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80sarcadeboy

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Everything posted by 80sarcadeboy

  1. Glad it wasn't just me
  2. Love this. It will be an amazing theme. I started dreaming that as well as the age of the room reflecting the era, the age of the person there also aged. For the later systems there might be more slightly more risque posters and a can of beer instead of a soft drink etc..
  3. Yup works for me here also on initial run through
  4. 80sarcadeboy

    Christmas

    I got this for being a good boy.. Ipac ultimate, classicRGB buttons, servo stick and controller. Pretty expensive parts but it's what I wanted and it's not everyday I'm going to build a cab. Just need to get the Player 2 stuff now!
  5. And this is why we are happy to help @Jason Carr Fixed quicker than a speeding bullet..
  6. Crash report from starting games in bigbox (I came from Launchbox if that makes a difference). Hope that helps. Sorry Same error as @kpop? Version 7.4-beta-3 System.InvalidOperationException: VLC InstancePointer is zero. at (VlcMediaPlayer ) at Meta.Vlc.VlcMediaPlayer.get_InstancePointer() at (VlcMediaPlayer ) at Meta.Vlc.VlcMediaPlayer.Pause() at Meta.Vlc.Wpf.VlcPlayer.Pause() at (ImageVideoView ) at Unbroken.LaunchBox.Wpf.BigBox.Views.ImageVideoView.<PauseVideo>b__19_0() at System.Windows.Threading.DispatcherOperation.InvokeDelegateCore() at System.Windows.Threading.DispatcherOperation.InvokeImpl() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at System.Windows.Threading.DispatcherOperation.Wait(TimeSpan timeout) at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherOperation operation, CancellationToken cancellationToken, TimeSpan timeout) at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority, CancellationToken cancellationToken, TimeSpan timeout) at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority) at (Action , DispatcherPriority ) at Unbroken.LaunchBox.Wpf.ThreadFactory.Invoke(Action callback, DispatcherPriority priority) at Unbroken.LaunchBox.Wpf.BigBox.Views.ImageVideoView.PauseVideo() at (ImageVideoViewModel ) at Unbroken.LaunchBox.Wpf.BigBox.ViewModels.ImageVideoViewModel.<PauseVideo>b__31_0() at System.Windows.Threading.DispatcherOperation.InvokeDelegateCore() at System.Windows.Threading.DispatcherOperation.InvokeImpl() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at System.Windows.Threading.DispatcherOperation.Wait(TimeSpan timeout) at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherOperation operation, CancellationToken cancellationToken, TimeSpan timeout) at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority, CancellationToken cancellationToken, TimeSpan timeout) at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority) at (Action , DispatcherPriority ) at Unbroken.LaunchBox.Wpf.ThreadFactory.Invoke(Action callback, DispatcherPriority priority) at Unbroken.LaunchBox.Wpf.BigBox.ViewModels.ImageVideoViewModel.PauseVideo() at (GamesViewModelBase ) at Unbroken.LaunchBox.Wpf.BigBox.ViewModels.GamesViewModelBase.PauseVideo() at (GamesViewModelBase ) at Unbroken.LaunchBox.Wpf.BigBox.ViewModels.GamesViewModelBase.OnDeactivated() at (MainViewModel ) at Unbroken.LaunchBox.Wpf.BigBox.ViewModels.MainViewModel.OnDeactivated() at Unbroken.LaunchBox.Wpf.BigBox.Views.MainView.MainView_OnDeactivated(Object sender, EventArgs e) at System.Windows.Window.OnDeactivated(EventArgs e) at System.Windows.Window.HandleActivate(Boolean windowActivated) at System.Windows.Window.WmActivate(IntPtr wParam) at System.Windows.Window.WindowFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at System.Windows.Interop.HwndSource.PublicHooksFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
  7. Nope it's all off the c drive. No Temp folder in metadata (not even as a hidden folder). Can't seem to replicate it however which is even more annoying.
  8. Hi Jason, I hope you had a good Christmas. I got this error after exciting out of a game after first load. Might be nothing as it hasn't happened on subsequent starts Version 7.3 System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\LaunchBox\Metadata\Temp\cbdcf5fe-a8e6-44f6-b4ea-bbc249741fe6'. at (DataManager , DataSet , String ) at Unbroken.LaunchBox.Data.DataManager.GenerateXml(DataSet set, String destinationPath) at (DataManager , String ) at Unbroken.LaunchBox.Data.DataManager.SaveInternal(String destinationFolder) at Unbroken.LaunchBox.Data.DataManager.<>c__DisplayClass124_0.<BackgroundReloadSave>b__0() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart()
  9. I suppose it depends also on whether you are running a 'no filler' type of setup. No filler in one arcade list is managable. I can see how 6000 games in a platform isn't ever going to be anything but problematic. Thinking ahead, I'd love an IMDB ratings type of thing where I could filter/sort arcade games by the average user score submitted by all of us. That would definitely give us all a great games list and a great sort mode.
  10. Thanks @spycat glad it wasn't me being silly. I actually attempted what you suggested and it didn't work for me. I went to untick the boxes and I'd already tried that previously so they were all unticked. I then convinced myself that options in launchbox didn't actually change anything in Bigbox.I generally use clear logos for all images rather than box art. Thanks for trying to help. @SentaiBrad any other ideas?
  11. Thanks Brad. Sadly that didn't work. I've ticked everything and unticked everything. Running latest beta but still there. Tried image refreahing as well but no joy.
  12. I can't see to solve something. My laptop struggles with a lot of themes so I'm going very basic - clear logos down the side on a default theme and a video playing in the background - whether it's a CriticalCid HS theme or a gameplay video. Nice, plain and simple. All I want to do is remove the duplicate clear logo but I can't seem to do it. On the platforms view I simply replaced the banner with a transparent gif so it doesn't show. On the game view I can't replace the clear logo as it will clear the wheel I presume. Am I being stupid? (possibly) I've highlighted the duplicate clear logo I want to remove. Thanks
  13. I downloaded the beta about 8am in the UK (midnight your time?) and it came down in about 2 mins like it normally does. Glad you think you have identified the problem Jason.
  14. Great work. Thank you
  15. Clear Logo request please for Commandos: Behind Enemy Lines, Commandos: Beyond the call of duty, Commandos 3 Destination Berlin (Yup there is a theme here! Strangely Commandos 2 has a clear logo). All steam/windows games. Great work and thanks.
  16. Absolutely spot on tutorial. Easy to follow, made sense what you were doing and why. Thank you so much. Certainly demystified one of the more difficult systems.
  17. Ha - love it - especially the attitude. If it doesn't understand it's a real "what you talkin' bout Willis". Anyway, are you having a competition to name the voice or what?
  18. I suppose it's the same for me in terms of nostalgia. Aside from a gameboy with Tetris, Tennis and golf and then a game gear I never had any consoles growing up (I've never played a Zelda game). So for me collecting Spectrum and Atari ST games is where it's at. I used to spend every summer in the arcades in the mid 80s so Mame obviously holds a lot of good memories too. Started playing bomb jack for the first time in about 25 years and still remember the routes I used to take.
  19. Great videos and definitely best with no bezels or black sides as that gives the most versatility. Are HD videos totally overkill for old SD systems - of course but it doesn't matter one bit does it? If we just wanted to play games and not make them look nice we wouldn't even bother with frontends would we?
  20. Thanks Jason
  21. So when I look at videos of other people builds there are a lot of completists out there. Every game on every system. I'm not sure I have the time or energy to do that. I only really want to emulate games I used to play or still own (my spectrum collection amounts to 2 huge boxes worth of tapes). My question is whether I should go the whole hog or limit a collection on each system to say the top 20 games. What do you reckon?
  22. Ah, it's not on my email. Maybe it's something that has recently happened in the last couple of weeks? Paging @Jason Carr
  23. Great work @kmoney Looks amazing with those scan lines. That's pretty much how I have my set up all the way through - just the wheel and the snaps. Don't really have a need for much else. Only suggestion I would make is to make the videos shorter. The file size is going to be massive if the videos are coming in at 1 minute plus. Your time though so I might just have to buy a bigger hard drive
  24. Ooh I didn't get that on email when I registered a while back. Is it only for lifetime members?
  25. I think it might just be me but I have a real OCD about box art being all the same size. I have even deleted games where the box art is a different size. A real noob question but is there actually a standard size for box art? Loving the constant development of launchbox - the live dev streams mean nothing to me but are still great viewing!
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