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natemac00

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Everything posted by natemac00

  1. Yea I had a such a huge headache with the games I was trying to us and commands out of launchbox did not always work, I bought a xInput controller and am currently wiring to work with my Arcade stick... It was honestly the easier solution. I am going to check out Pinnacle, I did forget about them.
  2. haha I bought the same thing, and I love how they light up.... but for the life of me it was killing me that I couldn't easily play PC games with it (MKX, DOA5, SF5, InJustice) that it wants to see an xInput control. I could not get xPadder or x360ce to work well, so I bought a xInput control and rewired the it so it would work with arcade buttons. Long(er) story short I couldn't figure out how to wire in the buttons to light up and work with the xInput controller so Im going to save those for another project and thought I'd buy Sanwa buttons for my DIY xInput arcade stick.
  3. Yes I found that too, just was wondering if anyone had some confirmed sellers that they liked.
  4. Does anyone have a place to get SANWA buttons and joysticks? I'm reluctant trusting these eBay sellers, and the Amazon ones are a little better but still... Is there a way to tell genuine ones over knock-offs.?
  5. So I'm not sure if this has been something you have looked at; https://www.arcade-history.com/index.php?page=download They release a free(donations) history.dat of descriptions on each game based on there ROM file name. It is currently up to date at 0.189. Maybe this will help in some way. Frontend developers ? here is how History should be reads: info for games on $info=rom1,rom2, info for machines on $info=bios1,bios2, info for softlist on $(softlist name)=rom1,rom2, Example of the dat file: $info=hotd2,hotd2o,hotd2p, $bio The House of the Dead 2 (c) 1998 Sega. The Special Agents who were assigned to the original House of the Dead mission, thought they were successful in wiping out the evil that resided in secret laboratories and underground passages : however, they were wrong, Dead Wrong! In the 1st installment of House of the Dead, the situation was a grave one. However, with new hidden passages, giving the player the opportunity to alter the course of each game. The House of the Dead 2 is sure to create more excitement along with a deadlier outcome. Unbeknownst to the Special Agents, Curlens' scientist and experiments escaped through hidden passages in the mansion. The lifeless corpses and mutilated specimens terrorize the countryside while heading for the targeted City. The House of the Dead 2, debuting on Sega's new, low cost, high performance, Naomi Hardware Platform, guarantees excitement while the player travels through 6 new challenging levels, using a new light-gun system to destroy new zombies, gruesome creatures, ghastly ghouls, and freaks of modern science, that are bigger, stronger, and faster than ever. - TECHNICAL - [1] Deluxe Type. [2] Super Deluxe Type. [3] Upright Type. Runs on the Sega "NAOMI" Hardware. - TRIVIA - Common Abbreviations : THOFD2 Released in November 1998 in Japan. Released in January 1999 in North America. The House of the Dead 2 was the first game released on NAOMI hardware. - TIPS AND TRICKS - * Show Score : L is the Left pistol trigger and R is the Right pistol trigger... Insert coins into the HOTD2 machine. Then, click on L 2 times, R 3 times, L once, R once and press Start before demo begins. * Increase Life Stock : To increase the number of lives a player will have, rapidly push the start button while inserting coins. Note : This trick also works during the game! * Grenade Launcher : On the first level hit all enemies in the HEAD and when you reach the 1st Boss you will pick up a grenade launcher . * Quick Reload : Any fan of arcade shooters will know that it's time consuming to reload by shooting the gun away from the screen, and annoying losing your target. For a quick and painless reload, simply put your fingers in front of the nozzle and squeeze one off - then you can get back to killing whatever it was you were killing without interruption. * No Reloading On Final Boss : If you shoot your gun away from the screen 5 times right before fighting the final boss, you won't have to reload. * Bonus Room : If you manage to get through the entire game without killing any civilians or letting the zombies kill any civilians, you will be rewarded with a bonus room, just before the last boss. The room contains life-ups and bonus points. * Boss Tactics : 1) Judgement : Aim for the purple bat. 2) Heroplant : Aim for his heart,in the middle. 3) Tower : Aim for the heads that are charging up or turning yellow. 4) Strenghten : Aim for his head. 5) Magician : Aim for his left or right leg. He is faster, quicker and harder than the magician in House of the Dead part 1, so be careful! 6) Emperor : Aim for the pink ball of his body. His life goes down little by little. * Endings : 1) Get a score of 80,000 or more for the GOOD ending 2) Get a score less than 80,000 with the last digit 0 for the BAD ending (but it is good in a way) 3) Get a score less than 80,000 with the last digit 1-9 not 0 for the NORMAL ending. - SERIES - 1. The House of the Dead (1996) 2. The House of the Dead 2 (1998) 3. The House of the Dead III (2003) 4. The House of the Dead 4 (2005) 5. Loving Deads - The House of the Dead EX (2008) 6. The House of the Dead - Overkill (2009, Nintendo Wii) - STAFF - Producer : Rikiya Nakagawa Programmers : Koji Ooto, Hitoshi Shimokawa, Kazutomo Sanbongi, Kazutaka Horie, Gen Miyazaki, Akira Ogata, Junji Shibasaki Designers : Akira Watanabe, Nobutaka Tozawa, Takuya Ohashi, Norihito Omoda, Masaharu Ijichi, Shien Kato, Satoshi Kobayashi, Megumi Barada, Takashi Fukuda, Toshihiro Fujimaki Sound director : Tetsuya Kawauchi Sound : Haruyoshi Tomita Publicity : Mika Araki Director & Planner : Takashi Oda - PORTS - * CONSOLES: Sega Dreamcast (1999) Microsoft XBOX (2002, "The House of the Dead III") : included in. Nintendo Wii (2008, as part of "House of the Dead 2 & 3 Return") * COMPUTERS: PC [CD-ROM] (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1152&o=2 $end
  6. This is what happen to me, and when I "allowed duplicate" games I got two house of the dead 4, one for the actual game and one for hotd.zip.
  7. I have a perfect set .189. hotd.zip it does find the wiki name, but only if I do it manually, otherwise it imports house of the dead as hotd4. same with dead or alive, dead or alive ++ comes in as both games.
  8. My issue was the importer was incorrectly importing games e.g. "house of the dead" was importing as "house of the dead 4", it assumed it was a duplicate and did not import. When I told the importer to import duplicates as well and tried to edit the file manually it could not find "house of the dead" in the LaunchBox DB.
  9. Came across this, do you need it in your command-line, it's technically for MESS. MESSD ASTROCDE -CART Program http://www.ballyalley.com/emulation/MESS/mess.html
  10. I'm sure this is not easy to pull, is there any grunt work that you can pass down to us users? A way to speed up development on the time consuming issues, rather then the difficult issues. I'm sure you'd have many users being willing to put time in to this project.
  11. So I noticed with all the PC games I’ve gone threw so far that I’d like on LaunchBox that these games to not recognize a “generic joystick” but they do except Xinput (Xbox controller). is there a way to map joystick buttons to Xinput or have the generic joystick emulate as an Xinput? I did come across x360ce but that seemed to be a per-game solution. If anyone has any recommendations on using a gereric joystick with xInput games I would love to find a solution?
  12. I'm trying to use Xpadder for DOA 5 on Steam I set the app to launch a profile on start and an app to exit the app on exit. But when the gamr launches, it launches xPadder and then closes it, as if it thinks the app is closing... to troubleshoot this, when i run the same two additional apps on an emulator rom it works just fine. Because it's launching steam then DOA, does it think the app is closing? Why would both additional app launch on start, is there a way to fix this?
  13. So I noticed when imported forcing duplication of hotd.zip, it imported as House of the Dead 4". When I searched for House of the Dead in the edit menu, other then Wiki House of the Dead did not populate even though its in the database(https://gamesdb.launchbox-app.com/games/images/19122). Same thing when Importing Dead or Alive (doa.zip), keeping force duplications on it imported as Dead or Alive ++. So it seems that some games are not importing because it's using the incorrect Lauchbox Database number and seeing it as a duplicate. Is there a way after import to show what games it thought were duplicates and give an option to yes or no import or correct them. I mean I only found a few games but I'm guessing there are more.
  14. Would it be possible to add the ROM filename to the list view? I'd like be able to search by ROM filename some time when i'm not sure it was imported correctly.
  15. That's what I was trying to show in my second image, I COULD NOT go to Edit and add the game to the newly created platform with no games in it. https://www.dropbox.com/s/y1gwort2ir2dt3a/platform.mov?dl=0
  16. Okay, so I can't just create a platform and move games over, I'd have to at least "import" one game first, then I could move the others over.
  17. Not Sure if this is a Beta issue...
  18. I created a new Platform under the Arcade category called "PC Games" and I can't get it to appear in my platform value drop-down. I'm running Beta 21
  19. I would check to be sure MAME and LB are trying to open the same game. sometime in MAME you are opening up Tekkenr and LB wants to open up Tekkenq (not a real example) but it might be trying to access a different clone that doesn't work for whatever reason. I am also on .189 and can confirm 1945k III opens in LB file name: "1945kiii.zip"
  20. I run a print shop & we can print on acrylic or backlite film, feel free to PM me and maybe we can work something out.
  21. If you’re talking about just updating your mame set, I use clrmamepro, to get myself up to date. I just did mine to 189 as well... didn’t realize LB was so far behind. @DOS76, is there anything us users can do to help update?
  22. heres a tutorial on how to move the cache to an ssd, and you’d certainly not need a 1tb just for the cache folder.
  23. $260 for 1tb or $87 for 2tb(that’s a 2.5” drive, go full-size, even more room or cheaper if it’s full size) & $60 for 120gb ssd, you’re still looking at half the price with a lot more storage, I just replaced my 1tb drive when I switch to launchbox, because of all the extra images and video... if you hit that 1tb mark that’s a big price to upgrade to the next size... IMO the speed increase if any is not worth the price, once all your images are cached, you really can’t get any faster. Even steam games they don’t recommend putting on an ssd, the speed increase is negligible.
  24. I would think just cost to load times an ssd wouldn’t be worth it, my OS is on an ssd and my launchbox and every rom and emulator are on an external 3.0 drive and everything runs great. I’m at this moment moving all my data to one of the 2tb FireCuda drive which is suppose to be part SATA part SSD, but I’m mostly doing that so I don’t have to carry around an external drive anymore, not speed.
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