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Lordmonkus

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Everything posted by Lordmonkus

  1. Lol ok, I read 32X and was thinking Sega 32X addon. Don't mess with me like that, im working on waking up still.
  2. No need to compile anything. Just use the online updater tool within Retrorach and download the mednafen_saturn core.
  3. Lordmonkus

    Retroarch?

    Well you are obviously free to use any emulator you want but Mednafen is already superior to SSF. If your game images aren't running and you have the correct bios files then your disk images are bad. I have over 60 Saturn games all working perfectly fine through Mednafen. All you do is put the following into a bat file in your SSF folder and add the bat file as an emulator. Edit the paths to match your Daemon Tools and SSF.exe which you already have. That is all, hardly a bandaid or any more so than what you are already doing. @echo off set game=%1% set daemon="C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe" set emu="H:\Emulation\Emulators\SSF\SSF.exe" %daemon% -mount 0, %game% start /wait "" %emu% %daemon% -unmount 0 The whole notion of this being more complicated or a bandaid is just flawed. It is actually much simpler than what you are doing already through RocketLauncher. There are no extra tools or scripts at all. In fact the whole process of using RocketLauncher is one giant unnecessary bandaid that is far more work than a simple batch file as an emulator.
  4. Lordmonkus

    Retroarch?

    Launchbox handles compressed zip file roms just fine. With Mednafens Saturn emulation now out there is no need to mount disk images for SSF but if you wanted to use SSF for whatever reason it is easy enough to handle that through LB as well. You just need to make a simple batch file for mounting disks to use as an emulator in LB, there are forum posts around here about it.
  5. Lordmonkus

    RetroArch

    That I have no idea, you may have to check over on the Retroarch forums for information on that.
  6. Lordmonkus

    RetroArch

    Hehe glad you got it working As far as controls go they should just work out of the box. They always have for me with an Xbox 360 controller. If not go to the "cogwheel" menu then down to "input", then "input user 1 binds", then "user 1 bind all". It should then run you through the rebinding process where you press each button for what you want. Keep in mind it is using a Snes controller layout as a base so a and b are reverse like on a Snes controller.
  7. Lordmonkus

    RetroArch

    Ok the one you are pointing at is for the NES not the SNES. Use the online updater to download the Snes9x core, or the Bsnes_Balanced core. I recommend the BSnes core if you have a decent CPU (approx 3 GHz) if your CPU is lower then use the Snes9x core. Then if you go into the /cores folder in your Retroarch install folder look for the core you have downloaded you will find the exact name of the file to replace in your Edit Emulator window.
  8. Lordmonkus

    RetroArch

    Did you actually download the snes9x_next core ?
  9. Lordmonkus

    RetroArch

    Do your zip files contain only one file inside or multiple ? If it has multiple then it gets confused as to which file to load.
  10. Lordmonkus

    RetroArch

    Have you watched Brads tutorial videos on how to setup Launchbox to use Retroarch ?
  11. Lordmonkus

    RetroArch

    Launchbox can unzip them. In the "Edit Emulator" window turn on "Extract Rom archive before running".
  12. Yeah who knows other than an emulator developer. I certainly won't pretend to know the details of it but I do know that the higher CPU requirement cores like BSnes I couldn't go as high on the frame delay. Back when I did use v-sync I could push the frame delay up to about 8 on most cores but BSnes Accuracy I could only go about 6 and even then it varied from game to game. Since making the switch to a G-Sync monitor and turning off v-sync I don't have to worry about frame delay.
  13. Maybe something in the new build that needs just that tiny bit more power and lower frame delay.
  14. Ahh yeah good old frame delay. I completely forgot about that setting. It's a good setting to put up as high as you can before sound issues arise when you have v-sync on. I don't use v-sync however so I completely forgot about it.
  15. Yeah that shouldn't cause any issues. Light shader and high latency. I run with Royale-Kurozumi and 16 audio latency and Threaded Video which I needed for this shader. If I used a lighter shader like Easymode I could turn off Threaded Video. @kev25bHard GPU Sync On is one of the biggest reasons to use Retroarch. It reduces input lag.
  16. Just a thought but are you running a heavy shader or low audio latency settings ? Did you turn on Threaded Video ?
  17. Did you try deleting the core config and generating a fresh one ?
  18. Hmm, really weird. I use the 1.3.6 executable with the latest core and it runs and plays just fine.
  19. Other games are fine for me as well. Are you using the stable 1.3.6 build of the Retroarch.exe or nightly ?
  20. Weird, I just tested with the latest core update Astal is just fine on my end.
  21. Here is a link to the tutorial: I am not exactly sure what you are trying to say but you don't need to make your text so large and underlined so I cleaned that up.
  22. Here is my list of preferred emulators I use for the systems I actually care enough to emulate at this point in time. I will say this up front though, I generally use Retroarch to emulate pretty much anything that it can do for the simple reasons of shaders, hard gpu sync for reduced input latency and easy to manage save states. I like to have very accurate emulators where possible but I am not willing to give up those features listed in Retroarch just to get one or two really terrible game to work. I value the total package over absolute accuracy at the expense of overall usability. 3DO Retroarch - 4DO core. This is a system I really couldn't care less about and I have no desire to look into any of the other emulators out there. Amiga FS-UAE - Another system I don't care that much about but FS-UAE was super easy to get up and running and supports WHDLoad files.Launchbox and mounting multi disk games right now is a major effort so for this reason I use this emulator. Other Amiga emulators may be better but I do not know enough about them. This emulator ticked the boxes of easy of use and seems to run really well with every game I have thrown at it. Amiga CD32 Same as above. Arcade Mame is my choice with HLSL shaders but Retroarch is a perfectly viable option but it may be difficult to run on lower end systems. I could not run Retroarch Mame on my 1.5 GHz laptop. Atari 2600 Retroarch - Stella core. Shaders here make all the difference over stand alone Stella. Atari 5200 Kat 5200 is the easiest to get up and running in Launchbox. Altirra is a good emulator on it's own but setting it up in Retroarch requires a lot of extra manual work. Mess is an ok option but has some issues with the 2nd button in certain games, most notably Moon Patrol. Atari 7800 Retroarch - Pro System core. Same reason as the 2600, shaders. Atari Jaguar Retroarch - Virtual Jaguar core. Just like the 3DO this is a system I do not care about, it's an awful system and not worth my time to look into any other emulators. Atari Lynx Retroarch Atari ST Steem - For the same reasons I chose FS-UAE for Amiga, it was just easy to get up and running. Atomiswave Demul - The only option there is. Capcom CPS 1,2 and 3 Retroarch - FBA core. I have these games imported into both their own platforms and Arcade. The Arcade platform uses Mame while for the CPS platforms I use RA. I bounce back and forth on the emulator I use for these games. ColecoVision Mame - Fairly easy to set up and controller settings are easy to setup as well. HLSL shaders make the games look decent enough to play. NEC PC-FX, TG16, PC Engine, and their CD addons Retroarch - Mednafen SuperGrafx core - This core handles all of these systems nearly flawlessly and even handles the small handful of SuperGrafx games. The stand alone Mednafen may be more accurate but it is unnoticeable and no shaders make this an easy decision for me. NeoGeo Retroarch - Same as Capcom CPS systems. NeoGeo CD Mame - Retroarch does not support this system. Stand alone FBA does but does not have fast forward option and the NeoGeo CD has awful awful AWFUL long load times and Mess lets you fast forward through them. Apparently Raine supports this system but who really cares about that emulator ? Nintendo 64 Mupen64plus core in RA and the stand alone Simple64 are both great choices. Nintendo DS Retroarch Desmume core - Shaders and the ability to use the right analog stick as a stylus while the stand alone does not is my reasons for choosing this emulator. The stand alone does run better on slower systems however. Nintendo Entertainment System / Famicom Disk System Retroarch Nestopia or puNES - Both are excellent choices with puNES being the more accurate of the 2 and supports Retroarchs shaders. Bizhawk and Mesen are more accurate but look like poo without shaders and are only marginally more accurate than puNES. Update: There is now a Mesen core, use this Nintendo Gameboy Advance Retroarch mGBA core - Same reasons I use RA for anything and it's really accurate as well. Nintendo Gameboy Colour Retroarch BSnes core loading through the Super Gameboy Snes rom or Sameboy core. Nintendo (SNES) Retroarch BSnes-Accuracy core - This one is a lot of personal preference but my decision was based off shaders and MSU-1 hack support, plus it has 100% compatibility (BSnes-Balanced is a good choice). Higan is a great emulator if you crave absolute accuracy. Snes9x is a very good choice for lower end hardware. Update: Snes9x or Higan core if you have the special chip dumps and value accuracy above all else, I prefer the Snes9x core myself. Nintendo Gamecube / Wii / Wii Virtual Console Dolphin - The only choice there is right now. Sega 32X Retroarch Pico core or Fusion - Fusion is probably the better choice but much like the 3DO and Jaguar I really don't care enough about the system to have a favourite. Sega Dreamcast Demul - The only realistic choice but if a game doesn't work in it NullDC is usually the only other real choice. Maybe Reicast will catch up but that day is not here yet. Sega Genesis / CD / Master System Retroarch GenesisGX core - The best option there is right now. It claims 100% compatibility and is the only emulator other than Mess to play Pier Solar. Fusion is good but not as good at all for these systems. Pico is crap in comparison. Sega Saturn Retroarch Mednafen Saturn core for games that use only the d-pad controls and stand alone Mednafen for anything that uses the 3dpad analog controls. Once RA supports analog controls then RA will be the easy choice. SSF while it is a good emulator has to mount disk images and is known for its input latency. Yabause isn't even in the conversation. Sony Playstation Retroarch Mednafen PSX - This is my preferred choice just because of RAs extra features. ePSXe 2.0 and above are very good options and has good shader support of its own and great 3D polygonal game support with its hardware upscaling. ePSXe also runs better on lower end systems. RA on my 15 GHz laptop couldn't run the RA core at all without slowdown but ePSXe even with Lottes shader ran great. Both emulators are excellent choices. Sony Playstation 2 PCSX2 - The only choice for now. Sony PSP PPSSPP stand alone. The RA core isn't terrible but not as up to date as the stand alone and this system does not need RAs shaders. X68000 Mame - Easy to setup and configure controls and looks really good with HLSL shaders. Also the only emulator I could get to load multi disk games within Launchbox.
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