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JoeViking245

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Everything posted by JoeViking245

  1. Found in the manual for the emulator... https://openmsx.org/manual/commands.html#fullscreen -command "set fullscreen on"
  2. Glad you're liking this! I'm curious, so the Steam streaming thing (I've never used or tried it) will take what was the output to 2 separate monitors, and 'merge' those onto one screen that you're streaming to (the TV)? So is it then, the left half of the TV screen is "monitor 1" and the right half is "monitor 2"? That's actually kind of cool! If not annoying. Adding a keyboard shortcut to toggle a LaunchBox 2nd monitor on/off isn't going to happen. Something about "a can of worms". But you can toggle it through Monitor Setup. (Don't forget to click Save) And it should work on-the-fly. Vs. having to restart LaunchBox.
  3. Yes. Easy fix though. Right-click the Platform in the left Side Bar and choose Edit. Click the 3D Model Settings tab and check Override Default Settings. In the Left Side section, change Rotation to 180º. Do the same for Right Side as necessary. Click OK.
  4. Try pressing Ctrl+S (or navigate the View Menu).
  5. Adding the quotes will fix the error with files that have spaces in their names.
  6. Right click the 2nd file (Convert All Folder XISO's to XISO.ISO's Bat.bat) and select Edit. Add a double quote ( " ) [not 2 single quotes] around the last part. "%%d" Also, on the next line add "pause" (without quotes). FOR /D %%d in (*) DO extract-xiso -c "%%d" pause Save and close the file and double click it again. Adding "pause" will keep the black window open when it's done so you can see if it errors or is successful.
  7. Ya, looks like they both would go in the same folder. So now just double-click on the other one.
  8. I'm not really familiar with all the XISO, ISO, XISO Folder stuff as I don't emulate Xbox. So I don't know what you start with and are supposed to end up with. I am however somewhat familiar with batch files. You say you have a bunch of ISO files in your C:\games\ folder. And that you need to convert from "ISO into Folder". It looks like that's what Darrel's 1st attached batch file will do. "Just put the .bat files and the extract-xiso.exe in the same folder with your games." "Don't work" is pretty vague. Can you maybe give more details on exactly what's not working? Maybe @darreldearthcan see something in your questions that I'm not understanding and can help out.
  9. I imagine a search for "command line" got ugly real fast. lol LaunchBox.exe does not have any command line options available.
  10. There's a plugin that will display an image during gameplay on the monitor you set it up for. It's in the Development and Beta Testing section, but I'm told it works. As in, it could probably go in the regular downloads section. But the interest level was so-so. So it's just as easy to point to that thread. lol There's an updated version about 1/2 down page #2 (v1.1) that displays the images better (scale-wise) and offers [more] options for image selection than the original on page #1.
  11. LaunchBox Multi Monitor and BigBox +3rd monitor plugin View File LaunchBox Multi Monitor and BigBox +3rd monitor plugin This plugin adds support for 2nd (and 3rd) monitors in LaunchBox to display game images while navigating your collections. If you have LaunchBox version 13.1 or newer, Platform, Platform Category or Playlist images will be displayed when making a selection on the left navigation pane. With BigBox, you already have use of a 2nd display (marquee monitor) for displaying images. For those who have a pinball-cab (or a fancy desktop setup) with 3 displays, this plugin will allow you display an image on the 3rd monitor while navigating BigBox. Some details: - The image displayed changes based on the Platform, Platform Category, Playlist or game you are viewing for both BigBox and LaunchBox. - To view Platform, Platform Category and Playlist images in LaunchBox, LaunchBox version 13.6 is required. BigBox will work with any version. - When a game is launched, the image(s) will be hidden and then reappear after exiting the game. (default) - Optionally (new v1.1.0), you can select Keep image(s) visible during gameplay. The exception is Steam games that are launched via "steam://rungameid/xxxxxx". Their images will not stay visible nor reappear. - You set the default image type (i.e. Box-Front) to use for all games. Or you can set individual image types to use on a per Platform basis (new v1.1.2). - To make this work in BigBox, Theme View files need to be modified. You can modify them yourself (instructions below) or let the plugin do it for you. - No additional changes to LaunchBox or BigBox need to be made for this work (v1.1.3) Q&A: Why would I want to display an image on a 3rd monitor? Because you can. What image would I put on a 3rd monitor? That's entirely up to you. You can choose from pretty much any image type in your collection. Can it display a video on the 3rd (or 2nd-or-3rd in LB) monitor? No. Can it show a pdf file on the extra monitor? No. Can it display 3D models for boxes? No. Installing: Download the plugin zip file. Right-click the zip file, select Properties and check Unblock (if present). Click OK. (With LaunchBox/BigBox not running,) Open the zip file and extract the included folder into your /LaunchBox/Plugins/ folder. Setting up: Start LaunchBox. Click Tools, MultiMonitor Setup Monitor Configuration: Select which monitor # you want the images displayed on from the pull-down list. Click Identify Displays to confirm which monitor corresponds with which monitor number. Toggle on or off to see images on the respective monitors. (v1.1.0) If you wish to keep the images up during gameplay, check Keep image(s) visible during gameplay. (v1.1.1) In LaunchBox, if images aren’t displaying correctly on you marquee monitor, check Stretch images to fill screen (LB 2nd only). This only works on LaunchBox 2nd monitor. Image Selection: Select the default image type you want displayed based on which View you're in. Default Game Images: BigBox 3rd Monitor and LaunchBox 2nd Monitor use the "Game View (BB 3rd/LB 2nd)" image. LaunchBox 3rd monitor uses the "Game View (LB 3rd monitor)" image. The image selection "*Game Controls" looks for game-specific images in your "/Images/platform_name/Arcade - Controls Information/" folder. In LaunchBox, if LaunchBox 3rd Monitor is turned off and the Game View 2nd monitor image doesn’t exist, it will attempt to use the Game View 3rd monitor image. In BigBox, if the Game View 2nd monitor image doesn’t exist, it will attempt to the Game View 3rd monitor image. Set custom game image per Platform (new v1.1.2) Pretty self-explanatory. Click Save after you're done making changes. BigBox Theme Setup: Starting with version 1.1.3, this is no longer required. The plugin will now work with any Theme, modified or not. If you had previously setup (modified) your BigBox Theme(s) for use with this plugin using the Setup Themes button in the setup menu, click Restore Themes and follow the steps to revert them back to their original state. If you modified them manually, just replace those Views with your backups. Other Notes: LaunchBox: Platform/Category/Playlist images will only be displayed if using LaunchBox version 13.6 or newer. BigBox: Changes to image selections etc. can only be made in LaunchBox through Tools, MultiMonitor Setup. General: If after making changes in MultiMonitor Setup (AND clicking Save) images aren't displaying or there's some other plugin issue, try restarting LaunchBox. Disclaimer: This has only been tested on a 2-monitor setup. Neither of which were marquee monitors. So..... Good luck! As always, comments, suggestions and requests are welcomed and encouraged. Submitter JoeViking245 Submitted 11/16/2022 Category Third-party Apps and Plugins  
  12. Version 1.1.4

    284 downloads

    LaunchBox Multi Monitor and BigBox +3rd monitor plugin This plugin adds support for 2nd (and 3rd) monitors in LaunchBox to display game images while navigating your collections. If you have LaunchBox version 13.1 or newer, Platform, Platform Category or Playlist images will be displayed when making a selection on the left navigation pane. With BigBox, you already have use of a 2nd display (marquee monitor) for displaying images. For those who have a pinball-cab (or a fancy desktop setup) with 3 displays, this plugin will allow you display an image on the 3rd monitor while navigating BigBox. Some details: - The image displayed changes based on the Platform, Platform Category, Playlist or game you are viewing for both BigBox and LaunchBox. - To view Platform, Platform Category and Playlist images in LaunchBox, LaunchBox version 13.6 is required. BigBox will work with any version. - When a game is launched, the image(s) will be hidden and then reappear after exiting the game. (default) - Optionally (new v1.1.0), you can select Keep image(s) visible during gameplay. The exception is Steam games that are launched via "steam://rungameid/xxxxxx". Their images will not stay visible nor reappear. - You set the default image type (i.e. Box-Front) to use for all games. Or you can set individual image types to use on a per Platform basis (new v1.1.2). - To make this work in BigBox, Theme View files need to be modified. You can modify them yourself (instructions below) or let the plugin do it for you. - No additional changes to LaunchBox or BigBox need to be made for this work (v1.1.3) Q&A: Why would I want to display an image on a 3rd monitor? Because you can. What image would I put on a 3rd monitor? That's entirely up to you. You can choose from pretty much any image type in your collection. Can it display a video on the 3rd (or 2nd-or-3rd in LB) monitor? No. Can it show a pdf file on the extra monitor? No. Can it display 3D models for boxes? No. Installing: Download the plugin zip file. Right-click the zip file, select Properties and check Unblock (if present). Click OK. (With LaunchBox/BigBox not running,) Open the zip file and extract the included folder into your /LaunchBox/Plugins/ folder. Setting up: Start LaunchBox. Click Tools, MultiMonitor Setup Monitor Configuration: Select which monitor # you want the images displayed on from the pull-down list. Click Identify Displays to confirm which monitor corresponds with which monitor number. Toggle on or off to see images on the respective monitors. (v1.1.0) If you wish to keep the images up during gameplay, check Keep image(s) visible during gameplay. (v1.1.1) In LaunchBox, if images aren’t displaying correctly on you marquee monitor, check Stretch images to fill screen (LB 2nd only). This only works on LaunchBox 2nd monitor. Image Selection: Select the default image type you want displayed based on which View you're in. Default Game Images: BigBox 3rd Monitor and LaunchBox 2nd Monitor use the "Game View (BB 3rd/LB 2nd)" image. LaunchBox 3rd monitor uses the "Game View (LB 3rd monitor)" image. The image selection "*Game Controls" looks for game-specific images in your "/Images/platform_name/Arcade - Controls Information/" folder. In LaunchBox, if LaunchBox 3rd Monitor is turned off and the Game View 2nd monitor image doesn’t exist, it will attempt to use the Game View 3rd monitor image. In BigBox, if the Game View 2nd monitor image doesn’t exist, it will attempt to the Game View 3rd monitor image. Set custom game image per Platform (new v1.1.2) Pretty self-explanatory. Click Save after you're done making changes. BigBox Theme Setup: Starting with version 1.1.3, this is no longer required. The plugin will now work with any Theme, modified or not. If you had previously setup (modified) your BigBox Theme(s) for use with this plugin using the Setup Themes button in the setup menu, click Restore Themes and follow the steps to revert them back to their original state. If you modified them manually, just replace those Views with your backups. Other Notes: LaunchBox: Platform/Category/Playlist images will only be displayed if using LaunchBox version 13.6 or newer. BigBox: Changes to image selections etc. can only be made in LaunchBox through Tools, MultiMonitor Setup. General: If after making changes in MultiMonitor Setup (AND clicking Save) images aren't displaying or there's some other plugin issue, try restarting LaunchBox. Disclaimer: This has only been tested on a 2-monitor setup. Neither of which were marquee monitors. So..... Good luck! As always, comments, suggestions and requests are welcomed and encouraged.
  13. Put two colons after "$Esc". $Esc:: { WinClose, ahk_exe Vita3K.exe }
  14. The easiest way really, would be to leave them alone and just exclude them from your backup profile. I've never used SyncBackPro, but I imagine it's customizable just like FreeFileSync is. Which is what I do use. You could probably also exclude the /Logs/ folder. The files under /Backups/ stay limited to the most recent 25 startup/shutdowns. Those would be good to maintain and sync with your backup. Really, the most crucial folder to back up is the /Data/ folder. You can always redownload your images and videos, etc.. But you can never redownload the time and effort you put into setting up LaunchBox/BigBox just the way you like it.
  15. This should help... There are a lot of videos available to guide you through setting up the emulators and much more LaunchBox/BigBox related on the official YouTube page. Unbroken Software, LLC - YouTube The biggest thing to getting the emulators to work in LB/BB is to make sure they work by themselves outside of LB/BB.
  16. MAME doesn't create mame.ini by default and will use all the default built-in settings. If you make a change in the General Settings, it will then create the entire mame.ini file. If you're POSITIVE there isn't one in LaunchBox\Emulators\MAME 0.233\mame.ini or in LaunchBox\Emulators\MAME 0.233\ini\mame.ini, and you don't plan to make any other changes to MAME, create a new text file in \MAME 0.233\ and in it put ctrlr XBOX360 No more. No less. Save the file and make sure it's named mame.ini. Careful not to have it named mame.ini.txt. As an option, and maybe a little more "future proof", edit your MAME emulator in LaunchBox and add to the Custom Command-Line Parameters -ctrlr XBOX360
  17. Kinda vague. We're here to help you. But you need to provide more details as to what it is you actually need help with. "really set to my liking, and I can't control this" does really say much. Are you talking about standalone MAME or MAME through RetroArch? (Assuming standalone MAME...) Since you have a MAME set to your liking, I presume you've made changes like maybe shaders and/or other things. If so, you should be able to find mame.ini in its root folder or in the /ini/ subfolder. What do you mean by "control"? Do you mean the controls like which button is the "fire" or "punch" button (as an example) and/or moving up/down/left/right? And if so, is it just some games you have issues with or all games in general? Are you using a keyboard/mouse, Xbox controller, arcade cabinet (with actual buttons)? By default, MAME doesn't load a specific controller config file (located in the /ctrlr/ folder). If you open MAME and go into General Settings, Input Assignments, Player 1 Controls and set the inputs to your liking, those get save to /cfg/default.cfg. And that's what MAME uses.
  18. There're are a couple of .ini files located in your MAME's root folder. But in an attempt to keep things tidy, the rest are stored in MAME's /ini/ subfolder. Anything in particular you're looking for? Or just ini files for MAME in general?
  19. Select your NeoGeo Playlist (if you don't have one, create it [hint "Source=neogeo.cpp"]) so you can easily select all [only] your NeoGeo games. Download, install and use this plugin per the Setting Up: instructions.
  20. Start by testing it on one game (3 Count Bout). Edit the game and under Emulation, check Use Custom Command-Line Parameters, and put -keyboardprovider dinput -ctrlr neogeo Look at your MAMEs default commands and see if there's anything else you should add. Like "-rompath %romlocation%". (Because those won't get passed)
  21. I know pretty much nothing about LEDBlinky. Can't help with this one.
  22. That's a good sign. Correct. How MAME saves them per game (3countb.cfg) is different than how they're saved globally (default.cfg). That's why set them up in MAME under General Settings, then copied/renamed that file. That won't work because of the order-of-precedence of 'when' ini files are loaded. Well, it would if you deleted neogeo.ini. How about ini file(s)? ../MAME/ini/3countb.ini I tested both these games and both loaded neogeo.cfg (controller/keyboard configs) when launched from inside the MAME UI [mame.exe]. Also tested with a batch file and same (good) results. mame neogeo 3countb pause With "pause" in there you can see behind-the-scenes. And after looking closer at it myself, I think I found out what your issue may be... (My guess) You've changed some of your default input assignments under General Settings which got saved to default.cfg (in the /cfg/ folder). (After moving and renaming it to ../ctrlr/neogeo.cfg.) The fix.?.?... You have your 'custom' neogeo.cfg file in /ctrlr/ already. You have neogeo.ini set to load neogeo.cfg already. Move default.cfg from /cfg/ to /ctrlr/ (Move, don't copy) Edit mame.ini and set "ctrlr default" Save and close Start a NeoGeo game What my testing showed was, MAME will load [red underlined] neogeo.cfg (in /ctrlr/) and then load default.cfg (/cfg/ folder) [next line down]. The line after that is the neogeo.cfg file in /cfg/ that has nothing to do with controller settings. "What the heck" you say? Ya. Me too. But not so nicely. lol Oh, and if you didn't plan to make 'default' input changes, simply delete default.cfg in the /cfg/ folder. It will later create a "clean-slate" default.cfg. And if none of that helps or fixes the issue, I have one more sure-fire cure up my sleeve.
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