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faeran

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Everything posted by faeran

  1. LaunchBox 13.2 beta thread is now open:
  2. Hi everyone, LaunchBox 13.2 beta 1 is out now with the following changes: New Feature: RetroAchievements now supports On-the-fly filters, auto-populate playlists, and badges (scanning and hashing your games is mandatory for this functionality to work) New Feature: RetroAchievements scanning option has been added to the Tools menu, and the RetroAchievements integrations section under the LaunchBox options New Feature: Icons in the side bar are now supported (#3 in the 2022 Community Poll). Over 240 brand new, default icons have been commissioned and are instantly usable on the side bar in the default theme (An option to toggle the icons is available under View > Show / Hide > Side Bar Icons). Premium users can customize these icons to their liking by adding their own images to the folder: LaunchBox\Images\Platform Icons Improvement: The hash value of your ROM is now used to determine whether a game supports RetroAchievements functionality Improvement: Box - Spine image type is now available in the Audit window Fixed: Box - Flip functionality when 3D Models are turned off in Big Box Fixed: Rare occurrences where Steam games were mixing achievements from multiple games Fixed: Big Box clock not updating its value in some views for some users Fixed: Multiple instances of MAME opening when caused by the emulator's default running script. Beta 2: Improvement: Origin import has been replaced with an EA import and now works with the new EA App Fixed: RetroAchievement game matching caused by hash casing Fixed: In the Add/Edit Playlist window, pressing the Games tab, in certain situations, would take a considerable time to load the games in an auto-populate playlist Fixed: Some Platform Icons with special symbols were not being named properly by the startup script Fixed: Platform Icons should now scale more elegantly for users with custom DPI settings Beta 3: New Feature: Steam and GOG achievements now support on-the-fly filters, auto-populate playlists, and badges (scanning your games is mandatory for this functionality to work) Improvement: Achievement scanning will now scan for Steam and GOG achievement information Improvement: Steam's last played date and achievement availability info now updates on LaunchBox startup Improvement: LaunchBox now downloads your play time and last played date information for GOG games Improvement: Icon scaling as been tweaked to help with certain scaling percentages and custom themes Fixed: Custom named platforms would not get placed in Platform Categories if missing a Scrape As value Beta 4: Improvement: GOG's play time, last played, and badge information are now updated during startup Fixed: A game containing multiple executables should now import properly using the EA import Fixed: Potential LaunchBox image grid loading issues in certain rare situations Beta 5: Fixed: Rare error when right clicking a GOG imported game Fixed: Image Grid freezing (introduced in beta 4) Translations added If you are testing, there's a few things to note about the above. RetroAchievements work the same as they did the past. You select a game and it displays your RetroAchievement information. However, it now scans your game file, instead of trying to match your game title, to determine whether it's compatible for earning achievements. The new RetroAchievement features, including badges, on-the-fly filters, and auto-populate playlists will require a one-time scan of your library to work. This scan does take a while to complete for your entire library. The platforms you have, the format they are in, and whether they are compressed or not, can greatly affect the time it takes for the scan to complete (for example, it will take much longer if your files are 7zipped). The platform icon feature will work for the Default theme. Custom themes will require an update by the author, and users will need to download new versions of the theme. For theme devs, here's a post with instructions on how to update your theme to support them:
  3. If you have built yourself a custom LaunchBox theme and want to include support for the new Platform Icon system that was released with version 13.2, you can do the following. Open your SidebarView.xaml file. Add the following namespaces to the top (along with the rest of them): xmlns:controls="clr-namespace:Unbroken.LaunchBox.Windows.Controls;assembly=Unbroken.LaunchBox.Windows" xmlns:win="clr-namespace:Unbroken.LaunchBox.Windows;assembly=Unbroken.LaunchBox.Windows" Below that, in the UserControl.Resources section, you will need to add the following: <win:BindingProxy x:Key="IconVisibility" Data="{Binding IconVisibility}"/> Further down, inside of your TreeView.ItemTemplate you will need to add the new PlatformIcon control, which is wrapped in a Grid. Here is an example of the entire DockPanel, but note that you will most likely only need to add the Grid portion of it in the same position as shown in this example. <DockPanel LastChildFill="True" HorizontalAlignment="Stretch"> <TextBlock Padding="12,8,12,8" Text="{Binding Count}" TextAlignment="Right" DockPanel.Dock="Right" Visibility="{Binding RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type UserControl}}, Path=DataContext.RightCountVisibility}" /> <Grid DockPanel.Dock="Left" Margin="12,0,0,0" Height="24" Width="24" Visibility="{Binding Source={StaticResource IconVisibility}, Path=Data}"> <controls:PlatformIcon PlatformName="{Binding BackendValue}" PlatformType="{Binding FilterType}" /> </Grid> <TextBlock Padding="12,8,12,8" Text="{Binding Value}" TextAlignment="Left" TextTrimming="CharacterEllipsis" Visibility="{Binding RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type UserControl}}, Path=DataContext.ValueWithoutCountVisibility}" /> <TextBlock Padding="12,8,12,8" Text="{Binding ValueWithCount}" TextAlignment="Left" TextTrimming="CharacterEllipsis" Visibility="{Binding RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type UserControl}}, Path=DataContext.ValueWithCountVisibility}" /> </DockPanel>
  4. Can you take a screenshot of the files and where you placed them in file explorer? Usually when this happens it's because you may have just placed the files in the wrong spot. That, or the sound files themselves are not in the correct format.
  5. Glad you fixed it, however, this sentence makes me believe you may either have images in the wrong folder, or you have some configuration issues you may want to figure out in your build. There's something in your build that's mistaking boxart images for disc images.
  6. Sounds like you may be confusing the default background image with a theme. As a user, you have a number of options you can adjust if you want to replace the default background image to something else. Go into your LaunchBox Options and navigate down to Visuals > Backgrounds > Default
  7. You are right, at the moment the games database does not support this, we will be evaluating in the future whether we would like to. They were added locally as an image type in LaunchBox, since there was available packs for some systems out there on the net, but certain platforms can't really utilize them, and when you start mixing packs together for the same platform it becomes highly problematic due to slight differences in dimensions. Using separate files for front, back, and spine yields much better results and is the preferred method for the 3d model system, therefore there is more of a push to try and get spine artwork up on the Games Database right now.
  8. Like damageinc86 has mentioned, while themes don't control these settings, there are user options that do. Most likely what you are referring to is found here: Big Box Options > General > Skip Game Details Screen
  9. faeran

    VisioN

    As Retro808 mentioned, this theme was not made in the CTC, and there are a number of things in this theme that is not currently possible to do in the CTC. In saying that, anyone is free to modify this theme and create new views for it if they wish. The initial concept of this theme did not include video snap support, and while I have no plans to create views with video support, I'll leave it open for future iterations if I ever circle back to this one. Anyone is free to do so in the meantime.
  10. If this is the original ask, then you can do this using the Audit window, and sorting by the LaunchBox Games ID Column. However, this provides you a list of games that did not find a match within the Games Database, and not necessarily games that are not within the LaunchBox Games Database at all. The latter would be hard to do as the database is updated daily with new games.
  11. From what I remember it's a separate element that you would need to delete. I can't really remember what I called it, but it would probably be one of the video elements. This is definitely one of those themes I should circle back to and update at some point.
  12. Then just copy and paste this code, don't alter it: <Image Source="{Binding ActiveGame.Platform, StringFormat='{}LAUNCHBOX_THEME_FOLDER/Images/{0}.jpg'}" /> The code will look inside of your theme's Images folder for a file name based off of the active game's platform. So if the game's platform is Nintendo Entertainment System, then it will be looking inside the Images folder for a file called Nintendo Entertainment System.jpg
  13. Did you already try what was suggested in this post to run the installer overtop your current build? That would solve it for you. For any program, it's never a good idea to stop an installation from happening while it's in the middle of messing with the program's files. If you know you don't want to update to newer versions, you should go into Tools > Options > Updates and uncheck all the options in there. Then if you ever want to update, you can run a manual check by clicking on the Hamburger Menu > Help > Check for Updates
  14. faeran

    RetroFresh

    Yeah, I can think of some ways to fix that, although may take some time. It's possible you could solve it yourself by clearing your image cache in Big Box, although I can't remember if that trick still works or not. It's possible it doesn't.
  15. faeran

    Default Plus

    ListContentView.xaml Copy this into the folder: LAUNCHBOX\LBThemes\Default Plus\Views Just remember that any time this theme is updated it will overwrite these changes, so maybe keep a copy of this xaml just in case.
  16. faeran

    Default Plus

    Remove it on just the list view, or both the list view and the image view?
  17. faeran

    Default Plus

    There are ways to remove the text or reduce the text size within the xaml files. Are you looking for it to be removed in just the list view?
  18. That would be dictated by the Image Group you choose in LaunchBox for each of those platforms.
  19. Okay, so I'm not entirely sure what you are trying to do. Based on the code, it looks like you are trying to post a static image and not really what you originally said you wanted to. If this is the case, then you would just use this code: <Image Source="LAUNCHBOX_THEME_FOLDER/Images/Arcade.jpg" Stretch="Uniform" /> That will display Arcade.jpg which should be located within your theme's Images folder. Stretch Uniform means the image will keep its original aspect ratio and deform.
  20. We added this to the previous poll and it ended up being the lowest voted item, by quite a large margin. We will keep a close eye on the MiSTer, as it's cool technology, as far as official integration goes, it probably will be a while. Although, knowing how it kind of works, you probably could get a script to run the necessary commands and add it as an additional app, or as a separate game entirely. Sounds like a good plugin idea.
  21. If that's off and you are still seeing Android games, then you just do what what first suggested. Long press the platform and remove it. This will remove the game entry/content from LaunchBox, not your device.
  22. We are with you in that we would love to see a more user friendly filter system in Big Box. It's on our long list for things to eventually look at. For the time being, if you were to enter into your Racing playlist, you could use the filters with either Max Players or Play Mode to narrow down the list to just 2 players, but yes, you would have to currently type out a value, which isn't ideal.
  23. Yes, I can say that we are aware of the regional variants (for PAL and other regions) for the different platforms that use jewel cases. We do have plans to keep expanding out the 3D Model system to include them, so just stay tuned. No ETA on when we will get to it, but it's planned.
  24. For what you are wanting to do, there's currently no way to change navigation like that. This is built into the backend of LaunchBox for the moment, on a per-view basis. I can think of a few ways to trickle this down to make it more theme controlled, but not sure when something like that would make its way into Big Box.
  25. Check under Options > Parse/Add Android Games on Startup Make sure that's turned off.
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