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faeran

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Everything posted by faeran

  1. First, you'll need to find out whether MelonDS can launch games from command line. Open up a command line and try it out. You'll also want to find out what the emulator's command line arguments are. From my limited testing, it looks like games are not launching from an archive properly when launching via cmd, but they seem to launch fine if extracted. Maybe it's some current limitation.
  2. You should also re-run the installer, as something like Avast could have deleted necessary files already. You should have the latest installer in: LaunchBox\Updates Install it overtop your LaunchBox build and that should fix the issue. Just make sure you double check the installation path, as it's common to install a second copy of LaunchBox inside of your primary folder (creating a LaunchBox\LaunchBox situation).
  3. If you have any third party security programs running (like Avast), it could be blocking files needed for LaunchBox to run.
  4. Also check the name of the file you are launching in LB. You probably have a couple different aburner2 versions. See if either of them are aburner2.zip and launch that one. It should have created a config file for both versions, but that could also depend on when you ran the media update. If it's still not working, then you possibly have some kind of RetroArch config override issue going on.
  5. There's a link to a YouTube video that explains how to create banners on the BannerBox file page (it's hidden in the legacy section): Just know that it's really only relevant for Platform banners now. As of BannerBox 2.0, BannerBox will generate it's own banners based on a user's box and clear logo image.
  6. My guess is that it's not implemented. Should be fairly easy for someone to add it via the CTC if they are so bold. My understanding is that scanlines are just not planned for this theme, but again can be added for anyone that wants to venture into the CTC.
  7. I've only ever seen graphic issues like this due to outdated graphics drivers (normally if you are running integrated graphics, which is very common on those handheld devices), or if you have the nahimic service running in the background (which you can check within your task manager under the services tab). If you do have the nahimic service running, we recommend you remove/disable it, as it can cause graphical glitches like this in all programs created using .NET
  8. We've had a few users mention that their third party security program ended up blocking necessary files that LaunchBox needs to function. Do you have any anti-virus/security programs that could be doing this?
  9. Hey @viking. First, make sure you are on 12.13, as setting fbneo up in RA won't work on 12.12. You'll also want to make sure that in LaunchBox, you set the scrape as value to Arcade. Then, either an import or download metadata and media wizard should work fine. In RetroArch, you'll end up seeing the config files in: RetroArch\config\FinalBurn Neo And they should be pointing to: RetroArch\overlays\GameBezels\MAME
  10. We also need to see the rest of the window. The total games number is referring to the total amount of games that you have imported into LaunchBox, while the first number is referring to how many are being displayed. So unless you have selected to display All games, it would be normal to only be seeing a subset of your total collection.
  11. Are you able to take a screenshot of what you are seeing in LaunchBox? The 60 total games you are seeing at the bottom is referring to the total games you have in your entire library and not in a specific platform/filter.
  12. There's a property on the video element that would allow you to make the videos either Stretch or respect their aspect ratio. That's probably what you'll need to adjust.
  13. The cleanest way would probably be to create a custom Big Box theme, and edit the GameMarquee.xaml to only display images in a folder of your choosing named after the platform or filter type. It would require you to learn a bit about custom themes, and a little about the code. Although, you could probably do it fairly easily using the Community Theme Creator as well.
  14. You would need to edit the theme to make it work with Ultrawide screens. Luckily there's the Community Theme Creator files that you can load up in the CTC. So you could make the changes in a user interface without having to dive into the code itself.
  15. Curious to the steps you are taking to set your shaders. From what I know, here are some basic steps: Launch a game, then enter into the quick menu and go to the Shaders section Load a shader, then click Save, and save it as either a Core Preset, Content Directory Preset, or Game Preset (Game overrides Content Directory, and Content Directory overrides Core)
  16. Really, there's no set size here, especially when dealing with custom themes, you set your own size. The banners that come with LaunchBox have always been close to a 4:3 ratio, but not all of them are the same.
  17. This should be fixed in version 12.13. Give it a try and let us know.
  18. This is currently a limitation of the 12.12 release. This should be fixed in the current beta. If you have time, please update to the beta and see if you can download bezels for arcade platforms when using RetroArch.
  19. The updater pulls, and extracts over-top, the latest stable release from here: https://buildbot.libretro.com/stable/ This includes both the program and the cores.
  20. The 12.13 Beta thread has now been open, and can be found here:
  21. Hey everyone, 12.13 beta 1 is out now. We have a number of fixes and improvements to the bezel integration. Testing is much appreciated. Improvement: The Bezel window will now appear during imports when using older versions of MAME that use the mame64.exe executable, as well as versions of MAMEUI Improvement: Added the ability to display the content image in LaunchBox's ListView (for theme devs) Improvement: Bezels are downloaded for additional applications as well as the primary version of the game Improvement: RetroArch bezels will now have their opacity set to 1.0 via the game override setting Fixed: RetroArch bezels for some Arcade platforms will now properly download Fixed: Pressing Browse in the Add Additional Application window would sometimes throw an error
  22. I don't know too much about Xemu troubleshooting, but you made me curious, since I haven't updated that emulator in a while. However, after updating to the newest version and setting up all the settings in the emulator itself, it worked just fine through LaunchBox. What's puzzling is that this emulators needs no special settings to get working through LaunchBox, so as long as it works by itself, there's not much to getting it to work in LaunchBox. Therefore, you'd want to look at the basics. Make sure your games are pointing to the right ROM file, and pointing to the right version of Xemu that's working on your system. Make sure your Xemu emulator entry in LaunchBox has the correct configuration settings in there (for example the default command line should be: -full-screen -dvd_path ). If you want, take a bunch of screenshots of your Xemu emulator entry in LaunchBox of the Details, and Associated Platforms section. Along with some screenshots of one of your games edit window, of the Launching and Emulator sections.
  23. Thanks @Cauptain. Those are looking good. What kind of actions are you using in photoshop to clean up the images? Also, where are your image packs? 😜
  24. After disabling overlays in RetroArch, go down to Overrides and save either a Core, Content Directory, or Game override.
  25. Replace that with something like this: <Image Grid.Column="1" Grid.Row="1" Grid.RowSpan="4" Source="{Binding Path=ActiveGame.ScreenshotImagePath}" Panel.ZIndex="4" /> This will also replace the video for the text games view, if you use that instead of one of the wheel views. Also note, you can find other image bindings that you can use in the Documentation.pdf file, located in your LaunchBox\Themes folder.
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