
Headrush69
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Everything posted by Headrush69
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Assuming your are using the m2emulator for Sega Model 2 emulation and not MAME for the few games it just starting to emulate, you need to use a secondary tool to get bezels with this emulator. You have a couple options: Reshade or Reshade Manager, Rocketlauncher, ArcdaeCabView, ReshadeManager Launchbox pluginin. The Reshade Manager Launchbox plugin is probably the easiest and what I use.
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just need help making a AHK for virtua cop 3 please
Headrush69 replied to sirgubster9's topic in Troubleshooting
It's as simple as moving the files into the emulator folder and adding your bezel. I believe the Sinden wiki has a guide and bezel files ready to download. -
just need help making a AHK for virtua cop 3 please
Headrush69 replied to sirgubster9's topic in Troubleshooting
Doesn't the Sinden App add those? You can also use Reshade to add a bezel. I use it for a true bezel and works perfectly. Love them. My issue when I got the Sindens, was they are huge. Too big for the children and tiring after holding for a long game play session. Also, at the time my cabinet just had an Intel i3 based system and I was concerned about the extra overhead of running the software, No extra software on the Gun4IRs as all the computation is done on the guns Arduino CPU. -
just need help making a AHK for virtua cop 3 please
Headrush69 replied to sirgubster9's topic in Troubleshooting
I replaced my SIndens with Gun4IR guns, but couldn't you also start the Sinden as an Additional App that runs before the emulator as well? Yes to both questions. Maybe check your Settings.ini file (of cxbx) and see if full screen is set to true. -
just need help making a AHK for virtua cop 3 please
Headrush69 replied to sirgubster9's topic in Troubleshooting
Are you sure you can't run it without all this? Once you switch to full screen (Alt-Enter) in cxbx, it should start in full screen after that. Also you can start Demulshooter as an Additional App that runs before cxbx.exe, Working perfectly fine with just that for me, -
Sega Model 3 | Supermodel Git - EVERYTHING Pre Configured inc Controls. For PC, Controller, Mouse & Light Guns. Test Menu's Configured. Free Play. All Games in English. 2 Player Mouse Support. Audio Adjusted. Layout Images...The Whole 9 Yards
Headrush69 commented on Warped Polygon's file in Sega Model 3
I have no issues. I am very confused by this statement, are you sure you don't just have both InputGun and InputAnalogGun set to the same thing and hence why it works? I am only speaking about lostwga as this arcade mode came with both light guns and analog guns. If you set up lostwga as gun in Games.xml and configure inputs, it will set the InputGun inputs in Supermodel.ini If you set up lostwga as analog_gun in Games.xml and configure inputs, it will set the InputAnalogGun inputs in Supermodel.ini. Just re-tested and the Supermodel emu uses the corresponding entry as expected according to what is set in Games.xml- 92 comments
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Sega Model 3 | Supermodel Git - EVERYTHING Pre Configured inc Controls. For PC, Controller, Mouse & Light Guns. Test Menu's Configured. Free Play. All Games in English. 2 Player Mouse Support. Audio Adjusted. Layout Images...The Whole 9 Yards
Headrush69 commented on Warped Polygon's file in Sega Model 3
Sorry if I wasn't clear, I was just referring to Lost World. Have to run to work, maybe Warped can chime in but crosshairs depends on whether using emulator's crosshairs, in-game crosshairs and whether using gun or analog gun as well. I though Warped and I comment on other another of his threads about this with the information, but I have to run. Will look later if needed.- 92 comments
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Sega Model 3 | Supermodel Git - EVERYTHING Pre Configured inc Controls. For PC, Controller, Mouse & Light Guns. Test Menu's Configured. Free Play. All Games in English. 2 Player Mouse Support. Audio Adjusted. Layout Images...The Whole 9 Yards
Headrush69 commented on Warped Polygon's file in Sega Model 3
- 92 comments
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Sega Model 3 | Supermodel Git - EVERYTHING Pre Configured inc Controls. For PC, Controller, Mouse & Light Guns. Test Menu's Configured. Free Play. All Games in English. 2 Player Mouse Support. Audio Adjusted. Layout Images...The Whole 9 Yards
Headrush69 commented on Warped Polygon's file in Sega Model 3
- 92 comments
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It says playable, but if you looked at the detailed report it mentions it plays at very low framerate. On my Ryzen 5600G and Nvidia 1660, I experience the same thing. Very slow and plays, but not what I would consider playable. (Yes other games play perfectly)
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Right click game and select edit. Go to Additional Apps section. Highlight the one you want to make default, click the Make Default button. If you want to remove some or all the other entries, just delete them from that section as well.
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Start the game, go into the Retroarch Quick menu -> Core Options -> System and turn off Free play.
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Daphne emulator game exit causing Launchbox to switch monitors
Headrush69 replied to cannonwillow's topic in Troubleshooting
A couple questions: Are you running using fullscreen or fullscreen_window? (fullscreen_window doesn't show a window despite the name) Are you running Daphne (or Hypseus Daphne even better) at a specific resolution or at your monitor's native resolution? -
Thanks. Obviously someone added the frames after that, but this is even better. I was removing the frames to use with the bezels/frames created by the HSM Mega Reflection Shader. With this original source I won't have to do that for every bezel. I really like the bezel pack Duimon made using this shader, but the bezel frames are too big for my liking, so I'm adjusting using these bezels which I like better and I don't lose as much screen space.
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Anyone remember what collection or pack this style of bezel came from? I've been using them for years but can't remember where I got them.
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Do you mean other than arcade platforms using MAME vs dedicated Retroarch cores for those platforms? (Ex. Using MAME for NES, vs Mesen core in Retroarch)
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Don't disagree, but thought he/she was asking about arcade buttons, not necessarily only arcade core. (He/she did mention cores) For supported games, the FBNeo core also bypasses the MAME input system and uses Retroarch's handling which is much simpler for users that prefer that. (Having appropriate dip switch options in the Retroarch Quick menu might also be easier for some.) I stick to MAME standalone for most arcade games, as the stable input IDs makes things much easier than dealing with a virtual Retropad. I will admit that I recently changed to using Retroarch MAME core for some systems like Apple II which look amazing with the Duimon Shader and Bezel package. For Arcade titles I prefer the largest playing area possible though.
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Have you mapped your keystrokes to the virtual Retropad? (I think it's in Retroarch -> Main menu (Not Quick Menu) -> Input -> Port 1 Controls -> Set All Controls) You can do the same for player 2, player 3, player 4. Once set, make sure to save the current configuration. (Retroarch -> Main Menu -> Configuration File -> Save Configuration) Then per core or per game you can use the Quick menu to remap the virtual retropad controls to how you want them laid out.
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Mame_UI/Flip disk - Using retroarch with mame core (Apple II)
Headrush69 replied to Adelyan's topic in Emulation
I don't use the Retroarch MAME core with software lists, but I think what skizzosjt is saying is adding the -ui_active on the command line is passed to Retroarch, not the MAME core. So you would have to enable that option in mame.ini (which should be in the Retroarch/System/MAME directory somewhere) and you may also have to enable the read configuration option in the MAME core options. -
Triforce Arcade System Platform Video (16:9/soundtrack)
Headrush69 commented on CTRL-ALT-DEFEAT's file in Platform Theme Videos
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If you are just looking for emulation, anything remotely new should be fine. Depending on what features you want to enable, like high end shaders, major upscaling, etc, than more GPU power matters. For reference, I ran WiiU and PS2 emulators with an i3-7100 and a Nvidia 970 GTX just fine even with some upscaling. Can't speak for PS3 emulation, but I have since upgraded both CPU to and AMD 5600G and GPU to a NVidia 1660 and it handles it just fine.
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Mame expertise sought - Joystick sensitivity
Headrush69 replied to darkmenace's topic in Troubleshooting
That's the route I went. Some games you just need proper analog. I use my cabinet for console emulation as well, so a couple of wireless XBOX 360s that hang on 3D printed mounts on the front. Simple, clean, unobtrusive and there when needed. -
Mame expertise sought - Joystick sensitivity
Headrush69 replied to darkmenace's topic in Troubleshooting
You are correct that the iPac is an issue, but also the joystick itself. The Sanwa JLF is a digital joystick that uses micro switches so, they report either on or off. For true analog support you need that type of joystick (Xbox/PS2 controllers, flight stick, Ultimarc 360, etc) You can play with the increment/decrement speed settings in the MAME in game menu (they are for digital inputs), and you MIGHT be able to improve things, but sometimes you just need an analog joystick for best experience in some games. -
You can use the Additional Apps or a running hotkey to send commands to your Gun4IR to switch reload methods needed as per game. Her is an example of a running script to turn reload off: (COM port 5 & 6 are my Gun4IRs) The first commands turns reload off, while the command in the exit key sets them back to reload button mode.