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Everything posted by faeran
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CoverBox has been updated to version 2.4 on the forums. Added: CoverBox Intellivision theme view Added: CoverBox ColecoVision theme view Fixed: Sony Playstation theme - some box sizes were not scaling properly at different resolutions other than 1920x1080
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Sorry for the late response. I've fixed this for a future release.
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Retrotastic has been updated on the forums to version 2.03. I have updated the theme to the newest themer plugin (version 3.9.4)
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Delete the following file: Launchbox\Themes\Radiance\Views\TextGamesView\Super Nintendo Entertainment System.xaml Or edit that file to remove the following code: <Image Grid.Column="1" VerticalAlignment="Bottom" Source="{Binding Path=ActiveGame.CartFrontImagePath}"> <Image.Effect> <DropShadowEffect ShadowDepth="5" Direction="325" BlurRadius="15" Opacity="0.5" Color="Black" /> </Image.Effect> </Image>
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Hi @Xirvet. Not entirely sure why they wouldn't be showing up for you. Look in the Retrotastic plugins folder, and edit the Ao.Bigbox.Themer.v3_9_2.dll.config file in a text editor. Make sure it says this near the top: <add key="Setting.AllowResourceOverrides" value="True" /> . If it's set to false, change it to True. the themer plugin is supposed to take care of all the logic behind displaying these images.
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It's not currently available. It's not really a theme for every situation, as it requires custom banners for every game in your library. I've completed an alternate game view that includes video playback, and the text list view. Here's a video showing them off.
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Unfortunately, the larger image was more of an experiment that didn't work out. I left the image in there just in case I wanted to revisit in the future. If I get some time, I may look into adding it to a new platform view.
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Thanks @bbweiners. You are right. Just add MaxVerticalImageResolutionOverride into your CoverFlow, and play around with a suitable number to match your images.
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Thanks. Unfortunately, the banners I'm creating are too far along to change now. I like seeing them, especially for the platforms I'm not too familiar with. However, anyone can create banners, they are just an image (384x1080) and not technically part of the theme. Yes, the controller is just part of the banner images I've put together.
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Just wanted to share a video of a theme I've been working on. It started with the idea of seeing if I could get BigBox to run a theme with big, vertical banners as the main showcase. It has turned into a fun project, where I've been able to turn it into a functional theme that I'm currently using as my main. The theme itself uses custom made vertical banners for both platforms and games, which means a lot of work for me to populate banners for every game in my library. Here's the video showcasing some of it in action.
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Thanks @eats7. You can change the opacity of the animation to 0. Within the PlatformWheel1FiltersView.xaml file, change the opacity of the FlowControl to 0 after the 3 seconds mark. Here's the example: <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="Opacity" Storyboard.TargetName="FlowControl"> <EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="1" /> <EasingDoubleKeyFrame KeyTime="0:0:2" Value="1" /> <EasingDoubleKeyFrame KeyTime="0:0:3" Value="0" /> </DoubleAnimationUsingKeyFrames> Sounds like you are referring to the horizontal scrolling text, this is a control that is built into LaunchBox. @Jason Carr, if you have time to look at the horizontal scrolling text control that you implemented, there seems to be an issue with the text not resetting back to the start position when a game is changed. This was not happening with the original helper control plugin.
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Hi @BendBombBoom. This is possible with Retrotastic because it's just an image change, while using the same code. CoverBox uses different code depending on which system you have loaded, so there's no changing on the fly. You could apply one of the system themes to a playlist by finding the system specific xaml files and making copies with the name of your playlist, but you can't use multiple system xaml files for one playlist.
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Thanks @Krako13. The clear logos were created by @y2guru, and you can find them in the link below. I did create a few myself to fill in the gaps, but most are from Y2Guru's set.
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Hi @Gamer. If I had to guess, this is because your screen's resolution is greater than 1080p. Themes don't have the ability to keep the font size the same in text lists. Would need to use an external plugin to accomplish text list sizing across different resolutions. If you reduce your resolution to 1920x1080, does this fix the issue you are having?
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Hi @SirTay. You'll need to go to these 2 locations: Launchbox\Themes\CoverBox\Views\TextGamesView Launchbox\Themes\CoverBox\Views\TextListView Find the Super Nintendo Entertainment System file in both folders, and create a copy. Rename the copy to whatever your playlist is called.
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The archive that you downloaded from the forums in the first post. You need to delete the current version of CoverBox completely from the Themes folder (the one that gets downloaded from the themes manager), and replace it with the CoverBox folder from the Archive. This would be the only way to know for sure that you have all the necessary files needed for the new NEC TurboGrafx-16 theme.
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You will need to download the version of coverbox from the forums, as the version in the themes manager has not been updated yet.
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@jrusso4587 and @Tromzy. Sounds like you guys are having the same sort of issue. It will only find the platform specific theme if the name within LaunchBox is the same as the xaml files. Check within both the TextGamesView and TextListView folders and make sure the files match your platform name. The folders are in the Themes\CoverBox\Views folder.
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Interesting. Let me know if version 0.4 solves this issue.