The IVI Posted March 10, 2017 Share Posted March 10, 2017 Hello, longtime launchbox user, first time poster. I don't know if such a thing has already been implemented, but is it possible to show an image of the controller before launch of any game. I have been working on using .bat files to automate this process but it's been driving me nuts. If I use .bat files in place of the emulator, then AHK will target the .bat file instead of the emulator. I have included some of my controller layouts that I plan on using with my DS4. Before anybody asks, yes I do know about Additional Applications, but there is no bulk edit for Additional Apps, and I'm not going through 9000+ games. 2 Quote Link to comment Share on other sites More sharing options...
crusadeRGP Posted March 12, 2017 Share Posted March 12, 2017 Do you have these images for any other systems? Quote Link to comment Share on other sites More sharing options...
The IVI Posted March 12, 2017 Author Share Posted March 12, 2017 I'm still currently in the middle of making all of the images, but here's a couple more. I don't know if anyone would want the psd file of it, so they could create their own controller maps. Quote Link to comment Share on other sites More sharing options...
crusadeRGP Posted March 12, 2017 Share Posted March 12, 2017 Wow I didn't know you were making these but they look awesome and I'm sure I will find a use for them. I would like the psd file but if you create any more please share them here! Quote Link to comment Share on other sites More sharing options...
Crush Posted March 13, 2017 Share Posted March 13, 2017 You can assign a controller button to an AHK script which goes into window mode, displays your image, waits for mouse click and then reverts to fullscreen. I use a script like this to display a MessageBox with the most common keyboard shortcuts when i run Amiga games with WinUAE. 3 Quote Link to comment Share on other sites More sharing options...
The IVI Posted March 13, 2017 Author Share Posted March 13, 2017 @Crush could you possibly show the code that you use for AHK, I always have a hard time dealing with it. Also, I have been working on X360 controller layouts, because a lot of people will probably prefer to use those over the DS4 ones I have made for myself. 2 Quote Link to comment Share on other sites More sharing options...
Crush Posted March 14, 2017 Share Posted March 14, 2017 Part of the script looks like this: ;Display Help Info 4joy16:: WinUAE("EVT SPC_TOGGLEFULLSCREEN 1") MsgBox,,INFO,END+(1 to 0): insert disks 1-10 from swapper [SHIFT+END+(1 to 0) for disks 11-20]`nCTRL+F12: Fullscreen/Windowed`nEND+PRTSCR: Screenshot`nF12: Settings`nPAUSE: Pause`nALT+F4: Quit`nPAUSE+END: Wrap`nEND+(F1 to F4): Swap disk in DFO to DF3 WinUAE("EVT SPC_TOGGLEFULLSCREEN 1") return Line 1 comment Line 2 maps the script to button 16 - controller 4 Line 3 sends command to WinUAE to toggle to window mode - in most emulators you just have to Send ALT+Enter instead Line 4 displays a MessageBox with useful info. You could open your image here instead of displaying the MsgBox Line 5 reverts WinUAE to fullscreen 1 Quote Link to comment Share on other sites More sharing options...
jeck11 Posted March 14, 2017 Share Posted March 14, 2017 Forgive me I'm still learning... but what does AHK stand for? This is something I've been trying to do too. I was hacking up a theme to bastardize an ugly method. Quote Link to comment Share on other sites More sharing options...
neil9000 Posted March 14, 2017 Share Posted March 14, 2017 AHK=Auto Hot Key, its a program that lets you use a controller to use keyboard keys, like "escape" can be bound to a controller to exit emulators. Quote Link to comment Share on other sites More sharing options...
The IVI Posted March 15, 2017 Author Share Posted March 15, 2017 @Crush Hey, that's very helpful, but I've been trying to load the image before the game loads. Which I have been successful on using .bat files like this: @ECHO OFF TITLE Launching FCEUX... ECHO Showing Controller Layout... START /wait "" "E:\Launchbox\Images\Controllers\PS4\Nintendo Entertainment System.png" ECHO Exiting Controller Layout ECHO Launching FCEUX... START "" "E:\Emulators\NESU\fceux.exe" %1 PAUSE But then I come to AHK and it's a nightmare, the emulator just starts freaking out whenever I run it, can you please tell me what I'm doing wrong? Joy1:: { IfWinExist, "ahk_exe i_view32.exe" WinClose, "ahk_exe i_view32.exe" return } ; This section closes FCEUX when pressing Escape Esc:: { WinClose, "ahk_exe fceux.exe" WinClose, "Launching FCEUX..." return } Quote Link to comment Share on other sites More sharing options...
Crush Posted March 15, 2017 Share Posted March 15, 2017 First of all you can go to FCEUX, Config -> Map Hotkeys and change the keys (for example you can set ESC to exit the emulator). The AHK script to exit the emu is simple: ; Exit 4Joy17:: SetKeyDelay, -1, 110 Send {ESC} Return You have to change the 4Joy17 (which means forth joystick, button 17) to your own joystick (for example 1Joy5, meaning that when you press the button number 5 on your Joystick 1 the script will send ESC to FCEUX) To figure out the number of joysticks and buttons use this online tool: http://html5gamepad.com/ Keep in mind that the button numbers reported by the tool may be actually off by one, for example button 2 might actually be button 1 - you have to experiment a little here. 1 Quote Link to comment Share on other sites More sharing options...
The IVI Posted March 18, 2017 Author Share Posted March 18, 2017 Thanks @Crush for your help, everything's running smoothly now. Here is the SEGA edition for the controller maps, both PS4 and X360. I might start making XBONE versions, if anyone is interested. 3 Quote Link to comment Share on other sites More sharing options...
Crush Posted March 18, 2017 Share Posted March 18, 2017 The best option to display controller info would be the ability to right-click on the platform name and chose a custom menu option... Quote Link to comment Share on other sites More sharing options...
crusadeRGP Posted March 19, 2017 Share Posted March 19, 2017 (edited) I think these work very well with RocketLauncher and Hyper pause controller menu. I'm hoping all console systems get covered but would really like to see some more obscure systems like Philips CDi, Magnavox Odyssey, 3DO and Nintendo Disk System. Edited March 19, 2017 by oilertitanfan 2 Quote Link to comment Share on other sites More sharing options...
slimskinny Posted March 19, 2017 Share Posted March 19, 2017 (edited) HI IVI, if you're still looking to bulk add additional apps. try this powershell script, you'll need to edit it to suit your needs... its not fantastic but kind of does the job you want. I think this specific one adds joytokey. all you will need to do is paste the entire contents of the output file into a copied version of the xml database file: I ended up using this code to run nomousey for each game on demul. Ive not used it lately though and I'm not sure if its gonna work with the current version of launchbox. So use it as more of a guide and I guess knowledge that id can or could be done. WARNING, this could mess up your xml file completely and lauchbox could refuse to start. so, backup the xml first so that you can replace your edited xml if it screws up lauchbox. you should paste the output at the bottom of the platform xml file just before </Launchbox> $filein = read-host -Prompt 'enter the full path of the input xml file' if (test-path -Path $filein -pathtype leaf) { $fileout= read-host -Prompt 'enter the full path of the output file' $input = Get-Content $filein $array = @() $input |ForEach-Object { $writeobj = $false $obj = New-Object System.Object if ($_ -match '<ID>') { $ID = ($_ -split '<ID>' -split '</ID')[1] echo "<AdditionalApplication>"|out-file -append $fileout echo "<GameID>$ID</GameID>"|out-file -append $fileout echo "<ApplicationPath>..\JoyToKey\BatchFiles\Joy_to_key_Dreamcast.bat</ApplicationPath>"|out-file -append $fileout echo "<AutoRunAfter>false</AutoRunAfter>"|out-file -append $fileout echo "<AutoRunBefore>true</AutoRunBefore>"|out-file -append $fileout echo "<CommandLine />"|out-file -append $fileout echo "<Name>JoyToKey</Name>"|out-file -append $fileout echo "<UseDosBox>false</UseDosBox>"|out-file -append $fileout echo "<UseEmulator>false</UseEmulator>"|out-file -append $fileout echo "<WaitForExit>false</WaitForExit>"|out-file -append $fileout echo "</AdditionalApplication>"|out-file -append $fileout echo "<AdditionalApplication>"|out-file -append $fileout echo "<GameID>$ID</GameID>"|out-file -append $fileout echo "<ApplicationPath>..\JoyToKey\BatchFiles\JoyToKeyKill.bat</ApplicationPath>"|out-file -append $fileout echo "<AutoRunAfter>true</AutoRunAfter>"|out-file -append $fileout echo "<AutoRunBefore>false</AutoRunBefore>"|out-file -append $fileout echo "<CommandLine />"|out-file -append $fileout echo "<Name>Kill_JoyToKey</Name>"|out-file -append $fileout echo "<UseDosBox>false</UseDosBox>"|out-file -append $fileout echo "<UseEmulator>false</UseEmulator>"|out-file -append $fileout echo "<WaitForExit>false</WaitForExit>"|out-file -append $fileout echo "</AdditionalApplication>"|out-file -append $fileout } } } if (-NOT (test-path -Path $filein -PathType leaf)) { write-host "the File"$filein" Does Not Exist, Please Try Again" } Edited March 19, 2017 by slimskinny added more information Quote Link to comment Share on other sites More sharing options...
dragon57 Posted March 19, 2017 Share Posted March 19, 2017 I have Xbox One controllers, so I would be interested in versions for those.Sent from my SM-G900P using Tapatalk Quote Link to comment Share on other sites More sharing options...
The IVI Posted March 19, 2017 Author Share Posted March 19, 2017 @oilertitanfan That's exactly what we need in Launchbox, instead of pressing a button to go back straight into BigBox or Launchbox, it just displays an overlay over the game that provides information and detail about the game your playing. @slimskinny I haven't had the chance to go through that script, but I will later on this afternoon. @dragon57 I am currently working on Xbox One controller maps. 1 Quote Link to comment Share on other sites More sharing options...
Crush Posted March 20, 2017 Share Posted March 20, 2017 I created a Request here: https://bitbucket.org/jasondavidcarr/launchbox/issues/2744/right-click-custom-menu-on-platforms for the addition of custom right-click menu on Platforms. That way we could display controller images, extra info on the platform, run JoytoKey or other utilities before launching a game, or an AHK script related to this Platform. Please vote if you are interested in this feature. 1 Quote Link to comment Share on other sites More sharing options...
Hank7_98 Posted March 24, 2017 Share Posted March 24, 2017 This would be a great theme marquee feature... As a lot of people have arcade and controller controls... Displaying the controls while playing the system would be an awesome help to keep track of all the buttons for different systems. Quote Link to comment Share on other sites More sharing options...
zerohex Posted March 24, 2017 Share Posted March 24, 2017 (edited) I was thinking of writing a 3rd party application, if I ever get time. My thought for my setup was to have launchbox call this application with an argument of the game you try to launch. The application will show your control mappings, per game or console. For me, I have a lot of per game configurations for my arcade control panel that make the games more enjoyable because the buttons flow better. The setup part of this application would be the pain point though. Ideally, it would get the emulator and game info from launchbox, then look to that emulator for any custom configs for that game. If none exist show the default mappings. It would show this on screen for a designated amount of time selected by user and/or until a key is pressed. Then Launchbox would launch the game. I still need to do more research into what it would take to do it. It's pretty easy if you take out the automation of finding the game and emulator and pulling the mapping info but that would be to much setup work on the user in my opinion. Edited March 24, 2017 by zerohex Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.