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faeran

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Everything posted by faeran

  1. By default, you'll find a LaunchBox folder on the root of your internal storage.
  2. Well, I do believe right now those extra docs will appear inside the additional versions section of that menu. They will also show up in the pause menu. The location could be improved, however, I do recommend you make a request over on bitbucket so it doesn't get lost in an old beta thread.
  3. I'm not sure when I can get around to it, but I have it on my list to take a look at eventually.
  4. This would definitely be theme specific. The issue is most likely caused by the image being placed inside of a stackpanel while either not having a max height set, or the max height that is set is too large. You'd see it mostly for really tall boxes (like Nintendo Switch).
  5. If I remember correctly, there's a file size limit. I can't recall exactly what it is set to, but to be safe, I'd recommend splitting files to under 2GB parts. Uploading (and downloading for that matter) is controlled by a ton of factors. One thing to note is that when uploading to the forums, you are uploading to a single server in a specific part of the world. Depending on where you are in the world, relative to the location of the server, can affect your speeds. There's not really much you can do about that.
  6. Looks like you either need to set the default location of the video container to appear off to the side, or set an animation that triggers when the view loads that places the video container off to the side by setting the From and To as the same thing with a BeginTime and Duration of 0:0:0. You also could have conflicting animations going on there, so I would double check all of that to make sure nothing is out of order.
  7. Hi Paul. If you mean a video that would play when the app is opened, currently LaunchBox for Android does not support this. If you feel strongly about it, you can always make a request for this over on our bitbucket. Looks for the link at the top of the page: HELP & SUPPORT > REQUEST A FEATURE
  8. Based on a quick google search, it's possible that version of MAME had color issues with that game. You may need to update to a newer set.
  9. In LaunchBox, go into Tools > Options and find the General > Updates section. Uncheck the three options.
  10. I probably won't be circling back to this one for a while, but if anyone wanted to create these views, the project files are available for the CTC for anyone feeling adventurous
  11. If I'm remembering correctly, I don't think device images was ever something LaunchBox bundled with the program itself, but was always something that a user had to add themselves.
  12. faeran

    Little plethora

    For MS-DOS games, make sure you have downloaded the DOSBox Pure core, and have chosen that within LaunchBox as well. That's the only core that can run zipped MS-DOS games, and is what the export function is set up to use.
  13. Sounds like you may have a number of configuration issues inside of LaunchBox. This indicates that you may have accidentally imported mp4 files during your ROM import process. This happens if you have your ROM files and your video files in the same folder and import the entire folder or all the files into LaunchBox. This indicates that you are possibly pointing to a different version of RetroArch than you are thinking. One that doesn't have any cores available. In LaunchBox, go into Tools > Manage > Emulators. Edit your RetroArch entry, and see what the application path is. That will tell you where LaunchBox is expecting to find RetroArch. Then in explorer, go to that location and make sure cores are available (if not, you can download them within RetroArch, or use LaunchBox's RetroArch download and installer found under Tools > Manage > RetroArch. Then, go back to your RetroArch emulator window inside of LaunchBox and check your Associated Platforms section to make sure each platform you want to play is associated with the core that you want to use.
  14. faeran

    Little plethora

    When you enable beta versions in the app, then each time you open LaunchBox it will check to see if a beta version is available. If it is, then it will ask you if you would like to update. If there isn't, then nothing out of the ordinary will happen. The way themes work on Android is that a theme creator can add as many views as they like, or as little as they like, to their theme. This means that a theme could only have 1 platform view, or 1 games view, or many of both. After you download a theme, then either on a platform view or a games view, you can click on the top right menu and choose Change View. You'll find available theme views there.
  15. Version 13.3 - Released April 24, 2023 Full Changelog: https://www.launchbox-app.com/about/changelog New Feature: LaunchBox will now optionally sync your game statistics to the cloud and sync them between your installations using your LaunchBox Games Database account. If enabled, your Favorites, Completed, Last Played, Play Time, Play Count, and Star Rating fields will be synced. You can enable this under Tools > Cloud > Enable Game Statistics Syncing after connecting to the LaunchBox Games Database (also in the Cloud menu). New Feature: 3D model overrides can now be set on a game-specific basis using the Add/Edit Game window Improvement: Import processes have been significantly improved for Nintendo Wii U and Sony Playstation 3 platforms, which should now properly identify the game's name when importing Improvement: LaunchBox has now been upgraded to .NET 6.0 (from .NET Core 3.1), and no longer requires a separate .NET framework install in order to function Improvement: The included hashing application from RetroAchievements.org has been upgraded to better identify Retro Achievements for games that use CHD files Improvement: Scanning for Nintendo DS achievements should now yield better results Improvement: The ROM import wizard now does a better job parsing folders that contain a game with multiple BIN track files Improvement: The update notification popup that used to come up on startup (when background updates are disabled) has been changed to a notification instead, primarily to prevent window focus issues on startup Improvement: Scanning for achievements now works with M3U files Improvement: LaunchBox plugins now have the ability to add nested menu items in the game context menu (for plugin developers) Improvement: The visibility binding AchievementScoreVisibility for the Retro Score element has been adjusted to now collapse if turned off or unable to display in LaunchBox (for theme developers) Improvement: A new visibility binding (ModelVisibility) for 3D Models has been added to the MainView in LaunchBox (for theme developers) Fixed: Star ratings in the Game Details pane were not always being submitted to the cloud Fixed: The Retro Achievements window was unable to fetch information due to changes with the RetroAchievements.org API Fixed: The Audit window was improperly sorting the Box - Spine column Fixed: The Games tab in the Playlist window was refreshing when attempting to click on a game in the grid, if your list was populated via the Auto-Populate Playlist feature Fixed: In rare cases, the games view inside of LaunchBox was not refreshing properly if the selected sidebar item wasn't visible in the list
  16. While it's possible to display them as a grid, the reason you don't see it often is because there's no official wall type for a platform view. Navigation is tied to the view, therefore, you would end up with platforms in a grid, but you would only be able to navigate left and right. A plugin may be able to get around this limitation.
  17. Each program/core would need to specifically have support for m3u disc swapping for this to work. If not, you'll need to find out their method of swapping discs and work within the confines of the emulator.
  18. I took your MainView.xaml file and applied it to the theme but I'm not getting the same freeze you are. It's possible it's not a freeze caused by the theme, or that there's another change not present in this MainView.xaml file. More often than not theme changes won't freeze LaunchBox, but will present you with a theme error and fallback to the default.
  19. Microsoft broke this functionality in certain scenarios for users, depending on what versions of .NET you already have installed on your system. As posted above, the next version of LaunchBox has solved this moving forward.
  20. If you have built yourself a custom LaunchBox theme and want to include support for the new Sync Status Icon that was released with version 13.3, you can do the following. Open up your theme's MainView.xaml file. Make sure you have the following namespace added: xmlns:controls="clr-namespace:Unbroken.LaunchBox.Windows.Controls;assembly=Unbroken.LaunchBox.Windows" Here's the code for the sync status icon. Add it to a place you want it to be in your theme. I've added comments to better explain each section just in case you would like to customize it:
  21. Are you able to clarify what device you are using and which version of Android you are on?
  22. The version of .NET Core that you need is version 3.1. Here's a link to the download: https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/runtime-desktop-3.1.32-windows-x64-installer However, when the next version is released you will no longer need that dependency as we are going to bundle .NET 6.0 with the program itself.
  23. This could mean you've already imported the same file into your library. During the import, on the Custom Options page, you can check to "Force import duplicate games". If this allows you to then see the file on the last page of the import, then you know this is the case.
  24. If you have a non-merged romset, then you could potentially use the option under Tools > File Management > Export/Copy ROM Files from Selected Games to New Folder... If you have either a merged or split set, then there's not a great way to clean up the folder, as each game ROM may have a number of other files as dependencies, and you'll break the games by using that utility.
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