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Grila

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Everything posted by Grila

  1. Yes I have actually and it looks awesome. Too bad it seems abandoned at the moment. Edit Actually I see Oomek is back working on it.
  2. I don't have the ability to add it to mainstream, I'm not a LaunchBox developer. No word from @Jason Carr yet on the hotkey implementation, but I know he's been cranking on getting LaunchBox.Next ready so he's been super busy. Also, I'm sure this isn't high on anyone's priority list except the folks in this thread. Your tiny font has me stumped as I have had no other people mention this, especially if you're at 100% DPI and not above. What resolution is your display? I'm guessing higher than 1080, and if so that may be causing the problem. I need to optimize how the whole control scales but I just haven't got around to it.
  3. BackStory When I created my Switch Theme, the BoxesGamesView was the perfect choice for the navigation since it was a near identical match to how the actual Switch GUI works. Unfortunately, there is no such view for platforms or playlists in BigBox, so I had to hack my way around it using the normal wheel. The results were ok, but deep down my OCD has always been disturbed by it and it got broke quite easily by DPI and resolution changes. Now that we have the plugin system, I decided to make a "BoxesGamesView" that can be used for the platforms/playlists. I even took it a step further, modifying the ItemTemplate to include additional details and adding the ability to zoom the selected item. The default, or non-existent, image can be set by the end user to fit their needs. The styling (font/colors/spacing/etc.) is pulled directly from the already existing BoxListBoxStyle and BoxListBoxItemStyle files in your theme directory. This thing is in its infancy right now and I still have a lot to do. Here are some of the things on my shortlist: Adding support for game views to have a coherent visual representation when navigating from platforms/playlists => games Adding the "Jump To" index currently found in the default BigBox game views (the alphabet menu that shows when pressing left/right) Add properties for customizing what text is shown, the selected zoom feature, any other things that may pop into my head Add the ListBox Scroll Center logic from my previous plugin
  4. Not really. I'm keeping this one as close to the actual Switch GUI as I can. Also, the wall view in BigBox leaves a lot to be desired. One of my major gripes is that is doesn't have a clear indication of the selected item (ie. a colored outline like the above screenshot).
  5. @Tio Perico here you go: Extract and replace the files in your light and dark directories with these (sorry, I had to ZIP them because they are the same filename): light.zip dark.zip Then, depending on your display scaling you may need to edit the BoxGameView.xaml for each version and lower the MinHeight property (the value I have inserted is for 100% scaling). It may take some trial, but without having a GPDWin on hand, I can't test it to get the exact value needed. <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" mc:Ignorable="d" d:DesignHeight="300" d:DesignWidth="300"> <Image Name="Image" Source="{Binding Image}" RenderOptions.BitmapScalingMode="HighQuality" MinHeight="300"/> </UserControl>
  6. Oh man @Tio Perico, I do apologize because I have totally forgotten about doing this for you! Give me a day or so and I'll get it modified for you.
  7. I'll tie it to the setting then so it will show if Game details screen is disabled, but show the default instance if Game details screen is enabled.
  8. Had some time this weekend to play around with adding details. Right now they are tied to the Game Details settings in BigBox. Just have to add the toggle for scrolling details/notes on/off according to what's set on the options page.
  9. Actually the closer I look at it, it looks like whatever theme you are using has errors in the options screen xaml.
  10. Looks like a BigBox error to me, especially if you removed the plugin. Also, the plugin does nothing in the options view. Maybe @neil9000 or one of the other mods can help.
  11. No, the closing grid tag is there in both of my pics and I've clearly marked it with red text. Anything before it doesn't matter, all you're doing is finding the end of the theme's main grid. That Image tag in the pic also has no meaning, as it may not be there in other themes. In your code snippet, you have an extra </Grid> after the image...that's not correct. The small text is weird. What's your Windows DPI settings set to? I understand about the horizontal wheel problem, but it will be null when the hotkey gets implemented. Here's a zoomed out pic of the example theme code to back up my statement.
  12. Added a bunch of new features today and the file is now updated in the downloads section. Changelog Version 2.2 the plugin will now check if you have "Skip Game Details Screen" in your BigBox options and either launch the chosen game directly (Skip Game Details Screen enabled) or show the BigBox Games Detail Screen (Skip Game Details Screen disabled) Thanks @Kondorito for the suggestion you can now select a random game from your entire library by holding left to call the plugin. This adds back the functionality of the original version 1 plugin without the need to go to the System Menu. Thanks @FreeSoftwareServers for mentioning it in the thread the individual play-modes are now parsed and only shown once per occurrence in the list. Thanks @MayorQwert the plugin no longer reads the XML files, but now gets all its data directly from the API added a "No preferred play-mode" option to the platform and playlist views. Thanks @MayorQwert for the suggestion
  13. Awesome. The extra options are certainly a possibility, in fact my initial view had all the details to the right of the cover but I scrapped it for the more simplified view before showing it to everyone a few days ago. I'm out of the office until Tuesday now, so I won't be working on that until then. Later tonight I'll remote into my work computer and officially release the newest revision with all the changes made. Thank you for taking the time to test all the changes.
  14. Yeah, I just wanted to get the code scratched out first. Adding another menu level is the easy part. Just got the "*No Preferred Play-Mode" added to the platform/playlist sections and I also got rid of the XML call so that may fix your issue with those few playlists. Try this file out and see if it fixes the playlist problem:
  15. Yes, the hold left menu doesn't rely on a platform or playlist, it gets all your games, so it will work anywhere. And I will look into adding the "*No Preferred Play-Mode" to the other menus as well. Thanks for the feedback and testing. I have a few more minor things to do and I'll release this new version on the downloads page.
  16. @MayorQwert test this file. It has the changes fixed hopefully and also has another menu added when you hold left for your entire collection. Test that out please also.
  17. I see and I know what's causing it but I'll have to think of a good way to solve it. Basically the problem is the list items are pulled from the Play Mode field in LaunchBox. Since you don't have any games marked solely as Competetive, it doesn't get a list item. I believe I can solve this by parsing the Play Mode, then adding the items to the list but I have to do some testing.
  18. Actually I'll give you the new file to test for me if you don't mind:
  19. Awesome, i made changes this morning and have it working like this now. It's not published to the site yet because I'm adding some of the other suggestions, but it should be ready relatively soon.
  20. In your first example, if you chose Cooperative it will now show any games that have that included in their play-mode. But, it has to be there in Launchbox, it can't automagically know if a game has cooperative game-play or not. So in LaunchBox any games, regardless of their other tags, have to be marked as coop to show: So in this example, if you choose Cooperative in the plugin, it will include items 2 and 3 in the randomization.
  21. OK @MayorQwert, I got some coffee in me this morning and I think I've figured out what you would like implemented. Let me see if I have this right... Say I choose the Platform Arcade, the menu pops up with these choices (my collection is with the LaunchBox default play modes, but the point is the same): 2-Player Alternating 2-Player Simultaneous 3-Player Simultaneous 4-Player Alternating 4-Player Alternating / 2-Player Simultaneous 4-Player Simultaneous 6-Player Simultaneous 8-Player Alternating / 2-Player Simultaneous Cooperative; Multiplayer Single Player So right now, if I choose option two, which is 2-Player Simultaneous, it will only choose a random game that have that explicit play mode: 2-Player Alternating 2-Player Simultaneous 3-Player Simultaneous 4-Player Alternating 4-Player Alternating / 2-Player Simultaneous 4-Player Simultaneous 6-Player Simultaneous 8-Player Alternating / 2-Player Simultaneous Cooperative; Multiplayer Single Player Now, what I think you are proposing is that if I choose option two, which is 2-Player Simultaneous, you want it to choose a random game from all games that contain 2-Player Simultaneous: 2-Player Alternating 2-Player Simultaneous 3-Player Simultaneous 4-Player Alternating 4-Player Alternating / 2-Player Simultaneous 4-Player Simultaneous 6-Player Simultaneous 8-Player Alternating / 2-Player Simultaneous Cooperative; Multiplayer Single Player If this is what you are suggesting then you are absolutely right and it should be easy enough to incorporate. Right now, it searches for the exact string but if I change it to string.contains it should solve the problem. Please let me know if I've finally wrapped my head around this and I do apologize for getting frustrated yesterday, I just couldn't understand what was being conveyed.
  22. I guess I don't understand what you're stating here...
  23. So what you're saying here is that if you select 2-Player Simultaneous, you want it to choose all 2-Player games, all 2-Player Simultaneous games, and all 2-Player Cooperative games? If so...then what's the point of even having them categorized like that...just have them all 2-Players if you don't care about the other tags. If I want to play a 2-Player Simultaneous game.....then I don't want the others to show. Defeats the whole purpose IMO and if that's the case then I should just revert it back to simple 1P, 2P, Multiplayer, Coop then.
  24. @MayorQwert your Capcom Classics.xml doesn't work here either and it looks different from the one on my machine. Try deleting the file, opening up LaunchBox and generate missing arcade playlists to regen it and see if that fixes it.
  25. Well, that's not a good way to get me to keep working on it after I literally poured 2 days work into it...
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