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Everything posted by faeran
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Hi everyone, LaunchBox 13.3 beta 1 is out with a few big features we'll need heavily tested. The first is our update to .NET 6. We've also included .NET in the application itself now, so the best way to test this would be to not have .NET 6 installed on your computer and see if LaunchBox installs and runs for you. The second, is our new sync statistics feature. Once you opt in, LaunchBox will sync your statistics (that are listed below in the changelog) and you'll have the ability to sync these statistics to future builds (or other builds you may have), as long as you have the same games there with the same versions. Any change you make to these stats will be sync'd up and be available across your builds. A new syncing status icon in LaunchBox is included in the default theme, however, custom themes will need to be updated in order to utilize it. If you have any questions or run into any beta related issues, let us know! Beta 1 Changelog: New Feature: LaunchBox will now optionally sync your game statistics to the cloud and sync them between your installations using your LaunchBox Games Database account. If enabled, your Favorites, Completed, Last Played, Play Time, Play Count, and Star Rating fields will be synced. You can enable this under Tools > Cloud > Enable Game Statistics Syncing after connecting to the LaunchBox Games Database (also in the Cloud menu). Improvement: LaunchBox has now been upgraded to .NET 6.0 (from .NET Core 3.1), and no longer requires a separate .NET framework install in order to function Improvement: Scanning for Nintendo DS achievements should now yield better results Improvement: The ROM import wizard now does a better job parsing folders that contain a game with multiple BIN track files Improvement: A new visibility binding (ModelVisibility) for 3D Models has been added to the MainView in LaunchBox (for theme developers) Improvement: The visibility binding AchievementScoreVisibility for the Retro Score element has been adjusted to now collapse if turned off or unable to display in LaunchBox (for theme developers) Fixed: Star ratings in the Game Details pane were not always being submitted to the cloud Fixed: The Retro Achievements window was unable to fetch information due to changes with the RetroAchievements.org API Fixed: The Audit window was improperly sorting the Box - Spine column Fixed: The Games tab in the Playlist window was refreshing when attempting to click on a game in the grid, if your list was populated via the Auto-Populate Playlist feature Beta 2: New Feature: 3D model overrides can now be set on a game-specific basis using the Add/Edit Game window Improvement: Import processes have been significantly improved for Nintendo Wii U and Sony Playstation 3 platforms, which should now properly identify the game's name when importing Improvement: The included hashing application from RetroAchievements.org has been upgraded to better identify Retro Achievements for games that use CHD files Improvement: The update notification popup that used to come up on startup (when background updates are disabled) has been changed to a notification instead, primarily to prevent Window focus issues on startup Fixed: In rare cases, the games view inside of LaunchBox was not refreshing properly if the selected sidebar item wasn't visible in the list Fixed: Some sync processes would throw errors if not connected to the internet Fixed: The MAME Full Set Wizard didn't recognize a sucessful login to the cloud account if launched from the wizard Fixed: Issues with play time not displaying properly after a sync if the game contained multiple versions Beta 3: Improvement - Scanning for achievements now works with M3U files Improvement - Added 3D Model settings to Bulk Edit Fixed - RetroAchievements errors that sometimes appeared when editing a game Beta 4: New Feature: LaunchBox plugins now have the ability to add nested menu items in a game context menu (for plugin devs) As always, thanks for the help with testing.
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I see. That's a custom theme issue with a bad keyboard xaml file. Go into your LaunchBox\themes\[theme name]\Views folder find the file called KeyboardView.xaml and delete it. Then open Big Box and try again.
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While I'm not sure why you'd be seeing that, you may want to post this in the troubleshooting section of the forum. This thread was for beta testing purposes and will end up being locked as soon as the next beta round begins.
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Just to confirm, you are referring to Big Box filtering? There should be an Apply button in the popup that you should be able to press. If you don't see it, maybe take a screenshot of what you are seeing, so we have a better understanding of what you are looking at.
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I believe this theme is 16:9 only due to the constraints of the artwork.
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You can check the default theme, or something like The POC for examples of the index working inside of a wall view.
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You can change this on a per-platform basis. Go into a platform, open up the corner menu and choose Change ROM Folder Paths.
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Check options for Data Folder setting. Once you have your LaunchBox folder moved, used that setting to point to the new location.
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Yes, that's intended to use the groupings and not the types. Yup, no problem. I checked the theme and it's using a clear logo binding that will definitely show that error. I've let Rincewind know how to update it.
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There's actually a different binding you can use to get around this. PM me and I'll look for what it is. It's a theme related issue. Anything inside of a Carousel is fine and was designed to not lock files. Anything theme specific that a theme creator has added to their theme could be locked depending on how it was added to the theme.
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The error is essentially saying that the clear logo is in use, so it could not be renamed. This can happen with certain themes that use clear logos inside of the game details view. Which theme were you using when this happened?
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yeah, would definitely then recognize them, you'd have to tell me whether that messes with actually playing them or not.
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Only the audio shows and my videos aren’t working on BB,
faeran replied to Sunny_19's topic in Troubleshooting
Are you able to provide which themes you are using when this happens, and which video playback engine you are using. -
In LaunchBox, go into Options and head to Data > Search. Make sure the option to use Community Star Ratings is turned on, and then you'll notice a number underneath. If a game has under that number in votes, it shouldn't show up in dynamic playlists and the like. This means that the casino games with only 1 vote would be ignored. I think the default number is 5 votes, but you can change it to your liking.
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That makes sense then, as both of those file names aren't part of the current MAME filename standards. As far as LaunchBox crashing, it might be a bug. I just tried it on my device and can't get it to crash at all, so it might be device specific, or user data specific. I don't have an Nvidia Shield to test this out on, but I know other people in the community do. That's good to hear. the fbneo core is definitely the way to go if you have a set that works with it.
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The only reason I can think of where a file doesn't get imported is if it's already imported and in your library somewhere. To test this theory out, turn on the option to "Force Import Duplicate Games that Already Exist in Your Collection...". If you see the games listed in the import, then this is what the issue is. Not really sure here. That core is for a really old version of a set that doesn't really exist these days, so I'm assuming your files are from a set that is fairly old. Did you make sure in LaunchBox that it's launching into the right version of RetroArch and using the same core that works when launching directly in RetroArch? You will also need to disable the option to "Extract ROM Archives", if it's on, as Arcade games don't like it when you do that.
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Cool concept, although I'd say not all of it could be done at the moment, even with code. The main thing that's probably missing is a Z axis offset property that would allow you to have items get progressively smaller the further away from the selected item you go. Other than that, you could get close, but even in the concept image some issues would arise, like you are only displaying 5 images within the wheel, so what exactly would happen on the left and right sides of the wheel as you navigate around? I'm also assuming those are the 2.D images, which look great in still images, but kind of lose their mystique when thrown inside of a 3D control. Also, since the images are so compact together, you may run into some z-fighting as things move around. I took my 3-DIMENSIONS theme and did a quick and dirty job here to show that some of what you are after is certainly possible:
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Sounds like you may be using an outdated theme. If you would like to continue to use this theme, you can delete the following file: LaunchBox\Themes\[theme name]\Views\MusicNotificationView.xaml After that, you should be okay. There may be other files you'll need to delete (like the KeyboardView.xaml) if you run into similar issues using that theme.
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I updated the CTC files. You'll have to tell me whether they are correct, as it's been a while since I did the 2.03 update.
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yup, changing the video file would work. For per-platform video, maybe the easiest solution would be to set up multiple per-platform view files, and inside of each one, point to different video files.
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Something to keep in mind is that we use the official hashing program by RetroAchievements, found here: https://github.com/RetroAchievements/RALibretro/releases Any time there's a new version of that program, we will be updating LaunchBox with it. It may be worth the effort to help them determine where they should be focusing their time.