
Headrush69
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Everything posted by Headrush69
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Your problem is that you have used smart quotations in your text file. Not sure what editor you are using, but you need to turn them off. Standard quotations won't have curves in them. Here is a corrected version to copy and paste as well:
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So the issue is you have some kind of syntaxical error in your ctlr file. Can you post the complete contents of your that file? (Preferrably within quote or code tags)
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Can you post the script you are trying to use? Placing them in the quotes should work. Sometimes in some editors while working, extra hidden line feeds seem to get added. In those case I delete any spaces where it wraps and re-add a space to make sure that's it's a single line. On some editors you can turn on showing invisible characters. If you can post your script and the error, that is the best bet to solving your issue.
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Sorry I was away from computer. The Hide command window is only when using emulation mode and under the Emulator details screen. The VBS method is the same as using a BAT file. Your commands are in that file and you add that file as the launch option and turn off Use Emiulation. Here is an example of what is in my start_dlair.vbs file: Also make sure to get the windows subsystem version of Hypseus.exe.
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Is the hide command window option enabled in LB? I have these commands in a *.vbs file and call it directly from LB. not using using emulation part of LB. If you are still having issues, hypseus includes a windows subsystem version that doesn't open a command window as well. You can just rename it to hypseus,exe and try that version as well.
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Maybe it's my bad eyes but I can't see the dots/grainy you are referring to. Could you circle an area where it happens. It's also hard when the images aren't the exact same. Maybe pause the game and use a screenshot at the same time. Is it possible just the dithering in the game appears more pronounced when the non-dithered bezels are around the game play screen?
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How to correctly configure VICE C64 emulator on LB?
Headrush69 replied to legolas119's topic in Emulation
Yes, a long time ago before the Retroarch core. I liked it better than Vice, but if I'm remembering correctly, it was a glitch with sound that ultimately made me switch. Also, since I'm running it in a cabinet, the on-screen virtual keybord with the Retroarch Vice core, allowed me to add pretty much any C64 game without needing a keyboard attached to my cabinet. -
How to correctly configure VICE C64 emulator on LB?
Headrush69 replied to legolas119's topic in Emulation
I use the Retroarch vice core, but I downloaded and started a copy of Last Ninja just to try. My version didn't have the Function keys in the trainer menu. but I eventually got to the same screen as you. I was unable to get the game to start using the joystick. I pulled up the on-screenstatus bar and verified the joystick inputs were working. Next step I brought up the virtual on-screen keyboard and hitting RETURN started the game. Dumb that a joystick button wouldn't start it, but seems a lot of older games used different combinations in lieu of any real standards. Impossible Mission, Prince of Persia and Summer Games II all work with this core, so they should work with standalone. (I just find the Retroarch core easier to use and looks great with the Mega shaders and bezels by Duimon. -
Notifying player to use controller or joystick depending on emulator.
Headrush69 replied to CalmGamer's topic in Noobs
Sure. You can set per platform or per game. I turned on the speech options for primary controls, and then for the respective platforms I add the text I want read for that platform to the primary control. For many consoles on startup my cabinet will say: "Use XBOX controllers." -
You can check out several tools for managing the order of your devices: devreorder or Tur-Game Controller There are other options but these 2 are probably the easiest to start with.
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I used some scripts to automatically change the bezel.png per game but ultimately didn't like the complexity of it. (Even though it was only for 4 platforms at the time) I switched to using the Reshade Plugin for Launchbox which is working. An extra benefit is it removes the Reshade startup message. One minor issue is that you need to make sure you supply an image for each game, as if you don't the previous one installed will be used.
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You can use your bittorrent client to select/deselect only the files you want. For CHDs it's simple. I do this every month to avoid that massive amount of music CHDs that were added not to long ago. (Guitar freaks, etc)
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Some Raw Thrills games can have issues depending on where they are installed. Try putting them in Drive:/rawart/gamename (Where Drive is your hard drive location, c:, E:, etc and gamename is the game main folder)
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What device are you processing your arcade controls with? If you have the option of putting them in keyboard mode, having both enabled is fairly easy. (At least one arcade joystick and one usb joystick per player)
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Assuming your are using the m2emulator for Sega Model 2 emulation and not MAME for the few games it just starting to emulate, you need to use a secondary tool to get bezels with this emulator. You have a couple options: Reshade or Reshade Manager, Rocketlauncher, ArcdaeCabView, ReshadeManager Launchbox pluginin. The Reshade Manager Launchbox plugin is probably the easiest and what I use.
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just need help making a AHK for virtua cop 3 please
Headrush69 replied to sirgubster9's topic in Troubleshooting
It's as simple as moving the files into the emulator folder and adding your bezel. I believe the Sinden wiki has a guide and bezel files ready to download. -
just need help making a AHK for virtua cop 3 please
Headrush69 replied to sirgubster9's topic in Troubleshooting
Doesn't the Sinden App add those? You can also use Reshade to add a bezel. I use it for a true bezel and works perfectly. Love them. My issue when I got the Sindens, was they are huge. Too big for the children and tiring after holding for a long game play session. Also, at the time my cabinet just had an Intel i3 based system and I was concerned about the extra overhead of running the software, No extra software on the Gun4IRs as all the computation is done on the guns Arduino CPU. -
just need help making a AHK for virtua cop 3 please
Headrush69 replied to sirgubster9's topic in Troubleshooting
I replaced my SIndens with Gun4IR guns, but couldn't you also start the Sinden as an Additional App that runs before the emulator as well? Yes to both questions. Maybe check your Settings.ini file (of cxbx) and see if full screen is set to true. -
just need help making a AHK for virtua cop 3 please
Headrush69 replied to sirgubster9's topic in Troubleshooting
Are you sure you can't run it without all this? Once you switch to full screen (Alt-Enter) in cxbx, it should start in full screen after that. Also you can start Demulshooter as an Additional App that runs before cxbx.exe, Working perfectly fine with just that for me, -
Sega Model 3 | Supermodel Git - EVERYTHING Pre Configured inc Controls. For PC, Controller, Mouse & Light Guns. Test Menu's Configured. Free Play. All Games in English. 2 Player Mouse Support. Audio Adjusted. Layout Images...The Whole 9 Yards
Headrush69 commented on Warped Polygon's file in Sega Model 3
I have no issues. I am very confused by this statement, are you sure you don't just have both InputGun and InputAnalogGun set to the same thing and hence why it works? I am only speaking about lostwga as this arcade mode came with both light guns and analog guns. If you set up lostwga as gun in Games.xml and configure inputs, it will set the InputGun inputs in Supermodel.ini If you set up lostwga as analog_gun in Games.xml and configure inputs, it will set the InputAnalogGun inputs in Supermodel.ini. Just re-tested and the Supermodel emu uses the corresponding entry as expected according to what is set in Games.xml- 89 comments
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Sega Model 3 | Supermodel Git - EVERYTHING Pre Configured inc Controls. For PC, Controller, Mouse & Light Guns. Test Menu's Configured. Free Play. All Games in English. 2 Player Mouse Support. Audio Adjusted. Layout Images...The Whole 9 Yards
Headrush69 commented on Warped Polygon's file in Sega Model 3
Sorry if I wasn't clear, I was just referring to Lost World. Have to run to work, maybe Warped can chime in but crosshairs depends on whether using emulator's crosshairs, in-game crosshairs and whether using gun or analog gun as well. I though Warped and I comment on other another of his threads about this with the information, but I have to run. Will look later if needed.- 89 comments
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Sega Model 3 | Supermodel Git - EVERYTHING Pre Configured inc Controls. For PC, Controller, Mouse & Light Guns. Test Menu's Configured. Free Play. All Games in English. 2 Player Mouse Support. Audio Adjusted. Layout Images...The Whole 9 Yards
Headrush69 commented on Warped Polygon's file in Sega Model 3
- 89 comments
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Sega Model 3 | Supermodel Git - EVERYTHING Pre Configured inc Controls. For PC, Controller, Mouse & Light Guns. Test Menu's Configured. Free Play. All Games in English. 2 Player Mouse Support. Audio Adjusted. Layout Images...The Whole 9 Yards
Headrush69 commented on Warped Polygon's file in Sega Model 3
- 89 comments
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It says playable, but if you looked at the detailed report it mentions it plays at very low framerate. On my Ryzen 5600G and Nvidia 1660, I experience the same thing. Very slow and plays, but not what I would consider playable. (Yes other games play perfectly)