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Everything posted by faeran
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Thanks @Mach_10. Just know that themes don't control the saving of image grid sizes, that's just LaunchBox. The saving process happens when you close LaunchBox. Things to keep in mind: Closing LaunchBox to the system tray won't save these settings, you will have to close LaunchBox completely. If you have LaunchBox open in the system tray, and restart your computer, you could potentially lose some settings, as it will end up force closing LaunchBox. Running LaunchBox as an admin could cause saving issues. Changing your box size and then changing your LB Theme won't save the image size. Really, it just comes down to that if you are not seeing settings saved, then there's something stopping LaunchBox from accessing your Data settings file to make the save after LaunchBox has been closed.
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There are platform theme video override folders that will allow you to have theme specific platform videos. If you want to see an example, I use them in the Retro Bedroom theme to play platform specific TV commercials:
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Sounds like you have everything already working on an external drive, so you should be fine moving it to another external drive. Having the drive letter the same would be useful for a few standalone emulators that require absolute paths. You can test this with your current drive by changing its letter and seeing if any platforms break.
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The size of the image box dynamically shrinks to the size of the largest item within your given row. The only reason it would not be doing this is if you have Dynamic Box Sizing disabled in your options, found under Visuals > Boxes The spot where you see the developer is actually a dynamically changing text binding that will change depending on your Arrange By value (as an example, if you arrange by date, that value will change to the date). Currently, you would have to dive into the code and remove that line if you want to get rid of it. In the future, I could make the option Show Subline affect it's visibility (Same place in the options as above). Something I can add to the list.
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Thanks exodus. I have no current plans to do this. Personally, I believe this is a good solution. Anything else there will be compromises. You wouldn't be able to group them together, as that would negate any other form of arranging done by the user. You can force a height and a width, cut off parts of one type of image, but no matter what, you end up causing other problems. If you are not really concerned with authenticity, you can always download packs of uniform images, which would solve that type of issue from the get go.
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There's no current way to display platform or playlist images in LaunchBox, although that's something that would be nice to have.
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by using AHK to accomplish what you are accomplishing, you more than likely want to use AHK to solve the focus issue it has caused you. Maybe you can adapt this one:
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Guess you better get uploading them to the database But seriously, what I end up doing in my personal build is including game play screenshots in my background priorities. You can also set a default background image to display on a platform-by-platform basis, by right clicking a platform and adding a background image.
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joystick sensitivity when scrolling thru games (big box)
faeran replied to d8thstar's topic in Troubleshooting
Sounds like you may have a dead zone issue. Does that joystick have any software that would allow you to adjust the dead zone? -
Hopefully I'm understanding correctly here. Edit one of your games. Go into Additional Apps and select one of your versions. In there, you can choose which emulator you'd like that version to launch with.
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In the past I've played around with this, and found that if you choose a logo that will dynamically change, it takes a second or so to load onto the screen, which wouldn't really work when it needs to be the first thing to load. I haven't really looked into it for a while, but since the CTC files are out now, you could always play around with it and see if it does any better these days.
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I don't think this theme has ever had this functionality. Something like this could potentially be a big job, although I haven't ever looked into it. Sounds like you are either in the Filters List View, or don't have clear logos for your systems. If you are in the Filters List View, you can go back into Options > Views > Platforms List View: change this to Platform Wheel 1 Then go to Options > Keyboard Mappings (and/or Controller Mappings), and set a key for: Switch View The mapping will allow you to change your view on the fly for any platform or game's view.
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In newer versions of LaunchBox, you can double click images within Game Details to get them to go full screen. You can also right click a box, go into Media > View Images.
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The 12.9 Beta Testing thread is now open:
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Hey everyone, 12.9 beta 1 is now out with a couple fixes and small improvements: Improvement - During a ROM import, the RetroArch core dropdown menu will only appear when the platform is missing from the emulator's Associated Platform section. Improvement - The Arrange By menu in LaunchBox can now be used in List View Fixed - Rare null reference error when changing platforms while using Images View (introduced in 12.8) Fixed - Rare error when attempting to display a message box @sagaopc @neil9000 @lexx, please let us know if this fixes the error you were seeing on the 12.8 beta thread.
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Put both items inside of a container (like a Grid), and turn on "Clip to Region" on the container.
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Just letting you know, Big Details 1.1 is now out, which has support for resizing the Game Details panel. It was a fairly large change, but should be working. There's a full changelog on its file change.
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If memory serves, the current version of BannerBox uses the new flow control, which is currently not supported in the CTC. This means, that while I can update the CTC project files, mostly.. it would still require you to dive into the code of any game's view to make changes in the published files. Let me know if this is something you'd be willing to do, or can hold off on doing this until the CTC is updated to 2.5, which at that point, should have native support for it.
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I may be mistaken, but the CTC doesn't currently support gradient animations. Maybe there's another way. What's your end goal with this?
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Still unsure of what exactly you are trying to do, so this will be a shot in the dark. You are trying to animate a gradient, which I assume has a bunch of colors on it. Not sure where a mask fits into this scenario, but could you just separate the gradient onto another element that the mask isn't on?
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Forcing platform fanart in Big Box game menus using a custom theme?
faeran replied to Disco Lando's topic in Troubleshooting
You'd have to build a plugin to get that true crossfade effect, as it requires you to hold onto the previous image while the next one is loading in. You can get to a faux fading effect, but one would have to be gone before the next comes in. You should be able do this with code using triggers, or in the CTC using visibility conditioning. -
I probably won't be circling back to this theme for a while, but the code is there if you'd like to take a crack at it. I'm not sure if this is something I'd want to do, as it wasn't the intent of this theme, but you can simply apply it by dragging and dropping another theme's Views\BoxesContentView.xaml file into this one.
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I think I may have a solution, although it required me to restructure every element in Game Details to make it work. Thanks @helloiamjack. What do you mean by banner type image for a playlist? Do you mean the Game Details background image?