Jump to content
LaunchBox Community Forums

strizzuth

Members
  • Content Count

    54
  • Joined

  • Last visited

Community Reputation

28 Excellent

About strizzuth

  • Rank
    16-Bit Artificial Intelligence

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Other than Halo there is also Sega's output, the FromSoft games, and the Tecmo games. DOA3 music? JSRF?
  2. Did you set up the platform correctly? It won't scrape the images if you didn't.
  3. Big Box Revolution View File This is my first ever attempt at making a theme. It's based on the song select screen from Dance Dance Revolution 5th mix (with some elements from a few others for good measure). Since I couldn't quite match it exactly I split the difference between a text list view and a wheel view. Since it copies the overall style of the UI it's very busy looking while not giving quite as much info as most other themes do. This was by choice to mimic that early aughts design sensibility. To really give it an authentic touch, I changed the community ratings system to the old "foot rating" used for difficulty in DDR and changed the max from 5 to 10. It's the same rating multiplied by two. I'd love to get some feedback and maybe even make some improvements! It comes with a (freeware) font that you'll need to install. Created using y2guru's COMMUNITY Theme Creator. Submitter strizzuth Submitted 04/27/2020 Category Big Box Custom Themes  
  4. Version 1.0.0

    67 downloads

    This is my first ever attempt at making a theme. It's based on the song select screen from Dance Dance Revolution 5th mix (with some elements from a few others for good measure). Since I couldn't quite match it exactly I split the difference between a text list view and a wheel view. Since it copies the overall style of the UI it's very busy looking while not giving quite as much info as most other themes do. This was by choice to mimic that early aughts design sensibility. To really give it an authentic touch, I changed the community ratings system to the old "foot rating" used for difficulty in DDR and changed the max from 5 to 10. It's the same rating multiplied by two. I'd love to get some feedback and maybe even make some improvements! It comes with a (freeware) font that you'll need to install. Created using y2guru's COMMUNITY Theme Creator.
  5. I'm very far from decent at XAML and I need help with something that I hope is blindingly obvious to everyone else. I basically just want to have a regular vertical wheel to select games but instead of images I want to include text. What would be the way to go about this?
  6. Fujitsu FM Towns Released: Feb 28, 1989 Developer: Fujitsu Manufacturer: Fujitsu CPU: Intel X86 (various models) Memory: 1-6 MB Graphics: 24-bit color palette Sound: 6 channel FM & 8 channel PCM Media: CD-ROM
  7. So about the box views... Caching the images is what's taking 15 seconds. However, reopening an already cached platform often takes me around 5 seconds. Clicking on a title causes a delay of about 3 seconds to load the background image as well. My computer's specs are so weak as to be disregarded. I'm running an i5-7500K @3.8 GHz and my graphics card is a Radeon HD 6570 (please don't make fun of me I'm too broke to upgrade it).
  8. I'm not sure if it's just me and my aging rig that is held together with duct tape, but the new default view seems to be causing me some problems. Namely, it's taking anywhere from 5 to 15 seconds just to render the box view, and then scrolling up and town has a really brutal delay. Like 2 seconds. I suppose I could use an older theme but I do like to keep up.
  9. Yeah this is an issue for platforms with a lot of missing data. When you go to import all your ROMs (or images or what-have-you) at once, it just turns up the closest match. You could submit a desired feature to see at the time of import what game it thinks it's importing so you could opt out of it. That's not currently built into LB but it would make all kinds of things easier. For example, ROMs that are given weird naming conventions. Also, I'm up for splitting the work load with you when it comes to submitting the games you're missing.
  10. Hi, just wanted to reply with a theory since nobody else is being helpful. I think what's happening here is that some of the games you're looking to match aren't in the DB yet. It would be super awesome if you could add them and I'm willing to help with that if you need assistance. Just DM me if you need any help at all.
  11. This is just a guess, but probably it's because the games you're looking for aren't yet added to the DB. From what I remember, the ST section is missing a lot of titles and metadata. It would be amazing if you could add these titles to the DB. Feel free to DM me if you need any help with that.
  12. The CPU and RAM, while important, are going to matter less than the GPU and VRAM when emulating anything past 4th gen. My graphics card might as well be held together by paper clips and duct tape and while I can get decent performance from most PS1 and Saturn games, that's where the smooth emulation ends. Oddly enough though, Dolphin works great.
  13. Hey all, I noticed that the current versions of SSF (I'm currently using Preview Ver R7 from EmuCR) finally allow you to read image files directly. I'd really love to use this as my default Saturn emulator since it's still better than any of the cores RA can run, but there's a problem. The way it reads the image files is really weird. You have to go to the options menu and set the path of the disc image from there. It also doesn't seem to use any of the standard command line syntax to mount an image. I tried googling this and translated all of the readme files that come with the emulator but there doesn't seem to be any documentation on how to get SSF to play nice with command line. Specifically, putting ANYTHING after "ssf.exe" seems to make it not want to start properly. Can anyone offer any advice on how to get it to work with LaunchBox?
  14. ANOTHER UPDATE! I went ahead and made a Japanese set of banners. Like the European one, this is a set of substitutes to use in place of the US versions. You'll still need the main one for the master list, though. But wait! There's more! I also added 12 new platforms (and gave one an alternate banner). This brings the total number of banners to 286. But wait! There's more! I also updated the European banners to include the new platforms and I added the updated Game Gear US banner like I forgot to do the first time. D'oh! As of now I'm not sure what else I could add so I'll be putting the project on the back burner. But please, if you've got any suggestions, just message me. I hope this won't be my last update. NEW PLATFORMS: Memorex - Video Information System VideoBrain - VideoBrain Family Computer VTech - V.Smile Baby GPH - GP2X GPH - GP2X Wiz GPH - Caanoo Bandai - RX-78 Gundam pong machines dedicated consoles dedicated handhelds virtual reality Sinclair - ZX80 Panasonic - JR200U Japanese Versions: Apple - Pippin Atari - 2800 Bandai - Arcadia Bandai - Intellivision Bandai - Kousokusen (Vectrex) Dedicated Consoles Dedicated Handhelds Microsoft - MSX Microsoft - Xbox NEC - PC Engine NEC - PC Engine CD-ROM^2 National - Personal Computer JR (AKA JR series) Nintendo - Famicom Nintendo - Super Famicom Nintendo - Super Game Boy Pong Machines Sega - Game Gear Sega - Mark III Sega - Mega CD Sega - Mega Drive Sega - Pico Sega - Saturn Sega - Super 32X CD Sega - Super 32X SNK - Neo-Geo CD Tomy - Pyuuta
  15. So I'm new to creating content like this and figuring out how to use the upload system. Not sure if this is the right way to announce it but I've made an update to the banners! A I'm still continuing to work on them. I'll be adding more platforms as I go of course but the next step is the Japanese versions. I don't know if anyone wants that but what the heck, why not. Please send comments and requests! What's new: Changes: Changed the Game Gear's logo to match the early US/C version. The logo on the unit itself is the same in all 3 territories but I want to give each region its own banner. New Platforms: Arcade - Cinematronics Arcade - Eighting/Raizing Arcade - Jaleco Arcade - Nichibutsu Arcade - Psikyo Arcade - SNK (that's right, playlist to include pre-Neo Geo games) Arcade - Tecmo Arcade - Universal Adobe - Flash Gakken - Compact Vision TV Boy Nichibutsu - My Vision Pioneer - LaserActive (3 versions; 1 for plain/universal LV, 1 for Mega LD and 1 for LDROM^2, for options in organizing) Steam VTech - Laser 200 Zeebo This brings the total number of platforms to 270! European versions: Atari - Atari 7800 Commodore - CBM Microsoft - MSX Microsoft - MSX2 Milton Bradley - Microvision Milton Bradley - Vectrex NEC - Turbo Grafx Nintendo - Super Game Boy Nintendo - Super Nintendo Entertainment System Philips - Videopac Quick Shot - Supervision Saba - Videoplay Salora - Fellow Salora - Manager Sega - Dreamcast Sega - Game Gear Sega - Mega Drive 32X Sega - Mega Drive Sega - Mega-CD 32X Sega - Mega-CD Yeno - Prof. Weiss-Alles Yeno - Super Cassette Vision
×
×
  • Create New...