Lordmonkus Posted November 12, 2018 Share Posted November 12, 2018 It's relatively easy enough to make per game settings in Cemu, right click a game and "Open game profile". You can then edit the profile in your text editor like notepad and make per game settings, BSoD covers this in his videos and for BotW it should generally be: # TLoZ: Breath of the Wild (USA) [Graphics] disableGPUFence = false extendedTextureReadback = true accurateShaderMul = min GPUBufferCacheAccuracy = 2 [CPU] cpuMode = Triplecore-Recompiler Of course it may vary depending on your system. Quote Link to comment Share on other sites More sharing options...
neil9000 Posted November 12, 2018 Share Posted November 12, 2018 2 minutes ago, Lordmonkus said: It's relatively easy enough to make per game settings in Cemu, right click a game and "Open game profile". You can then edit the profile in your text editor like notepad and make per game settings, BSoD covers this in his videos and for BotW it should generally be: # TLoZ: Breath of the Wild (USA) [Graphics] disableGPUFence = false extendedTextureReadback = true accurateShaderMul = min GPUBufferCacheAccuracy = 2 [CPU] cpuMode = Triplecore-Recompiler Of course it may vary depending on your system. Yep, for example i have to use "Dualcore" on my system as it only has 4 cores 4 threads. Quote Link to comment Share on other sites More sharing options...
launcherbox Posted November 15, 2018 Share Posted November 15, 2018 (edited) Cheers guys, turning off RDTSC via Advanced Settings seems to work. I can then enable it on a per-game basis via each game's config file and adding : [General] useRDTSC = true Edited November 15, 2018 by launcherbox Quote Link to comment Share on other sites More sharing options...
Mohman Posted November 17, 2018 Share Posted November 17, 2018 I triple confirm Certifiedhalo! many thanks! Quote Link to comment Share on other sites More sharing options...
Minuteworld Posted December 7, 2018 Share Posted December 7, 2018 (edited) I'm having the same problem and now instead of the individual game trying too load, it just pops up cemu's game list. all wii u games in launchbox do this. Edited December 7, 2018 by Minuteworld Quote Link to comment Share on other sites More sharing options...
Minuteworld Posted December 7, 2018 Share Posted December 7, 2018 (edited) okay through aton of trial and error, i fixed it and all my games are loading from launchbox. that was freaking annoying... only have "-f -g" in the emulator command line itself NOT in the individual games. Edited December 7, 2018 by Minuteworld Quote Link to comment Share on other sites More sharing options...
Tacos Posted December 27, 2018 Share Posted December 27, 2018 (edited) Just want to throw my confirmation in that changing useRDTSC in the game profile worked for me. In my case I was having issues with DuckTales Remasterd through LB on Cemu 1.15. Although since my Cemu default is set to have it set to true, I had to change the game profile to false. Odd that I can launch it outside of LB without issue before this though. [General] useRDTSC = false Edited December 27, 2018 by Tacos Quote Link to comment Share on other sites More sharing options...
Milldor Posted January 3, 2019 Share Posted January 3, 2019 I have this exact issue... Some games will run but others will not. All games run fine directly from Cemu. Launchbox seems to conflict with a few random programs. Geforce Experience causes the problem. Any program using LAV filters or MadVR also causes the problem. Recordinngs via NextPVR causes the problem. All games launch fine for me through Launchbox as long as none of the above are running. Quote Link to comment Share on other sites More sharing options...
FoxyMonty Posted March 6, 2019 Share Posted March 6, 2019 (edited) Summary of Cemu/LB Launch Issue Games with small shadercaches such as Shovel Knight and DuckTales Remastered launch perfectly fine inside of Cemu when RDTSC is enabled either through the options or game profile settings. Launching these games through LaunchBox however causes the games to crash. Solution: Edit game profiles of affected games, disabling RDTSC [General] useRDTSC = false I've included a log file of the crash from cemu. log.txt @Jason Carr Any ideas on this strange interaction? Edited March 9, 2019 by FoxyMonty 1 Quote Link to comment Share on other sites More sharing options...
Jason Carr Posted March 9, 2019 Share Posted March 9, 2019 All I can figure is that maybe it has to do with the startup screens. Does this stuff happen if you disable the startup screens? Quote Link to comment Share on other sites More sharing options...
FoxyMonty Posted March 9, 2019 Share Posted March 9, 2019 3 hours ago, Jason Carr said: All I can figure is that maybe it has to do with the startup screens. Does this stuff happen if you disable the startup screens? Yes, all my testing was done with startup screens disabled. Quote Link to comment Share on other sites More sharing options...
Jason Carr Posted March 12, 2019 Share Posted March 12, 2019 On 3/9/2019 at 1:08 PM, FoxyMonty said: Yes, all my testing was done with startup screens disabled. Alright, then I'm lost on this. It especially doesn't make sense if multiple programs are causing the problem. The first thing to test would be to try running those games from the command-line, without LaunchBox. One possibility is that Cemu is just broken when running those games from the command-line, and I think that would be more likely than a conflict with LaunchBox or Big Box. On 1/3/2019 at 2:48 PM, Milldor said: I have this exact issue... Some games will run but others will not. All games run fine directly from Cemu. Launchbox seems to conflict with a few random programs. Geforce Experience causes the problem. Any program using LAV filters or MadVR also causes the problem. Recordinngs via NextPVR causes the problem. All games launch fine for me through Launchbox as long as none of the above are running. What do you mean by this exactly? What problems exactly are caused by those programs? Or do you only have the Cemu issue if LaunchBox AND the above three programs are running? Quote Link to comment Share on other sites More sharing options...
CDBlue Posted March 13, 2019 Share Posted March 13, 2019 For me, I don't seem to have any issues launching games from LB/BB via CEMU, with or without startup screens and with games with large or small shader caches. For me, I seem to only have issues when I use anything other than the Cemu default settings in Custom Timers. If I use QPC or anything else there, it causes some games to not launch properly from within LB/BB. Since I found that, I just leave it at Cemu default and I don't seem to have any issues launching games. Not sure if this helps any with this thread, but I thought I'd share my findings in case it does assist. 1 Quote Link to comment Share on other sites More sharing options...
FoxyMonty Posted March 18, 2019 Share Posted March 18, 2019 On 3/13/2019 at 2:49 PM, CDBlue said: For me, I don't seem to have any issues launching games from LB/BB via CEMU, with or without startup screens and with games with large or small shader caches. For me, I seem to only have issues when I use anything other than the Cemu default settings in Custom Timers. If I use QPC or anything else there, it causes some games to not launch properly from within LB/BB. Since I found that, I just leave it at Cemu default and I don't seem to have any issues launching games. Not sure if this helps any with this thread, but I thought I'd share my findings in case it does assist. I've done some more testing. The games experience the same issue when being launched directly through command-line. Games that do not launch with RDTSC = true, will launch with this setting enabled if the 'Custom Timer' is changed from 'QPC 1x speed' to 'Cemu Default'. However these games will launch directly through Cemu application when both RDTSC = true and the Custom Timer is set to QPC 1x Speed. Quote Link to comment Share on other sites More sharing options...
Jason Carr Posted March 18, 2019 Share Posted March 18, 2019 34 minutes ago, FoxyMonty said: I've done some more testing. The games experience the same issue when being launched directly through command-line. Games that do not launch with RDTSC = true, will launch with this setting enabled if the 'Custom Timer' is changed from 'QPC 1x speed' to 'Cemu Default'. However these games will launch directly through Cemu application when both RDTSC = true and the Custom Timer is set to QPC 1x Speed. Thanks for doing that testing; that's kind of what I figured. Of course what this means is that it's not a conflict or a LaunchBox issue at all; it's some sort of odd glitch with Cemu, so it should be reported to the Cemu developers. Quote Link to comment Share on other sites More sharing options...
Kraken13 Posted April 28, 2019 Share Posted April 28, 2019 I'm having similar issue. Some games load perfect, but some don't (Bayonetta 1-2 & Shovel Knight) Quote Link to comment Share on other sites More sharing options...
CDBlue Posted April 28, 2019 Share Posted April 28, 2019 (edited) Are using using a custom timer in Cemu instead of the default ones? If so, set those back to the defaults instead of QPC, etc. (or whatever you're using) and it "should" load properly again. Example below: Edited April 28, 2019 by CDBlue Quote Link to comment Share on other sites More sharing options...
Jason Carr Posted April 29, 2019 Share Posted April 29, 2019 @Kraken13 As stated above, this is an issue that needs reported to the Cemu developers. It will likely get fixed if enough people report it. See the rest of the thread for details. Quote Link to comment Share on other sites More sharing options...
Lordmonkus Posted April 29, 2019 Share Posted April 29, 2019 You can set up per game profiles in Cemu easily. Quote Link to comment Share on other sites More sharing options...
saban Posted June 13, 2019 Share Posted June 13, 2019 On 4/28/2019 at 4:20 PM, CDBlue said: Are using using a custom timer in Cemu instead of the default ones? If so, set those back to the defaults instead of QPC, etc. (or whatever you're using) and it "should" load properly again. Example below: yes exactly those timers are causing cemu to close when launched via LB/BB whether startup screen is in or off, this is the case with cemu 1.15.8 also and latest 9.9 LB Quote Link to comment Share on other sites More sharing options...
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