arcademode Posted July 21 Posted July 21 Duh - I was on 13.22. Updated to Beta and there it is. Super cool! Is there a way to change the Press "A" to a different icon that matches my arcade control input? Like a png somewhere? Quote
faeran Posted July 21 Author Posted July 21 15 minutes ago, arcademode said: Duh - I was on 13.22. Updated to Beta and there it is. Super cool! Is there a way to change the Press "A" to a different icon that matches my arcade control input? Like a png somewhere? Yes. This documentation should be able to help you out: https://feedback.launchbox.gg/help/articles/0459065-launchbox-media-pack-feature-version-1321 https://feedback.launchbox.gg/help/articles/1120470-creating-controller-input-media-packs-for-big-box Quote
arcademode Posted July 22 Posted July 22 Cool, that worked thanks Idk if my installation is borked, but when I open the game details from the screensaver I can't go back using the BACK button. I'm just stuck there. Same thing happens if I open the Discovery Center actually. My only workaround was to map a button to "return to the platform view", which gets me out of there. I can use that same "return to platform" button while in the stuck screensaver game details screen to get out, but again the BACK button itself seems to do nothing. Just me? Quote
faeran Posted July 22 Author Posted July 22 7 minutes ago, arcademode said: Cool, that worked thanks Idk if my installation is borked, but when I open the game details from the screensaver I can't go back using the BACK button. I'm just stuck there. Same thing happens if I open the Discovery Center actually. My only workaround was to map a button to "return to the platform view", which gets me out of there. I can use that same "return to platform" button while in the stuck screensaver game details screen to get out, but again the BACK button itself seems to do nothing. Just me? That does sound like your configuration may be a bit borked. Do you have the option under General > Require Holding Back to Navigate to System Menu turned on? Quote
arcademode Posted July 22 Posted July 22 I believe I do, in fact. I didn't realize that could make a difference. Quote
faeran Posted July 22 Author Posted July 22 3 hours ago, arcademode said: I believe I do, in fact. I didn't realize that could make a difference. Well it would make sense. If you have an option on that says you need to hold down the back button in order to navigate to the system menu, then you turn on the screensaver while you are on the system menu and you navigate to a game, then pressing back would bring you back to the system menu, which you have set that it requires you to hold the back button to navigate there. So you hold the back button down, and it should bring you back to the system menu. Same with Game Discovery Center, pressing back from the Game Discover Center brings you back to the System menu, and you have a setting on where you need to hold back to navigate to the system menu. Quote
faeran Posted July 23 Author Posted July 23 For people willing to test and theme creators wanting extra study material. Unified Redux has been updated to version 1.91 which can be downloaded/updated from the manage themes section if you are on beta 1+. The theme now includes a screensaver view that is essentially a copy/paste of a game's view. For theme devs this shows how everything in a normal game's view can be utilized on a screensaver. 1 Quote
SqHd Posted July 23 Posted July 23 Epic! Even has the 3D box. (Any chance you'll add that to Default Screensaver 3?) 1 Quote
5thWolf Posted Thursday at 05:22 AM Posted Thursday at 05:22 AM (edited) Just chiming in... it happened for the first time putting a network location instead of a drive location on the mapped drive. Was random before, but this time took a very long time to do it. Edited Thursday at 05:23 AM by 5thWolf Quote
Drybonz Posted Thursday at 04:45 PM Posted Thursday at 04:45 PM Would it be possible to add an "update now" button in the update options. This would be useful if you have updates turned off but might want to update to the new beta. This would prevent having to turn on beta updates, close launchbox, and restart launchbox... you could just click "update now" to start the process. This is something a lot of programs have for people that just want to update once but not accept every update and I think it would be a useful tool for beta people. Quote
Drybonz Posted Thursday at 04:59 PM Posted Thursday at 04:59 PM On 7/23/2025 at 11:08 AM, faeran said: Unified Redux has been updated to version 1.91 which can be downloaded/updated from the manage themes section if you are on beta 1+. I've just updated to the latest beta, but I'm not seeing this one in the manage themes section. Is there anything else I need to do? Quote
C-Beats Posted Thursday at 05:41 PM Posted Thursday at 05:41 PM 55 minutes ago, Drybonz said: Would it be possible to add an "update now" button in the update options. This would be useful if you have updates turned off but might want to update to the new beta. This would prevent having to turn on beta updates, close launchbox, and restart launchbox... you could just click "update now" to start the process. This is something a lot of programs have for people that just want to update once but not accept every update and I think it would be a useful tool for beta people. You mean like Menu > Help > Check For Updates... ? 1 Quote
Drybonz Posted Thursday at 06:44 PM Posted Thursday at 06:44 PM 1 hour ago, C-Beats said: You mean like Menu > Help > Check For Updates... ? Yes... that's exactly what I was looking for... I didn't think to look there, was looking in the update options, but thanks for pointing it out. Quote
bbweiners Posted yesterday at 04:36 PM Posted yesterday at 04:36 PM (edited) Hi All, I'm not sure if this is a bug with the PlatformHybrid view or not. I created a theme using the PlatformHybrid view. When I initially browse through the FilterWheel everything is fine. If I then select the GameWheel everything is fine. The issue is when I go back from the GameWheel to the FilterWheel anything that uses a SelectedGame or ActiveGame binding does not display anything. (Images or text). If at that point I keep going from the FilterWheel to GameWheel without selecting a new game or filter, I do not have any SeletedGame or ActiveGame info displayed. I've attached a few pictures to give a visual. FilterWheel Move to GameWheel Back to FilterWheel Then to GameWheel again Edited yesterday at 04:40 PM by bbweiners Added an extra pic Quote
faeran Posted 6 hours ago Author Posted 6 hours ago 20 hours ago, bbweiners said: Hi All, I'm not sure if this is a bug with the PlatformHybrid view or not. I created a theme using the PlatformHybrid view. When I initially browse through the FilterWheel everything is fine. If I then select the GameWheel everything is fine. The issue is when I go back from the GameWheel to the FilterWheel anything that uses a SelectedGame or ActiveGame binding does not display anything. (Images or text). If at that point I keep going from the FilterWheel to GameWheel without selecting a new game or filter, I do not have any SeletedGame or ActiveGame info displayed. I've attached a few pictures to give a visual. FilterWheel Move to GameWheel Back to FilterWheel Then to GameWheel again Technically, I believe this is as intended. When you are in the FilterWheel, technically there is no "ActiveGame" or "SelectedGame", only a selected filter at that moment. If you want to display random game information for a game inside of the filter that you are on while on a filter wheel, you could use "RandomGame" binding in its place. Quote
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