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Everything posted by JoeViking245
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Version 1.2.1
144 downloads
Listen to your favorite Arcade music playlist while admiring your LaunchBox collection. Requires LaunchBox 13.3 or newer Just add your own playlists and start listening when LaunchBox starts. The music will pause when launching a game, and then resumes after exiting the game. Setup: Download and extract the contents of the zipped file into /LaunchBox/Plugins/ Quick Start: With LaunchBox closed Copy a music playlist (i.e. MyPlaylist.m3u) into the Playlists subfolder i.e. /LaunchBox/Plugins/LBambient/Playlists/MyPlaylist.m3u Start LaunchBox See Playlists below for playlist requirements. About this plugin: Place your music playlist(s) into /LBambient/Playlists/ When you start LaunchBox, a random (if there're more than 1) playlist from that folder will be selected and start playing Songs in the playlists will be played in a random order and will not repeat. Songs will Pause when launching a game and then Resume when the game has exited. Fixed v1.2.0 Exception: It might not stay paused when launching Steam games and others using a launcher. Once the player has gone through the entire playlist, that's it. No more music. So, if you plan to spend a lot of time looking at LaunchBox and not playing games, be sure to have a long playlist. Options: Go to Tools - LB Ambient Music Adjust the player's volume slider (which is independent of LaunchBox's volume control) to your desired volume. Click Save Volume to save it in Settings for next time you start LaunchBox. To manually select a specific playlist (or song) to load when LaunchBox starts Click Load to select a playlist (or song) and start playing it. The selection will be saved in Settings. Next time you start LaunchBox (and every time thereafter), the saved selection will be played. To remove a playlist (or song) from Settings, click Clear Selection. This immediately stops the player and removes it from Settings. Next time you start LaunchBox, a random playlist (if any exists) will be selected from /LBambient/Playlists/ and automatically start playing. Click Hide to close window. Playlists: Required: Playlists MUST have absolute paths to the song(s). Some players (i.e. VLC) will save the playlists using relative paths if it's saved within the players folder structure. (new v1.1.0) Playlists can have absolute or relative paths to the songs. Relative paths MUST be relative to the Playlists subfolder Playlist formats tested are .m3u, .m3u8 and .xspf No other formats have been tested and will not work with this plugin. If you have playlists saved in a different format that you'd prefer to use, let me know. THIS HAS ONLY BEEN TESTED WITH LOCAL FILES. If the files paths in the playlists are URL's (i.e. start with "http://"), things might break. You can try it if you want. Let me know what you find. As always, all comments and suggestions are graciously accepted and encouraged. 😎 -
LaunchBox Ambient Music Player View File Listen to your favorite Arcade music playlist while admiring your LaunchBox collection. Requires LaunchBox 13.3 or newer Just add your own playlists and start listening when LaunchBox starts. The music will pause when launching a game, and then resumes after exiting the game. Setup: Download and extract the contents of the zipped file into /LaunchBox/Plugins/ Quick Start: With LaunchBox closed Copy a music playlist (i.e. MyPlaylist.m3u) into the Playlists subfolder i.e. /LaunchBox/Plugins/LBambient/Playlists/MyPlaylist.m3u Start LaunchBox See Playlists below for playlist requirements. About this plugin: Place your music playlist(s) into /LBambient/Playlists/ When you start LaunchBox, a random (if there're more than 1) playlist from that folder will be selected and start playing Songs in the playlists will be played in a random order and will not repeat. Songs will Pause when launching a game and then Resume when the game has exited. Fixed v1.2.0 Exception: It might not stay paused when launching Steam games and others using a launcher. Once the player has gone through the entire playlist, that's it. No more music. So, if you plan to spend a lot of time looking at LaunchBox and not playing games, be sure to have a long playlist. Options: Go to Tools - LB Ambient Music Adjust the player's volume slider (which is independent of LaunchBox's volume control) to your desired volume. Click Save Volume to save it in Settings for next time you start LaunchBox. To manually select a specific playlist (or song) to load when LaunchBox starts Click Load to select a playlist (or song) and start playing it. The selection will be saved in Settings. Next time you start LaunchBox (and every time thereafter), the saved selection will be played. To remove a playlist (or song) from Settings, click Clear Selection. This immediately stops the player and removes it from Settings. Next time you start LaunchBox, a random playlist (if any exists) will be selected from /LBambient/Playlists/ and automatically start playing. Click Hide to close window. Playlists: Required: Playlists MUST have absolute paths to the song(s). Some players (i.e. VLC) will save the playlists using relative paths if it's saved within the players folder structure. (new v1.1.0) Playlists can have absolute or relative paths to the songs. Relative paths MUST be relative to the Playlists subfolder Playlist formats tested are .m3u, .m3u8 and .xspf No other formats have been tested and will not work with this plugin. If you have playlists saved in a different format that you'd prefer to use, let me know. THIS HAS ONLY BEEN TESTED WITH LOCAL FILES. If the files paths in the playlists are URL's (i.e. start with "http://"), things might break. You can try it if you want. Let me know what you find. As always, all comments and suggestions are graciously accepted and encouraged. 😎 Submitter JoeViking245 Submitted 07/03/2024 Category Third-party Apps and Plugins
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My apologies! The CHD set is indeed a merged set. (never really looked closely at it) But it's not "totally" merged. Example - Area 51: There're 4 versions. 1 parent (area51) and 3 clones (area51a, area51t and area51ta). The 1st 2 use the 1st CHD, and the 2nd 2, the 2nd CHD. Since you're looking at only 20ish, if you wanted the Time Warner licensed version (clone), you'd only need the 2nd CHD. Even though it's a clone of the 1st CHD, it's not required. But I'm sure you've already figured it out, just download the 20ish main folders, then you can (manually) weed out the files inside.
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BezelLauncher
JoeViking245 replied to JoeViking245's topic in Third-Party Applications and Plugins (Released)
Check that you don't have DuckStation set to run in fullscreen. The command line parameters (LaunchBox - Tools - Manage - Emulators...) should only have -nogui (and not contain -fullscreen). Open the emulator and in Settings - General, make sure the checkbox "Start Fullscreen" is not checked. In LaunchBox, Tools - BezelLauncher Setup, edit Sony Playstation - DuckStation and verify the box, per Suggested parameter checkbox(es), is checked. (Hide Game Startup (g)) And none the of the other parameter checkboxes are checked. -
It only comes in a "merged" set. But it still has parents and clones separated out like a non-merged set. As for whittling it down, there about 640 CHD's total. About 350 of those are parents (and the rest are clones). Of those 350-ish, only 57 are considered "working". You may want rethink your cherry-picking methodology. "The Arcade Database" can help you filter out the working ones, then you can 'pick ones that you may actually like and would want to play. Then go find just those.
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"Would you like to move or copy the files" not showing anymore
JoeViking245 replied to DeadVoivod's topic in Troubleshooting
That should have been resolved in the 16.15-beta-1 release. "Fixed: The ROM import wizard once again prompts users to confirm whether they want to move or copy the ROMs to their designated game folder" If you are on the beta release and it's still an issue, may want to post on the 13.15 beta thread. -
Because of how AHK reads one button and then the other, LaunchBox's Exit Game might intercept the combo-press 1st. You said the script and the Lightgun software are still running when pressing the [LB] button combo (and I assume the mouse wasn't restored also), but not when shooting offscreen or pressing Escape. I assume the latter are triggering the escape hotkey sequence (and those 2 methods still worked with the 'new' code that uses the ExitRoutine() method). Take 2: Essentially what's happening, if the emulator is closed via the Exit Game button combo, the script (still running) will 'see' that the emulator isn't running [any more] and jump to ExitRoutine(). Hopefully resolving the issue. #SingleInstance Force SetWorkingDir C:\Utils\LaunchBox\Emulators\RPCS3_Lightgun Process, Exist, Lightgun.exe If (!ErrorLevel = 0) { Process,Close,Lightgun.exe Sleep, 1000 } Run, C:\Utils\Sinden Lightguns\Mouse Mode - RPCS3\Lightgun.exe Run, C:\Utils\LaunchBox\Emulators\RPCS3_Lightgun_2Player\rpcs3.exe C:\Utils\LaunchBox\Emulators\RPCS3_Lightgun_2Player\games\BCES01070\PS3_GAME\USRDIR\timecrisis4.self --config "C:\Utils\LaunchBox\Emulators\RPCS3_Lightgun_2Player\config\custom_configs\config_BCES01070_tc4_2p.yml" Sleep, 1000 Run, C:\Utils\NoMousy\NoMousy.exe /hide ;Hides mouse cursor with NoMousy Process, WaitClose, rpcs3.exe ExitRoutine() ;Start Button $MButton:: { send {LButton down} sleep, 60 send {MButton down} sleep, 20 send {MButton up} sleep, 60 send {LButton up} } $Esc::ExitRoutine() ExitRoutine() { Process,Close,Lightgun.exe Process,Close,rpcs3.exe Run,taskkill /im "rpcs3.exe" /F Run, C:\Utils\NoMousy\NoMousy.exe ;Restores mouse cursor Sleep, 500 ExitApp }
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When you press the button combo 12+1, you need to press (and hold) 12 then 1. You can still do it real fast, it just needs to be "done in order". If it's more ergonomic to do 1 then 12, swap Joy1 and Joy12 (keeping "1" in front of the first "joy" as shown). Not tested, but looks really good 'on paper'. #SingleInstance Force SetWorkingDir C:\Utils\LaunchBox\Emulators\RPCS3_Lightgun Process, Exist, Lightgun.exe If (!ErrorLevel = 0) { Process,Close,Lightgun.exe Sleep, 1000 } Run, C:\Utils\Sinden Lightguns\Mouse Mode - RPCS3\Lightgun.exe Run, C:\Utils\LaunchBox\Emulators\RPCS3_Lightgun_2Player\rpcs3.exe C:\Utils\LaunchBox\Emulators\RPCS3_Lightgun_2Player\games\BCES01070\PS3_GAME\USRDIR\timecrisis4.self --config "C:\Utils\LaunchBox\Emulators\RPCS3_Lightgun_2Player\config\custom_configs\config_BCES01070_tc4_2p.yml" Sleep, 1000 Run, C:\Utils\NoMousy\NoMousy.exe /hide ;Hides mouse cursor with NoMousy ;Start Button $MButton:: { send {LButton down} sleep, 60 send {MButton down} sleep, 20 send {MButton up} sleep, 60 send {LButton up} } ;Press Joy12 then Joy1 1Joy1:: { If GetKeyState("Joy12") ExitRoutine() } $Esc::ExitRoutine() ExitRoutine() { Process,Close,Lightgun.exe Process,Close,rpcs3.exe Run,taskkill /im "rpcs3.exe" /F Run, C:\Utils\NoMousy\NoMousy.exe ;Restores mouse cursor Sleep, 500 ExitApp }
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Game works in MAME but doesn’t launch in BigBox
JoeViking245 replied to Justanaccountimade's topic in Troubleshooting
Apologies. You did say that earlier. And I presume you're meaning on this particular cab build, launching it directly from GroovyMAME, it runs fine. ?. My guess is, the command-line parameters (LaunchBox - Tools - Manage - Emulators ...) contain -rompath %romlocation% and your CHD's are not stored in subfolders below the regular ROMs as I depicted above. Remove that parameter and try launching it again. If that doesn't work, we'll go to plan "B". -
Game works in MAME but doesn’t launch in BigBox
JoeViking245 replied to Justanaccountimade's topic in Troubleshooting
Do you have the CHD file for it? It should get located in a subfolder where your ROMs are located called /gauntdl/gauntdl.chd Foe example: D:\ROMs\MAME\gauntdl.zip (the original ROM you're launching) D:\ROMs\MAME\gauntdl\gauntdl.chd (CHDs are in a different romset than MAME's regular Arcade romset.) -
Game works in MAME but doesn’t launch in BigBox
JoeViking245 replied to Justanaccountimade's topic in Troubleshooting
Which game? (what's the ROMs name?) -
Can you share what your script(s) looks like? Also, is Button 12+1 what you have mapped in LaunchBox to Exit Game (in Tools - Options - Game Controllers - Mappings)?
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Glad that solved it. Just passing along what I've learned on the forums. That one I learned from @C-Beats. Credit to where credit is due.
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I was referring to your MAME emulator settings in LaunchBox itself. (Tools - Manage - Emulators - [select MAME] - Edit) No matter how you have things set in mame.ini, if you pass a parameter(s) via the command-line, it will take precedence over what's in any of the MAME configuration files.
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If all you have to do is double-click the document in Windows Explorer to open it, then all you have to do is add the document to LaunchBox and don't have an 'emulator' associated with it. Add a .txt file and it'll open in Notepad. Add an .xlsx file and it'll open in Excel. Add a .doc file and it'll open in Word. Add an .html file and it'll open in your default web browser. You can see where I'm going with this.
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Edit your MAME emulator in LaunchBox. If the Default Command-line Parameters has -artwork_crop in it, remove that part.
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Magnavox Odyssey 2 and Command Line for Mame!
JoeViking245 replied to marcelosofth's topic in Emulation
If the bezel default.lay files are consistent in how they're created (they most likely are), as illuded to earlier, you can use the -view parameter so you don't have to hit Tab while in game and then select the correct bezel. odyssey2 -override_artwork odyssey2/%romfilename% -view bezel voice -cart2 There. Now it's automatically done. And really, the beauty is you only need to add the parameters once. If you really want to reduce what's in the command line, create an odyssey2.ini file and put it in MAME's /ini/ subfolder. Inside the file put: artpath artwork/odyssey2 view bezel Then your command line parameters can be: odyssey2 -override_artwork %romfilename% voice -cart2 -
I'm curious as to how you have LaunchBox 13.14 and BigBox 10.1 setup. Are they in the same folder (as per typical)? I guess that's pretty cool considering they're about 4 and half years apart. If you have 2 separate LaunchBox installs (one with v10.1 and the other current [10.14]), that makes more sense. To disable updates, open LaunchBox and go to Tools - Options - Updates and uncheck all the Boxes.
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Magnavox Odyssey 2 and Command Line for Mame!
JoeViking245 replied to marcelosofth's topic in Emulation
Usually, I ignore any post that has to do with RL. So does MAME. I see where you're going with this. Right concept. But unless in the 'default.lay' file, the view you want to use is titled "ufo", wrong execution. On the ones I've seen, the view is called [generically] "Bezel Artwork". Also, softlist bezels need a little more love and attention. The default location for MAME bezels is in its /artwork/ subfolder. Since softlists may have ROM names the same as Arcade, you'll want to place the soflist bezel(s) in its own subfolder below that. Something like D:/LaunchBox/Emulators/MAME/artwork/odyssey2/ So for 'timelord', you'll have D:/LaunchBox/Emulators/MAME/artwork/odyssey2/timelord/... Where ... is (typically) "default.lay" and "Bezel.png". Not sure why the override is needed, but this is what worked in my test... [from the Window Command Prompt] mame odyssey2 -override_artwork odyssey2/timelord voice -cart2 timelord And of course in LB, remove 'mame' and the last 'timelord' Now, if you're on at least LB v13.15-beta-1, the command line parameter could look like this: odyssey2 -override_artwork odyssey2/%romfilename% voice -cart2 LB will add mame.exe to the beginning, replace %romfilename% with timelord and add timelord to the end. -
Magnavox Odyssey 2 and Command Line for Mame!
JoeViking245 replied to marcelosofth's topic in Emulation
Who's confused now?? (Hint, it me. ) The "above" command you mentioned at 1st and said didn't work is: odyssey2 -cart1 voice -cart2 (guess I missed this..) The command you said that did work ["in MAME"? From the Windows Command Prompt??] is: mame odyssey2 voice -cart2 timelord Interpolating between the 2, I'd say the command-line parameter for you to use in LaunchBox would be odyssey2 voice -cart2 LaunchBox will add mame to the beginning and timelord (or whatever the ROM filename you're launching is) to the end. -
Magnavox Odyssey 2 and Command Line for Mame!
JoeViking245 replied to marcelosofth's topic in Emulation
As you know, MAME's softlists need to be in an accessible folder to MAME. In the case of Odyssey 2, the softlist folder is (by default) videopac. There is also the BIOS file (odyssey2.zip) and the device file (i8244.zip) that need to be accessible too. If you have -rompath %romlocation% in your default command-line parameters for the Odyssey 2 platform, be sure those 2 files are in the same folder as your Odyssey 2 ROMs. Alternately, if you added paths to rompath(s) to mame.ini, have those 2 files in one of the folders listed and also the 'videopac' folder. (Or you can add the videopac folder (or whatever you have them in) to 'rompath'.) -
-state <slot> "Immediately after starting the specified system, will cause the save state in the specified <slot> to be loaded." i.e. load save state 1 "-state 1"
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Can search for Marble Madness II (that's 'eye' 'eye'. Not 'ell' 'ell'. And not "too" or "two") Or as noted above, search for Marble Man: Marble Madness II. Or simply Marble Man. And even Marble Madness. You'll need to scroll down a little to come across it ("Marble Man: Marble Madness II"). The ID shown when you edit a game (as depicted in the screenshot above) is the ID# that's used in the file "Metadata.xml". That number differs from the database ID# found on the [Web] Game Database.
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The Windows and Android licenses are 2 separate licenses. Not interchangeable.