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JoeViking245

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Everything posted by JoeViking245

  1. You mentioned you fixed the command line issue. Does your command line consist of "-batch" (without quotes)? That should be all that's needed. (Assuming you're using the Nightly Release [QT] vs. the Stable Release)
  2. If you run SoundVolumeView.exe then launch a game via LB (that has the 3rd monitor playing sounds), switch to SoundVolumeView.exe select one of the outputs listed and right-click and select Mute. keep doing that until you find the 'source' that is feeding the 3rd monitor. Probably un-mute before moving to the next one. When you find the culprit, double click it and make note of the Command-Line Friendly ID:. In the sample script I gave above, replace "VLC media player" with the Command-Line Friendly ID: you just found. (be sure to leave inside quotes) You [should] now have a somewhat convoluted means to mute the 3rd monitor in your somewhat convoluted setup.
  3. \LaunchBox\Images\Platform Icons\Platforms\
  4. Since LaunchBox/BigBox will pause any audio/video that is playing in its UI when you launch a game, I'm going to assume you have your installed copy of VLC playing a soundtrack/playlist/stream/whatever while perusing your collection. If that's the case and you're using BigBox, you could (as an option) add your music files to \LaunchBox\Music\Background\ and set the option in BB to play the background music. No extra script required to mute when launching a game. AutoHotkey, innately, cannot mute a specific application (vlc.exe in your case). There is an AHK class library that you can link to your script to (possibly??) do that. But that's kind of a pain. I think it would be easier to have your script Run a 3rd party app that can do this. Or set the 3rd party app itself as an Additional Application. From the makers of NirCmd, there's an app called Sound Volume View. A small utility to show you more info than you ever wanted to know about your computer's audio. But is also works with command line parameters. It is freeware (Yes, "You are allowed to freely distribute this utility via floppy disk" lol) and it doesn't require it to be installed. To mute vlc.exe via AutoHotkey using this app Run "D:\where\you stored\this app\SoundVolumeView.exe" /Mute "VLC media player" To unmute Run "D:\where\you stored\this app\SoundVolumeView.exe" /Unmute "VLC media player"
  5. @thefritz11 Try moving it into the Root only. Are you using one of the Wheel Views?
  6. To get the rompath inserted before the parameter, you can use %romfile%. So your Default Command-Line Parameters would be %romfile% -localdata Leave ALL checkboxes UN-checked. This will then give the full path, including the actual file extension (be it .zip, j64 or whatever), in quotes, to your games ROM file. You will then see the Sample Command look like BigPEmu.exe "FULL\PATH\TO\ROM\FILE" -localdata I don't have this emulator installed so can't provide screenshots. EDIT: So I was wrong about the Sample Command. Though it may 'look funny' showing "FULL\PATH\TO\ROM\FILE" at the end, it will indeed replace %romfile% with the "full/path/to/ROM.ext" when executed.
  7. Works great! A nice enhancement to catch those few games that didn't get an associated LB database ID # after initial import. Though not necessary, it would be nice if the Platform combobox was sorted alphabetically. And even less necessary, being able to mouse-click on the game title option (1 -5) to add to the list on the right. Again, neither of those are necessary as this plugin does what it was intended to do.
  8. Did you try closing and then restarting LaunchBox?
  9. K. But the button/keyboard exiting scheme should be the same. If you press Escape on the keyboard attached to your cab, does it exit your MAME game (you launched via the RA emulator)? What encoder does your cab have? Do you know if it's setup in XInput or Keyboard mode?
  10. The encoder my cabinet uses (an I-Pac mini) has the Player 1 Start button (which = "1" on the keyboard) set as a hold key. If I press P1 Start, it... well... starts (or 'presses' "1" on the keyboard). If I press and hold P1 Start and then press the Pause button ("P" on the keyboard), it 'presses' Escape on the keyboard. Which is the default key used to exit MAME. If you've reassigned what key is used to exit MAME, then you need to figure what which button on the control panel for your arcade cabinet corresponds to the new key assignment. If your encoder is setup as XInput (vs Keyboard), then things are different and someone else will need to chime in (because I've never done it that way). Another potential issue is you're dealing with Retroarch and MAME together. I've never used MAME in RA, but I hear setting up inputs/controls can be very cumbersome (I'm being very polite with my words). Have you thought about using stand-alone MAME?
  11. Does your Steam platform have just 1 game (or app) in it? Do you have more than 1 "Steam"? Like a Platform and a Category? Under 'Parents', is there more than 1 checkbox checked? And of course, it was setup? You can know for sure (and even "cheat" and bypass the setup process) by looking in the ..\LaunchBox\Plugins\LaunchPlatform\ folder for a text file named after the Platform. i.e. "Steam.txt" (it was a cheesy way to do this. But eh, it works [most of the time.?.?.]). [The cheat] If it's not there, simply create a new text file named EXACTLY the same as the Platform you want to use. Also, make sure the Theme you're using was setup and is the default theme for ALL platforms. Speaking of "Platforms", test it in the Platforms view and confirm that it works (or doesn't work also) there. Then we can work on Platform Categories. And finally, (probably one of the more important things) what view are you using? This only modifies (sets up) the Platform Wheel Views. Not sure if that was ever mentioned or relevant.
  12. My guess would be you daisy-chain the parameters. Sine the parameter values have spaces in them, those need to be in their own quotes. -command "set fullscreen on" -command "set something different" -command "set something else" But I could be wrong. The manual should show some examples.
  13. Glad it worked. I don't use that emulator, but you might be able to find something using -command from the manual linked above.
  14. This plugin doesn't do file hash checks / comparisons. It only uses platform names (or game scrape-as platform name) and game titles to determine if the game has RetroAchievements available. Doing a hash check on each games ROM file to verify you have an 'approved' ROM for attaining RetroAchievements goes beyond the intent of this plugin. The intent is to show a badge for games that have RetroAchievements available. Making sure you have and are using approved ROM set files to attain achievements is between you and RetroAchievements. The plugin could be made to check "attached games" (by which, I think you're meaning Additional Apps such as clones) but I'm not sure how we'd make of that. (again, checking by platform name and game title only) Example, say a game has 3 Additional Apps (games). The main game plus 2 of its 3 attached games have achievements available. The badge would be shown for that game. But there's no way to indicate which 2 of the 3 Additional Apps have achievements also.
  15. This has been asked about before and when I looked into it, I couldn't see a way to lock the vertical rotation. I even tried to get sneaky and use an AHK script to restrict vertical movement when the cursor was on 'that' screen and the left button was clicked. To no avail.
  16. That seems odd that 0.252 has an issue when exiting and not 0.233. And the issue is only when playing through LB or BB. Regardless, glad you got it fixed.
  17. Try disabling the Shutdown Screen. Tools, Manage, Emulators, MAME. Go to the Startup Screen section and uncheck Enable Game Shutdown Screen.
  18. Assuming you setup the BigBox Theme you're using (Step 1) and added the platform (Step 2), it should. At least in my quick test, it did. Make sure the platform that you added in Step 2 is in the Root. (Should be, but double check) This way it will show in BB when in Platform Category View. Also, in BigBox make sure you're using the Theme you had setup.
  19. I don't recall the batch file for that. Also, you'd have to know exactly which ROMs you have imported into LaunchBox. And it would ONLY work with a non-merged set. You'd break games if you have a merged or split set. But better than a batch file, and still ONLY if you have a non-merged set, you can move the ROM files from within LaunchBox for the imported games. Then delete the remaining ROMs that didn't get moved. Select all games in Arcade, then go to Tools, File Management, Export/Copy ROM files from Selected Games to New Folder
  20. If you're talking about the per-game custom command-line parameters to load a cfg file (as in the "old way"), (speaking of "old", this is an old stock photo. The game editor appears different in recent LB versions. But the options are the same. ) ...you can use the Bulk Custom Command-line Editor plugin. 4) Select a game (or games), right click and choose "Bulk Command Line Editor" - Type in the command line and click "Finish" (or hit Enter) - To clear the Command-Line for the selected game(s), leave blank and click "Finish" - To exit without making changes, click "Cancel" If you're talking about something different, let me know.
  21. Your merged set has more-than-enough games (ROMs) that can be played. Some of those ROMs require a CHD (Compressed Hunks of Data [yes, that's the actual name]) file as well. For simplicity, think of a CHD as a CD 'game disc'. There are about 660 CHD's. Excluding clones (Japan version, US version etc.), there are 371. Of those 371, only 58 are considered "Working" in MAME. (note, some of the non-working CHD's may work with other emulators. But don't count on that being the case) If HDD space is not an issue, just place all the CHD folders in the same directory your ROMs are located and you should be good to go. An example of a game that requires a CHD is Area 51. ../Games/Arcade/area51.zip ../Games/Arcade/area51/area51.chd Use the Arcade Full Set Import Wizard tool to import them. When you get to the filter section, if you decide to not use games that require CHD, you can check the option to exclude those. Note the 1st checkbox option will skip the games unplayable in MAME. So for the ones requiring CHD's, it'll whittle down what's imported into LaunchBox to those approx. 58 (plus all the working arcade games that don't require CHD's). Note that LaunchBox doesn't touch your ROMs at all during the import process. So if your Games folder has 40,000 ROMs and after import you have 14,000 games in LaunchBox (depending on your selected filters), you'll still have the full 40,000 ROMs in that folder.
  22. nosh01 has the same (side) image(s) except for the 'screen bezel' (center top/bottom). circa 8 years ago. Rocket-Launcher-Media/Bezels at master · nosh01/Rocket-Launcher-Media (github.com) Edit: Same on his RA GitHub branch nosh01/retroarch-overlays (github.com)
  23. Oh krikey!! I need to pay closer attention that there are Android sections on the forms. My apologies.
  24. May be a shot in the dark.... try creating a shortcut to the batch file. Right-click the shortcut and select Properties. Change Run to minimized. Click OK to save. In LaunchBox, change the path to point to the shortcut instead of the original batch file.
  25. Check how your games Title is named compared to how it is on the Retroachievements site.
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