Zombeaver Posted November 26, 2016 Share Posted November 26, 2016 At this point it's something that @Eirulan would have to answer. I really don't know. I didn't write the app, nor am I a programmer, so anything I'd suggest would just be a shot in the dark at this point. It seems to be having trouble opening the sqlite file so maybe make sure they're not write-protected/read-only. Maybe run the app as administrator. Maybe make sure you have the latest .NET Framework. Hell if I know. Quote Link to comment Share on other sites More sharing options...
dudechester Posted November 26, 2016 Share Posted November 26, 2016 Thanks Zombeaver I have hope, I mean I'm personally working on much more complicated projects than this, which is why it has to be something pretty dammed straight forwards. Administrator rights was the first thing I checked, so I'll see if .net framework is up to date. Quote Link to comment Share on other sites More sharing options...
dudechester Posted November 26, 2016 Share Posted November 26, 2016 I deleted Launcher UUID and made fresh one, and it worked Will never know why now, but sometimes it's best to start again. Thanks for your help zombie !! Quote Link to comment Share on other sites More sharing options...
illfated Posted November 26, 2016 Share Posted November 26, 2016 Is there any way to export the media and meta data that fs-uae has of the game and import it into Launchbox? About 30-40% of imported amiga games in launchbox have no media but can be found in fs-uae/oagd.net. 1 Quote Link to comment Share on other sites More sharing options...
Zombeaver Posted November 26, 2016 Share Posted November 26, 2016 6 hours ago, dudechester said: I deleted Launcher UUID and made fresh one, and it worked Will never know why now, but sometimes it's best to start again. Thanks for your help zombie !! Awesome! Glad it's finally sorted! 6 hours ago, illfated said: Is there any way to export the media and meta data that fs-uae has of the game and import it into Launchbox? About 30-40% of imported amiga games in launchbox have no media but can be found in fs-uae/oagd.net. I don't believe so, no. That would be awesome though. I will say that the images that it downloads when you scrape the OAGD for your games in FS-UAE are stored in FS-UAE -> Data -> Images but they're in numbered folders (i.e. folders not named after the game title) and the image filenames are just gibberish. You could, of course, go through these manually and upload them to the LB DB but obviously that's gonna be a whole lot of work. Quote Link to comment Share on other sites More sharing options...
illfated Posted November 28, 2016 Share Posted November 28, 2016 On 26.11.2016 at 6:10 PM, Zombeaver said: Awesome! Glad it's finally sorted! I don't believe so, no. That would be awesome though. I will say that the images that it downloads when you scrape the OAGD for your games in FS-UAE are stored in FS-UAE -> Data -> Images but they're in numbered folders (i.e. folders not named after the game title) and the image filenames are just gibberish. You could, of course, go through these manually and upload them to the LB DB but obviously that's gonna be a whole lot of work. I was writing something up in C# it gets the sha1 filename from the sqlite db, finds the file in Data/Images copies it to launchbox and renames it. I've got one problem though... FS-UAE only downloads the files when the game has been clicked manually. So until i find a better way I have to click all those thousands of WHDLoad "roms" manually to let it download the images Quote Link to comment Share on other sites More sharing options...
Eirulan Posted November 29, 2016 Author Share Posted November 29, 2016 Hi, sorry for the late answer. seems the problem has been solved. To be honest, I don't see the error that was there in the first place, all your settings seem fine but the launcher could not open the sqlite file @dudechester... Glad you got it working now. Cheers Quote Link to comment Share on other sites More sharing options...
Eirulan Posted November 29, 2016 Author Share Posted November 29, 2016 Hi, apologies for not coming here so often and checking the posts. I also apologize for not updating the two apps like promised. To be honest, I lost interest in developing them further, this started as a small tool for myself and for me they work like I wanted them to work. But if someone wants to play around with the code and the idea behind, here's the source code - feel free to use it as you like :-) The code is VB.NET but I'm sure this can be converted to C# in no time. I made it with Visual Studio 2015 Professional. You'll sure notice there is no proper error handling in place :-) Cheers Launcher_uuid.zip FSUAE_Export.zip Quote Link to comment Share on other sites More sharing options...
cleverest Posted December 30, 2016 Share Posted December 30, 2016 I've noticed after running the exporter program that many of my Amiga games are duplicates with the only difference being that some are NTSC and some are not....I know what NTSC means, but I'm not wanting duplicates....in general is it better to delete the NON-NTSC ones and keep those to play with the emulator or should I get rid of the NTSC ones instead? I know the original hardware didn't handle NTSC as well from what I read online, but I wasn't sure about the emulation experience... Thanks! Quote Link to comment Share on other sites More sharing options...
cleverest Posted December 30, 2016 Share Posted December 30, 2016 Also what is supposed to be the difference (besides version which I see often, I'm keeping the latest ones when possible) between: Alien Breed [WHDLoad, v1.1, 0998, Story] Alien Breed [WHDLoad, v1.3, 0998 I know the other is 1.3 instead of 1.1, but it also says STORY? Thanks Quote Link to comment Share on other sites More sharing options...
cleverest Posted December 30, 2016 Share Posted December 30, 2016 Since I'm on a roll here, LOL I see ones like: APB [WHDLoad, v1.1, Files, 1708] APB [WHDLoad, v1.1, Image, 1240] files vs image...I'm wondering which ones, if any I can/should delete....? Are these dupes, are they different? Quote Link to comment Share on other sites More sharing options...
Zombeaver Posted December 30, 2016 Share Posted December 30, 2016 7 minutes ago, cleverest said: I've noticed after running the exporter program that many of my Amiga games are duplicates with the only difference being that some are NTSC and some are not....I know what NTSC means, but I'm not wanting duplicates....in general is it better to delete the NON-NTSC ones and keep those to play with the emulator or should I get rid of the NTSC ones instead? I know the original hardware didn't handle NTSC as well from what I read online, but I wasn't sure about the emulation experience... Thanks! I'm not sure what you mean to be honest. The only versions are what's in the version-drop down list. Nearly all Amiga games are designed for PAL. There are a handful that have NTSC modes but by and large you can just stick with PAL all the time. 7 minutes ago, cleverest said: Also what is supposed to be the difference (besides version which I see often, I'm keeping the latest ones when possible) between: Alien Breed [WHDLoad, v1.1, 0998, Story] Alien Breed [WHDLoad, v1.3, 0998 I know the other is 1.3 instead of 1.1, but it also says STORY? Thanks 3 minutes ago, cleverest said: Since I'm on a roll here, LOL I see ones like: APB [WHDLoad, v1.1, Files, 1708] APB [WHDLoad, v1.1, Image, 1240] files vs image...I'm wondering which ones, if any I can/should delete....? Are these dupes, are they different? There's nothing unusual here... there are usually a good 10+ different versions for any given game. Again, these are listed in the version drop-down list. They're not dupes but they're not necessarily dramatically different either. If you're using WHDLoad games, just stick with the newest version available (v1.3 instead of say v1.1 for example). Quote Link to comment Share on other sites More sharing options...
cleverest Posted December 30, 2016 Share Posted December 30, 2016 Thanks! One thing, as per the tutorial...I actually cannot drag / drop the converted folders (or anything at all) into the Launchbox window like it's done in the video, my cursor stays a circle with a cross out in the middle....I feel silly, but I've never done this, always used the import wizard..... Quote Link to comment Share on other sites More sharing options...
Zombeaver Posted December 30, 2016 Share Posted December 30, 2016 Somebody mentioned this recently as being an issue when they start Launchbox as an Administrator. I just tested and that seems to be the case for me as well. Just launch it normally and it should be fine. Quote Link to comment Share on other sites More sharing options...
cleverest Posted December 30, 2016 Share Posted December 30, 2016 Yup that worked, thanks! Quote Link to comment Share on other sites More sharing options...
Cabirus Posted January 10, 2017 Share Posted January 10, 2017 Good news: Apparently Frode fixed the save state/UUID problem in the newest version of FS-UAE. Quote Fixed save state dir when starting with UUID parameter. 2 Quote Link to comment Share on other sites More sharing options...
Zombeaver Posted January 10, 2017 Share Posted January 10, 2017 7 hours ago, Cabirus said: Good news: Apparently Frode fixed the save state/UUID problem in the newest version of FS-UAE. Yep, Frode joined in on the conversation on the video tutorial thread: A number of additional fixes/features are now present in the 2.9.3 dev version related to issues brought up in the video: Disable floppy clicking sound when loading a WHDLoad archive as a HD Extract WHDLoad args from .info file when loading a WHDLoad archive as a HD Add new launcher option to specify global WHDLoad quit key FS-UAE 2.9.3dev ChangelogFS-UAE Dev Version Downloads Page 1 Quote Link to comment Share on other sites More sharing options...
cleverest Posted January 10, 2017 Share Posted January 10, 2017 Full changes in the new version, YAY! A new development version has been released. Changes in FS-UAE 2.9.3dev: Updated FS-UAE icon. Allow specifying sub_title = 0 to disable the sub title. Changes in FS-UAE Launcher 2.9.3dev: Fix for published/unpublished status of variants. Extract WHDLoad arguments from .info file when loading a WHDLoad archive. Set floppy drive volume (empty) to 0 when starting with a WHDLoad archive. Show error message when version started is too old (cannot read databases). New option whdload_quit_key to set global quit key, added to settings UI. Renamed “Joystick” to “Controller” in settings dialog. Improved look on Windows 10. Updated look for the settings dialog. Updated button links to option docs. Updated FS-UAE Launcher icon. CDTV games (from database) did not set CDTV model. Changes in FS-UAE Arcade 2.9.3dev: Add application icon to the Arcade window. Added new icon for FS-UAE Arcade (instead of the Launcher icon). Quote Link to comment Share on other sites More sharing options...
Eirulan Posted January 12, 2017 Author Share Posted January 12, 2017 On 10.1.2017 at 10:44 AM, Cabirus said: Good news: Apparently Frode fixed the save state/UUID problem in the newest version of FS-UAE. I'll update the opening post to make clear that the "launcher" app isn't needed anymore. Quote Link to comment Share on other sites More sharing options...
cleverest Posted January 12, 2017 Share Posted January 12, 2017 24 minutes ago, Eirulan said: I'll update the opening post to make clear that the "launcher" app isn't needed anymore. If I've already use the launcher app, and imported the exports into launchbox, what do I need to do to undo things? Do I need to? Quote Link to comment Share on other sites More sharing options...
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