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Everything posted by JoeViking245
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Bulk Custom Command-Line Editor - plugin
JoeViking245 commented on JoeViking245's file in Third-party Apps and Plugins
Try selecting a game or multiple games (click one game, then press and hold Ctrl and click on other games) and then right-click on one of the selected games to bring up LaunchBox's game menu. In the menu that appears, select "Bulk Command Line Editor" (at the bottom of the menu). Similar to Step 4, above. Let me know if it's still not working.- 5 comments
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v1.1.2 New Feature - Added option to set custom game image per platform.
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Yuzy. Yuzu. Yuku. Try the middle one.
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You can create an AutoHotkey script and then set it as an Additional App for the game. The script will look something like: Sleep, 10000 Send {Enter} ..where "10000" = 10 seconds. You can increase or decrease this amount of 'delay' time before it 'presses Enter', depending on how long it takes for the game to load. See here on how to add the script as an Additional App.
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Click Add in the lower right corner of LaunchBox. Or Tools, Import, Manually Add Game.... Add the Title, make sure the Platform is set to the one you want. In the Launching section, Browse... to the ROM file location. In the Emulation section, make sure the correct emulator is selected. Click OK. Play games.
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Duley Noted. But I think this would be a logistical nightmare. Namely in making it user friendly to setup via the GUI. Since this works with Platform Categories and Playlists, as well as Platforms, it would probably need to somehow accommodate those as well. I'm not envisioning how to make the Setup Menu simple to follow and understand without having a myriad of checkboxes, option lists, dropdowns etc. to accommodate the users every Platform. Coding it's the easy part. Making it be end-user friendly is what I'm not seeing. At this point, it's not going to happen. If someone can come up with pictural layout for the plugin's Setup Menu that's not all convoluted and overwhelming or confusing for the average user to navigate that will accomplish what you're after, I may entertain looking at this again in the future.
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Game & Watch not opening in LB and BB when using Mame.
JoeViking245 replied to Vippy_man's topic in Troubleshooting
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If it doesn't work with a script, it probably won't work with a compiled exe. I've never used save states in PCSX2, but I have created and setup an AutoHotkey script or 2. My guess it's how you setup the script to run. To directly answer your question, to compile an AHK script to an exe, you need to download and install AutoHotkey. Once that's done, you simply right-click your script file (in Windows Explorer) and choose Compile. But this really isn't necessary. If you want to have it 'press F3' after launching any game with PCSX2, copy the above script**, edit your PCSX2 emulator [in LaunchBox] and paste in into the Running Script section. ** a 4-year later update: Change the last part of the script to (which actually should already be in that section) ; This section closes PCSX2 when pressing Escape $Esc:: { WinClose, ahk_exe {{{StartupEXE}}} } If you wanting to do it on a per game basis using Additional Apps, follow these instructions: If you do it this way, remove the last part of the script.
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Thanks to @garrett521 for volunteering to help with testing. Version 1.1.1 is out with an added option that will stretch marquee images to fill the screen. This option is intended for marquee monitors and only works on "LaunchBox 2nd Monitor". You could turn it on and use it with a regular (2nd) monitor, but it'll look funny.
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If you tried it like that, it simply won't work. (or were you just typing too fast?) There needs to be a space between the "f" and the "-" after the "f".
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Question regarding Retroachievements for ROM Hacks
JoeViking245 replied to CTRL-ALT-DEFEAT's topic in Troubleshooting
Might try (if it's not already) setting your Hack platform to Scrape As Super Nintendo Entertainment System and see if that works. -
Question regarding Retroachievements for ROM Hacks
JoeViking245 replied to CTRL-ALT-DEFEAT's topic in Troubleshooting
Either it was fixed, or it had already been working. Both of course, in Super Nintendo Entertainment System. -
Is your MS-DOS platform set to Scrape-As MS-DOS?
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Thanks. That helps. So it looks like BB is stretching the image to fit to the marquee screen width (per your checked setting). I had something similar in a different plugin, but it was causing issues between various 4:3, 16:10, 16:9 monitors. So I "fixed" it. lol Maybe I can add a stretch-toggle in the setup menu. I'll see if I can do some digging and play around with it a bit. Problem is I don't have a marquee monitor to do testing with. So I'll have you be my guinea pig. I'll see if I can conjure up something. BTW, nice looking cab. 😎
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Thanks! Glad you like the looks. The plugin is designed to set the image width and height to the monitors width and height. Can you share a screenshot of what you're seeing? Are your marquee images all wider that they are tall? like 1920 x 280 or a factor thereof. In the BigBox Options - Marquee Screen, do you have either of the 2 toggles turned on (they're off by default) or the Screen Hardware Compatibility Mode set to something other than None?
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Good to know. That changes everything as it sounded like you were going to use your backup. Since you're [now] updating your ROM set, when you run the Import MAME Arcade Full Set Wizard, when asked if Would you like to download metadata for your games, un-check the box. At least, that worked when I ran a quick test. I imagine it will work for games that you marked as favorites as well. I didn't test that part. If you don't already have the Automatically back up the LaunchBox XML data files turned on (pretty sure it's on by default), you could make a backup copy of your /LaunchBox/Data/ folder. Just don't put it on an external drive that you might drop.
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If your LaunchBox/emulator(s) setup is all on your C-drive and only the ROMs were on your now-dead drive, all you should need to do is put your backed-up ROMs somewhere accessible (on a new external D-drive?). If the new drive becomes your D-drive and the folder structure is the same as before (D:\path_to\Roms), you shouldn't have to do anything. If it's not the same, in LaunchBox go to your Arcade platform, select all the games, then Tools, File Management, Change ROMs Folder Path for Selected Games. Point this to the new ROMs folder.
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On the 2nd line add some quotes and see if it now works. del "D:\YOURPATH\OpenBOR\Paks\*" /Q copy "%1" "D:\YOURPATH\OpenBOR\Paks\" OpenBOR.exe exit
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To clarify semantics, I think you mean to say you loaded the ini file into the plugin (which happens to be started from within LaunchBox). And the plugin is seeing that the ini file has "about 1100" games in the list. (The Count: # below the Exit button. In the plugin.) And then when you click Create Playlist (in the plugin), it says "715 games were added to:" ("715" roughly equals the "700+" number you quoted) You kept saying 'in LaunchBox' which led me to believe you were using the built-in filters available in [actual] LaunchBox. Correct. The plugin does not have any filter options (beyond selecting which list to import from [middle column, which you probably don't have anything there]). Let me know what you find. Or don't find. The plugin scans every game (2916) in your Arcade platform (excluding Additional Apps) and compares them (by rom name) to every game (about 1100) in the list. If there's a match, it gets added to the playlist. That said, I suspect it's a clone thing (as previously mentioned).
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Neither. Sorry. I should have been more clear. In LaunchBox, go to Tools, Manage, Emulators, and select/edit the one you setup for MAME. But if you're using RocketLauncher, it may be a whole different issue. I've never used that.
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Try editing your MAME emulator and check the box Attempt to hide console window.
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Reading between the lines here, I think you're saying if you have LaunchBox create the playlist (using filter, max players = 2,3,4?), it comes up with 1500 games. BTW, there is no cap on how many games a playlist can have. But using the plugin and your custom ini file, the playlist created only has 700(ish) games. When using the plugin, is the Count number showing 1600+? (The Count # is how many ROMs total are seen in the ini file.) And when you click Create Playlist, it shows [only] 700(ish) games were added? Any chance you have more than one 'Arcade' platform? When you created your ini file, did you maybe filter it to not include clones, and the TMNT version you use is a clone? (just grasping at straws here) Verify which ROM you're using for TMNT (tmnt.zip or tmntu.zip or ???) and then check the ini file (can use any text editor) that it's in there (tmnt or tmntu or ??). The ini file is not sorted. So probably easiest to do a search for the ROM name. I do know there's just over 50 Players Choice (pc_romName.zip) games, so that may account for some.?.?.
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Thanks! Glad you like it and thanks for the feedback. Yes. New in v1.1.0 (Click here to go to the download page) New Feature - Added option to not hide image during gameplay Improvement - In LB, if monitor #3 it turned off and the "Game View (BB 3rd/LB 2nd)" image doesn't exist, it will try to use "Game View (LB 3rd monitor)" image NewOldStock - In BB, if "Game View (BB 3rd/LB 2nd)" image does not exist, it will try to use "Game View (LB 3rd monitor)" image. (Already existed. Never mentioned) New Options - Added Game View image options: Box-Front-Reconstructed Fanart-Box-Front Change - Renamed "Check Displays" to "Identify Displays"
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