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faeran

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File Comments posted by faeran

    CityHunter

       35,092    68
    8 minutes ago, jevansoh said:

    Thank you for this.  Are they all in the same directory?  How many are there?  I could do a simple find and replace with notepad but I want to make sure I don't miss any files.  Thanks for your help!

    I'm not really sure. Most likely they are all within the Theme's View folder.

    CityHunter

       35,092    68
    16 hours ago, jevansoh said:

    I love this theme, all except the main red fancy font. :) Is it possible to change the font to something more easily readable?  How would I go about that?  Thanks.

    To accomplish this, you would have to open up all the xaml files and replace all instances of the following line with a different font:

    <FontFamily x:Key="FontHead">/CityHunter.Resources;Component/Fonts/#Streamster</FontFamily> 

    Here's an example if I wanted to change it to Arial:

    <FontFamily x:Key="FontHead">Arial</FontFamily> 

     

    • Like 2
  1. On 11/5/2021 at 3:14 PM, benmoot said:

    is it possible to have an updated version for the community files? i'd like to make some changes like adding completion checks to the game selection menu, but some of the wheels are obsolete as are some of the graphics.

    I've updated the project files to the most recent version. Let me know if you run into any issues with loading it into the COMMUNITY Theme Creator.

  2. 1 hour ago, benmoot said:

    is it possible to have an updated version for the community files? i'd like to make some changes like adding completion checks to the game selection menu, but some of the wheels are obsolete as are some of the graphics.

    Yeah, this version is getting old, so will probably require an older version of the COMMUNITY Theme Creator to work properly. I'll see what I can do about updating the project files.

    • Thanks 1
  3. 3 hours ago, Johnny T said:

    @philbobaggins I tried your video marquees at the weekend. Unfortunately, due to the my marquee screen being a stretched LCD they don't sit quite right.

    It's such a shame as I absolutely love them!

    My stretched LCD has a 16:3 ratio (I think it's 1366x256 pixels). On the 'image' marquees they can be 'stretched' to fill the screen via the xaml file in the Views folder (GameMarqueeView.xaml) but, I don't think this can be done with video.

    So, I thought about maybe tackling a project like this myself but creating the videos in 16:3 aspect ratio. I wondered if it was possible to understand how you are going about it and then I could maybe use your technique but 'tweak it' for different types of screen?

    Are you using software to do it? Or are you curating each video yourself somehow? 

    It might be beyond my ability to do what you're doing but I thought that if I could find out "how" you were doing it, and manage myself I could have a go then maybe upload them to your GDrive to go as a torrent for a different marquee screen?

    Any help/advice would be great. (Even if it doesn't fit, I still like looking at the waves on the 1943 one in between credits!!!) 🙂

    Stretching videos should be possible. Inside your GameMarqueeView.xaml file add the StretchVideo="True" to the video marquee flow video code, which looks like this:

    <coverFlow:FlowVideo x:Name="MarqueeVideo" VideoType="Marquee" DataContext="{Binding SelectedGame}" PlayVideo="True" PlayAudio="False" FallbackToDefault="False" StretchVideo="True">
     

    • Thanks 1
  4. On 10/30/2021 at 1:58 PM, JoeViking245 said:

    Not sure if this was by design or a glitch in the Matrix, but this was awesome when chasing Gollum through the swamp in LEGO L.O.T.R. and the 'background ambiance' was still playing through!  Love it!!

    That's funny. Definitely good for Halloween. The plugin used doesn't have the ability to pause its sounds when a game is launched, which is why the ambience just continues.

    • Like 1
  5. 4 hours ago, Flipbug said:

    Was very excited to try this but unfortunately it doesn't work properly at 3840x1080. The elements spread across the screen in the wrong positions. Most other themes handle this by displaying at 1920x1080 and having black bars on the left and right instead, which I don't mind. Hoping this is something that is easy to fix for my super niche resolution :D

     

    image.thumb.png.0536c7d42947ae4e56c9aec29ff9e42a.png

    This should be easy enough to fix. I would just need to click on the button that will force a 16:9 screen ratio. I'm guessing the theme itself is set to stretch instead of forced.

    If you don't want to wait for my update, then you can go into the theme's folder: \\LaunchBox\Themes\RetroMags

    Find the file called: ThemeSettings.XML, open up in a text editor and change this line to "true".

    <Force16X9AspectRatio>false</Force16X9AspectRatio>

    <Force16X9AspectRatio>false</Force16X9AspectRatio>

     

  6. Just now, Mr. RetroLust said:

    Great theme once again! How did you resolve the font problem? :)

    It was some kind of issue with the font itself, which is what I was theorizing on the stream.

    I loaded it into FontForge again and played around with more of the settings and generated a new font that actually worked.

    • Like 1

    Neptune

       1,570    20

    Thanks for the comments!

    21 hours ago, Retrofrogg said:

    Trying this out now @faeran. First impressions:

    There seems to be a tiny amount of change to the background when a game is selected; does an image load in the background but just very dark or with maximum transparency? I think it would be nice to have this effect a bit more visible.

    There's actually a couple things going on here. There is a color that goes overtop the main background image. The change you see is the game's background image (if you have this turned on in the options). There's a blur effect that a user would also control for this image within the options as well. The only thing the user cannot control here is the color that goes overtop this image. This can be adjusted within the theme files itself.

    21 hours ago, Retrofrogg said:

    In the game images view, is the box art faded a little? When you hover the mouse cursor over a game it brightens. I'm not keen on having the artwork faded - would rather show it properly.

    This is the same effect as in the default theme. When you see it "brighten" it's a white color that goes overtop the image to make your mouse over selection stand out a bit more. There may also be a Black color over the rest of the images to dim them out a little, but if there is, it would be very slight, and just for a little bit of color control.

    21 hours ago, Retrofrogg said:

    I like the way that the selected platform is clearly highlighted in the platform tree. Would it be posslbe to also highlight any parent platforms/categories for the selected platform? This way the user can quickly see which platform category, platform and playlists is being selected.

    This is a tough one. Remember that any parent item can also be independently selected from its child. Therefore, how do you tell exactly which item you are selected if multiple items look the same? There's a possibility here for some changes, but would have to think on how to best handle that.

    21 hours ago, Retrofrogg said:

    In terms of the game details pane, I love the tabs. Much better than scrolling through one big list. It would be great to have 3 tabs however - for game description, info and images. Currently the game description and game info are grouped together in the same tab, necessitating the game info to be in a much smaller font and in a different colour text - and still necessitating scrolling in some cases. A separate tab would allow the game info to be displayed properly in all its glory. I note that for MAME, the MAME high scores is in a separate tab, which is nice.

    Good idea, although I probably won't be including this in the main version of the theme. I'd be glad to help you out with doing this in PM.

    21 hours ago, Retrofrogg said:

    I'm not a big fan of the top half of the front box image being displayed in a slightly faded fashion at the top of the game details pane - especially when the game video plays over the top of it. It's a bit distracting, cluttered looking and also likely a duplication of media as most users would probably be browsing by front box art anyway (though 3D boxes probably come a close second). Faded fanart or screenshot might serve better here. The video itself could probably be made a bit bigger.

    This should be controlled by a user's image priority setting and not theme specific. The theme itself is just telling it to put a background image in that spot. Go into Options > Background Priorities and deselect anything you don't want to see, like any of the box images. I usually try and put all the different Background images and a Screenshot - Gameplay image in there.

    The video will scale to the size of the window, with a max height, so it doesn't overtake the rest of the content. That max height can be adjusted in the theme files.

    21 hours ago, Retrofrogg said:

    Something else - in the image tab, thumbnails are shown, which is great. However, some are incorrectly labelled (despite being correctly labelled in Launchbox, according to the game edit window) and some images are missing altogether. See the Bomberman II image tab for NES below:

    image.thumb.png.48874a07d8b1adb0cfa8610e8952051b.png

    The theme would not actually be controlling this. My guess is that either your Screenshot image priorities includes Cart images, or that the Cart image is mislabeled as a screenshot. A little investigation should clear that up for ya.

     

    Send me a PM and I can do my best to guide you through adding a new Tab in Game Details.

    • Like 1
  7. 4 minutes ago, soqueroeu said:

    Hey @faeran, will these workshop themes have long life, support and updates like the traditional themes we have in the community? If I like one, should I expect an updated version of it?

    Hi @soqueroeu, the real goal is to spread the power around, so anyone can load up the COMMUNITY Theme Creator and make any changes they would want.

    However, if you are wanting a change to any of the themes, let me know and I'll do my best to accommodate, either in an update, or a specific version for you.

  8. 4 hours ago, zugswang said:

    Excellent theme, thanks for the share.

    Is there a way to use background art with this theme ?

    Hi @zugswang. This theme should already use background art through the use of the background transition presenter. Make sure to set your background media priorities in the LaunchBox options.

    You also have the option of downloading the theme creator project files and changing anything you would like with it.

    • Like 1
  9. 13 hours ago, Smellbringer said:

    Hey, I'm trying to use this theme but it's stuck in list view, I can't use the new wall view.

    Did you try and set up a "Switch View" hotkey in Big Box? Then in the text list view, you press your hotkey and it will cycle through all the different game views available.

    Play Box 5

       1,394    18
    4 hours ago, daz said:

    Thanks for all the input jayjay, much appreciated. I will try one of these methods as it would be better than redesigning in different resolutions. Not too sure if the community theme Creater has support for the new wall views as the latest play box theme relies heavily on the flowcontrol within them.

    It doesn't yet, but it will in the future.

    For now you could always design it in the editor, and manually add the new wall view code into the published xaml.

    Reach out if you need any help.

    • Like 1
  10. 1 minute ago, Alumriel said:

    So now I'm curious how the theme changes (if at all) when the video preview isn't 4:3.

    I don't remember how this theme reacts, but theme creators only have 2 options here.

    • We can just have it keep aspect ratio, causing black bars to appear to the left and right.
    • We can stretch the game play video to fit a space.

    Technically there are other creative things you can do that would be extremely more custom to a particular setup, like special views for different aspect ratios for platforms or playlists (there are a ton of different aspect ratios).

    This theme doesn't have any of that though.

     

    • Like 1
  11.  

    4 minutes ago, Alumriel said:

    I haven't had a chance to setup Launchbox yet, but I'm curious how this theme handles actual vertical orientation games. Every game in the video seems to be 4:3. What happens when you play a vertical orientation game (e.g. 3:4 or similar)?

    What @Inquisitor said is true. This is just a Big Box theme for selecting your game, and not an actual bezel for your emulators.

    RetroFresh

       22,462    70
    19 minutes ago, Danmage said:

    beautiful Theme, but recently i experienced a problem with the Device Image Fading / Vanishing and not appearing again, i already turn off the transitions and didnt work, i think with the others themes there are not problems. Please i need help, i want it to work again, mainly 'cause all my set-up its build with this theme in mind with those views and images.

    i Have:

    Theme: RetroFresh Detailed (1.5.1)

    Start-up View: Platform Categories

    Platform Wheel 3

     

    (btw retrofresh 1.11 works normally but doesnt have the games details that i want)

    Screenshot (13039).png

    Hi @Danmage.

    At this point, I would say the issue is with the theme itself, as it's definitely getting long in the tooth. I can attempt to recreate it, which should solve whatever issues you are seeing with it.

    I'll add that to my list to do, but may take some time.

    • Thanks 1

    COLORFUL bigbox theme

       14,651    291
    4 hours ago, Wol666 said:

    Love the theme, a quick question which might be simple but so far I've been unable to do it. On the box art when you select a game is it possible to change to use 3D box art and not the standard 2D ones?

    The simplest way for you to do this would be to change your image priorities, found in the LaunchBox options.

    Within Box Front Priorities, you will want to move Box - 3D to the top of the list.

    image.thumb.png.dc8a193251939156c0729d93862ca147.png

    • Thanks 1
  12. On 7/25/2021 at 1:38 AM, bundangdon said:

    @faeran Any ETA on when we can get the Community Theme Creator files for this? Looking forward to making some 'adjustments' especially since this is such a smooth running theme

    Soon! The project files will require the new version of the Community Theme Creator to function, which won't be out for another week or so.

    COLORFUL bigbox theme

       14,651    291
    2 hours ago, williambroad said:

    Hello there.

    Have been using your theme for quite a while and everything is just plain awesome. Couldn' t be happier with the overall asthetics and design.

    Today I have added another platform - Microsoft Xbox 360. Weirdly enough, the game view screen doesn't show up like all the other screens... I'm a little bit puzzled and couldn't find a solution.

    Any help would be again very much appreciated.

    Thanks for all your effort you put into this great project, mate!

    Matt

    Screenshot (4).png

    Hi @williambroad. From the screenshot it looks like you are just viewing one of the wall views, instead of one of the colorful views. If you bind a keyboard or controller key to "Switch View" (found in Options > Keyboard or Controller Mappings), you can cycle through the different view options until you reach one that you like.

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