Jump to content
LaunchBox Community Forums

Grila

Members
  • Posts

    590
  • Joined

  • Last visited

  • Days Won

    29

Everything posted by Grila

  1. Also, be sure to grab the newest version off GitHub.
  2. You can't edit the default theme, it gets rewritten on each launch. You have to make a copy of it, rename it, and edit that one. Then, set that as your theme in BigBox.
  3. Actually I'm going to retract that comment and instead say: I don't know if it will work correctly at any other resolution than 1920x1080 only because there are a lot of margins applied and from my experience, margins don't scale very well in XAML. Your mileage may vary.
  4. I'm going to release it for the community, but be aware that it will only work at 1920x1080 and it takes a lot time to get nice fanart for each title. As for how I get my art...I scour the interwebz one game at a time by its title. Google Images (with a minimum size of 1600x1200), ArtStation, DeviantArt, etc. If I can't find any artwork, or any good quality artwork, then I atleast try to match the overall theme of the game and find something suitable.
  5. Here's the beginnings of a new theme that I am working on for my personal setup. It's based off igarikoitz's unfinished Aura 4K theme for the RetroFE front end. The minute I saw his early working designs I fell in love with the style and decided it was how I wanted my setup to look. So, I set out on the adventure of seeing if I could port it to BigBox while keeping it as smooth as his work. The problem I initially faced was getting the fanart from the index+1 and index-1 of the selected game. Luckily for me, @Jason Carr listens to his community and added the plugin system a while back The second, and ongoing problem task is finding fanart that I like and then cropping it to 1080x1080 to make sure it looks good. It's a tedious process, but worth it when you see the results. The scrolling performance is better than I expected, since the cache isn't getting used because all the images are called from the plugin (because of the index+1 and index-1). It's actually very smooth on my main rig, and performs quite well even on my dev machine with integrated graphics. I'm off to a good start, but still have some tweaking to do. Here's a little preview:
  6. The source is available on GitHub...customize it however you would like.
  7. The menus we're combined in the newer versions to only use the hold right. The newest version is available on the GitHub page. The details can't be enabled unless on the latest version. On the GitHub page I've put up some pretty detailed instructions.
  8. No images, it's coded to only use videos.
  9. I didn't mean to belittle what you're doing because it's awesome, I just didn't want people to think there was a drag and drop theme creator. That was a much requested thing in the earlier days of LaunchBox. Sorry if what I said was taken out of context, I would never put down someone else's work. Keep up the good work, sir.
  10. It's not a graphical theme editor, its a GUI to edit his theme's preferences, like I did with the GPDWin theme. Makes it easier for the less tech savy than editing the xaml files. The picture on the left monitor is just Photoshop opened with his current project opened. Anyhow, can't wait to see this @y2guru, the PASC theme is top notch!
  11. Jason just combined the polygon and the border into one polygon. Original code: <Viewbox Grid.Row="0" Grid.Column="0" Stretch="UniformToFill" > <Polygon x:Name="TriangleGlassBar" Points="0,0 45,55 45,0" Stroke="Black" StrokeThickness="0" Fill="Black" Opacity="0.5" /> </Viewbox> <Border x:Name="UpperGlassBar" Grid.Row="0" Grid.Column="1" Grid.ColumnSpan="2" Background="Black" Opacity="0.5" SnapsToDevicePixels="True" RenderOptions.EdgeMode="Aliased" /> New code: <Viewbox Grid.Row="0" Grid.Column="0" Grid.ColumnSpan="3" Stretch="UniformToFill" > <Polygon x:Name="TriangleGlassBar" Points="0,0 45,55 2000,55 2000,0" Stroke="Black" StrokeThickness="0" Fill="Black" Opacity="0.5" /> </Viewbox>
  12. In another thread, a user was having difficulties with CefSharp until he pointed to the one already included in LB. Just a thought depending on how you're referencing it in your plugin... Here's the thread for reference:
  13. Sure, zip your theme up and send it to me and I'll see if I can replicate it on my end. If I can, that'll give me a starting point. The .DLL on GitHub in under releases: https://github.com/G-rila/BigBoxRGS/releases Boolean is true/false, not a way to define a hotkey. The API only gives access to certain keys and all other access is swallowed up by BigBox. Since we are working with user controls, we can't grab input until the control is focused. That's the problem and why Jason has to implement it. There is no way for me to force-grab input. I'm sorry to say, but until we get hotkey support in the API you're better off using a vertical wheel theme.
  14. First I'd like to say thanks to everyone for the feedback and I understand everyone's point of view. I don't mind adding features if it will make the plugin "better" to use. I understand some people liked the simplicity of the V1, and that's why I tried to incorporate that into the V2 (Entire Collection, All), while also adding the play-modes and now genre's. Remember, the V1 also did play-modes so that really wasn't anything new, just a new way of selecting them. And please don't think that I ever feel obliged to continue working on this. If someone suggests something that I don't agree with, I won't add it. Plain and simple. The truth is, I have a reasonably cushy job (Sys Admin) that allows me to basically do whatever I want as long as there are no problems in the building. So, in my infinite downtime at work, I choose to contribute to this project because @Jason Carr has provided the retro gaming community with one hell of a front end. Again, I value everyone's opinion and I'm grateful to be apart of this community with all of you. Now, moving along. I added the game detail/notes with the ability for the user to toggle them on/off. The individual details that are shown are directly tied to the Options\Game Details menu in BigBox (minus the scrolling setting and icon's settings). The updated file is available on the GitHub page. Also, I've included the documentation there in the README.md. Here are some SS's of the different settings: Both False (same as before this update): Details=True Notes=False: Details=False Notes=True: Both True:
  15. Sorry for the delay. The problem is because when this theme was released, we didn't have the Plugin folder inside the individual theme directory (you had to put all plugins in the LaunchBox\Metadata directory). If you have tried running this on newer LB versions, as you clearly have, the Plugin folder will be created in the Switch theme directory. Simply move the plugin .DLL into that directory and you'll be all set.
  16. Nope, not yet. I'm not sure if I'm going to officially package this one up on this site, I may just throw it on GitHub and make it available that way. The various reasons are outlined in another thread so I won't get into them here.
  17. Instructions are in the download on this site, then just replace the .DLL with the updated one from GitHub.
  18. I have this crudely solved displaying a Windows Forms Message Box for testing. I'll have it implemented once I get it to display more elegantly within the actual plugin. Thanks for pointing that out, I only use it on the platform wheel view so it was never an issue for me. It's possible but would take a major re-write on the menu logic tree. I'll add it to my long list because it does make sense to have it that way.
  19. @Kondorito added looping navigation to the menus
  20. @MayorQwert I added the ability to choose by genre. Would you mind running it through the ringer, please? Also, to minimize confusion, new releases are going to be on GitHub because it's just easier than zipping the project up, uploading it here, editing the description, etc., etc., etc. Also, I got rid of the continuous-build and I will now increment each build. https://github.com/G-rila/BigBoxRGS/releases
  21. Makes perfect sense. I'll add it tomorrow when I'm back in the office.
  22. Got the menus combined, grab the update from GitHub: https://github.com/G-rila/BigBoxRGS/releases
  23. Awesome, glad it's working good now. I have fixed the broken/hidden problem and you can get the updated .DLL from GitHub here: https://github.com/G-rila/BigBoxRGS/releases Selecting a random based on genre is certainly achievable. I will look into adding this option soon. I am also working on combining everything into 1 menu like we discussed earlier in the thread and also adding the game details (with end-user ability to turn on or off to keep everyone happy). Hopefully, one day, we will get hotkey support so calling the menu will be more elegant.
  24. Got some internet access for a moment so here's an update: Lake Louise, Alberta, Canada is my current location. Enjoy the view ?
  25. It's coming along. Got the game view added now I'm just exposing some user-settable properties for customization. Unfortunately I leave for vacation again tomorrow and won't be back until the 25th.
×
×
  • Create New...