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strizzuth

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About strizzuth

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    16-Bit Artificial Intelligence

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  1. Mutant Rampage Bodyslam requires the digital video cartridge which AFAIK isn't emulated correctly yet.
  2. Other than Halo there is also Sega's output, the FromSoft games, and the Tecmo games. DOA3 music? JSRF?
  3. Did you set up the platform correctly? It won't scrape the images if you didn't.
  4. Big Box Revolution View File This is my first ever attempt at making a theme. It's based on the song select screen from Dance Dance Revolution 5th mix (with some elements from a few others for good measure). Since I couldn't quite match it exactly I split the difference between a text list view and a wheel view. Since it copies the overall style of the UI it's very busy looking while not giving quite as much info as most other themes do. This was by choice to mimic that early aughts design sensibility. To really give it an authentic touch, I changed the
  5. Version 1.0.0

    79 downloads

    This is my first ever attempt at making a theme. It's based on the song select screen from Dance Dance Revolution 5th mix (with some elements from a few others for good measure). Since I couldn't quite match it exactly I split the difference between a text list view and a wheel view. Since it copies the overall style of the UI it's very busy looking while not giving quite as much info as most other themes do. This was by choice to mimic that early aughts design sensibility. To really give it an authentic touch, I changed the community ratings system to the old "foot rating" used for diffic
  6. I'm very far from decent at XAML and I need help with something that I hope is blindingly obvious to everyone else. I basically just want to have a regular vertical wheel to select games but instead of images I want to include text. What would be the way to go about this?
  7. Fujitsu FM Towns Released: Feb 28, 1989 Developer: Fujitsu Manufacturer: Fujitsu CPU: Intel X86 (various models) Memory: 1-6 MB Graphics: 24-bit color palette Sound: 6 channel FM & 8 channel PCM Media: CD-ROM
  8. So about the box views... Caching the images is what's taking 15 seconds. However, reopening an already cached platform often takes me around 5 seconds. Clicking on a title causes a delay of about 3 seconds to load the background image as well. My computer's specs are so weak as to be disregarded. I'm running an i5-7500K @3.8 GHz and my graphics card is a Radeon HD 6570 (please don't make fun of me I'm too broke to upgrade it).
  9. I'm not sure if it's just me and my aging rig that is held together with duct tape, but the new default view seems to be causing me some problems. Namely, it's taking anywhere from 5 to 15 seconds just to render the box view, and then scrolling up and town has a really brutal delay. Like 2 seconds. I suppose I could use an older theme but I do like to keep up.
  10. Yeah this is an issue for platforms with a lot of missing data. When you go to import all your ROMs (or images or what-have-you) at once, it just turns up the closest match. You could submit a desired feature to see at the time of import what game it thinks it's importing so you could opt out of it. That's not currently built into LB but it would make all kinds of things easier. For example, ROMs that are given weird naming conventions. Also, I'm up for splitting the work load with you when it comes to submitting the games you're missing.
  11. Hi, just wanted to reply with a theory since nobody else is being helpful. I think what's happening here is that some of the games you're looking to match aren't in the DB yet. It would be super awesome if you could add them and I'm willing to help with that if you need assistance. Just DM me if you need any help at all.
  12. This is just a guess, but probably it's because the games you're looking for aren't yet added to the DB. From what I remember, the ST section is missing a lot of titles and metadata. It would be amazing if you could add these titles to the DB. Feel free to DM me if you need any help with that.
  13. The CPU and RAM, while important, are going to matter less than the GPU and VRAM when emulating anything past 4th gen. My graphics card might as well be held together by paper clips and duct tape and while I can get decent performance from most PS1 and Saturn games, that's where the smooth emulation ends. Oddly enough though, Dolphin works great.
  14. Hey all, I noticed that the current versions of SSF (I'm currently using Preview Ver R7 from EmuCR) finally allow you to read image files directly. I'd really love to use this as my default Saturn emulator since it's still better than any of the cores RA can run, but there's a problem. The way it reads the image files is really weird. You have to go to the options menu and set the path of the disc image from there. It also doesn't seem to use any of the standard command line syntax to mount an image. I tried googling this and translated all of the readme files that come with the emulator
  15. ANOTHER UPDATE! I went ahead and made a Japanese set of banners. Like the European one, this is a set of substitutes to use in place of the US versions. You'll still need the main one for the master list, though. But wait! There's more! I also added 12 new platforms (and gave one an alternate banner). This brings the total number of banners to 286. But wait! There's more! I also updated the European banners to include the new platforms and I added the updated Game Gear US banner like I forgot to do the first time. D'oh! As of now I'm not sure what else I could add so I'll b
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