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faeran

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Everything posted by faeran

  1. Beta 3 is out with the following: New Feature: Steam and GOG achievements now support on-the-fly filters, auto-populate playlists, and badges (scanning your games is mandatory for this functionality to work) Improvement: Achievement scanning will now scan for Steam and GOG achievement information Improvement: Steam's last played date and achievement availability info now updates on LaunchBox startup Improvement: LaunchBox now downloads your play time and last played date information for GOG games Improvement: Icon scaling as been tweaked to help with certain scaling percentages and custom themes Fixed: Custom named platforms would not get placed in Platform Categories if missing a Scrape As value
  2. While I'm not entirely sure the best way to report RetroAchievement hash issues, here are some links I found that could be useful. https://github.com/RetroAchievements/RALibretro/issues https://retroachievements.org/forum.php
  3. This is the only one I can remember:
  4. So, that's not actually the CriticalZone Big Box theme. That's the default theme with CriticalZone's details view. CriticalZone probably gave you the option to switch to a wall view even though it doesn't include that view in the file, so it ends up falling back to the default theme instead. In saying that, you would need to create a custom theme by copying the critical zone theme folder and renaming it to something else. Then taking the Wall view file (I believe that's Wall View 4) and pasting it into the View folder of your new theme. Then if you look inside that wall view file, you'll find the code for the video and adjust the sizing. I'm guessing what you want is the adjust the height (and not the width) of the container that the video element is inside of. This is because there's probably enough space for a 16:9 video there, and since you were displaying a 4:3 video, it just centered it into that space. Increasing the Height would provide more room for the 4:3 video to grow, but just know that it would cause 16:9 videos to have more empty space on the top and bottom. At that point, you would hop into the GameDetailsView.xaml file where you'll find the description code that you can remove.
  5. Something like this: <TextBlock Text="{Binding RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type coverFlow:FlowContext}}, Path=DataContext.Title}" /> Just make sure the FlowImage that contains your main image inside of your wheel has a CreateFallbackImage property set to False. After you set this, you'll have to refresh your cache to remove all previously saved fallback images.
  6. Beta 2 is out with the following: Improvement: Origin import has been replaced with an EA import and now works with the new EA App Fixed: RetroAchievement game matching caused by hash casing Fixed: In the Add/Edit Playlist window, pressing the Games tab, in certain situations, would take a considerable time to load the games in an auto-populate playlist Fixed: Some Platform Icons with special symbols were not being named properly by the startup script Fixed: Platform Icons should now scale more elegantly for users with custom DPI settings For users that tested beta 1 and you want the cleanest Platform Icons folder, you may want to consider deleting the Platform Icons folder after update (while LaunchBox is closed). LaunchBox will then recreate that folder the next time you start. Make sure you create a backup of any custom icons you may have added before doing this. Not doing this won't harm your setup, but you may end up with some duplicate icons.
  7. It's important to know which themes you have tried, along with which views you used with those themes. If you haven't already, I'd recommend trying the default theme and providing testing feedback.
  8. There are many factors on why someone may see some download errors. Sounds like your hard drive issue could be one of them. Finishing the entire media download should be fine. Sounds like most of your media will end up downloading even with those issues, and you can always run another one if you wish afterwards, or download media on a per-game basis as well.
  9. LaunchBox saves its core configuration within the RetroArch emulator window. To get there, go to Tools > Manage > Emulators Find your RetroArch emulator from the list and choose Edit. Click on the Associated Platforms section and you'll find a list of platforms and their associated cores. Choose a different core from the dropdown menu. If you don't see your platform listed, you can add it to the bottom of the list.
  10. Thanks everyone helping with the beta test. The things that have been identified and internally fixed so far: Certain platform icons getting renamed during the startup process, causing them to not show up in LaunchBox Icon DPI scaling improvements We are continuing to work through the rest of the reports and any other bugs that we internally find, along with the next set of updates.
  11. If you haven't yet, switch to the default theme and see how long you can last. A lot of crashes are theme specific, so it's good to rule them out right off the bat (or have it point directly to a theme specific issue).
  12. LaunchBox 13.2 beta thread is now open:
  13. Hi everyone, LaunchBox 13.2 beta 1 is out now with the following changes: New Feature: RetroAchievements now supports On-the-fly filters, auto-populate playlists, and badges (scanning and hashing your games is mandatory for this functionality to work) New Feature: RetroAchievements scanning option has been added to the Tools menu, and the RetroAchievements integrations section under the LaunchBox options New Feature: Icons in the side bar are now supported (#3 in the 2022 Community Poll). Over 240 brand new, default icons have been commissioned and are instantly usable on the side bar in the default theme (An option to toggle the icons is available under View > Show / Hide > Side Bar Icons). Premium users can customize these icons to their liking by adding their own images to the folder: LaunchBox\Images\Platform Icons Improvement: The hash value of your ROM is now used to determine whether a game supports RetroAchievements functionality Improvement: Box - Spine image type is now available in the Audit window Fixed: Box - Flip functionality when 3D Models are turned off in Big Box Fixed: Rare occurrences where Steam games were mixing achievements from multiple games Fixed: Big Box clock not updating its value in some views for some users Fixed: Multiple instances of MAME opening when caused by the emulator's default running script. Beta 2: Improvement: Origin import has been replaced with an EA import and now works with the new EA App Fixed: RetroAchievement game matching caused by hash casing Fixed: In the Add/Edit Playlist window, pressing the Games tab, in certain situations, would take a considerable time to load the games in an auto-populate playlist Fixed: Some Platform Icons with special symbols were not being named properly by the startup script Fixed: Platform Icons should now scale more elegantly for users with custom DPI settings Beta 3: New Feature: Steam and GOG achievements now support on-the-fly filters, auto-populate playlists, and badges (scanning your games is mandatory for this functionality to work) Improvement: Achievement scanning will now scan for Steam and GOG achievement information Improvement: Steam's last played date and achievement availability info now updates on LaunchBox startup Improvement: LaunchBox now downloads your play time and last played date information for GOG games Improvement: Icon scaling as been tweaked to help with certain scaling percentages and custom themes Fixed: Custom named platforms would not get placed in Platform Categories if missing a Scrape As value Beta 4: Improvement: GOG's play time, last played, and badge information are now updated during startup Fixed: A game containing multiple executables should now import properly using the EA import Fixed: Potential LaunchBox image grid loading issues in certain rare situations Beta 5: Fixed: Rare error when right clicking a GOG imported game Fixed: Image Grid freezing (introduced in beta 4) Translations added If you are testing, there's a few things to note about the above. RetroAchievements work the same as they did the past. You select a game and it displays your RetroAchievement information. However, it now scans your game file, instead of trying to match your game title, to determine whether it's compatible for earning achievements. The new RetroAchievement features, including badges, on-the-fly filters, and auto-populate playlists will require a one-time scan of your library to work. This scan does take a while to complete for your entire library. The platforms you have, the format they are in, and whether they are compressed or not, can greatly affect the time it takes for the scan to complete (for example, it will take much longer if your files are 7zipped). The platform icon feature will work for the Default theme. Custom themes will require an update by the author, and users will need to download new versions of the theme. For theme devs, here's a post with instructions on how to update your theme to support them:
  14. If you have built yourself a custom LaunchBox theme and want to include support for the new Platform Icon system that was released with version 13.2, you can do the following. Open your SidebarView.xaml file. Add the following namespaces to the top (along with the rest of them): xmlns:controls="clr-namespace:Unbroken.LaunchBox.Windows.Controls;assembly=Unbroken.LaunchBox.Windows" xmlns:win="clr-namespace:Unbroken.LaunchBox.Windows;assembly=Unbroken.LaunchBox.Windows" Below that, in the UserControl.Resources section, you will need to add the following: <win:BindingProxy x:Key="IconVisibility" Data="{Binding IconVisibility}"/> Further down, inside of your TreeView.ItemTemplate you will need to add the new PlatformIcon control, which is wrapped in a Grid. Here is an example of the entire DockPanel, but note that you will most likely only need to add the Grid portion of it in the same position as shown in this example. <DockPanel LastChildFill="True" HorizontalAlignment="Stretch"> <TextBlock Padding="12,8,12,8" Text="{Binding Count}" TextAlignment="Right" DockPanel.Dock="Right" Visibility="{Binding RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type UserControl}}, Path=DataContext.RightCountVisibility}" /> <Grid DockPanel.Dock="Left" Margin="12,0,0,0" Height="24" Width="24" Visibility="{Binding Source={StaticResource IconVisibility}, Path=Data}"> <controls:PlatformIcon PlatformName="{Binding BackendValue}" PlatformType="{Binding FilterType}" /> </Grid> <TextBlock Padding="12,8,12,8" Text="{Binding Value}" TextAlignment="Left" TextTrimming="CharacterEllipsis" Visibility="{Binding RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type UserControl}}, Path=DataContext.ValueWithoutCountVisibility}" /> <TextBlock Padding="12,8,12,8" Text="{Binding ValueWithCount}" TextAlignment="Left" TextTrimming="CharacterEllipsis" Visibility="{Binding RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type UserControl}}, Path=DataContext.ValueWithCountVisibility}" /> </DockPanel>
  15. Can you take a screenshot of the files and where you placed them in file explorer? Usually when this happens it's because you may have just placed the files in the wrong spot. That, or the sound files themselves are not in the correct format.
  16. Glad you fixed it, however, this sentence makes me believe you may either have images in the wrong folder, or you have some configuration issues you may want to figure out in your build. There's something in your build that's mistaking boxart images for disc images.
  17. Sounds like you may be confusing the default background image with a theme. As a user, you have a number of options you can adjust if you want to replace the default background image to something else. Go into your LaunchBox Options and navigate down to Visuals > Backgrounds > Default
  18. You are right, at the moment the games database does not support this, we will be evaluating in the future whether we would like to. They were added locally as an image type in LaunchBox, since there was available packs for some systems out there on the net, but certain platforms can't really utilize them, and when you start mixing packs together for the same platform it becomes highly problematic due to slight differences in dimensions. Using separate files for front, back, and spine yields much better results and is the preferred method for the 3d model system, therefore there is more of a push to try and get spine artwork up on the Games Database right now.
  19. Like damageinc86 has mentioned, while themes don't control these settings, there are user options that do. Most likely what you are referring to is found here: Big Box Options > General > Skip Game Details Screen
  20. faeran

    VisioN

    As Retro808 mentioned, this theme was not made in the CTC, and there are a number of things in this theme that is not currently possible to do in the CTC. In saying that, anyone is free to modify this theme and create new views for it if they wish. The initial concept of this theme did not include video snap support, and while I have no plans to create views with video support, I'll leave it open for future iterations if I ever circle back to this one. Anyone is free to do so in the meantime.
  21. If this is the original ask, then you can do this using the Audit window, and sorting by the LaunchBox Games ID Column. However, this provides you a list of games that did not find a match within the Games Database, and not necessarily games that are not within the LaunchBox Games Database at all. The latter would be hard to do as the database is updated daily with new games.
  22. From what I remember it's a separate element that you would need to delete. I can't really remember what I called it, but it would probably be one of the video elements. This is definitely one of those themes I should circle back to and update at some point.
  23. Then just copy and paste this code, don't alter it: <Image Source="{Binding ActiveGame.Platform, StringFormat='{}LAUNCHBOX_THEME_FOLDER/Images/{0}.jpg'}" /> The code will look inside of your theme's Images folder for a file name based off of the active game's platform. So if the game's platform is Nintendo Entertainment System, then it will be looking inside the Images folder for a file called Nintendo Entertainment System.jpg
  24. Did you already try what was suggested in this post to run the installer overtop your current build? That would solve it for you. For any program, it's never a good idea to stop an installation from happening while it's in the middle of messing with the program's files. If you know you don't want to update to newer versions, you should go into Tools > Options > Updates and uncheck all the options in there. Then if you ever want to update, you can run a manual check by clicking on the Hamburger Menu > Help > Check for Updates
  25. faeran

    RetroFresh

    Yeah, I can think of some ways to fix that, although may take some time. It's possible you could solve it yourself by clearing your image cache in Big Box, although I can't remember if that trick still works or not. It's possible it doesn't.
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