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bbweiners

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Everything posted by bbweiners

  1. Hey @faeran. I purchased the Android version before. Am I still able to get in on the beta testing for this re-release? I'm going to have a bit of time to mess around with it, so I thought I'd ask. Thanks!
  2. That's true with the shaders. But, it definitely was the drive. I tried playing the same part of the same game on both drives multiple times. After about three playthroughs on each, the mechanical one stuttered every time and the SSD didn't at all. Also, the mechanical one was 5400rpm and USB. I'm not sure if the combination of both just made it too slow.
  3. I've noticed Wii roms on Dolphin will actually stutter a bit here and there when you're playing them on slower drives. I had mine on a mechanical 5400rpm drive and that was the case. When I moved them to an SSD drive the stuttering went away. I'm not positive, but I think the same thing happened with PS3 roms using RPCS3.
  4. I've noticed that when you use a HorizontalPlatformView that the wheel will dip down and up occasionally when you scroll.
  5. Alright, thanks
  6. @C-Beats I'm not sure if this is the case or not. But can you now on PlatformViews be able to go from a HorizontalWheelView and navigate to the recently played games and/or favorites that populate if they are enabled? Right now you can only navigate to recent games or favorites if you're using a VerticalWheel or Textview. Thanks!
  7. Could you elaborate a bit on - Improvement - NavigationDirection binding was moved from FlowControl to the actual Game/Platform view to allow more views to use it Thanks!
  8. After reading what I just wrote, I realize that's probably not appealing to most people, haha.
  9. Agreed. It has done that to mine. So What I do is backup my data folder, run it, have it put all images to directories independent of Launchbox and then copy the data folder back. After that I'll just go sift through everything it's scraped and add in what I like. So no, it's not real fast. But if you're cool amassing a bunch of images and going through them, it works.
  10. I'd love to see this too, especially with the newly revamped wall. I put in a feature request for it.
  11. What if everything on the bottom of TextGamesView v2 gets centered.
  12. Well, no surprise wins.
  13. Haha, I'll let you know.
  14. Alright.
  15. @C-Beats Does this take care of the animation issue with FlowVideo where the rows are overlapping and spreading apart as you navigate up then down or down then up?
  16. @C-Beats I tried reducing the number of items in the wall, it didn't seem to change anything.
  17. Absolutely!
  18. I can mess around with that tonight and let you know tomorrow.
  19. While animating. It's also only while using FlowVideo. If FlowVideo is disabled, it goes away completely.
  20. @Jason Carr @C-Beats WallView with FlowVideo enabled still has the issue where rows will move closer together (overlap each other) and further apart if you navigate up and then down. Or, down and then up. It becomes very obvious the less space that you have between rows. If you use the default theme with WallView2 and adjust the theme so there's less space between the rows, you'll see it happen pretty quickly.
  21. I tried about 25 times and couldn't get it to fail. I can try again later.
  22. I can, hopefully today. Where do I turn on debug?
  23. It's pretty random. Nothing consistent I can find yet.
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