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faeran

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Everything posted by faeran

  1. Microsoft changed their stuff and broke Xbox integration, which was then fixed in LaunchBox 13.9. You can look for the threads on the subject to point you in the right direction, if you are having trouble updating. For troubleshooting, I'd open up a separate thread in the troubleshooting section of the forums.
  2. There's no Viveport or Oculus import, but if you had shortcuts to all the games somewhere that you wanted to import, you could simply drag all of them all at the same time and bulk import them.
  3. You can simply drag and drop any game exe file into LaunchBox and follow the prompt.
  4. LaunchBox 13.10 has been released. It is a minor release that addresses some issues that were reported with 13.9. Full Changelog: Fixed: The Game Discovery Center was not notifying plugins that the selected item had changed Fixed: The Platforms list in the Game Discovery Center wasn't adhering to settings that would hide platforms or show playlists appropriately Fixed: Sometimes when leaving the Game Discovery Center music and/or video audio would keep playing in the background Fixed: The Test button on the RetroAchievements options menu would always say the credentials were valid, even when they weren't Fixed: A rare error that occurs when trying to load an image in the LaunchBox grid view for a box that is no longer in view Fixed: The selected items on some lists in the Game Discovery Center could be slightly cropped if the user's display was 150% scaling or higher Fixed: Game music wasn't playing correctly within the Game Discovery Center
  5. The above theme is for Big Box, so I assume you'd have to look inside of Big Box and follow the instructions.
  6. One way you could do this is to disable startup screens on an emulator basis. For example, if you have Startup Screens enabled in your Options menu, you can then go into Tools > Manage > Emulators. Enter into all the emulators you don't want to see startup screens for, and under the startup screens section you can disable them.
  7. You do this from the controller mappings section. The input system will then convert whatever button you use there to a filename and then check that folder for the necessary file. If you don't know what your buttons are being registered with in Windows, open a start menu and type out "controllers". Open up the game controllers window, select your controller and look at its properties.
  8. We've recently looked into the latest release of DuckStation and at the moment it's not possible to get it to launch games if you are running newer versions of Android (something like Android 11 or 12 and above). Based on what we currently know, one of 2 things will end up happening before this emulator becomes launchable: The emulator dev releases a new build with dedicated frontend support, or we build a scoped storage solution that will force users to navigate with a touch screen in order to provide the necessary permissions to get around this limitation.
  9. I don't believe there's a screenshot grid type view, but nothing would stop someone from creating a theme with it.
  10. Are you able to open a separate thread for troubleshooting purposes. Remember to include the device you are using, the Android version you are on, and any other pieces of info that could help narrow down what you are seeing, like what happens if you launch the game directly from Citra MMJ (Storage Access Version), and what exactly is happening when you are launching from LaunchBox.
  11. As Jason stated in the other thread, this was an unintended side-effect of third party libraries we were forced to update. We will update the website accordingly to match our most recent version.
  12. At the moment we made sure to make this completely themeable, but that does mean in order to get your own custom buttons, you would need to make a copy of the default theme and then swap out the images that are under LaunchBox\themes\[theme name]\images\Controller
  13. Thanks! ScummVM is one of those things that always gets pushed down the list, but we do have it on the list to tackle at some point! While there's technical limitations here, we are always looking for ways to increase performance and stability. I would open up your own thread with as many details about your computer and your LaunchBox build as you can think of. Thanks. We'll look into this one.
  14. Version 13.9 - Released December 14, 2023 Full Changelog: https://www.launchbox-app.com/about/changelog New Premium Feature: Big Box has a new view called Game Discovery Center, which allows you to discover your games in new ways. Access it through the system menu, or optionally make it your startup view. Improvement: Big Box Themes can now use their own custom background music Improvement: Added a View Additional Documents menu option to Game Details in Big Box Improvement: LaunchBox will now scroll the selected item into view when a side panel is hidden/unhidden Improvement: Chromium integration has been updated Improvement: Updated Epic Games SSO logic so log ins are not required as often Improvement: Adjusted download timeout windows to help reduce download errors when grabbing media Improvement: The Fullset MAME Import Wizard is now more performant on lower end hardware Fixed: RetroAchievements API has been restored and the existing functionality has been re-enabled within LaunchBox and Big Box Fixed: Rare dictionary error when using an Arrange By setting in LaunchBox's Grid View Fixed: Sidebar counts for genres with subgenres weren't being displayed correctly until clicked within LaunchBox (introduced in 13.8) Fixed: Various errors related to the automated import process Fixed: Corrected issues with the EA login screen appearing in the background on startup and when opening Manage Storefronts (introduced in 13.8) Fixed: The on-the-fly filter was not showing correct results for the Wheel/Yoke controller category Fixed: Steam notes weren't always being pulled correctly when scraping metadata Fixed: While moving the LaunchBox window it would sometimes hang when the progress bar was being displayed Fixed: Epic Game Store re-authentication time-out period has been increased for slower internet connections Fixed: When combining games, games imported from Amazon Games or Xbox import wizard didn't generate the correct additional application name
  15. Can you try and select a random game, then go to Tools > Download > Update Metadata & Media... , then go through the wizard to download some more things. Let me know if that kicks things into gear or not.
  16. I don't believe the Steam API has that level of granularity, but if you turn on the automatic import functionality under Tools > Manage > Storefronts, that comes with a sort of black list option. After the first automatic import, you simply delete the games you don't want to see in LaunchBox, and they won't ever be automatically imported again. If you accidentally delete a game you shouldn't have, you can then run through the manual Steam import wizard to get it back.
  17. Do you use the game statistics syncing feature? If you do, what happens if you turn it off?
  18. Thanks for that. We'll add it to the list of things to test.
  19. The search window is a theme specific thing. It's because you are using an out-of-date theme. You can go into the theme's View folder and delete the old Keyboard view file and that should fix it, or you could use the author's updated version of the theme. Like I mentioned in the beta thread, I tested this across a number of scenarios, but was unable to recreate it. I should have a laptop with those low specs to test on if I can find some time. I'll see if I can break it like you are seeing.
  20. Beta 6 should fix what you are seeing. You may want to open a separate thread where some discussion and troubleshooting can take place for this issue for you. Remember to add as much details as you can about your hardware and your LaunchBox setup.
  21. Beta 6 is out with the following: Re-added the Achievement Profile input mappings in Big Box Reduced API calls when loading the RetroAchievement leaderboard Fixed: Rare crashes with the automatic storefront imports Fixed: A Game Discovery Center list issue when a user had not yet played a game Fixed: Game Discovery Center sometimes not displaying the next list until selected Fixed: Camera positioning of the wheel for some Big Box views Fixed: Navigation bug in Big Box's RetroAchievement profile when the user had no recent activity Fixed: When combining games, games imported from Amazon Games or Xbox import wizard didn't generate the correct additional application name
  22. I only read part of this, so hopefully I'm getting what you are wanting to do correct. If you are wanting to always have Arcade selected when you open Big Box, you could change its sort title to something that forces it to the top of your list. That way, you are always seeing it when Big Box loads.
  23. It's possible it's always been like this. Hard to say, but we'll look into it. For your first one there, it's possible that's how it's always worked. If your list doesn't contain a game with the letter you have landed on, the game it remains on is the one that came before it. It's also possible you may be experiencing some lag with it, causing some errors with where you are landing, but I just did a quick test on my slow mechanical hard drive build across a number of themes, but things seem to be working as expected. Your second point is also as expected. It populates itself first with either recently added games or recently modified (I can't remember which one at this moment), to make sure something appears there right away. Then your recently played games will quickly take over. Thanks for the reports.
  24. Thanks for the report. I know we have one dev that has the original Odin Pro, and the Odin 2 Pro, but hasn't experienced this issue. What happens if, while inside of a game's view, you click on the top-right menu option and download all missing media? Do you still see crashing when you navigate around that view?
  25. Interesting that you are receiving these crashes on a Samsung device. Although I've never used the Fold, I've used about 4-5 different Samsung phones and tablets and have never experienced a crash like this before using them. Leads me to rhetorically ask what could be different with the Fold in their software. It's definitely not the images or the performance loading them into the app, your device is more than enough for that. For example, I also heavily test with a Retroid Pocket 2 plus and haven't experienced a crash on that either. I'm hoping that the next beta will shed some light on this issue. Once the next beta comes out (ETA yet to be determined), the next time you crash with it, we'll receive the crash report and see if there's anything in there that may explain what you are seeing. In the meantime, can you use a theme like Pure and see if you get a crash while navigating around?
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