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alec100_94

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Posts posted by alec100_94

  1. First of all I would like to congratulate the PCSX2 team on the long awaited 1.6.0 stable release, and all of the hard work that was put into it. 

    @deathsycthe420 This tool should work fine with the new build, as there is very little difference between it and the latest 1.5.0 Dev builds. 

    A new (and much nicer) solution is in development for going forward, I was initially hoping to get out ahead of the 1.6.0 release but I guess that didn't happen. Just continue to watch this space.

    • Like 1
  2. Just to clarify the reason the plugin needs 7zip is to extract a memory card file (truthfully could have probably just been a zip). The reason it broke was because the 7-Zip folder in the Launchbox directory was moved to ThirdParty\\7-Zip. Fixes would be to either make a directory junction or copy the 7-Zip folder to the root of the launchbox directory, or download the recently released hotfix for the plugin (compiled by @mitchhawks) which points to the new directory, that can be found on my github here.

  3. @EazyCheeze1978 Not been round here in a while, but I had this idea a while ago, and totally see where you're coming from. My idea was more to run LaunchBox as a background service, more akin to steam, and potentially have LaunchBox shortcuts use their own protocol. However I never even got around to prototyping that one due to a bunch of other LaunchBox plugin ideas that might be more useful. I am currently working on something LaunchBox related, that is really exciting and should eventually be awesome, but it is not this.

  4. Hello to everyone, I realise I don't really post here regularly and generally offer rather crappy tech support for my PCSX2  plugin. The main reason for this is because it is generally extremely difficult to be able to tell what is wrong with the (usually) limited information given or even just an error message, and 9/10 times it is a user error and not an actual issue with the plugin itself. I really need to be able to see the issue properly to be able to fix it. Because of this I am going to invite anyone requiring tech support to contact me through discord (you can find me on the LaunchBox channel same name as on the forums), and we'll deal with it on a case by case basis possible involving screen sharing and/or the use of chrome remote desktop.

    As for development on the plugin itself, it has been on a bit of a hiatus, with very little work being done on it since the last release, however I am looking to resume work on the plugin relatively soon, and hope to implement a more practical system for handling user errors, and tracking the most commonly occurring issues. 

     

    -Alec

    • Like 3
  5. @Lordmonkus You know what your probably right, maybe I am just full of BS, I just think there is something a whole lot smoother about the way steam handles things vs the way BigBox does and it's hard to pinpoint what it is exactly that sets them apart. I am not trying to suggest steam as a valid alternative for big collections, just that is the sort of level that we should be aiming for, without compromising what makes LB/BB good. I think the most sensible thing to try and resolve this is for me to go back to BigBox theme development, have another shot at attempting  to customise BigBox to my liking's and then highlight what I think still feels wrong in BigBox. Also never realised you could use a mouse in big box thanks for the tip.

  6. @Lordmonkus Ok first of all I don't think HyperSpin (never even heard of AttractMode) is much better. Now compare it to something like Steam Big picture with it's super smooth interface combined with it's modern look and feel, and better control options (including mouse support). The interface is just way less clunky and it's much easier to navigate around, feeling way more intuitive. Sure it may be a little bit of an unfair comparison, but it is certainly a valid one as Steam is on basically every PC already. I really don't want to get into a big argument over this, As I believe we are all on the same side, which was the main reason I kept my response short, and it is only my opinion. 

    • Like 1
  7. @Jason Carr Didn't mean for my comment to come across as salty, so i'll expand on it a little more. I guess the real point I was trying to make was just that LaunchBox (in it's latest incarnation, especially with the LB.Next rewrite) feels like a much more premium and polished product than BigBox does at this point. And I feel BigBox falls a little short in terms of ease of use compared other free alternatives. Though don't get me wrong I still think it is pretty cool.

    Also I just don't really like XAML, it may be more an issue with me than XAML itself, I feel similar frustration's when working with Xamarin apps at work (though what I am doing there is much simpler). I might try a different editor (like Blend) and see if that makes it a little easier to work with.

  8. I agree with the above. BigBox doesn't feel like the premium product it should be, and I much prefer LaunchBox's desktop interface. I think steam big picture or Kodi are much nicer 10-foot interfaces, but LB provides much more than just launching games, in the way of other features (namely plugin's). So just circumventing LB completely doesn't feel right. Though I feel a command line interface for LaunchBox would be pretty cool, easy to implement, and partially circumvent this problem, and allow games to be launched through LB from some other frontend.

    As for my venture into LB theme develop I kind of gave up. I got something that looked pretty decent, but a bunch of relatively minor things still stopped it from feeling really good, and it still very much felt like BigBox, with everything that goes with that.

    I also found working with the XAML views absolutely horrendous and really unitive for editing (especially if you are aiming for perfection), and this is coming from someone with 8 years of programming experience, and lots of time spent with really finicky stuff like this. BigBox still has a long way to go.

    • Like 1
  9. @Dane The .MDF (Media Descriptor File) file is the important one, the .MDS (Media Descriptor Sidecar) file is essentially a cue-sheet (like with .bin/.cue files). This is a propriety disc image format used by Alcohol 120%, and developed back when it was trendy for every piece of disc burning software to have it's own format. I would personally convert it to the standardised .iso format with something Like UltraIso (My preferred)/MagicIso/PowerIso/IsoBuster/etc. but the .MDF file should still work just fine. You can read more about the file type here. I was also surprised to find Alcohol 120% is still even a thing after all these years, with a latest stable release of February this year.

    To answer the second part of your question PCSX2 can load the following disc image file types:

    .iso (standard single track image)
    .mdf (Alcohol 120% format)
    .ngr (Nero format)
    .bin (multi-track disc image)
    .img (standard mirror image, may contain multi-track data)
    .gz  (G-Zip Compressed Image)
    .cso (Compressed Iso)

     

    • Thanks 1
  10. @Omen @neil9000 this is an issue with my plugin. My plugin pretty much governs the command line for ps2 games, and I don't think I ever fully considered the idea of changing that when there was no config present. It should be easy enough to fix but don't know when I'll get around to doing it. I've taken a bit of a break from the plugin's development as of late.

    • Like 1
  11. I have a feeling @ozboss may not be able to upgrade as I'm pretty sure the i7 7700HQ is a laptop CPU. Though PCSX2 isn't really designed for laptops without decent dedicated graphics hardware, but you might have some surprising results by lowering the resolution and other demanding graphical settings as @Zombeaver suggested, I would also imagine software mode would also be fine in the most part, just don't set your expectations too high.

  12. Ok cool, that makes some sense. What isn't working properly here is the "Game Image Type" option from within BigBox (Options > Images). It essentially does nothing at all if the platform has had it's Image Type changed at all (even if it's changed back to the default "Boxes"), though if it's completely unset (i.e. initially or manually remove the parameter) it overrides the platform setting, this was what was confusing me initially. Everything else seems to be essentially working fine though I didn't really expect changing Image Type on a platform level through BigBox (using the hotkey) to affect the main desktop UI. Also would it be possible to override this setting in the XAML? I'm really still learning the basics with this stuff.

    It would be great if you could take a look at fleshing this out sometime, I think it could be really cool if done right, though it's not really a huge deal to me. This is essentially a side project to my side project (my main side project being LaunchBox plugin development). I just felt like taking a whack at creating a theme that felt like a modern Games Console, as I much prefer that kind of style as opposed to the "wheel" interface that Hyperspin popularised. I Kind of also just wanted to see what the current theming engine was actually capable of. Truthfully I think what I currently have is pretty nice, and there is still a lot I can do in terms of tuning up the UI, and I've not even touched any of the other views yet.

    • Like 1
  13. @Jason Carr I think I figured out what my issue was, and it kind of makes sense but it's still a bug in my opinion.

    It seems like the "Game Image Type" setting is ignored in BigBox if said platform has ImageType set in it's own xml file (i.e <ImageType>Boxes</ImageType>"). The images in BigBox can be changed by changing this but this also changes them in LaunchBox. The "Game Image Type" setting in BigBox isn't respected at all for that platform, unless <ImageTypes> is removed from said platforms XML file, which essentially forces flat boxes in LaunchBox's desktop view if you want to use the option in BigBox (Also there is no way of removing this tag from the UI, Setting back to Boxes doesn't work). I worked out what was happening here, when I assigned a button to cycle Image Type's in BigBox and realised it was affecting the Desktop View Too.

    In my opinion these settings should not be linked at all and BigBox image type settings should at very least always override the platforms image type setting. In an ideal world you would also have platform and view overrides just for BigBox, allowing you to mix and match between platforms and views, without affecting the LaunchBox Desktop view. 

    My other question still stands, I was also wondering if there was a way to centre or adjust the scrolling on the "Recent" Games view so games can be seen on the left and right when scrolling through a large collection (see screenshot to understand what I mean).

    image.thumb.png.f2a80629da8cf455c60b85619d5f8419.png

  14. @Jason Carr I have recently started messing about with some BigBox theme stuff, and am experiencing some odd/inconsistent behaviour with the "Recent" Games that show up underneath a platform. I was experimenting with some different settings and set "Game Image Type" to clear logo's and that seems to be working fine for my 3DS Games, but for some reason or another my PS2 Games just refuse to show the clear Logo's, and always show cover art. It's definitely not an image caching issue, as I've tried clearing that multiple times. This also seems to be an issue in other views that are supposed to use the "Game Image Type" parameter. Don't know if this is a bug, or whether there are some special rules that determine what is displayed here. I've put some screenshots below.

    image.thumb.png.729d921aba8639098b4ded429326b93e.pngimage.thumb.png.2f0887e52be66dfe80b6bd5c7d4740a5.png

    Also I have another question about the "Recent" Games, which is sort of related. And that is would it be possible to rebind the key layout for it through a plugin or otherwise? I get why it's setup the way it is, but with some themes (such as this one I'm creating), it can feel a little sluggish/unintuitive to have up/down cycle through the "Recent" Games with Right/Left Changing platform. I would much prefer Right/Left to cycle through the games after down has been pressed to select them and pressing up again would go back to the platform select, essentially giving multiple rows (similar to a PS4). It's a really small thing, but I think it has quite big impact on the overall user experience.

  15. 2 minutes ago, lenslol said:

    Okay after wasting some time from @alec100_94 because im a dumdum, i've finally got this up and running.
    Now my question is, are the only configs available to download the ones in the google spreadsheet from the first page?

    If a game is not there, would we be able to request it? Or do you all have a personal preference in where you search for a good config setup outside of @Zombeaver's list?

    All the games that have configs are listed here. Don't know if @Zombeaver keeps the spreadsheet up to date or not. If a game does not have a config, you can request one here, but I think @Zombeaver has a rather long Todo list. There isn't really anywhere else you can download config's from, and even if there was I wouldn't recommend it as these are set up in a specific way for my plugin. The main (and original) purpose of the plugin is to allow you to easily create one yourself.

  16. I might try my hand at some theme development, as I pretty much 100% agree, and don't think any BigBox theme really has a nice all round feel to it, and all of them feel far from what one would expect from a modern 10ft interface. Some themes come quite close to being the start of this sort of interface but don't seem quite there. I've played with modifying some a little in the past and was able to knock up something much nicer with just a few minor tweaks here and there. I think it should be possible to make something that combines elements from the PS3/4 interface and some aspects of Kodi, with what is currently available.

    • Like 1
  17. @zodiac321 I would prefer it if all queries, questions, and issues could be posted over in the plugin's thread to keep things more manageable. Though I thought all of the issues like this had been fixed with the latest version (Beta 1 Hotfix 2). The main pieces of information I'm going to need are the locations of your PCSX2 and LaunchBox directories as well as logs (if you don't know how to make logs it's described multiple times in the linked thread).

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