
Headrush69
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Everything posted by Headrush69
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Just throw chdman.exe from your Mame directory into your folder of roms, make a convert.bat text file with the following:
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You can always use one of the free image programs (Gimp, XnView, etc), and batch scale them to 16:10. Obviously native 16:10 is best. but especially for Bezel Project style bezels it is probably good enough. Attached is sample at 16:9 ratio and then that same image resample/resized to 16:10
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Is your monitor 16:9 or 16:10 aspect ratio and what is your source of bezels? (Bezel Project?) Assuming that you are using MAME, hit the tilde key to bring up MAME options where you can stretch the image. That's a workaround, but it's a balance of all 3 things: monitor aspect ration, MAME video ratio, bezel source and quality.
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You can read about it at it's homepage: ArcadeCabView at Emuline It's as simple as copying some files into your MAME directory and some simple changes to your mame.ini file to use the BGFX chain supplied.
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Start Retroarch Load the core Go to Information Go to Core Information Select Option to lock that core It should stop it from being updated. I do agree with Lordmonkus though, the standalone MAME just is a better and more flexible option. I know people like the shaders from Retroarch, but you can add the BGFX chain from ArcadeCabView if you don't like HLSL in MAME,
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Wiring Ultimarc Trackball for Mouse left Button
Headrush69 replied to johnnyskullhead's topic in Monkeys
Do you not have any unused pins left on your iPac? If you do, just wire the button to it and in the WiniPac software set that pin to Left Mouse Button. (I have my cabinets mouse buttons set to iPac pins 1B and 2B) -
I just checked the 1920 x 360 folder in the Pixelcade package, and it has over 47 000 total marquees including about 4000 for MAME.
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BB can only o static images right now.
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In this case squish the image. Although the dimensions are the same, that's almost a 20% lose of vertical pixels. Maybe test a few out in your favourite image editor. Take a marquee, reduce the resolution to 1920 x 280 but zoom in to keep the same physical screen size. That will give you a good idea what to expect and how they'll look.
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That 280 is small. Of all the sources I've looked for marquees, never saw any that small. Usually 360, 390, and 720 are the ones I've seen.
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Sorry. I had both an LED marquee and a LCD marquee. The images came with the software for the LCD software here: Pixelcade LCD Software I eventually decided to bypass the Pixelcade hardware and just transferred the marquee images from that package.
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The pixelcade artwork was named differently than just the plain MAME naming format that LB sees automatically, but with some batch file name renaming, it was fairly easy to rename and dump in the marquee image folder of LB. I would start with the LB/Emumovies scraped images first and see how they work. (I liked the Pixelcade artwork because it was resized for my monitor already, so no wasted space. I already batch edit my other images to my screen size to save space)
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Those aren't terrible prices for the size. Although I've bought electronics off both Allibaba and Aliexpress, I'd choose Amazon when possible, for the return policy. (I've had issues with both LCD and LED panels) Maybe someone with a large marquee LCD can chime in here, or check the LB database at the dimension of some of the marquee images, to see how well they'd scale to super wide or if you'd have to acquire them elsewhere. I know you can get the Pixelcade artwork pack for $20 and it includes super wide marquee images.
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FYI: There's a new Atari Jaguar emulator out there
Headrush69 replied to bundangdon's topic in Emulation
WOW does this work great. Per game settings Per game controls Save states Overclocking ... Even though it's NOT an authentic Jaguar experience, being able to overclock the CPUs makes some of these games actually playable in an enjoyable way which they weren't on the real console. I'm using the standard Winclose that works fine: Edit: Amazingly generous of Rich the author to release this free to the public while dealing with his serious issues. Thanks Rich. -
Not really as the marquee images are all different and scaled anyways. Yes. The refresh rate of monitors is completely independent. LB/BB will scrape and download some marquees and you can also find more yourself. Note: Pixelcade is a little different in that it runs on an independent OrangePi and LB doesn't directly control it. (LB/BB -> LEDBlinky -> Pixelcade) They are some advantages and disadvantages to this approach, which may or may not come to LB/BB eventually. For example, video marquee support, ad marquees in LB, not just BB. What size marquee screen where you considering? I considered a wider model but decided bigger was just too expensive and ended up going with just the 14" 1280x390 model. I like the look with the black bezel around it and its not so bright and big to be distracting during game play.
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Having different controller profiles for different games on Dolphin?
Headrush69 replied to ModerateNOOB's topic in Emulation
It's been a while since I looked at this but yes I believe it (XBOX 360) was the name of the profile I used for those controllers. -
I can't see what that is from the picture, but are you sure you haven't set up the manual Joytray program from Ultimarc to set the Servosticks manually and forgot? By chance you aren't using a preinstalled set up from other site?
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I don't use Kega for my Sega games but I still have it as an alternate emulator in LB. Launches fine and exits back to LB with exit key.
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Is this a paid version of LEDBlinky? If not maybe that's a feature of the premium version. I've never seen any dialog, but I have a paid version.
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Sure. In the Retroarch Quick Menu in the Input section, you can map controller to the same console port. Other emulators allow it as well. Altirra for Atari 5200/800 makes it easy and the standalone Flycast emulator does as well. It makes things quite flexible. I have some games using my flightstick, trackball, and cabinet buttons all for a single user.
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😢MAME 2.049 breaks input controls for Cruis n USA and World! 😢
Headrush69 replied to 2ndWind's topic in Emulation
Steps order: Erase cruisnwld NVRAM files in MAME NVRAM folder Erase crusinwld cfg file in MAME cfg folder Start Game (Do no hit any buttons) Using TAB key bring up MAME menu and set your controls Exit MAME menu and now follow the onscreen message about steering wheel and pedals Once game is running, hit the service key (normally F2) to enter the game's in game service menu, and go to the Calibrate controls menu item and calibrate. Most MAME GUIs I've seen have an option for fullscreen/window. Not 100% sure which variant you are using. Have a link? -
😢MAME 2.049 breaks input controls for Cruis n USA and World! 😢
Headrush69 replied to 2ndWind's topic in Emulation
Should not matter for testing as it's all seen the same internally by MAME. Yes, it's very sensitive. I don't find that adjusting the MAME analog sensitivity makes any differences. Calibrating the wheel in game did improve things, but it is a generally sensitive racing wheel game. Looked at your cfg and don't see anything remarkably different to mine, other than many of my steering wheel controls are in my default cfg (They are the same though). The only thing I see different was that your paddle entry had a centerdelta valve while mine did not. At this point, I would suggest removing your cruisin.cfg, in the MAME/cfg folder, removing your game nvram files (there should be 2) in the MAME/NVRAM folder for crusin and then re-run the game. Set your controls and then enter the service menu and run the input calibration. Edit: You can add -window to your mame command line options to run in window mode to use snipping tool as well. -
😢MAME 2.049 breaks input controls for Cruis n USA and World! 😢
Headrush69 replied to 2ndWind's topic in Emulation
Just tested both and working fine here. I will note that both had a screen that came up saying it was updated (in-game) and after that I had to re-do input calibration but it's working fine after that. I'm not sure where you mean by MAME forums but the best place to send info on bugs is the MameTesters web site. -
Can you list the games that require Xinput? Have you used all the shift keys of the iPac? I found with careful planning and a few changes in some emulators I've been able to eliminate a keyboard even with computer games that require some keyboard input.
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I googled it to try to remind myself and the Steam Controller features is for mapping gamepad inputs to keyboard equivalents for game that don't support gamepads. You said you needed keyboard support (I'm guessing that for a specific game), so you could use that with the x360ce and probably get things working, or even leave your iPac in Xinput mode if that works for your situation and doesn't have trouble with other games/emulators you use. It's really hard to say without knowing your exact set up. and which features you need the majority of the time and what work arounds you require. Hopefully those things can get you headed to a working solution.