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Everything posted by sundogak
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Logos are from SirCamels excellent work he does in this thread to make high quality game/platform logos
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@ejz372 Those logos were from @RetroHumanoid set in the download section. I don't have the source PSD for any of those (bg, fonts, etc) so this is approximate to others.
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@zugswang Here are are few more from the list. I am not familiar with IDT, TAD, and IGT Classics, so would need you to point me to logos for those unless just want simple text logo like for Slots below and then Classics on bottom half:
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About half of these are already in this thread: Arcade PC - Page 15 of this thread Batman Collection - Page 15 of this thread BFM Classics Deathsmiles Devil May Cry Collection - Page 36 of this thread IGT Classics King of Fighters Collection Konami Handheld Sega VMU Slots Spinner Games - Page 49 of this thread Sunsoft TAD Classics Taito Qix - Page 42 of this thread. A zip with 41 Taito logos including this one. Taito System SJ - Page 42 of this thread. A zip with 41 Taito logos including this one. Taito X System - Vikings main zip file at the beginning of this thread...Game Arcade Zip. Also Page 42 Taito Zip. Taito Z System - Vikings main zip file at the beginning of this thread...Game Arcade Zip. Also Page 42 Taito Zip. Taito Z80 System - Page 42 of this thread. A zip with 41 Taito logos including this one. Visual Pinball X - Vikings main zip file at the beginning of this thread...Game Pinball Zip.
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Well, the pupinit.bat just adjusts the layering of the windows and not any sizing of windows so you likely have something within Pinup Player screen setup process not set for your third screen DMD. At any rate, if you are wanting to add those reg entries you will have to do via a batch file call from LB or setup as a AHK command set in the Running AutoHotkey script tab for the emulator. For the batch file method you would setup LB with another emulator (Future Pinball Batch..or whatever name you want) and point to the batch file rather than FPLoader (if using BAM). In that case you would add the above registry entries in the batch file then launch FPLoader.exe with /open "%1%" /play /exit switches. You would also need to have a version that reverses those key toggles where you want the backglass turned back on for non-Pup Packs. TerryRed's guide for front ends is centric to Pinup Popper which has a command entry window that is easy to add commands which get launched at beginning or end of emulation process. So in that case, it is just a cut/paste into Pinup Popper window. With the AHK method you could do directly within LB since it has a tab for that. You would need to look here on how to setup those commands above in AHK syntax. This page provides info for AHK registry command. Also the AHK experts are in the thread below and should be able to help if you cannot get the AHK working with the link above.
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In the Running AutoHotkey Script tab within the Edit Emulator window you can add this and ESC will exit: $Esc:: { Process, Close, rpcs3.exe }
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See page 14 and 15 in the guide.... PinEvent: "DOF, MX, PUP, SSF, PUPDMD, PUP Stream" for Future Pinball - Updates | Pinball Nirvana Should get you started on the batch option. I will say I have a two screen FP setup and I leave the back glass on for all PE tables. The trick is you have to setup PuPWinPos.exe in your PinUp system folder (should be there by default if using recent version). Then you place the pupinit.bat file (example attached) in the video folder for that Pup Pack. That keeps the backglass pushed to the back on the second screen and keeps the Pup files moved above it. I have all them setup this way and work fine as long as going with the "Option 3" type PUP Pack options where they are on the 2nd screen. If you want to do it all on one screen or add layers to the main display then gets more complicated but there are links in the guide to for that. As to the Arcade setting, I don't have that on for any of my tables so no need to toggle. If you are working all in Desktop or all in Arcade mode then shouldn't be issue since can turn off from FP options. Contrary to the guides, I have never seen any issues (e.g., timing) with running these in Desktop mode on my two screen setup (PC main screen Desktop view, backglass on 2nd screen) Edit: also the pupinit.bat file can be used to trigger a batch command set at beginning and end of table launch. So in theory you could add registry batch commands in that file but haven't needed to do any of that and not so keen on batch files editing registry as a rule. More info here: PuP-Packs ON TOP! (Use PuP-Packs on a single Screen or Desktop view) | Pinball Nirvana but pupinit works great for 2 or more screens as well. pupinit.bat
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Here are two of them. Still need to find a good resolution Breezasoft logo.... Edit: Found one in RetroNI's platform video thread. Arcade Board Unified Platform Videos - Platform Theme Videos - LaunchBox Community Forums (launchbox-app.com)
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Emumovies not working since new update (11.11)
sundogak replied to fxgopher's topic in Troubleshooting
Yeah, emuMovies reset ALL user passwords due to some security update to their site based a few weeks ago. They had a website banner up for awhile when the system gagged with all the reset traffic. I didn't see much airplay on it to their userbase, so likely most people won't bump into it until notice LB isn't downloading anymore from site. -
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@Toaster777 See this post on FP and Pause.
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You might double check and see if the following works: http://steamcommunity.com/id/ ENTER YOUR PROFILE NAME If it resolves to your public page then that verifies not issue there. On domain name for API in theory you can use anything. Other than double checking that you have pasted the API key in exactly as shown in the https://steamcommunity.com/dev/apikey site there is not much else to try other than revoke cycle and using a text domain vs IP.