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RetroHumanoid

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Everything posted by RetroHumanoid

  1. That was actually my first plan...and the default marquees are on the cabinet art (It's one picture). I have defaults that I use for my actual marquee monitor above my cabinet,that I was going to put on the cabinet pictures instead (like below),and have the clear logos in the center...but,that is a bit of work,and something for another update in the future.
  2. Besides the odd fix,and revamping the whole thing to a 2.0 if Jason works on the details view...I will just be adding themes for more platforms until I have them mostly covered. I also have to make the videos for the new added platforms,and any future ones I add. After this next batch of videos is done though,I take a short break.
  3. here are the new instructions...and the new theme has been uploaded... *Capable of displaying Marquees for each game in the marquee area of the cabinets In order to make this work properly,you must go into LaunchBox options,and change the priority for Cart Back Image to Arcade - Marquee,and uncheck anything else. This has been updated from the previous method,and if you still have the version where you have to add marquees to the theme folder,i highly suggest you update it again to this new version.
  4. Ok...so I got it figured out now..it's a bit non-conventional,but,it works until something better comes along,and it requires the user to perform 1 thing to make it work. I will update the Arcade theme with new instructions in a bit.
  5. I'm gonna take a look at the code and work with it a bit...there has to be a better way for marquees. I will reference my actual marquee xaml's and see if the code can be used from that in a way that doesn't require so much work from the users end. Maybe I rushed the arcade theme a bit too fast,but,hey...it's something for people to mess with I guess.
  6. @ed20910 Thanks for the heads up on the issue...and sorry for the confusion...I have updated the description on the theme page
  7. Hmm...looks like symbolic links won't work the way I thought they would then unfortunately...I will change the theme description and get rid of that line. The only way is to name them after the rom and place them in the theme images folder as stated,or to symbolic link and rename them to the rom name. If jason implements a priority list for marquees in LaunchBox,this will be solved and real easy to get working 100%. As far as the 3d box...that is in the theme...it's the disc/cart art that isn't. If you want to turn on the disc cart art,then you can open wheel3gamesview or wheel4gamesview and scroll till you see this... <!-- DISC X-AXIS MOVEMENT <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[2].(TranslateTransform.X)" Storyboard.TargetName="DiscImage"> <EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="4000"/> <EasingDoubleKeyFrame KeyTime="0:0:1.6" Value="0"/> </DoubleAnimationUsingKeyFrames> --> Then scroll to this... <!-- DISC IMAGE <Image x:Name="DiscImage" Grid.Column="4" Grid.ColumnSpan="2" Grid.Row="3" Grid.RowSpan="3" Source="{Binding Path=ActiveGame.CartFrontImagePath}" Opacity="100" Panel.ZIndex="9" Margin="-200,0,125,-150" Stretch="Uniform" VerticalAlignment="Center" HorizontalAlignment="Left" RenderOptions.BitmapScalingMode="HighQuality" RenderTransformOrigin="0.5,0.5"> <Image.RenderTransform> <TransformGroup> <ScaleTransform/> <RotateTransform /> <TranslateTransform X="4000"/> </TransformGroup> </Image.RenderTransform> </Image> --> Erase the parts in blue and then save it...you will have carts/discs
  8. right...I mean the theme and videos have not been released yet,but they will be
  9. I believe that is the set I have not released yet...I will soon
  10. New Version 1.5 has been uploaded. Biggest changes are the Community Star Ratings/No. Players Icons have been added to each theme and the Arcade theme has been released with dynamic marquees. A total of 66 new platform themes have been added to the zip folders for each category. Please refer to the Theme description itself,as well as the update post at the bottom of that page,for any more info on the changes.
  11. ok..I will add them to the to-do list...but,for now,yes,you can copy/paste a background,and name the copy after your system
  12. I just want to clarify on the star and controller icons...I did not make them. I will credit the creators,at least the source,when the new version is released. I merely worked them into the code,that's all.
  13. Implemented the Graphic displayed Star ratings,and the player icons,as well as tagged the year onto the end of the game title. I have only done this on one theme as a test so far. I will change all of the current themes,and then re-upload them as a new version...then I will finish up the new themes and release those.
  14. Look for Bandai Wonderswan in the backgrounds folder and rename them. Each addon has multiple views,the majority of which do not have the character art...just change views after activating the theme. That would be...alot of work...like starting over I like crowded themes ?
  15. @Stovies go into "Launchbox/Themes/Unified Refried/Images/Theme/Background/" and find 'Panasonic 3DO'...rename that correctly to your system name
  16. I did consider adding that in the beginning...I believe it requires a plugin...I will look into adding it in the future,when I am done with all the addon themes. Another thing I considered,was using the actual systems controllers to display the amount of players a game is...but,that is on the shelf for now.
  17. The simplest way is to adjust these numbers till you get it where you want it...they will vary per theme,but,they all are under the Margin setting...anything beyond that requires you to redo the entire grid in the theme,which is going to throw the whole thing off. <!-- 3D BOX --> <Image x:Name="CoverImage" Grid.Column="2" Grid.ColumnSpan="2" Grid.Row="1" Grid.RowSpan="4" Source="{Binding Path=ActiveGame.Box3DImagePath}" Opacity="100" Panel.ZIndex="6" Margin="25,-30,25,30" Stretch="Uniform" VerticalAlignment="Top" HorizontalAlignment="Right" RenderOptions.BitmapScalingMode="HighQuality" > <Image.RenderTransform> <TransformGroup> <ScaleTransform/> <SkewTransform/> <RotateTransform/> <TranslateTransform Y="-4320"/> </TransformGroup> </Image.RenderTransform> </Image> Where did you want to add it exactly?...and do you mean text,or the actual stars?
  18. Weird stuff going on there...sorry I could not help with it more...but,i'm washed out on ideas as to what it could be now.
  19. woops..here you go... <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:transitions="clr-namespace:Unbroken.LaunchBox.Wpf.Transitions;assembly=Unbroken.LaunchBox.Wpf" xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity" xmlns:cal="http://www.caliburnproject.org"> <Grid Height="{Binding ElementName=Canvas, Path=ActualHeight}" Width="{Binding ElementName=Canvas, Path=ActualWidth}"> <Grid.ColumnDefinitions> <ColumnDefinition Width="640*" /> <ColumnDefinition Width="640*" /> <ColumnDefinition Width="640*" /> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition Height="465*" /> <RowDefinition Height="615*" /> </Grid.RowDefinitions> <Image Source="pack://siteoforigin:,,,/Images/defaultMarq.png" Grid.RowSpan="2" Grid.Row="0" Grid.ColumnSpan="3" Grid.Column="0" Panel.ZIndex="0" Stretch="Fill" RenderOptions.BitmapScalingMode="LowQuality" ><Image.Effect><BlurEffect Radius="99" /></Image.Effect></Image> <Image Source="{Binding Path=SelectedGame.ClearLogoImagePath}" Grid.RowSpan="1" Grid.Row="0" Grid.ColumnSpan="1" Grid.Column="1" Stretch="Uniform" HorizontalAlignment="Center" VerticalAlignment="Center" RenderOptions.BitmapScalingMode="HighQuality" Panel.ZIndex="1" ></Image> <Image Source="{Binding Path=SelectedGame.MarqueeImagePath}" Grid.RowSpan="1" Grid.Row="0" Grid.ColumnSpan="3" Grid.Column="0" Stretch="Uniform" HorizontalAlignment="Center" VerticalAlignment="Center" RenderOptions.BitmapScalingMode="HighQuality" Panel.ZIndex="2" ></Image> </Grid> </UserControl>
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