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Everything posted by Lordmonkus
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Moved to Off Topic > Emulation
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When I load Diddy Kong Racing, Extreme G plays (Project 64)
Lordmonkus replied to Jayinem's topic in Emulation
That would be the most likely scenario. -
Please don't post copyrighted content here.
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You were banned because no one wants to hear your nationalistic toxic political views.
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General Build Advice for an All in One Style Cabinet
Lordmonkus replied to ZXman1000's topic in Noobs
A lot of ram is not necessary at all for emulation, 8 is enough but 16 is more than plenty for Windows 10, LB and any emulator you want to run. Any more than 16 is a complete waste and even 16 is more than necessary but 8 has become the norm for minimum nowadays. I should add one other reason for a GPU and that is LB likes a GPU of some kind rather than on board video. -
No problem.
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General Build Advice for an All in One Style Cabinet
Lordmonkus replied to ZXman1000's topic in Noobs
TV size and 4 player are gonna be personal preference. As for system power I will just say this. You can go with "just enough" power to run the emulators and games at full speed but I will always recommend buying the best CPU you can afford. The reason for this is that Mame and Retroarch have a feature called "frame delay" which you can use to reduce input lag by a good amount, up to a frame. The more CPU power you have the more you can push frame delay as high as possible with the accurate and demanding emulators. Graphics card doesn't matter too much but you should have something that isn't just on board video. If you like and want to use CRT Shader effects instead of the raw upscaled pixelated look you will want a GPU of some kind. -
Remove all the games you have imported, then open up your file manager and go to the folder your Saturn games are stored, once there type in the search box *.cue. This should show all your Saturn cue files: Select them all by pressing Control + A on your keyboard and then drag them into LB to start the import wizard. You can uncheck the media scraping part of the process if you have all the media already, this will speed up the re-import process.
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MGPR.exe games used in launchbox
Lordmonkus replied to Clavo's topic in Third-Party Applications and Plugins (Released)
Not sure why that is happening, it didn't happen here when I tested it in my LB setup, it just loads up full screen and ready to go. -
MGPR.exe games used in launchbox
Lordmonkus replied to Clavo's topic in Third-Party Applications and Plugins (Released)
Glad you got it all working. It is a little time consuming but not too bad to make each batch file. I wish I could have figured out why loading the cfg files as roms using the mgpr.exe as the emulator would't work because that would have simplified things a lot. -
MGPR.exe games used in launchbox
Lordmonkus replied to Clavo's topic in Third-Party Applications and Plugins (Released)
Choose the none of the above option on the first import screen, you won't be using an emulator for this since you aren't passing any rom files. Here is a sample batch file I made using the above instructions, put it in your MGPR folder and double click it, it should just load up. I am also using version 1.4.6 of MGPR. Classic_arcade_1280x1024.bat -
MGPR.exe games used in launchbox
Lordmonkus replied to Clavo's topic in Third-Party Applications and Plugins (Released)
You shouldn't need anything to make it load full screen. If you can show me a screen shot of the batch file in notepad and edit game window you have imported into LB. -
MGPR.exe games used in launchbox
Lordmonkus replied to Clavo's topic in Third-Party Applications and Plugins (Released)
Batch files are nothing more than a simple text file which you can put one or more commands to run in a "batch". It was used back in the old days to DOS to automate a series of commands using a single command. Think of it as a super simple exe of sorts though that is kind of an over simplification. The approach I would take here in this case would be to create a bunch of new text files in the folder where your mgpr.exe is located and name each file something that makes sense to the version of the game you are launching. For example using the above command line I gave above I would make a file called: Classic_arcade_1280x1024.txt Then I would open that file in notepad and put the line I posted above in my previous post and save it. From there rename the text file and change its file extension from .txt to .bat so now the file would be named: Classic_arcade_1280x1024.bat You can just double click it in Windows and test it out, it should load the version of the game being called via the config file. Repeat this process for each version of the game you want to have in Launchbox but replace the cfg file being called in each batch file with the one you want to be loaded from LB. Once you are satisfied with each batch file loading the correct version of the game you can then import the batch files into Launchbox but at the first box of the import choose the "None of the Above" option and tell Launchbox to leave the file where it is which is the same folder as your mgpr.exe. I hope this all makes sense. -
MGPR.exe games used in launchbox
Lordmonkus replied to Clavo's topic in Third-Party Applications and Plugins (Released)
Just having a quick look at this and please forgive me if I am misunderstanding something here. I don't think you need to import the .trk files at all, I think you would just need to import the .cfg files you want but the problem I am encountering here is that there is something that MGPR doesn't like when being passed the cfg file from LB. It just wants to load a default version of the game in a tiny window and not the fullscreen actual version you tell it. I have tried all of the emulator settings combos in LB and nothing seems to work. For now my best fix for this would be to simply make batch files for each version you want and just import those as their own separate programs rather than an emulator and roms. Not ideal but it does work. An example batch file would look something like this but change the cfg file for each version you want to have: mgpr -cfg classic_arcade_1280x1024.cfg -
Like @DOS76 said, that much ram usage is highly unusual and may just be an issue with the current build. It certainly is not normal, I just checked my ram usage on the latest stable build and it's sitting on 800 megs of usage and it's been running for a few days now since I rebooted my PC last.
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If it's happening for a whole bunch of people then it could be a memory leak or some other issue, if it's only happening for a very small number of people it is unlikely to be an issue with the software but there may be some weird combination of your hardware and the software which could be difficult to diagnose. While I am not using the current beta so I can't say anything about any possible memory leak right now I can say that I have never had a memory leak issue with Launchbox in the past and I have it running 24/7 on my system.
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1: Why would you want it to load the iso file ? The core does not support loading of that file, it wants the cue file or one of the other compatible file extensions: https://docs.libretro.com/library/4do/#extensions 2: Sorry, I don't have an answer for this one, hopefully someone else can help with that one.
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You may want to look into CHD compression then, it allows you to use m3u playlists while keeping the file size small.
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Not sure but it might be that you have your games zipped interfering with it, also when you want to swap discs you need to eject the already loaded one first.
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Most No-Intro sets are properly named and import correctly but GBA and DS games have those numbers in front. Not sure of others that do it.
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The best method now that you got all your rom names cleaned up is to remove all the games from the GBA platform in LB and re-import them. It is unfortunate that some rom sets do name their roms with numbers in front of it.
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