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bundangdon

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Posts posted by bundangdon

  1. 3 hours ago, TrexThunderX10 said:

    Hey bundangdon

    I don't know what to say, I can admit when I'm wrong lol but shit man that worked out great, only bad part though is now I gotta search on LB for all the media that accompanies the games. But I"m happy it worked, cuz I really didn't want to have to put my PS3 games into Steam I sware lol thank you brotha

     

    No worries! Glad to hear you got it working! Yep, PS3 games require a little more effort and while that plugin I recommended before works great, its only disadvantage is that it doesn't scrape data and media. But it's a whole lot easier than having to import each game separately. Anyways, have fun!

  2. 7 minutes ago, NiHiLiSTiK said:

    Hello,

    I have a game for PC that I would like to add to my launchbox collection. This game is split into 5 chapters all with their own .exe and I prefer not to add each chapter as its own game. Does someone have any advice or ideas on how to add a title with 5 separate launchers?

    You can add all 5 chapters (all 5 .exe files), and afterwards select them all (by holding shift), click on all 5 chapters, and then right click - choose the option "Combine Selected Games". By doing that, you can combine them all into one title. And when you want to choose one of the chapters, right click - choose the option "Play version...". Then, you're good to go!

    • Thanks 1
  3. 2 minutes ago, zugswang said:

    Also, you could try to disable the startup screen option for a specific game, as for example Batman for me causes issues when it's enabled, but disabled it's fine.

    Tried that too. Same results, haha. Well, I'll give up on this for now and maybe somewhere down the road, Teknoparrot will learn to play nice with LaunchBox

  4. 15 hours ago, zugswang said:

    I was getting this error and it was something to do with the controller output in TeknoParrot for that game.

    Try changing it from xinput to dinput (or vice vera) to see if it helps.

    Thanks for the advice, but I tried that and the results were the same. This error after exiting out of a game with TP is definitely weird, but certainly not a deal-breaker either

  5. This is one of the weirdest errors I've ever come across in all my years, as a long-time user of LaunchBox and emulation in general. While using Teknoparrot on its own, there are no errors after hitting the ESC key, but there are a barrage of errors after hitting the ESC key  if I run the game within LaunchBox. Also, I'm not using any hotkey commands/scripts and have no extra programs or add-ons running.

     

    Untitled.jpg

    • Like 1
  6. I can confirm the same error popping up after exiting out of a game. Just tried it out and I run into the same issue while exiting back into LaunchBox. Out of curiosity, I also tried out an older version of TP (version 1.00.393) and this error doesn't happen. So, it's definitely an issue with the latest version of TP

  7. 17 minutes ago, meecob said:

    This doesn't work for Yuzu. I've tried everything, I literally mean everything. Hitting escape just goes to windowed mode and then I have to press ctrl+q.

    Alt f4 does work but I'd like to use escape like all my other platforms.

    Can't I map ctrl + f4 to escape or ctrl + q ?

    Cheers my friend

    Try this in the "Running Script" section. (Copy and paste) This works for me with Yuzu and several other emulators. Then, you can press ESC to exit out of games.

    ; This section closes Yuzu when pressing Escape
    $Esc::
    {
        Process, Close, {{{StartupEXE}}}
    }

  8.  

    2 hours ago, Retrofrogg said:

    Thanks @bundangdon - I'll look into that when back home. Is there a reason that those 2 things aren't set as defaults in the default theme?

    No problem! Not sure what their reasoning was, but perhaps it was designed like that (originally) to keep everything more uniformed and consistent, so that everything in that area was kept at a 16x9 ratio, even if the screenshots/videos happen to be 4x3

  9. On 1/25/2022 at 6:55 AM, Retrofrogg said:

    @faeran understood - it was just an issue raised by @Mr. RetroLust and myself. My view would be that the PreviewBackground property should be transparent by default in order to not have those black bars appearing, but I'm not a coder and maybe I'm missing something! Regarding the fonts, you can change the colours in the Launchbox menu but I was referring to having custom metadata a different colour to the rest, which requires the xaml to be edited.

    Edit: obviously I'm missing something, as changing the

    PreviewBackground="Black"

    to a different colour doesn't make any difference to the black bars. Also, it's not possible to edit the xaml to increase the margin above the carousel thumbnails?

    Yes, this works, thanks! It would be nice if double-clicking in image in the carousel caused it to go full-screen (rather than having to move the mouse to the image window and double-clicking there).

    Not sure if you ever found the answer to this, but I found that the way to get rid of the black bars for both screenshots and videos is to change PreviewBackground="Black" to "Transparent" and change "ForceVideoPreview16X9="True" to "False"

    Hope that helps!

  10. 10 hours ago, C-Beats said:

    The xaml file gets pushed out fresh every time you open LaunchBox. You already have what you're asking for in \\LaunchBox\LBThemes\Default\Views\GameDetails.xaml

    Wow! It was as simple as copying and pasting that one file in there, and it worked! Thanks a lot😁

  11. 45 minutes ago, C-Beats said:

    No. Old Default is exactly as it claims, the OLD way of doing things. Because of that it will be left alone.

    As I mentioned/requested before, will this code be made available so that the new details view can be implemented in other themes? Basically, I just want to update the LBPlex theme with this latest feature. Based on my personal experience, every time a new feature has been added to LaunchBox, this particular theme hasn't been updated, so I was just hoping to find a solution.

  12. 5 hours ago, faeran said:

    Thanks for the feedback. Just to clarify a few things. The new GameDetails was a team effort. The goal was to update the look, but to have it streamlined for as many users as possible. We tried to make things as flexible and customizable as possible, so that custom themes can be made with as many alterations as possible. That's what's great about LaunchBox, we provide a default canvas, and you guys can go crazy.

    Just to answer a few of your inquiries:

    • "Black Bars" can be easily removed via the PreviewBackground property
    • You can get the effect of adding all images to your carousel by turning on all items in either the Background priorities or screenshot priorities.
    • Font sizes and colors can be adjusted from within LaunchBox options (this is a premium feature of LaunchBox). You can also hard code other values if you create a custom theme (like you noticed).

    @faeran This might sound like a difficult request, but is there any way that we can find out the code to add the new GameDetails feature (from the LBTheme) to a theme like LBPlex? It seems to be one of the most popular LB themes, so I'm sure that a lot of users out there could benefit from it

  13. 2 minutes ago, Krakerman said:

    Yeah old theme looks same no difference. Need to keep supporting that theme best one still in my opinion

    +1 on that. While I use LBPlex mostly, I prefer the old default theme too instead of the newer default.

  14. I think I've seen that error before. If it's only happening in 1 particular game, then it's either not compatible (not working) with cxbx-r or it's a bad rom-file. I tried to find some more information on that error, but nothing came up while searching around. Also, I tend to use xemu more often as it's a little easier.

  15. 12 hours ago, faeran said:

    Beta 4 is now out with the following changes:

    • New Premium Feature: Added a Documents badge for games with manuals and other documents
    • New Feature: MAME can now be automatically downloaded (or updated) and installed via the MAME Full Set Importer. This makes it super easy to get up and playing just by running the MAME Arcade Full Set Wizard and nothing else.
    • New Feature: Game Details in LaunchBox has been overhauled with a new, modern look
    • New Feature: Added new controls and bindings for use inside of LaunchBox Game Details (for theme devs)

     

    For any prospective LaunchBox theme devs, the new view should show off some new functions that you can use in your own themes. Most notably, we added a Media Carousel Control, and an Achievements summary panel.

    Tagging previous LaunchBox theme devs, just in case you want to check it out:

    @Karoline @Mr. RetroLust @Rincewind @raviol @Natouse @shadowfire @Lordmonkus @Grila @nosh @harryoke 

    Wow! The new screenshots tab in the details-area looks really nice! I only wish that this could be applied to other themes, as I use LBPlex most of the time and I noticed this update only applied to the default theme?

  16. 10 hours ago, Jason Carr said:

    I spoke with Tahlreth, the AetherSX2 developer tonight. I was as careful and polite as I could have possibly been, but unfortunately he has no interest in supporting frontends or allowing frontends to launch games in AetherSX2. He ended the conversation with "I might just make the activities private next update", suggesting that he is going to completely disable any chance of frontends launching games at all.

    So unfortunately that is bad news, but it is his choice if he does not want frontends to be able to launch games in AetherSX2. From what I can tell, his reasoning is that he wants users to use his user interface only, and does not want it to be hidden or bypassed by a frontend.

    So, for now, we have to give up on supporting AetherSX2. :(

    Wow, what a bummer. It's certainly his prerogative if he wants to go that route and I'm sure that's fine with the majority of the public. But in the long run it would certainly be nice if he allowed the *option* to those who'd rather use their own frontend such as LaunchBox. While the UI in AetherSX2 is decent enough, it's nothing special to look at and I'd much rather launch games through one UI instead of having to open separate programs each time. Anyways, Jason thanks a lot for the update and it was certainly worth the effort. 

    • Like 2
  17. 3 hours ago, Goodmango said:

    Don't worry . It is a fixable problem and there are three front end apps that fixed it. You need to wait for update of launch box to make it use the scoped storage.

    @Goodmango I've noticed that you mentioned "three frontend apps" here and in another post that can handle AetherSX2. Which particular apps are you referring to?

  18. Before anyone would be able to help, we'd need some more information. First of all, are you using CXBX or Xemu to play your Xbox games? Also, are you able to get the games to run on their own, using the emulator by itself (without LaunchBox)? If not, I'd highly recommend checking out one of the xbox tutorials here or on youtube, as that helped me out when I was having troubles. Also, both emulators (CXBX and Xemu) require bios files in their respective folders, so you want to make sure you have all the necessary files with their emulator(s). 

    Here's the tutorial for Xemu if you're interested in checking it out:

    Oops! Just noticed that you posted this in in the "Android" forum. I'm guessing that either you posted this in the wrong forum, or there's an Xbox emulator for android out there in the wild that I haven't heard about yet?

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