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Retro808

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Everything posted by Retro808

  1. Not trying to be mean, but that in know way answers what I am trying to find out. Please read my last post again.
  2. For in game control you would need to open up the emulator directly and go to the controller mapping section (this is different in all emulators) and change the controls. Cannot give you exact steps as we do not know what emulator you might be talking about. What emulator? Again, if you are talking about in game controls deleting this file would not affect in game inputs as I mentioned that file only affects moving around in BB.
  3. Thanks for chiming in. Was hoping someone with better knowledge would. @skizzosjt Originally I did try a version of the first script you listed (sans the xbox portion) but it did not work. Looking back now I notice I had a typo (I tend to copy and paste scripts into notes so I can learn and keep track of things). So thanks for helping. Can confirm using skizzosjt script below works perfectly and is concise. Esc::WinClose, ahk_exe {{{StartupEXE}}} Return vk07:: ;Xbox guide button If (A_ThisHotkey = A_PriorHotkey && A_TimeSincePriorHotkey < 300) WinClose, ahk_exe {{{StartupEXE}}} Return
  4. That would be specifically in Mame. Looks like you fire button is somehow mapped to the onscreen display setting. Open Mame.exe and go to the input setting for User Interface. I think it is the first option there. Normally that option is bound to the tilde key ( ` ).
  5. So definitely something changed in the newer exp builds. Seems like you cannot use any shortcuts to close Cemu. You can jump in/out of fullscreen a bunch of different ways, but nothing for closing. Did some testing and the AHK below definitely works. I am no guru with this but it was something I had in my AHK notes from either something someone helped me with or I found a while back and just modified it for this use. So I cannot take any credit for it other than tinkering with it. SetTitleMatchMode, 2 Esc::PostMessage, 0x0112, 0xF060,,, Cemu
  6. Are you running Cemu as admn?
  7. Just an FYI the bindings in BB are only for moving around inside the BB UI (in game controls are bound in the emulators). Also, BB does not see multiple controllers as separate controllers. It sees multiple but only binds options as one. BB does not see for example Joy1Button1 or Joy2Button1 and so on. So if you bind button 1 on controller 1 then button 1 on all of them act the same. Hope that makes sense.
  8. Not exactly sure what your settings in LB look like or which tab you have the AHK pasted but below is what you should have set up. In LB bind your button(s) to close a game to the "Exit" option. In BB bind it to the "Close Active Window" option. Make sure the AHK you are suing is in the "Running Script" tab in the emulator set-up in LB. If still no luck try the script below instead. ESC:: { SetTitleMatchMode, 2 WinWaitActive, Cemu WinClose }
  9. Well that error is an update issue and not a game play issue. I suspect you have a setting wrong in LB or pointing to a wrong file. Can you go to >Tools >Manage >Emulators and edit Retroarch. Post the following pics: 1. Details Tab 2. Associated Platforms tab and make sure in the tab we can see your Playstation platform name listing. Then select a PS game and right click, edit. Show the follwoing pics. 1. Metadata tab 2. Launching tab 3. Emulation tab
  10. What emulator are you using? Short answer is to open the exe for the emulator you are using and select the game. I can provide clearer steps if I know the emulator.
  11. In your \Launchbox\Data folder you can remove the InputBindings.xml file. That file contains the controller bindings you mapped.
  12. Just want to add something about the affects of custom themes on performance. I read this thread again and someone mentioned they tried all themes and even "disabled almost all their options". If you use a custom theme and go into LB/BB settings to disable some options this does not, in many cases, affect what a custom theme does. Those settings usually only work on the Default theme. A custom theme's coding can override what settings you have changed in the LB/BB settings page. Manually editing the code of the theme is typically needed.
  13. 1st step any time you troubleshoot a game not playing is test it directly in the emulator without using LB. When you do this do the games work?
  14. This means the license you are using is known to be a shared or a pirated license. You an remove it and continue to use the freeware version or purchase a legit license from our website. If you feel this is an error you can email our team and explain. support@unbrokensoftware.com
  15. Something like this might require a user created plugin as natively, LB cannot do this. There is no setting.
  16. uncheck "Versions" under >View >Show/Hide
  17. Well honestly I cannot say what was going on as it would have been more helpful to see the image I requested. Then been able to see the contents of the data xaml for the platform you were having issues with. At least you are back and running without the issue.
  18. Need a bit more information since they are a bunch of emulators out there. What specific emulator? What does your set-up (Some pics would help >Tools >Manage >Emulators and edit that emulator) in Launchbox for that emulator look like?
  19. Can you post an image of the contents of your \Launchbox\Data\Platform folder? Usually this issue occurs when someone has backup copies or multiple versions of a platform xml file in there.
  20. That’s because the error you are sharing is not one related to the store fronts issue. This error is something else. I am not sure what this one is. It is odd that it is showing that a theme is not set in that error log. I would recommend rerunning the installer. since you said this happened after accepting the update. Possibly something did not install correctly. In your \Updates folder should be the latest installer exe. Rerun it and before it finalizes confirm it is installing to \Launchbox folder and not \Launchbox\Launchbox.
  21. In LB >Tools >Options >Updates section turn on the option for Betas.
  22. I am not 100% on how new systems get added. The subforum below is a good spot. I think the first pinned topic you can add a request there. Search though as I thought I saw another Request thread in there. https://forums.launchbox-app.com/forum/70-contributions/ Also here is an ongoing BitBucket ticket for new platforms. https://bitbucket.org/jasondavidcarr/launchbox/issues/6461/adding-missing-platforms-to-the-games
  23. The bitbucket site is needed so the devs can have a single point of reference for bug reports. A forum gets filled with other miscellaneous type posts and things can get lost. The forum’s search, organize, and filter functions are not as useable. Our dev team working on Windows LB is only 2 and they do not spend a lot of time watching the forum. Being able to extract a report from Bitbucket is more efficient. You are always welcome to report issue here. The mods will due their best to help and report things to the team.
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