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sundogak

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Everything posted by sundogak

  1. See page 14 and 15 in the guide.... PinEvent: "DOF, MX, PUP, SSF, PUPDMD, PUP Stream" for Future Pinball - Updates | Pinball Nirvana Should get you started on the batch option. I will say I have a two screen FP setup and I leave the back glass on for all PE tables. The trick is you have to setup PuPWinPos.exe in your PinUp system folder (should be there by default if using recent version). Then you place the pupinit.bat file (example attached) in the video folder for that Pup Pack. That keeps the backglass pushed to the back on the second screen and keeps the Pup files moved above it. I have all them setup this way and work fine as long as going with the "Option 3" type PUP Pack options where they are on the 2nd screen. If you want to do it all on one screen or add layers to the main display then gets more complicated but there are links in the guide to for that. As to the Arcade setting, I don't have that on for any of my tables so no need to toggle. If you are working all in Desktop or all in Arcade mode then shouldn't be issue since can turn off from FP options. Contrary to the guides, I have never seen any issues (e.g., timing) with running these in Desktop mode on my two screen setup (PC main screen Desktop view, backglass on 2nd screen) Edit: also the pupinit.bat file can be used to trigger a batch command set at beginning and end of table launch. So in theory you could add registry batch commands in that file but haven't needed to do any of that and not so keen on batch files editing registry as a rule. More info here: PuP-Packs ON TOP! (Use PuP-Packs on a single Screen or Desktop view) | Pinball Nirvana but pupinit works great for 2 or more screens as well. pupinit.bat
  2. Here are two of them. Still need to find a good resolution Breezasoft logo.... Edit: Found one in RetroNI's platform video thread. Arcade Board Unified Platform Videos - Platform Theme Videos - LaunchBox Community Forums (launchbox-app.com)
  3. Here is logo on white background. SF logo I did prior in this thread.
  4. @acdctabs and @Stoopidllama Added missing "Junk Yard" flyers in separate zip. Higher resolution (850x1100) than those in post above.
  5. You should double check that your emuMovies login is working at their site. They reset all their passwords a few weeks back for all users. So if you haven't gone to their site to update your password recently then LB will not be able to download.
  6. Yeah, emuMovies reset ALL user passwords due to some security update to their site based a few weeks ago. They had a website banner up for awhile when the system gagged with all the reset traffic. I didn't see much airplay on it to their userbase, so likely most people won't bump into it until notice LB isn't downloading anymore from site.
  7. @djfil007I don't have FX2, so unlikely at this point.
  8. @Toaster777 See this post on FP and Pause.
  9. You might double check and see if the following works: http://steamcommunity.com/id/ ENTER YOUR PROFILE NAME If it resolves to your public page then that verifies not issue there. On domain name for API in theory you can use anything. Other than double checking that you have pasted the API key in exactly as shown in the https://steamcommunity.com/dev/apikey site there is not much else to try other than revoke cycle and using a text domain vs IP.
  10. 1) The edit platform window has tabs and a media edit window at right like screen snap I showed at beginning. The tab "Folders" sets the DEFAULT path that LB looks for various media (screen snap with blue circle at left). For the moment...leave that alone to make things easy. The snaps you have above is you are trying to change the default path to another location; hence the select folder button. Again, leave that as is at this point. To SELECT an image you have to use the far right pane. 2) Media Type = Background-Fanart is what LB calls "background" or "fanart" in that it isn't always consistent naming. 3) The easiest way to do what want for a platform is to: Right click on platform name and select edit Click the small "Plus" sign in the right blue circle in image below next to the red delete button. Browse to wherever you have your image stored that you want and click on it. Hit Okay. After you see image in the window, right click on the image. Select the IMAGE TYPE of image and in this case you want FANART. Doublecheck it by clicking the small arrow until you get to "FANART" You should see image you wanted/selected. This window at the right is one of few in LB that for whatever reason you cannot drag and drop onto the pane to copy. Any images you select like this are moved/stored in the default path indicated in the left pane under the folders tab (Fanart-Background) 4) Alternatively, you can copy the image you want to the default path shown in FOLDERS tab and as noted at first post. But you have to use a naming convention that LB wants or recognizes. However, using step 3 above will take care of moving file and naming it how LB wants to see it.
  11. right click on the platform name when in the left pane that lists all the platforms in main view and select edit
  12. You can have background/fanart per game or per platform. Just have to place images in folders with appropriate naming. So for example to have a platform image for Atari 2600 you place image under ...\LaunchBox\Images\Platforms\Atari 2600\Fanart At the per game level images for Atari 2600 are placed under ..\G:\LaunchBox\Images\Atari 2600\Fanart - Background with naming of the game or you can do it via the edit game menu and drop in like you do for cover boxes, logos etc. If nothing is under the game specific folder it fallsback to the platform art. Image per platform via edit menu Image per game via game edit menu for game Adventure
  13. @IainSA Correct, if indeed the intent is to always have access to 4 player with Xbox Controller 1 through 3 and Arcade Stick 4 then you cannot map Stick 4 and Xbox Controller 1 to Player 1 or will conflict. Now you are back to messing with INI and/or CFG files specific to the game. Ultimately each "Player" can have multiple control devices assigned in MAME (e.g., Keyboard, hand held controller, arcade stick, light gun) but each player's device must be unique when actively playing the game.
  14. On #2, unless get fancy with AHK script, the easiest is just to setup two CTRLR files with the order you want. Then setup two MAME emulator instances which point to those CTRLR files. The MAME command line options are here. -ctrlr is the command line to reference CTRLR path. I am not sure you specify a specific file so may have to place in separate directories. Any command line options you place in the Default Command Line Parameters like below. You could also reference separate MAME.ini files with the ctrlr pointing to your specific one which you can also reference in the LB command line parameter entry. EDIT: Also, not really sure need to go to all the bother. Why not just set controller commands for both XBOX controller and your stick controller? That is the whole point of the "OR" setup in MAME. For example, mine above can be used with either keyboard or controller. In your case would just add both XBOX and stick controls.
  15. @vgbox If you look at your CFG file you will see you are again not mapping the controls separately and they are all jammed together. There is no "OR" statement between the DPAD and stick commands. That would be the case when you looked at the TAB view as well (should look like my screenshot). You are basically telling it that "UP" means stick up AND DPAD up. When you are mapping commands in MAME you have to complete the first map (i.e., stick) before doing the second. You also have Player 1 and 2 swapped in Joystick references. I did quick stab at one you attached as example. Controls.cfg
  16. If you launch MAME and then select tab you can setup your controller. Those commands are initially stored in your MAME\cfg\default.cfg file. You can copy those to your custom CTRLR file. There are various Google resources but this is example for more info. Alternatively, you can just setup in your default.cfg and then make it read only file so it doesn't get overwritten.
  17. Couple things. Your first screen shot has a controller setup that is telling MAME that "up" is D-Pad Up AND Joystick Up. You have no "OR" between the commands so it is combined. So need to look at mapping. It also looks like you have JOYCODE_1 and JOYCODE_2 possibly swapped in CTRL file along with having no commands listed for button/controller mapping. So your settings won't "stick" necessarily. Lastly, make sure you MAME.ini is referencing your CTRL file correctly. For example, my CTRLR file is called xbox2player.cfg (an XBOX One controller) and is referenced as such: ctrlr xbox2player Also here is example of my controller file: xbox2player.cfg
  18. You can do one of two ways. Alt-F4 is the default command in Kat5200 to quit the program. The default for ESC is quit current emulation and go to the GUI which is why you are getting what you describe above since ESC is being issued. First Method (remap in LB): Remap ESC to issue Alt-F4 for the KAT5200 emulator from within LB. Go into running AutoHotkey tab in the emulator and paste in below: ; Use normal ALT f4 in windows to close. ESC takes back in menu. Esc:: Send, !{F4} return Second Method (remap in Kat5200): Remap within Kat5200 what the keys you want to Exit and Back. Outside of LB, launch Kat5200.exe. Then hit ESC. You should get a screen like this (ignore mine says Atari 800 since that is what use emulator for): If you click on Options and then User Interface you can select how keys are mapped within Kat5200. I recommend you run Kat5200 in Portable Mode. To do that you make a text file called portable.txt inside this text file you you place following: # Replace 0 with 1 below to make portable 1 Now the SQL database and such will be stored in the KAT5200 directory where the EXE is located. I also recommend before you start making too many changes within Kat5200 that you make backup of the kat5200.db3 which is the SQLite database that stores all its settings including above remaps/profiles. That way if you do something (like forget to map a GUI key) that you can get back to prior settings. Once you get to the User Interface settings you click on the Exit to map to key you want. Just make sure you make Back button mapped to something else besides ESC or you will have conflicts and/or you won't be able to get back to GUI. Lastly, a third option is if you use Retroarch you can use the Atari800 libretro core.
  19. Something like these..
  20. Here is an Exit logo
  21. Here are Game Boy Color and Game Gear Ones:
  22. Here you go. I believe it should be Psikyo SH2 per this board list link.
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