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Everything posted by Retro808
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Can you go to >Tools>Manage Emulators and edit Mame. Share a pic of the first tab from your Mame set-up. You should not have needed to manually add anything. LB already adds what it needs when you select Mame as an emulator. What you added is likely the issue.
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How can I properly display Marquee images on custom cut LCD screen?
Retro808 replied to Carnovash's topic in Troubleshooting
Is the image too small or too big for the area you want it to show? If you look at the code you will see the canvas (screen area) is split into 3 even rows. Looking at your image it does not look like your viewing area is exactly 1/3 of the screen. So you can adjust the 3 rows to get the right height. Can you post a pic of what it looks like. It would make it easier to tell you where to adjust. If you need to make the area bigger try changing the 3rd line of the RowDefinition Height="*" to RowDefinition Height="1.25*" or maybe 1.5* just adjust up or down until you find the sweet spot. -
How can I properly display Marquee images on custom cut LCD screen?
Retro808 replied to Carnovash's topic in Troubleshooting
Try this. The other code had some other issue as well. So this will at least get the marquee in the right spot. Well somewhat, may need to tweak the grid. <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" mc:Ignorable="d" d:DesignHeight="1080" d:DesignWidth="1920" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" FocusVisualStyle="{x:Null}" BorderThickness="0" Margin="0" Padding="0" Background="#000"> <!-- GRID DEFINITIONS --> <Grid > <Grid.ColumnDefinitions> <ColumnDefinition Width="1*" /> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition Height="*" /> <RowDefinition Height="*" /> <RowDefinition Height="*" /> </Grid.RowDefinitions> <!-- GAME MARQUEE --> <Image Source="{Binding Path=SelectedGame.MarqueeImagePath}" Grid.Row="3" Grid.Column="0" Stretch="Fill" HorizontalAlignment="Center" VerticalAlignment="Center" RenderOptions.BitmapScalingMode="HighQuality" /> </Grid> </UserControl> -
You do not enter a command line at all. It is all coded behind the scene and all it does is send the rom name. That would not be the issue as it works fine and has been for years. Something else is disconnected. Any chance you have more than one Mame build and you have LB pointing to the wrong Mame one?
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Yes, but also if it is in just the theme's folder BigBox would have required you to name it that way for the theme to be able to pull it. Like I said that theme does not by default show that image you made. The theme had to be edited to be able to show it. The being said the image could be placed really anywhere depending on how the code was changed, but it is typically either in the theme's image folders or in the platform image folders. How did you go about getting the image to show in the theme? That might lead a clue. Otherwise you are just going to have to open image folders and search. These would be two places I would start. \Launchbox\Themes\ [Theme Name]\Images (That looks like either Unified or Unified Redux) \Launchbox\Images\Platforms is a good place to start
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Does that image show up if you use a different theme? If not, then that narrows it down to the image file being in the theme's actual folder.
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I do not think any of us would know. That theme does not typically have that image. So whatever you edited in the theme's code to make it show should tell you where you filed the image. Maybe inside a folder in the the actual theme's folder.
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Custom Playlist Clear Logo not recognized in Big Box
Retro808 replied to decibel001's topic in Troubleshooting
After adding it did you refresh the image cache in BigBox? You say it is deleting it from the the clear logo file (I assume you mean folder). How exactly are you adding the image? If you are adding it from the edit playlist UI and selecting the image there if the image is not in the correct LB image folder LB will move it there. -
How can I properly display Marquee images on custom cut LCD screen?
Retro808 replied to Carnovash's topic in Troubleshooting
Not "Down" the correct reference is "Bottom" VerticalAlignment="Bottom" -
How can I properly display Marquee images on custom cut LCD screen?
Retro808 replied to Carnovash's topic in Troubleshooting
OK. Not sure what edit you did as I do not know what the original looks like. But the issue is the first image source is set to only show in the top of the canvas (the screen). This line below is why the image is showing in the top. The VerticalAlignment is set to "Top" <Image Source="{Binding Path=SelectedGame.MarqueeImagePath}" Stretch="fill" HorizontalAlignment="Center" VerticalAlignment="Top" RenderOptions.BitmapScalingMode="HighQuality" /> What exactly are you trying to have the marquee do? Is the marquee a cut lcd type screen or just a regular monitor? -
How can I properly display Marquee images on custom cut LCD screen?
Retro808 replied to Carnovash's topic in Troubleshooting
Without seeing your actual xaml code it would be hard to say. Not sure what you actually edited or which maquee xaml you used to edit. Typically you would change the row the the images are shown in, but again, it all depends on what the full coded view looks like. -
Yeah I just checked and I do not have those boxes ticked either and LB runs the games. What version # is your Mame?
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@CMOSS I am deleting one of your threads as you have two upload threads showing. Theme looks great by the way!
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Did you recently update Launchbox? Can you share a pic of your Launchbox's mame set-up? >Tools>Manage Emualtors and edit mame. Post a pic of the main tab and the Associated Platforms tab.
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What Mame emulator are you using (Mame, MameUI, etc...)? LB basically just tells Mame was game it needs to launch. Mame handles the rest. LB never touches any config files nor does it send a command line for a config file.
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BigBox Not Working After Windows 10 (Oct 2020 update)
Retro808 replied to DoubleClick's topic in Troubleshooting
Even though you deactivated Norton check to see if it already quarantined the BigBox.dll. -
As mentioned in the post by Seaview59 make sure you do not have any other platfom xml files in your \Data\Platforms folder. If you have a platform xml with the platforms name it in (no matter what else it is called) LB will try to read it. So if you have "NEC TurboGrafx-16.xml" and something like "NEC TurboGraf-16_Backup.xaml" that will confuse LB. There should only ever be one file per platform regardless of name.
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As long as you make sure the external drive connects as the same drive letter each time LB will not have an issue.
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There is not a setting you can play with to get it to do that. You would have to code the marquee view xaml for the theme to get it to do that.
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Have you let LB cache your full range of media? Also do you have a lot of auto-populated playllists?
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If you map a key or button to the option for “View change” in BigBox you can change the view on the fly while in the theme this way you can flip it until you find the right one.
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Try checking the box to combine pedals in the Logitech software. It has helped other users who had this issue.
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Another thing to consider is how are the images named? LB looks for the image to be named after either the game or the rom. I do nit bother with hyperspin so do not know how it names the images.
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@Mr. RetroLust Just go into your updates folder and run the 11.6 installer. It will not alter any settings. Just make sure it installs in the right folder. Some users do not check it when it shows where it is installing and it ends up in a \Launchbox\Launchbox folder.