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Grila

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Everything posted by Grila

  1. @pezley Unfortunately I'm out of the office until Monday, but I'll adjust the theme for you then so it displays correctly. @neil9000 I already have the assets, that's all I need.
  2. Almost done with the ability to edit all theme colors with the editor. The text boxes reflect their changes in real time on the preview so you can really see what's changing and how it looks before saving. Here's a shot of it...
  3. That is a great suggestion. Since everyone agrees on keeping the large game title, I'll move the star rating to the right, under the title.
  4. For the Text Games View, since the game title is already displayed in the list I am leaning toward ditching it (like in the bottom screenshot). BUT, on that small screen it may be nice to have it in the bigger, more legible font also. Any thoughts on this? Here's two captures showing 2 different ways I have experimented with so far (unfortunately we can only have 1 text view ): And remember, all the meta and other images are NOT included for a reason...this is a super light-weight theme that only needs clear logo's and screenshots so please don't request other metadata to be added.
  5. @Rincewind had me thinking about the color scheme with his prior comment, so I spent some time today writing a program that allows you to pick from 10 different color combos for the theme. I may add more if there is interest. The usage is simple...run the GPDWin Styler app supplied with the theme and apply the theme of your choice. Soon I'll add the ability to set the text colors from this app, but that's for another day. It's a visually simple app...but it gets the job done. Here's a screenie of the program...
  6. Added the community star ratings and a little more progress. I'm slowly getting my time back to work on this so be patient with me Video Screenies
  7. OK, here it is to test out. Let me know if you want/need anything changed. I know you probably won't use the platform screen, but I made it anyway. Also, if you want the text-list game view also just let me know. Hope I did your idea justice Notes: marquee dimensions = 365px X 98px, so when you are creating them use multiples of those dimensions to avoid stretching video dimensions = 320x240 Video Screenshots File Pezley.zip
  8. Yes. I'm almost done with the theme so you can test it out and I can make changes accordingly.
  9. Got it all laid out, should only take me a few minutes on Monday to code it. Couple of notes for you: I don't have a monitor that goes down to 640x480 so I'll build it and test it at 800x600. It should scale down with no problems. the cabinet artwork was pretty hi rez, but it lost a lot of detail scaling down that much. Most notably the scanlines and shadows on the screen.
  10. Are all your marquees the same size? If not, do you want the image to stretch to fill the area or keep aspect? Also, weekends are pretty hectic around here with my kids so I probably won't be able to do it until Monday when I'm back in the office.
  11. I'd be willing to help. I assume by your mock up that you have the artwork assets already made so it would only take a short time to complete.
  12. You have no file extension on your "defaultbackground" image in the XAML
  13. OK, ready to go @CriticalCid. <Viewbox> <StackPanel> <g:GrilaWeather ShowLocation="False" ShowConditions="True" ShowTemp="True" ShowUnits="True" ItemSpacing="5"/> <g:GrilaWeather ShowLocation="True" ShowConditions="False" ShowTemp="False" ShowUnits="False"/> </StackPanel> </Viewbox>
  14. Grila

    Switch Theme

    You need to get the regular video snaps, not the theme video snaps. The regular video snaps are of the game only.
  15. The original Metroid cover is in the Extra file.
  16. Alright @CriticalCid, your requests are added and the file has been updated in the downloads section. The units and location are bools and the item spacing is an int that adjusts........................the item spacing <g:GrilaWeather Grid.Column="2" ShowUnits="True" ShowLocation="True" Foreground="White" ItemSpacing="5"/> Screenshot:
  17. Now that my kids are in bed and I have more time to think back, I'm pretty sure you can style the text like any normal textblock. Did you try adding FontFamily="whatever" and Foreground="whatever" to the element?
  18. Easy enough but I am off until Tuesday, January 2nd so it won't be until then.
  19. Well, you know that real-life thing kicked in...not sure if you are aware that making themes for other people isn't my day job. It'll get done eventually when I have the time to start working on it again.
  20. @eatkinola outlined the steps a while back in the XAML Tips thread. Here's the post... Click the arrow in the upper right corner to go directly to the post.
  21. Umm no. I hadn't even remembered this post from 8 months ago (or you for that matter) until you linked to it. Don't flatter yourself.
  22. The ability to change the color is for the end user's sake. It has to be there or anyone using a control would be stuck with what the developer chose. I didn't specially add that because of your request, the ability is also in the original. If all you wanted is an opacity mask for the original, you can do that yourself in the XAML. The original one is a progress bar though, so the charging animation of the segments is impossible. If all you are after is the segmented look, and not the animation, I suggest you just use the original and make a mask for it to suit your needs.
  23. Nothing can be adjusted on this one except the colors. I made it to match this video you posted on the first page.
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