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Everything posted by faeran
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The Citra MMJ Storage Access Version does work just fine and would be the version I'd recommend at this point.
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And the TextGamesView.xaml is used for both the text games selection view and the game details view.
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Do you know what the file system is of the hard drive you have LaunchBox installed on? Sometimes users will receive similar errors when their hard drive's file system is not NTFS (or something similar that supports symlinking).
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What error do you get when you try and apply a custom theme, by going into Options > Views > Theme ?
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If you are asking about a list of bindings, you can find then inside of LaunchBox\Themes\Documentation.pdf
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You can do this either by loading the CTC files into the CTC and making the change through that editor, or you can dive into the code and replace the video with the cart image path. The community theme creator files are located on its download page in the description: And the Community Theme Creator can be found here: If you want to go the XAML editing route, you'll have to find and open the TextGamesView.xaml file (located in the themes Views folder. The replace: <transitions:TransitionPresenter x:Name="SelectedItemVideo1video" TransitionSelector="{Binding ImageVideoTransitionSelector}" StretchVideo="True" IsContentVideo="True" Opacity="1.0" RenderTransformOrigin=".5,.5" > <transitions:TransitionPresenter.Style> <Style TargetType="transitions:TransitionPresenter"> <Setter Property="Content" Value="{Binding ImageVideoView}"/> <Style.Triggers> <DataTrigger Binding="{Binding ElementName=SelectedItemVideo1,Path=Visibility}" Value="Collapsed"> <Setter Property="Content" Value=""/> </DataTrigger> <DataTrigger Binding="{Binding ElementName=SelectedItemVideo1,Path=Opacity}" Value="0"> <Setter Property="Content" Value=""/> </DataTrigger> </Style.Triggers> </Style> </transitions:TransitionPresenter.Style> <transitions:TransitionPresenter.RenderTransform> <TransformGroup> <RotateTransform Angle="0" /> <ScaleTransform ScaleX="1" ScaleY="1" /> <SkewTransform AngleX="0" AngleY="0" /> </TransformGroup> </transitions:TransitionPresenter.RenderTransform> </transitions:TransitionPresenter > With something like this: <Image Source="{Binding Path=ActiveGame.CartFrontImagePath}" />
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I do believe that you are right in your assumption that the primary game needs to support high scores in order for the badge to appear. To comfirm, you can always right click a game and go into View High Score Leaderboards. Then at the bottom you will see a dropdown where you can sort through each version and see which ones actually do support it. I believe they are color coded.
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Thanks @Daliant. As far as your questions go. Yes, I removed the icons, although in the future, I could always look into adding some back that can be clicked on, but no promises on when I can get to that. There' wouldn't really be an easy way for me to make a particular button to open and close the Game Details section. That's all handled outside of a theme's scope. You could use a third party program to make it so a middle mouse button would trigger CTRL+T.
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What platforms are you referring to here?
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Depending on how you imported your games, and how your file names are labeled, they would usually all be combined into one game entry. You could then right click a game, and you'll see all the discs under Play Version. When in an emulator and you make it to the next disc, the emulator usually gives you the ability to swap discs out. LaunchBox can make it a bit easier through the automatic m3u creation for multi-disc games. Here's a video about it:
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If you've already imported the games and they are currently combined, then you can right click on the game, Edit > Expand Selected Games... If you want to do it during import, then deselect the Combine ROMs with matching titles... option during the import wizard.
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It should definitely have a different look than the default theme. I'm curious to know what your Big Box settings. Are you able to take a screenshot of the View page, in Big Box's Options > View.
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So it seems that even though music was intended to be part of their paid service, it has been downloadable by free members for a while. We got the go ahead to make changes on their server to make music available for free users in LaunchBox moving forward. You'll see it appear again, possibly sometime today or tomorrow.
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If you are launching games in LaunchBox, there's an option that will minimize LaunchBox upon game launch, and restore it after you exit the emulator. The options are under General. This could potentially help this issue. Another thing to note, depending on how you set up MAME in LaunchBox, you could have a Running Script that could be accidentally launching multiple instances of MAME. Check under Tools > Manage > Emulators. Enter into your MAME emulator and check your Running Script. It's essentially a script that will press the space bar 3 times after 10 seconds. But if your computer takes more than 10 seconds to launch a game, and you are waiting in LaunchBox for it to launch, it ends up pressing space 3 times while in LaunchBox, which ends up opening more instances of MAME. If this is the case, you can just delete the entire script.
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Losing focus to Big Box usually means there's another application pulling focus away that you may not be aware of. I've seen users get programs like Windows Focus Logger to help deduce the process that's pulling focus away so you can deal with it. I've also seen AHK scripts, and even a plugin, that can bandaid over the issue and force Big Box to regain focus. Both can potentially help your situation out. Here's some threads that you could read about it:
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From a user's perspective, yes. The TransitionPresent loads the Video group (amongst other things), so in LaunchBox you would just need to go into Tools > Options > Video Priorities, and make sure you have the video type you want to see selected and moved to the top of the list. From a theme designer perspective, it's not possible to force a specific type to override a user's settings.
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Hi @Rollie. Thanks for your interest. For this particular role, we are definitely looking for a more experienced candidate that can hit the ground running. However, definitely send us your resume and any examples of your work so we can keep you in mind for this, and any future roles.
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Unfortunately, no. It's a separate thing to TransitionPresenter, which is what controls all the logic of the transitions. You could create your own animations with XAML, or you could create a plugin to house transition logic.
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cool, glad it worked. Based on what you crossed out, sounds like you could have also just deleted the TransitionPresenter from the code, instead of adding the FallbackToDefault property.
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Okay, so if you don't want FlowVideo to fall back to your default Video Priority settings then add the property: FallbackToDefault="False" You should switch back the PlayVideo property to True.
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BB freezes then crashes after existing any game menu
faeran replied to Old School's topic in Troubleshooting
I do believe that theme has some issues like that. Are you able to change to the default theme and see if you are still having the same issue? -
BB freezes then crashes after existing any game menu
faeran replied to Old School's topic in Troubleshooting
Hi @Old School. Is this happening with the default Big Box theme? -
The TransitionPresenter used there is designed to adhere to a user's Video Priority settings. This can be found in LaunchBox under Tools > Options > Video Priorities. You can make it so theme videos are prioritized over video snaps, but that would end up being a global setting and apply to all programs, themes, views... etc. There is one way you can override this with xaml, but you will have to use flow video for this. Something like: <coverFlow:FlowVideo DataContext="{Binding ActiveGame}" VideoType="Theme Video" PlayVideo="True" Grid.ColumnSpan="7" Grid.RowSpan="8" /> There's more properties with regards to FlowVideo that you can play around with in the Documentation.pdf file which is located inside of your LaunchBox\Themes folder.
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Beta 7 is out, which should smooth out the remaining issues we were seeing with the new EmuMovies API.