-
Posts
7,330 -
Joined
-
Last visited
-
Days Won
27
Content Type
Profiles
Forums
Articles
Downloads
Gallery
Blogs
Everything posted by Retro808
-
You do not need both. The vk07 one is used for the Xbox guide button. Also, it is recommend not to use Process, Close. It messes with emulators saving on exit since it is a hard close. Recommend using the one below. $Esc:: { WinClose, ahk_exe {{{StartupEXE}}} }
-
Well shoot I missed that part in your first post. If LB works and BB is not, in the past the issue was antivirus quarantined BigBox.dll. Do you have Windows virus protection running also? If so check if that blocked the dll as well.
-
@mainery I removed all the links in your post. Several either contained roms or links to rom sites. I was not about to go through everyone and confirm they did not contain either so I removed them all. Please refrain from linking to sites that contain roms, bios files, and other proprietary game files per forum rules. Unfortunately I cannot answer your Dosbox question as I do not mess with Dosbox games.
-
Cannot get it to work with what? Launchbox, Bigbox, emulators, work at all on the pc? Many of us use 8bitdo controllers without issue. They work in LB/BB in either x-input or dinpu, but x-input is easiest. So they do work.
-
Is it only from the tools menu this happens? Can you launch from the BigBox.exe?
-
Do your games work directly in the emulator without using Launchbox?
-
Do either of you have MSI Afterburner (or Riva Tuner) running? In the past we have seen good old MSI Afterburner causing conflict with d3d9.dll and cause LB boot issues. If that is not it check and see if you have Visual C++ Redistributable for Visual Studio 2015 installed. I had that issue on a recent build on a used pc.
-
I believe that is actually a misalignment in the border image. The same thing can be seen, though not as obvious) in the non-ultrawide versions. I had to modify the border images in Photoshop.
- 52 replies
-
- criticalcid
- unified
- (and 4 more)
-
My comments mirror everything @neil9000 already stated. One version of Mame and that is it. I used to pick and choose the roms I wanted form different sites many, many years ago and fell into the same hole. It is more troublesome this way, especially if you ever want to update Mame to take advantage of its improvements. Keeping multiple versions of Mame to run different roms is just over-complicating things. To me it is easier just downloading a new set when you are ready to update your roms and emulator. I do not import the full working Mame set, but I do keep the full set in my files. I only import about 500 or so roms. Since I keep the roms in the same folder I just remove the old set and drop in the new set in. Some users will just run the new torrent against the existing rom folder and it will just download the changed/missing files from the new set. So that is an even easier way. I only update my roms maybe once or twice a year so I just download a new fresh set. The whole process take me really only as long as the download takes.
-
That is the default nature if LB to try and keep the software as portable as possible. This way after the platform name change if you use the option to move games into the LB structure when you import roms the properly named folder is there in the Games subfolder.
-
That ribbon on the bottom is coded into the theme to show only the items you see showing. The setting you checked is for the Game Details view which is not that bottom ribbon. The Game Details view is shown when you select a game to play (as long as you have that view on in settings).
-
One of those might be a playlist. With LB closed go into \Launchbox\Data\Playlist and see if you have an “All” playlist. If you did not create that one delete it. Or you can right click the name of one in the Launchbox side panel and edit to see if one is a playlist and delete it there.
-
Yes. It only affects media such as images, videos, etc.. It does not touch emulation.
-
Good to hear. I agree with Neil, whatever tutorial you watched or read is definitely messing things up by having you add that command line piece.
-
Custom Playlist Clear Logo not recognized in Big Box
Retro808 replied to decibel001's topic in Troubleshooting
If you put it there and then add it using the UI LB will just keep it there. Can you share a pic of the image in its folder? -
Can you go to >Tools>Manage Emulators and edit Mame. Share a pic of the first tab from your Mame set-up. You should not have needed to manually add anything. LB already adds what it needs when you select Mame as an emulator. What you added is likely the issue.
-
How can I properly display Marquee images on custom cut LCD screen?
Retro808 replied to Carnovash's topic in Troubleshooting
Is the image too small or too big for the area you want it to show? If you look at the code you will see the canvas (screen area) is split into 3 even rows. Looking at your image it does not look like your viewing area is exactly 1/3 of the screen. So you can adjust the 3 rows to get the right height. Can you post a pic of what it looks like. It would make it easier to tell you where to adjust. If you need to make the area bigger try changing the 3rd line of the RowDefinition Height="*" to RowDefinition Height="1.25*" or maybe 1.5* just adjust up or down until you find the sweet spot. -
How can I properly display Marquee images on custom cut LCD screen?
Retro808 replied to Carnovash's topic in Troubleshooting
Try this. The other code had some other issue as well. So this will at least get the marquee in the right spot. Well somewhat, may need to tweak the grid. <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" mc:Ignorable="d" d:DesignHeight="1080" d:DesignWidth="1920" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" FocusVisualStyle="{x:Null}" BorderThickness="0" Margin="0" Padding="0" Background="#000"> <!-- GRID DEFINITIONS --> <Grid > <Grid.ColumnDefinitions> <ColumnDefinition Width="1*" /> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition Height="*" /> <RowDefinition Height="*" /> <RowDefinition Height="*" /> </Grid.RowDefinitions> <!-- GAME MARQUEE --> <Image Source="{Binding Path=SelectedGame.MarqueeImagePath}" Grid.Row="3" Grid.Column="0" Stretch="Fill" HorizontalAlignment="Center" VerticalAlignment="Center" RenderOptions.BitmapScalingMode="HighQuality" /> </Grid> </UserControl> -
You do not enter a command line at all. It is all coded behind the scene and all it does is send the rom name. That would not be the issue as it works fine and has been for years. Something else is disconnected. Any chance you have more than one Mame build and you have LB pointing to the wrong Mame one?
-
Yes, but also if it is in just the theme's folder BigBox would have required you to name it that way for the theme to be able to pull it. Like I said that theme does not by default show that image you made. The theme had to be edited to be able to show it. The being said the image could be placed really anywhere depending on how the code was changed, but it is typically either in the theme's image folders or in the platform image folders. How did you go about getting the image to show in the theme? That might lead a clue. Otherwise you are just going to have to open image folders and search. These would be two places I would start. \Launchbox\Themes\ [Theme Name]\Images (That looks like either Unified or Unified Redux) \Launchbox\Images\Platforms is a good place to start
-
Does that image show up if you use a different theme? If not, then that narrows it down to the image file being in the theme's actual folder.
-
I do not think any of us would know. That theme does not typically have that image. So whatever you edited in the theme's code to make it show should tell you where you filed the image. Maybe inside a folder in the the actual theme's folder.
-
Custom Playlist Clear Logo not recognized in Big Box
Retro808 replied to decibel001's topic in Troubleshooting
After adding it did you refresh the image cache in BigBox? You say it is deleting it from the the clear logo file (I assume you mean folder). How exactly are you adding the image? If you are adding it from the edit playlist UI and selecting the image there if the image is not in the correct LB image folder LB will move it there. -
How can I properly display Marquee images on custom cut LCD screen?
Retro808 replied to Carnovash's topic in Troubleshooting
Not "Down" the correct reference is "Bottom" VerticalAlignment="Bottom" -
How can I properly display Marquee images on custom cut LCD screen?
Retro808 replied to Carnovash's topic in Troubleshooting
OK. Not sure what edit you did as I do not know what the original looks like. But the issue is the first image source is set to only show in the top of the canvas (the screen). This line below is why the image is showing in the top. The VerticalAlignment is set to "Top" <Image Source="{Binding Path=SelectedGame.MarqueeImagePath}" Stretch="fill" HorizontalAlignment="Center" VerticalAlignment="Top" RenderOptions.BitmapScalingMode="HighQuality" /> What exactly are you trying to have the marquee do? Is the marquee a cut lcd type screen or just a regular monitor?