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Cypher

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About Cypher

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    8-Bit Processor
  • Birthday 06/28/1987

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  1. Unless the Retoarch core lays out the settings configurations in the same exact manner, it's likely everything would have to be redone from scratch. And given the speed at which the core will be updated compared to the standalone, it might not be worth it to convert. But I'm not an expert, so take what I'm saying with a barrel of salt.
  2. I'm digging this. Can't wait to see a video of it running.
  3. That's what I thought too, lol. I downloaded the 1.2 version just for kicks and replaced the PlaytimeTracker dll of the new one with the old one, and now they both work. I'm not a programmer or a dll-ologist, so I'm not sure if this will allow the old verion bugs of playtime to crop up, but that's a workaround for people who want to use both at the same time.
  4. Yup, I'm having this issue as well. edit: Seemed to have fixed it by downloading 1.2 and replacing the 1.3 PlaytimeTracker.dll file with the 1.2 version. Whether or not the Xceed dll prevents the bug that lead to 1.3 being created in the first place, I have no idea. But for now, both are running at the same time.
  5. I figured it out. Instead of burning my entire install, I just dumped my plugins folder and just added everything one at a time to figure things out. I got the config tool to work this way, but the Playtime Tracker plugin prevents it from working properly. Removing that plugin allows the config tool to function as it should.
  6. Yeah, it's a weird bug. But all of my crucial games have configs already, and the others wouldn't be too much of a nuisance to fetch manually. So I'm not stressing too much in the meantime.
  7. No error message, LB boots up, but the config tool doesn't prompt when I right click to config. My first instinct was that the settings file was borked, so I deleted it, restarted LB, and still nothing. EVen tried changing the version number inside of the settings file, and then nothing. After that, that's when I did the whole bouncing between PCSX2 versions, deleting, and reinstalling stuff I already mentioned.
  8. I was able to download the zip from the github through right click>save link as. Any other way gave me the error you probably got. My dlls weren't blocked; the only time I ran into a blocked dll was when I tried to use yours. Even with your dll, it's still not working for me. I'm going to see if a system reboot clears it up; otherwise I'll just try nuking Launchbox and reinstalling it.
  9. That's the one I'm using. Even redownloaded it a few minutes ago to try again just to be sure I didn't save over the old version with a new file name by mistake.
  10. I just tried it with 1.6 & 1.7 dev and the tool stopped working. Even reverted back to 1.5 and tried reinstalling the plugin and it doesn't work anymore. I wouldn't risk it, personally.
  11. I second this one. I created and uploaded some 3D boxes last week (or the week before) that I immediately found issues with and fixed right after I uploaded for the submission. I didn't want to double up on submissions, so I left the incorrect ones alone while finishing the proper ones and leaving them in my Launchbox instead. I'll get around to editing the database ones, but it would've been more convenient to not have to wait for it to get past moderation to do it.
  12. PCSX2 Config doesn't use individual versions of the emulator, it creates new config files for the emulator named after the game in question, and then Launchbox uses command line to launch the emulator with the appropriately named config file. This is something that might be useful for EPSXE, but pretty much every other emulator allows you to edit the per-game config files for the emulators straight through the emulator themselves. Dolphin does, though you'll need to look at their wiki to know what headers and stuff to add in the config file. CEMU does as well, though it's a bit more and a bit less annoying to set up. But for the most part, PCSX2 is the only one that has one made for it, but for something like Yuzu, you can do it yourself. Backup your system config file for the emulator, set it up specifically for how you want a game to run, rename the ini, and then use Launchbox's command line to launch the game and emulator with that specific config file, or use a guide to create a .bat file or custom dummy .exe to launch the game and the config together. This is what I used to do back when I used Steam as my core games launcher. But for your specific Geist circumstance, your best option is to just download that one specific version of Dolphin, set it up how you want for the game, store it in another folder, and then set that version of Dolphin as the emulator for Geist.
  13. I was looking for more of the photoshop templates the community has been using. You can readily find pictures of custom boxarts and whatnot that are similar to the templates used for PC/PS3/etc cases like the ones represented in the DB and Emumovies. I hoping to find those templates and scripts so I could contribute to more boxarts in the same styles.
  14. Does anyone know where I can find the templates/scripts for these three consoles. I've found basic PSDs for the box art sleeves themselves, but not for the 3D cases. I'm trying to do some renditions for PS3/360 games as they are now in the PS4/Xbox One cases, but I can't seem to find the tools for them And I want some indie PC titles in Switch cases, but can't seem to find anything for that either beyond the format for the sleeves.
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