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faeran

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Everything posted by faeran

  1. ah, hmm.. yeah, that's a possibility. This theme is not really made for that type of platform, since it's supposed to mimick a game's boxart, but it wouldn't be the first time I implemented something like that.
  2. Next time I do a CoverBox update, I'll probably be adding Xbox 360 and PS3, and maybe a few others. As far as an Android version... it's possible, but it would be extremely limiting. This theme was built with 16:9 aspect ratio in mind, and most Android devices don't conform to that. It would be a lot of work to get this theme ported over to Android, forcing a 16:9 aspect ratio. If I were to attempt to convert it to allow it to work in all the different aspect ratios and orientations required, it would most likely be insurmountable.
  3. Yeah, unfortunately, it's from a very old version of CoverBox. It's essentially just a copy of the Wii theme, so it's easy enough to set up following my instructions.
  4. If I'm reading this right, you are creating platform-specific view files for your platforms, and now you want to create view files for specific playlists? Or are you wanting elements within one view to dynamically change properties depending on the game's platform?
  5. To be honest, it's possible I didn't port that one over with the new version of the theme. I would personally consider WiiWare games just a playlist of Nintendo Wii games. However, you could get the same kind of look by going to these following folders and making a copy of the Nintendo Wii.xaml files in both locations and giving them the name of your Nintendo WiiWare platform. LaunchBox\Themes\CoverBox\Views\TextListView D:\LaunchBox\Themes\CoverBox\Views\TextGamesView
  6. So, the answer unfortunately is no. The LaunchBox for Android app needs to be pre-configured with core options. However, in saying that, if you are referring to your TurboGrafx-16 example, all cores are already listed in LaunchBox, they are just listed under the file name, so they only seem different than the ones listed in RetroArch, but they are already there. mednafe_pce_fast_libretro_android.so = NEC - PC Engine / CD (Beetle PCE FAST) mednafen_pce_libretro_android.so = NEC - PC Engine / SuperGrafx / CD (Bettle PCE) mednafen_supergrafx_libretro_android.so = NEC - PC Engine SuperGrafx (Beetle SuperGrafx) You can correct me if I'm wrong here, and if you do find a RetroArch core that doesn't exist in LaunchBox for Android, you can make the request here in a post and we can look into adding it in a future update.
  7. Unfortunately no, there's no way for LaunchBox to gain access to another app's information to tell what's installed or not within them. On Windows we can do this, but on Android we can't. There's a list of preconfigured options in LaunchBox for Android with the expectation that you then need to download the emulator (and core when dealing with RetroArch) yourself.
  8. A Black Screen indicates that RetroArch is missing the core that you configured in LaunchBox, or it's missing some kind of required system file. This is normal. LaunchBox has set configurations for certain cores, but you still need to go into RetroArch and download the cores. In your example of NEC TurboGrafx-16, In RetroArch, go to Online Updated > Core Downloader, and download the 3 cores that start with NEC PC Engine... LaunchBox lists them as their file names (mednafen...), RetroArch lists them under core names (Beetle...). Download the right core (or all of them), configure LaunchBox with one of cores you just downloaded and you should be good to go.
  9. My bad, in Big Box it does use chromium for a more seamless controller support. I don't believe that's currently changeable.
  10. Sounds like you may have forgot to refresh your image cache. You can either: Highlight all your games (CTRL+A), and hitting F5 to refresh Or click on: View > Media > Refresh All Images
  11. Yeah you can. In the CTC, you would place an image there, and most likely you would want to have it fade out at the same time the other stuff fades in. Alternatively, if you don't want any of the animations, you would just have to go through all the elements in the CTC that have animations associated with them, and remove them. Once you have made the changes you like, you simply publish the theme and you'd be good to go.
  12. It's under Options > Views > Default Startup View
  13. That's true. If you want to trick it, replace your game title screenshots with your gameplay screenshots.
  14. Pretty sure LaunchBox just uses whatever your default pdf viewer is in Windows. So, you should be able to adjust that in your Windows settings and you should be good to go there.
  15. LaunchBox uses Screenshot Image Priorities to determine what image types it tries to display. You can find this list under Tools > Options > Media > Screenshot Priorities It sounds like you want LaunchBox to try and use the Screenshot - Gameplay image type before the Screenshot - Game Title. So, you would move the Screenshot - Gameplay to the top of the priority list.
  16. You may want to start your own thread for this issue, so it doesn't get lost in this beta thread. However, to start, you may want to use a program like Windows Focus Logger so you can determine what exactly is stealing focus on your computer.
  17. This view was mistakenly added in the latest version of Colorful. Basically, it's an incomplete view that's not supposed to be there, and will most likely be removed in the next update.
  18. This is actually a setting in Adobe Acrobat (if you use that). Go to Edit > Preferences > Documents and check off Restore last view settings when reopening documents.
  19. You could use the Custom Image creator in the COMMUNITY Theme Creator to accomplish this. Switch to the custom image section at the top of the window: Choose one of the Custom Game Image dots at the bottom, and start editing it: Set your canvas size, place any of these image types in any location you'd like, and then render images for a platform (or your entire collection) at once.
  20. You should be able to right click the platform in the side bar, and choose Auto-Generate Child Playlists
  21. If they work in RetroArch using the fbneo core, then you should have luck setting it up that way in LaunchBox. Make sure RetroArch has an entry for the exact name of your Neo Geo platform under the Associated Platforms tab, then set it to use the fbneo core, and make sure the Extract ROMs checkbox is not checked. The first screenshots you posted may have also indicated that you imported the ROMs incorrectly. During the ROM importer wizard, you would want to make sure you check the option to Force using MAME metadata, and the Force importing duplicate games, just in case you already imported some of these games in another arcade pack. On the MAME page, make sure you check to Import all clones, Check none of the skip game options, and uncheck the create playlists.
  22. It's possible. There are badges that appear in the top right, you'll have to decide what you want to do with them. I can't remember exactly how I coded it all, but it's possible you just need to change the alignment to the parent containers, and potentially adjust the margins.
  23. Probably not what you want to hear, but I have my computer set to sleep, but when it comes out of sleep mode, Big Box remains responsive for me. So, I'm interested to know why it's happening for you. Maybe there are some adjustments to the Windows power options you could make.
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