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CTRL-ALT-DEFEAT

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Everything posted by CTRL-ALT-DEFEAT

  1. You might try also suppressing PCSX2's UI: In Manage Emulators, add --nogui to the command line parameters for PCSX2
  2. Can't offer solving that issue but, a Boolean value is binary/true or false. I had to learn Boolean Algebra in electronics and it is comprised of only using 0's (false) and 1's (true). So it would make sense that 0 would result in no audio for this error, but not sure why it is reverting to this unless the value that is set for that ROM is something other than 1 for "on". Perhaps set to a value of 2 or more, which would be illegal.
  3. Just my offering with some instructions since I'm not familiar with Paint.NET: Download and install GIMP (it's free) https://www.gimp.org/downloads/ Open your Saturn disc images File -> Open Once it's opened, go to Layer -> Transparency -> Add Alpha Channel Use either the Fuzzy Select tool or Free Select tool from the Tool Box: Fuzzy Select: Free Select: If using Fuzzy Select, just click in a white area and then press the Delete key to remove the background: Fuzzy Select will often leave undesirable "mess" in your image, so using Free Select is better as you will have more control over the area you are removing: If you make a mistake, just use Ctrl+Z to undo it. You can also zoom in if your need to by going to View -> Zoom from the ribbon at the top of the window. Once you're done with the edits, go to File -> Export As: Name the file and be sure to change the extension to PNG if it is a JPG/JPEG. JPGs do not hold an alpha layer (transparency), so the white background would just reappear if you don't change it to an image format that supports alpha channels. Choose where you want it exported to from the left-hand column: Click Export and then Export again in the next window (don't need to make any changes here for this) Now you have a disc with a transparent background, so it won't look weird in the theme. Hope this helps! You may also be able to find discs that already have an alpha by searching game name disc png, but I generally have to clean up my own.
  4. Devil May Cry Collection Video Theme (16:9) View File @Thornback @BLÜE Theme for the Devil May Cry series: Clear Logo and and image to use as the Banner are below Submitter CTRL-ALT-DEFEAT Submitted 07/03/2018 Category Playlist Theme Videos
  5. Version 1.0.0

    197 downloads

    @Thornback @BLÜE Theme for the Devil May Cry series: Clear Logo and and image to use as the Banner are below
  6. It's basically done. I have all the footage and just need to make a reel with it and drop it into the theme. Just been sidetracked with work, etc. Should be up by early this week though!
  7. For the main series not too many, maybe 4 or 5? Most iterations are also just ports/revamps of the original. There are Doom/Doom II RPGs for mobile platforms, too, but there are TONS of mods of the various iterations of Doom, so if you include those, there are quite a few. Brutal Doom is my favorite of all of them, though. Wikipedia lists the following as the main franchise: https://en.wikipedia.org/wiki/Doom_(franchise)
  8. Logo for the next collection video that I have started
  9. Completed theme for DOOM is here https://forums.launchbox-app.com/files/file/1258-doom-collection-video-theme-169/
  10. DOOM Collection Video Theme (16:9) View File Collection theme for the DOOM Series by request of @Robin55 Hope you all enjoy! Submitter CTRL-ALT-DEFEAT Submitted 06/13/2018 Category Playlist Theme Videos
  11. Version 1.0.0

    283 downloads

    Collection theme for the DOOM Series by request of @Robin55 Hope you all enjoy!
  12. I will give making a Doom Collection video theme a shot!
    These are really fantastic! Thank you for your great work on these
  13. I may be wrong, but I believe CHDs are specific to MAME/MESS, so I don't think you can use an M3U to load a multi-disc game in this format, but you can try. To create an M3U, use any plain text editor (Notepad) to list your BIN/CUE discs (or ISO if that's what you've got). Just add the full filenames including extension for each item. Example: Chrono Cross (Disc01).bin Chrono Cross (Disc01).cue Chrono Cross (Disc02).bin Chrono Cross (Disc02).cue Instead of saving the file as a TXT, save it with M3U as the extension and call it the title of the game (keep it in the same directory as the actual files themselves): Chrono Cross.m3u In RA, just point your loaded core to this file to load the game.
  14. I'm still doing them; just out of pocket the last few months with life happenings, but will be back to uploading more theme videos again soon!
  15. It's funny, I have a mostly curated collection across 40ish platforms/computers and approached it from the standpoint of "would I actually ever play this?" and, for the most part, I don't really play the old games as much or as often as I thought I would. I largely stick to playing games in my ever growing Steam/GOG/Origin/Uplay libraries... with exception to Super Metroid and various hacks of it and a few other games, it's really become more of a novelty and the "fun" I am having with them has largely revolved around the cherry picking of games I would play/wanted but didn't have as a kid and the whole "setup" of learning how to configure the emulators, configure the middlewares and front-ends, getting all the artwork and making video themes. I am largely done with adding anything else outside of newer PC titles, and once I am done creating video themes for my collection, I want to dig into getting a really elaborate Hyper Pause setup through RocketLauncher for each system. I have paltry collection of games compared to a lot of people (1TB of a 2TB drive carries my entire LB/BB and emu+ROMs/Discs collections) and I may even pare it down more.
  16. I see what you mean. I completely forgot that I have Citra configured through Rocket Launcher to use a bezel and fade with it and it uses an auto-hotkey profile to force Citra into fullscreen every time you run it. Unfortunately, it doesn't appear that you can use the script outside of Rocket Launcher though. I tried pasting it into the AHK section for the emulator in LB and it just kicked out errors. I tried editing it and removing the bits I figured were giving it issues, but it would still give errors, so not sure. You could just configure Citra into Rocket Launcher (not difficult if you don't want to use bezels and such), but if you want to try messing with the script (or if someone else that's more savvy with AHK wants to look at how it might work for the AHK section in LB), I've posted it below: MEmu := "Citra" MEmuV := "2016-11-23" MURL := ["http://citra-emu.org/"] MAuthor := ["djvj","bleasby"] MVersion := "1.0.1" MCRC := "B2CEA0A2" iCRC := "8131AB6F" MID := "635740704032217117" MSystem := ["Nintendo 3DS"] ;---------------------------------------------------------------------------- ; Notes: ; Roms must be decrypted to run in the emu ; See here for a guide on decrypting games you own: https://gbatemp.net/threads/tutorial-how-to-decrypt-extract-rebuild-3ds-roms-run-xy-oras-without-update.383055/ ;---------------------------------------------------------------------------- StartModule() BezelGUI() FadeInStart() primaryExe := new Emulator(emuPath . "\" . executable) ; instantiate emulator executable object primaryWindowClassName := "Qt5QWindowIcon" emuPrimaryWindow := new Window(new WindowTitle("Citra",primaryWindowClassName)) ; instantiate primary emulator window object emuConsoleWindow := new Window(new WindowTitle(,"ConsoleWindowClass")) Fullscreen := moduleIni.Read("Settings", "Fullscreen","true",,1) bezelTopOffset := moduleIni.Read("Settings", "Bezel_Top_Offset","30",,1) bezelBottomOffset := moduleIni.Read("Settings", "Bezel_Bottom_Offset","8",,1) bezelRightOffset := moduleIni.Read("Settings", "Bezel_Right_Offset", "8",,1) bezelLeftOffset := moduleIni.Read("Settings", "Bezel_Left_Offset", "8",,1) CitraIni := new IniFile(emuPath . "\user\config\qt-config.ini") CitraIni.CheckFile("Could not find Citra's ini file. Please run Citra manually first and make sure that you use the module recomended emulator version.") ; Disabling the emu exit confirmation confirmClose := CitraIni.Read("UI", "confirmClose") If (confirmClose = "true") CitraIni.Write("false", "UI", "confirmClose") ; Setting the game to launch on an extra window. singleWindowMode := CitraIni.Read("UI", "singleWindowMode") If (singleWindowMode = "true") CitraIni.Write("false", "UI", "singleWindowMode") BezelStart() hideEmuObj := Object(emuConsoleWindow,0,emuPrimaryWindow,1) 7z(romPath, romName, romExtension, SevenZExtractPath) HideAppStart(hideEmuObj,hideEmu) primaryExe.Run("""" . romPath . "\" . romName . romExtension . """") ; Waiting for main emu window emuPrimaryWindow.Wait() emuPrimaryWindow.WaitActive() ; Hiding citra console window emuConsoleWindow.Set("Transparent",0) ; Waiting for game to load TimeOut := 3000 StartTime := A_TickCount Loop, { WinGet, IDList, List, ahk_class %primaryWindowClassName% ; get a list of all windows which match this windowTitle Loop, % IDList ; IDList set to number of matches found { id := IDList%A_Index% ControlGet, OutputVar, Hwnd,, Qt5QWindowOwnDCIcon1, ahk_id %id% If !ErrorLevel { gameWindowID := id Break } } If (TimeOut && A_TickCount - StartTime > TimeOut) Break } ; Saving id of extra emulator window to be hidden WinGet, IDList, List, ahk_class %primaryWindowClassName% ; Get a list of all windows which match this windowTitle Loop, % IDList ; IDList set to number of matches found { id := IDList%A_Index% If !(id = gameWindowID) { launchWindowID := id launchWindow := new Window(new WindowTitle(,,,launchWindowID)) Break } } ; Hiding extra emulator window If (launchWindowID) { launchWindow.Hide() } ; Waiting for game window to be active if it is not gameWindow := new Window(new WindowTitle(,,,gameWindowID)) gameWindow.WaitActive() if (Fullscreen = "true"){ ; Creating fake full screen as the emu always launches in windowed mode WinGet emulatorID, ID, A emulatorWindow := new Window(new WindowTitle(,,,emulatorID)) RLObject.hideWindowTitleBar(emulatorID) RLObject.hideWindowBorder(emulatorID) emulatorWindow.Move(0,0,A_screenWidth,A_screenHeight + 38) } BezelDraw() HideAppEnd(hideEmuObj,hideEmu) FadeInExit() primaryExe.Process("WaitClose") 7zCleanUp() BezelExit() FadeOutExit() ExitModule() CloseProcess: FadeOutStart() If (launchWindowID) launchWindow.Close() Else gameWindow.Close() Return BezelLabel: disableHideBorder := "true" disableHideTitleBar := "true" disableHideToggleMenu := "true" Return
  17. Shouldn't need any command line. Open Citra and under the View tab, select Fullscreen. Alternatively, launch a game from within Citra and press F11. It will go fullscreen. In either case, Citra will remember the setting until you disable it.
  18. That is one that I had actually skipped over. I already had a video theme for it from EmuMovies and was going to come back to it at a later date (it's on my list for PS2 themes). I can do it next though (will upload it to my PS2 themes thread), but is it cool if it's not the "typical" Yuna and Tidus sort of theme? I found some really good fan art for Auron and Bahamut that I want to use and those two get used all the time, ha!
  19. Version 1.0.0

    129 downloads

    A YouTube subscriber asked for this playlist collection theme, so sharing with all:
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