In virtute Dei Posted November 15, 2016 Author Share Posted November 15, 2016 (edited) XaviXPORT Release Date: 2004 Developer: SSD COMPANY LIMITED Manufacturer: SSD COMPANY LIMITED Max Controllers CPU: 6502 Memory: 1KB RAM Graphics: 16.7 Million Colors Sound:16-bit Stereo Display: 640 x 480 Media: ROM Cartridge Overview: The XaviXPORT is a home video game console developed by SSD COMPANY LIMITED and released in the United States on 2004 during the sixth generation of video game consoles. Source: http://www.videogameconsolelibrary.com/pg00-xavix.htm#page=specs Source: https://en.wikipedia.org/wiki/Xavix Image Source: Viking Edited November 15, 2016 by In virtute Dei Universal Formatting for all Entries, Adding Viking's Platform Set 1 Quote Link to comment Share on other sites More sharing options...
In virtute Dei Posted November 15, 2016 Author Share Posted November 15, 2016 (edited) ZiNc - Edited November 15, 2016 by In virtute Dei Universal Formatting for all Entries, Adding Viking's Platform Set Quote Link to comment Share on other sites More sharing options...
Brian Posted December 7, 2016 Share Posted December 7, 2016 (edited) PS Tried to remove the other topic I created. But I'm unable to actually open the topic for some weird reason. Anyway, the last few days I took some time to create hd logos for each of the released "Pokémon Mini" games (10 in total), but I noticed that the platform was missing quite a bit of information. Pokémon Mini Name: Rename it to "Nintendo Pokémon Mini" (add the ´ on top of the e) Release date: November 16, 2001 Dev: Nintendo Manu: Nintendo Max cont: 1 CPU: 8 bit, 4 MHz S1C88 Memory: Internal ram 4kB (shared with video subsystem) Graphics: 1bpp LCD display Sound: Single channel PWM sound (square wave) Display: 96 x 64 Media: Game Pak (512KiB cartridge) Overview: The Pokémon Mini (stylized Pokémon mini) is a handheld game console that was designed and manufactured by Nintendo and themed around the Pokémon media franchise. It is the smallest game system with interchangeable cartridges ever produced by Nintendo, weighing just under two and a half ounces (70 grams). It was first released in North America on November 16, 2001, then in Japan on December 14, 2001, and in Europe on March 15, 2002. The systems were released in three colors: Wooper Blue, Chikorita Green, and Smoochum Purple. Features of the Pokémon mini include an internal real-time clock, an infrared port used to facilitate multiplayer gaming, a reed switch for detecting shakes, and a motor used to implement force feedback. The Nintendo GameCube game Pokémon Channel features playable demo versions of several Pokémon mini games via console emulation. Also included in the game is Snorlax's Lunch Time, a Pokémon Channel exclusive. Some games were only released in Japan, such as Togepi's Adventure. I got the handheld images from bulpapedia (http://bulbapedia.bulbagarden.net/wiki/Pokémon_mini). If you can only use one, I would suggest using the "Wooper Blue" one. As the others look a bit discolored. The clear logo is a rasterized vector recreation of the original logo. Edited December 7, 2016 by Brian 1 Quote Link to comment Share on other sites More sharing options...
In virtute Dei Posted December 7, 2016 Author Share Posted December 7, 2016 Thanks! @Brian That was one of the ones that i did back on page 5, but the images look better on yours and the information is a bit more detailed so awesome!! There is alot of console metadata here and because Vlansix is really the only one who can edit the console metadata it will probably take a bit for all of it to go up Quote Link to comment Share on other sites More sharing options...
In virtute Dei Posted December 13, 2016 Author Share Posted December 13, 2016 (edited) Been busy and stuff with my school semester ending, but I decided to learn how to edit pictures in that time and made some of them transparent to make @Vlansix s job slightly easier Disclaimer: I am not a master at this lol, so they might be a "little" rough Edited December 14, 2016 by In virtute Dei Quote Link to comment Share on other sites More sharing options...
DOS76 Posted December 14, 2016 Share Posted December 14, 2016 Ouya I wasted my money! 2 Quote Link to comment Share on other sites More sharing options...
In virtute Dei Posted February 11, 2017 Author Share Posted February 11, 2017 Is the database at a halt at the moment or..?? 1 Quote Link to comment Share on other sites More sharing options...
ClownClone Posted February 25, 2017 Share Posted February 25, 2017 Some of these might already be done, but here's a few images I removed backgrounds from. Fujitsu FM-7 https://vintagecpu.wordpress.com/fujitsu-fm-new-7/ Magnavox Odyssey 2 https://en.wikipedia.org/wiki/Magnavox_Odyssey² nec pc-fx http://cdn.snsimg.carview.co.jp Oric Atmos http://blackb3ltjones.blogspot.com/2012_11_01_archive.html Othello Multivision http://segaretro.org/Othello_Multivision Sam Coupe http://www.retrogamer.net Sega Dreamcast VMU http://retroconsoles.wikia.com/wiki/VMU Sharp MZ-2500 http://www.nightfallcrew.com TRS-80 Color Computer https://en.wikipedia.org/wiki/TRS-80_Color_Computer Vector-06C https://twitter.com/sovietvisuals 1 Quote Link to comment Share on other sites More sharing options...
refreshTM Posted March 17, 2017 Share Posted March 17, 2017 On 11.11.2016 at 6:39 AM, In virtute Dei said: Amiga CD32 Release Date: September 17, 1993 Developer: Commodore Manufacturer: Commodore Max Controllers: 2 CPU: Motorola 68EC020, 14.32 MHz(NTSC), 14.16MHz(PAL) Memory: 2 MB Amiga Chip RAM Graphics: 24-bit colour palette Sound: 4 x 8-bit PCM Channels Display: 320 x 200 (NTSC) 320 x 256 (PAL) Media: CD-ROM Overview: The Amiga CD32, styled "CD32" and code-named "Spellbound", is the first 32-bit home video game console released in western Europe, Australia, Canada and Brazil. It was first announced at the Science Museum in London, United Kingdom on July 16, 1993, and was released in September of the same year. The CD32 uses CD-ROM media, and was developed by Commodore, creator of the Commodore 64 computer. Source: https://en.wikipedia.org/wiki/Amiga_CD32 Can someone please insert the missing data in Platform database Please Blink! Blink! 2 Quote Link to comment Share on other sites More sharing options...
In virtute Dei Posted March 17, 2017 Author Share Posted March 17, 2017 @refreshTM I've been waiting about 4 months for it, it took me about 20 or so hours to compile all of this info and it hasn't really been touched. So it's a bummer.... 1 Quote Link to comment Share on other sites More sharing options...
refreshTM Posted March 17, 2017 Share Posted March 17, 2017 3 minutes ago, In virtute Dei said: @refreshTM I've been waiting about 4 months for it, it took me about 20 or so hours to compile all of this info and it hasn't really been touched. So it's a bummer.... ok, thats a long time. maybe we can reach out to @Jason Carrand then he will fix this Quote Link to comment Share on other sites More sharing options...
Jason Carr Posted March 17, 2017 Share Posted March 17, 2017 Sorry guys. I'll put this on my shortlist, again lol. Hopefully I can get to this very soon; I agree that it should be a priority. Thanks for all your work here in this thread. 1 Quote Link to comment Share on other sites More sharing options...
refreshTM Posted March 18, 2017 Share Posted March 18, 2017 (edited) 18 hours ago, Jason Carr said: Sorry guys. I'll put this on my shortlist, again lol. Hopefully I can get to this very soon; I agree that it should be a priority. Thanks for all your work here in this thread. Nice, appreciated @In virtute DeiSee just contact Jason on this matters and he will try to fix. Edited March 18, 2017 by refreshTM Quote Link to comment Share on other sites More sharing options...
teeedubb Posted March 20, 2017 Share Posted March 20, 2017 (edited) Any chance to allow some privileged members update this info in the launchbox db? This would allow the LB developers to stay working on other aspects of the application. Or even someway to enable this info to the put in the db quicker? There are some popular systems missing info. Also having someones hard work go unused for months will sap their motivation. People who have contributed info in this thread would make excellent candidates. Big thanks to @In virtute Dei and others involved in providing this info (sorry if I missed anyone, I have only skimmed through the first and last pages) Edited March 20, 2017 by teeedubb 3 Quote Link to comment Share on other sites More sharing options...
Jason Carr Posted March 20, 2017 Share Posted March 20, 2017 @teeedubb The problem is I still have to build something to make that possible. It's not a matter of not allowing it, it's just that I haven't built that yet, so it needs development work. Quote Link to comment Share on other sites More sharing options...
teeedubb Posted March 20, 2017 Share Posted March 20, 2017 Hi @Jason Carr, What I meant was to allow a few to update the db directly and not via the website. Reasoning behind that is that amassing system metadata is a much smaller task than metadata for games and is somewhat static (ie no ratings or additional types of artwork, like missing covers). I actually see benefit in keeping the system metadata locked as it is easy to complete in one go and will prevent minor updates which require moderation (updates and moderation could take place in this thread). Quote Link to comment Share on other sites More sharing options...
Jason Carr Posted March 21, 2017 Share Posted March 21, 2017 Hey all, I've started finally updating the metadata for the platforms on the games database. Since 7.8 was just released, I figured I'd take a break from development for today and work on the metadata. Huge thanks to @In virtute Dei for all the metadata in this thread; obviously that's making this a whole lot easier but it's still tedious to do so it's fairly slow going. @teeedubb Providing anyone other than a developer direct access to the SQL database is generally just not a good idea for various reasons. 1 Quote Link to comment Share on other sites More sharing options...
neil9000 Posted March 21, 2017 Share Posted March 21, 2017 That's great news, always thought it was weird systems like game boy, game boy colour, game boy advance, didn't have descriptions. Especially when systems like ps3 and ps4 do. And they can't really be emulated. Quote Link to comment Share on other sites More sharing options...
Jason Carr Posted March 21, 2017 Share Posted March 21, 2017 Still going. It's getting monotonous lol. Made it down to the Fairchild Channel F so far, so there's still a long ways to go. The only image we're missing so far is for the Exelvision EXL 100; we have an image for it in this thread but it's not transparent and fairly low quality, so if anyone has a better image or is willing to remove the background, that would be much appreciated. I've been removing the unnecessary arcade divisions platforms as I've been going, and I've renamed a couple as well to be more consistent. Where possible I'm merging games for platforms that were removed into the Arcade platform. Back to work. 3 Quote Link to comment Share on other sites More sharing options...
neil9000 Posted March 21, 2017 Share Posted March 21, 2017 Lol, thankless work, but appreciated none the less. More coffee for Jason please!!!! 1 1 Quote Link to comment Share on other sites More sharing options...
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