-
Posts
2,517 -
Joined
-
Last visited
-
Days Won
134
Content Type
Profiles
Forums
Articles
Downloads
Gallery
Blogs
Everything posted by faeran
-
Looking at your first image here, the right side of it is where it displays any associated platform images. I'm seeing it read as 0/0, which means LaunchBox is not registering any images. Add your platform images in that Window and it should then work within a Big Box wheel.
-
I've also seen that same sort of thing happen on handhelds due to outdated drivers.
-
There is a current issue with downloading EmuMovies media within the Edit Game window, so if I'm reading this right, it looks like that's what you are running into. This is on our list. You'll currently have better results if you highlight the games and run the the Download Metadata and Media wizard.
-
Based on your screenshot, it looks more like you may have nahimic services running on your computer, which is known to cause graphical issues with WPF applications. If you do have it running, I'd recommend uninstalling the program and disabling the service.
-
Scraping images does not work well!!! (v 12.0)
faeran replied to baboo1969's topic in Troubleshooting
Just so you know, I've identified an issue with the "scrape as" value not always working during import, and it's on the short list to take a look at fixing. For now, a workaround can be to import your games using the standard naming convention, then change your Platform name after. -
Thanks. This is a known issue. Something to do with custom themes. It's on our list. Thanks. These are also known and are on our long list to take a look at.
-
- 724 comments
-
- 1
-
- bigbox
- custom bigbox themes
-
(and 1 more)
Tagged with:
-
Hi @datank45. Which Big Box themes do you use when you are seeing the high RAM usage?
-
It's not really a setting. The author of the Colorful theme has hard coded an animation to make the box appear in the middle there, and then disappear after so many seconds. If you would rather have the image stay there, you would have to dive into the theme's code and remove that animation. I was more making an observation about your screenshot. In LaunchBox there are Image Types and Image Groups. Image groups provide fallback power to the user, allowing you to choose whether you would like an image to appear if you don't have a particular image type for a certain game. You can check out your Image Groups within LaunchBox, under Options > Media. You'll want to check what your image priorities are for Options > Media > Box Front Priorities. The Box Front Priorities is most likely the image binding that's being used in the Colorful theme to determine what image will appear in the middle there.
-
Scraping images does not work well!!! (v 12.0)
faeran replied to baboo1969's topic in Troubleshooting
Sounds like you may have something strange going on with your "scrap as" value for your platform. Can you right click your Sony Playstation platform, and go into the Edit Window. Check out what the "Scrap As" value is set to. -
Hi joe, It does matter that you are using the Colorful - Light theme. The author programmed that animation in to do that. The big empty white space is normally used for video snaps. Where your see the screenshot, that's normally the box art, but looks like you may have screenshots enabled within your box - front priorities in your LaunchBox settings.
-
Send me a PM with some screenshots and I'll take a look.
-
Thanks @mrmattcoachman. Just to first clarify, a theme cannot adjust settings like this. It's essentially just a skin. So, there's definitely some other underlining issue here. I would test other themes and check out their wheel. Start with the default and see if it's caching clear logo images into the wheel. Switch between views and see if you notice anything different. See if you have any Theme-Specific Options for this theme and clear them.
-
Just curious if you've already watched this video showing how to add your steam games into LaunchBox using the wizard?
-
He's mostly referring to that if you used a video instead of a GIF, it would be more performant.
-
The file you are looking for is: LaunchBox\Data\BigBoxSettings.xml This should be the default: <KeyboardSelect>6</KeyboardSelect>
-
If you ran the MAME Arcade Full Set Import, you'll have a running script that could be causing this. Check inside of Tools > Manage > Emulators Open your MAME emulator entry and go into your Running Scripts. If you've never added any scripts in here yourself, then the simplest solution would be to remove everything in there and seeing if that solves your issue.
-
You should never do this. Newer versions of the CTC are required for compatibility purposes. You'll end up causing issues with published themes if you use older versions of the CTC. Not sure if it will help, but I just went and updated the CTC files for this theme as well, which you can now download.
-
Where did you look? It's posted on its file page:
-
I'm not sure why you'd be seeing the image changes. I'm not seeing what you are. It could be related to your margin or aspect ratio settings within LaunchBox. Check them out and see what happens when you adjust them. The top bar issue is definitely because of different languages. I'll have this fixed in the next update to this theme. This was a choice I made during its development. Design decisions will be made based on a full screen 1080p monitor. However, with the above issue, I'll probably float the working view just below the top bar to compensate for the menu changing its size based on language.
-
It's been a while since I looked at this theme. You could try and change the video playback engine from VLC to WMP or vice versa (found in Big Box options). I've also published a new version of this theme (version 2.11), you can try it out. The only different is that I used a newer version of the CTC to publish the files.
-
-
You can do this. However, I tested this out before releasing this theme, and instead of looking at the top of images, you end up looking at the middle of people's bodies, or a messy middle portion of some scenes, so I chose the top as it was personally the better of the two. If you want to give it a try, you can change this by opening the GameDetailsView.xaml file, diving into the code, finding the Binding GameBackgroundImage and changing the VerticalAlignment from Top to Center. This is coded into the BoxesContentView.xaml. You will have to dive into the code and remove the opacity mask. If you do this, the opacity mask will be removed from all image groups. Get rid of this portion of the code: <Border.OpacityMask> <VisualBrush> <VisualBrush.Visual> <Border Height="{Binding ActualHeight, ElementName=ContentImage}" Width="{Binding ActualWidth, ElementName=ContentImage}" Background="#2A2B34" BorderThickness="0" CornerRadius="10"/> </VisualBrush.Visual> </VisualBrush> </Border.OpacityMask>
-
@mcfilmmakers is correct. The file name process hasn't been touched in a bunch of years, so I would be leaning in the direction of something else going on here.