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Headrush69

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Everything posted by Headrush69

  1. That 280 is small. Of all the sources I've looked for marquees, never saw any that small. Usually 360, 390, and 720 are the ones I've seen.
  2. Sorry. I had both an LED marquee and a LCD marquee. The images came with the software for the LCD software here: Pixelcade LCD Software I eventually decided to bypass the Pixelcade hardware and just transferred the marquee images from that package.
  3. The pixelcade artwork was named differently than just the plain MAME naming format that LB sees automatically, but with some batch file name renaming, it was fairly easy to rename and dump in the marquee image folder of LB. I would start with the LB/Emumovies scraped images first and see how they work. (I liked the Pixelcade artwork because it was resized for my monitor already, so no wasted space. I already batch edit my other images to my screen size to save space)
  4. Those aren't terrible prices for the size. Although I've bought electronics off both Allibaba and Aliexpress, I'd choose Amazon when possible, for the return policy. (I've had issues with both LCD and LED panels) Maybe someone with a large marquee LCD can chime in here, or check the LB database at the dimension of some of the marquee images, to see how well they'd scale to super wide or if you'd have to acquire them elsewhere. I know you can get the Pixelcade artwork pack for $20 and it includes super wide marquee images.
  5. WOW does this work great. Per game settings Per game controls Save states Overclocking ... Even though it's NOT an authentic Jaguar experience, being able to overclock the CPUs makes some of these games actually playable in an enjoyable way which they weren't on the real console. I'm using the standard Winclose that works fine: Edit: Amazingly generous of Rich the author to release this free to the public while dealing with his serious issues. Thanks Rich.
  6. Not really as the marquee images are all different and scaled anyways. Yes. The refresh rate of monitors is completely independent. LB/BB will scrape and download some marquees and you can also find more yourself. Note: Pixelcade is a little different in that it runs on an independent OrangePi and LB doesn't directly control it. (LB/BB -> LEDBlinky -> Pixelcade) They are some advantages and disadvantages to this approach, which may or may not come to LB/BB eventually. For example, video marquee support, ad marquees in LB, not just BB. What size marquee screen where you considering? I considered a wider model but decided bigger was just too expensive and ended up going with just the 14" 1280x390 model. I like the look with the black bezel around it and its not so bright and big to be distracting during game play.
  7. It's been a while since I looked at this but yes I believe it (XBOX 360) was the name of the profile I used for those controllers.
  8. I can't see what that is from the picture, but are you sure you haven't set up the manual Joytray program from Ultimarc to set the Servosticks manually and forgot? By chance you aren't using a preinstalled set up from other site?
  9. I don't use Kega for my Sega games but I still have it as an alternate emulator in LB. Launches fine and exits back to LB with exit key.
  10. Is this a paid version of LEDBlinky? If not maybe that's a feature of the premium version. I've never seen any dialog, but I have a paid version.
  11. Sure. In the Retroarch Quick Menu in the Input section, you can map controller to the same console port. Other emulators allow it as well. Altirra for Atari 5200/800 makes it easy and the standalone Flycast emulator does as well. It makes things quite flexible. I have some games using my flightstick, trackball, and cabinet buttons all for a single user.
  12. Steps order: Erase cruisnwld NVRAM files in MAME NVRAM folder Erase crusinwld cfg file in MAME cfg folder Start Game (Do no hit any buttons) Using TAB key bring up MAME menu and set your controls Exit MAME menu and now follow the onscreen message about steering wheel and pedals Once game is running, hit the service key (normally F2) to enter the game's in game service menu, and go to the Calibrate controls menu item and calibrate. Most MAME GUIs I've seen have an option for fullscreen/window. Not 100% sure which variant you are using. Have a link?
  13. Should not matter for testing as it's all seen the same internally by MAME. Yes, it's very sensitive. I don't find that adjusting the MAME analog sensitivity makes any differences. Calibrating the wheel in game did improve things, but it is a generally sensitive racing wheel game. Looked at your cfg and don't see anything remarkably different to mine, other than many of my steering wheel controls are in my default cfg (They are the same though). The only thing I see different was that your paddle entry had a centerdelta valve while mine did not. At this point, I would suggest removing your cruisin.cfg, in the MAME/cfg folder, removing your game nvram files (there should be 2) in the MAME/NVRAM folder for crusin and then re-run the game. Set your controls and then enter the service menu and run the input calibration. Edit: You can add -window to your mame command line options to run in window mode to use snipping tool as well.
  14. Just tested both and working fine here. I will note that both had a screen that came up saying it was updated (in-game) and after that I had to re-do input calibration but it's working fine after that. I'm not sure where you mean by MAME forums but the best place to send info on bugs is the MameTesters web site.
  15. Can you list the games that require Xinput? Have you used all the shift keys of the iPac? I found with careful planning and a few changes in some emulators I've been able to eliminate a keyboard even with computer games that require some keyboard input.
  16. I googled it to try to remind myself and the Steam Controller features is for mapping gamepad inputs to keyboard equivalents for game that don't support gamepads. You said you needed keyboard support (I'm guessing that for a specific game), so you could use that with the x360ce and probably get things working, or even leave your iPac in Xinput mode if that works for your situation and doesn't have trouble with other games/emulators you use. It's really hard to say without knowing your exact set up. and which features you need the majority of the time and what work arounds you require. Hopefully those things can get you headed to a working solution.
  17. I don't know your full set up and also only know the basics of Steam controller support, but can't you use x360ce to setup 1 (or 2 if needed) virtual Xinput devices and then use Steam's controller overlay support (not sure the correct name) to map steam controller support to those virtual devices? Sorry I can't remember more from the methods I tried, I currently have real wireless Xbox 360 controllers on my cabinets for games that cabinet controls don't work as well.
  18. I ran into some issues with that as well and a few times it required a reflash of the firmware. Have you checked out x360ce? I tried it in the past and it worked well making the iPac appear as an XInput controller. (I don't use it any longer for reasons not related to it.)
  19. As you've mentioned, the problem is Windows and the time to take see the hardware changes. This is why I stopped using that feature with my iPac. Instead of calling WinIPac directly in your pre-launch application, you could instead create a simple AHK script which then calls the WinIPac app with your profile. Then you could add a delay in the script. The problem is the time it takes Windows to see the change isn't a constant and at times I found it was too long for my liking. You'd just have to adjust the delay time and see if you have enough time to always wait out Windows and if you are happy with it.
  20. I'm not a big fan of demul myself. The few systems that it's the only one that plays them (Sega Hikaru, Sega Gaelco), don't work well enough anyways. I find the other emulators are better for Sega Naomi and Dreamcast now as well. Are you using an updated version of redream? You might need a development version for WinCE support. I can't remember if support can out after the version 1.5 stable release.
  21. I downloaded that game and I get slow loading and lock ups at various points using both Retroarch with the Flycast core and with the Flycast standalone emulator. Brief testing with Demul and it appears to work OK. I will do some more testing after work. Edit: Does work in Redream emulator.
  22. In LEDBlinky Controls Editor, Hit the button FE and than set up a primary control as 8-way.
  23. No they don't need an alternate BIOS, but there can be differences in some BIOSes that could affect specific games, especially since by default redream uses it's built in replacement BIOS. Best bet is to make sure your dreamcast bios is correct first or even try without a BIOS. (using redream's built in completely) Using Retroarch, verify the checksum for your dreamcast rom. Start Retroarch -> Load core -> (load flycast core) -> Information -> Core Infromation. The checksum of the correct BIOS is e10c53c2f8b90bab96ead2d368858623 Source: Retroarch documentation page for Flycast core.
  24. Just to verify, they are currently NOT zipped and extract ZIPs off in both emulator settings and associated platforms?
  25. This is really overkill and not needed. LEDBlinky is the tool you need to use and will accomplish what you want. Have you read the LEDBlinky manual? Around page 50 it shows how to enable Ultramap loading? You haven't really said what exactly you have set up or done so far, so it's hard to give advice. Although you can manually send ultamaps to the U360 before starting MAME, you don't want to do that. You have to setup LEDBlinky first, (It's manual is good) Here's a sample:
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