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Retrofrogg

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Everything posted by Retrofrogg

  1. Can you "group" various UI elements - like have them align, and move together? Also, it is possible to choose which screenshot - like game title, gameplay etc, like you can in Launchbox?
  2. Sounds like fun. My Launchbox folder is on an SSD; I don’t think you’re supposed to defrag those?
  3. Do you defrag the Launchbox folders or the Roms folders?
  4. I think he must have done - I have currently got front & back box working simultaneously in the game marquee view! Thanks for the advice regarding the layers - I should have thought of that!
  5. Think part of the problem might have been the animations - I added animations to 2 UI elements for the marquee screen view, but enabling those messes up the view in BigBox (only one of the 2 elements shows and it doesn't move). If I remove the animation effect and export again, it works.
  6. Just had a breakthrough. Seems to work for all platforms OTHER than the one I was trying to get it to work for. So looks like this is a case of user (me) error! Must have done something when editing the theme for MSDOS that buggered it up for that platform but still allows it to work for the others. Will do some more fiddling! Sorry to suggest it might be a problem with your app @y2guru! Question - in the theme editor you can select the platform from the drop-down menu in the top left, then select the view you want to edit at the bottom of the screen. Just below that there is another list of platforms - what's the difference between these two lists of platforms? Edit: after some more restarting of both apps (and not doing anything else as far as I can tell), it is now working for MSDOS! Time for some theming..... Second question - can you move images forward/back? I'd like to have a background, but when I add the image I can see no way to move it to the background, behind the other UI elements.
  7. Sorry, my fault for not being clear! In BigBox, the marquee screen is the (optional) second screen that can be enabled and by default will show the game marquee image (or any other images set as priorities for marquee image in LaunchBox). Obviously you need a dual screen/dual monitor setup to benefit from this. Previously, y2guru's theme editor was not able to edit the marquee screen. y2guru had not been aware of the feature himself until recently when I pointed it out to him and @harryoke told him how to get it working. y2guru has, with the latest release of his theme editor kindly added the game and platform marquee views as editable views. Unfortunately, I cannot get these views to work properly using the theme editor. I can add elements to the game marquee view in the theme editor, and it shows fine when you test it out in the theme editor, but when I export the theme and try it in BigBox it only shows the front cover and not any of the other UI elements I had added. It does seem that BigBox is reading the theme marquee view, as it does show where I positioned the front cover - it just doesn't show any of the other UI elements I had added. It's as if the marquee screen is only able to show one image and is not responding to the instructions from the theme for some reason. Hope this is more clear. Grateful for any help but aware that you @Mr. RetroLust might not have got this working either!
  8. Thanks @Mr. RetroLust for your reply - but I'm afraid I'm thoroughly confused by it! Why are you talking about doubling a marquee image and adding a blur effect to the lower layer? My question related to y2guru's theme creator and how to edit the game marquee view (i.e. add other UI elements etc). I tried changing the appearance of the UI elements to "during selection" just in case, though this didn't make any difference.
  9. Loving the app. Currently struggling to get the new game marquee view to work - only the front box is showing in that view in BigBox. Is this view set to appear on the marquee screen in BigBox (i.e. not the primary screen)? Any help appreciated; @Mr. RetroLust I heard that you got it working?
  10. Looks good. Be nice if the games in the background related to the system being played. For example, I see an NES game in the foreground and Neo Geo games in the background.
  11. Those screenshots are tiny, hard to see what's being shown!
  12. I commend your vision my friend. I agree that it would be a lot of work to get this kind of thing for all games for most systems. Personally, as I've mentioned elsewhere, I would also be keen on a "true 3D" box option for Launchbox/Bigbox - i.e. a 3D shape that you can rotate to look at the different parts. Would also take some collective work by the gaming community but it would look awesome. Both this any your idea require relatively high quality artwork for it to look right.
  13. Agreed - just that full integration was beyond the scope of my expertise!
  14. Great further improvements. Any plans to allow the box size and spacing settings to be set per platform? The boxes are different shapes for different platforms and this would be real handy!
  15. Looks good! In your text you say: This is an almost complete collection Of Microsoft XBox 360 - XBox Live Arcade 2D Boxes. There are 694 3D Boxes in the collection with the choice of either an orange case or green case. These are made from the official Microsoft covers and as a result the quality will vary. But it looks like the boxes are 2D rather than 3D.
  16. 221GB of flash...lol. Meaty.
  17. I find that Retroarch is pretty good for CPC emulation, especially with the added extras like shaders etc.
  18. I would plan to look at the latest version (Flashpoint 7.0). I think it's probably possible to port it into an existing install of Launchbox. I'll let you know my findings.
  19. Don’t forget that you can always combine games in Launchbox if you want to cut down on the visual clutter but still have them available to play.
  20. Probably useless for most, though the region clones are often slightly different in addition to the language difference. And then you have the region exclusive games, which are probably with having.
  21. The spines appear to be the wrong way round, no?
  22. Do these have a "dark mode" in Retroarch? That's one thing that I liked about the MAME ones.
  23. These bezels might be better on a vertical monitor - then you can get the screen and bezel art slightly larger, though you wouldn't see the arcade machines on the side (no great loss). Are the shaders CRT-Geom?
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