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JoeViking245

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Everything posted by JoeViking245

  1. You can create a new Playlist (right-click All and select Add). This assumes that your Region fields are consistent. You can also change the Comparison field to "Contains". If you just want to view them...
  2. This plugin is able to import into LaunchBox, Sega Naomi MAME games. One of its (optional) features is to copy the roms to a new location (folder). I suppose something you could do is run the plugin and add the games to a new Platform (vs importing into an existing Platform) and use the option to copy the roms. Then when it's done, delete the new Platform. Now you'll have the roms that got copied in their own folder. I don't think it'll handle any of the CHD folders, but those you can easily enough copy/move yourself.
  3. This just seems odd. Hmmm... Since, if you have a game specific ini file in the /ini/ folder and high scores work when running MAME by itself, but not when ran through LB/BB, is there something unique in your emulators Default Command Line Parameters? What does it look like? Just trying to work a 'process of elimination'.
  4. You can edit the game and choose Override Default Startup Screen and 'Customize' to turn it on or off. Select all the games in the Platform then click Edit. Find the field "Startup Screen"
  5. You are correct. It looks specifically for "1=" under [Games], [Pictures] and [Extras] (which IntroBase64 doesn't have any "Extras"). You'd never have your files in the root C drive, so I'd say remove those and renumber (in the ini file). OR.... if all works accordingly, in GameBase itself, remove the ones that point to C:\. But it's probably way easier to just edit the ini file. [Games] 1=E:\Emulatori\GameBase\IntroBase64 V02\Intros 2= [Pictures] 1=E:\Emulatori\GameBase\IntroBase64 V02\Intros 2= [Extras] 1= [Misc] Music=e:\Emulatori\GameBase\IntroBase64 V02\Music And from the ones I've seen, it seems to want to end with a blank entry. As in "2=" (or as you see under [Extras], "1=").
  6. The importer sets the path to where you told GameBase the Game files are located. These paths you set are stored in the "Paths.ini" file located in your database's folder. Example: Can you share what your "Paths.ini" file looks like for the database you're having issues with? See above. The plugin gets the Game screenshot's base-path from your "Paths.ini" file under the heading "[Pictures]". Example: It then looks in the database under each game for the Element called "ScrnshotFilename", which will hold the rest of the path to the Game screenshot. In Amiga 2.3, the Game "Nightdawn" (in my sample database) shows ScrnshotFilename to be "N\Nightdawn.png" When importing Nightdawn, the plugin will look to see if the file actually exists. For this example, it will look for E:\Emulate\GameBase\Amiga 2.3\Screenshots\N\Nightdawn.png (which is "[Pictures]" and "ScrnshotFilename" combined) . If it does exist, it will copy it to /LaunchBox/Images/Amiga 2.3/Screenshot - Gameplay/Nightdawn.png. If the file doesn't exist, it does nothing. If you don't have the database setup in GameBase and/or the "[Pictures]" heading in "Paths.ini" is incorrect or blank, the image will not be found and nothing will be copied.
  7. Glad you got it displaying the way you want. I looked at the code for the fore mentioned plugin, and to get it to work for Playlists and/or Platform Categories is beyond my means. So your stuck pushing a button twice.
  8. Is that 1 game by chance also a regular MAME Arcade machine?
  9. Older, but still relevant... As for a LaunchBox Database API, I've no idea about that.
  10. I think what you're wanting to do is zip up each folder into its own zip (.7z) file. Example: this batch file will take these 3 folders and create these 3 files Place the batch file inside the folder that contains the subfolders you want to zip. In my Example, the batch file would go inside the Games folder. for /d %%X in (*) do ( PUSHD "%%X" "c:\program files\7-Zip\7z.exe" a "..\%%X.7z" "*" POPD ) pause The "pause" at the end is optional. I put it there so that I can see that it's working, and 'worked' when completed (as in no errors).
  11. My cheap wireless mouse (Logitech M310) will do that sometimes when the battery starts getting low. At least I think that's what's causing it. When it does start to do that, I just remember to right-click and quickly move the mouse to the side. I never have that issue with a wired mouse.
  12. If you edit one of those games, does it have a corresponding LaunchBox DB ID #?
  13. Oh. I didn't test it. It just "looked good on paper". lol Create a Playlist then as Retro808 suggests. Then tell it to include the Platforms you want. You have to manually type the Value. So make sure you spell it correctly. Then in BigBox, choose View Playlists.
  14. Absolutely. WinWaitActive, ahk_exe rpcs3.exe Send #+{Right} ;Send Win+Shift+Right Send, !{Enter} ;Send Alt+Enter
  15. Go into BigBox's System Menu and select View Platform Categories. But you need to, in LaunchBox, when adding your Platforms to a Platform Category, is make sure "Root" is unchecked. Otherwise in BigBox, you'll see the Arcade Platform and the Arcade Platform Category. Make sure you're looking at the Platform, then right click, Edit
  16. I've moved mine to all be in the ini folder only, and high scores get uploaded to LaunchBox fine. Not sure if this is an issue when you were testing, but the default MAME inipath line is inipath .;ini;ini/presets with a period (dot) in front of the 1st semicolon (which represents the root folder). I don't think LaunchBox even looks at the ini files. It may look to see if you have a save state auto loading or cheats enabled. (or actually, probably force those to not load/be enabled). If you tested with some ini files [still] in both MAME's root folder and the ini folder, and have duplicate the_game.ini files in both, that could be an issue too. Just thinking out loud.
  17. Let the script figure out how long to wait. WinWaitActive, ahk_exe rpcs3.exe Send #+{Right} ;Send Win+Shift+Right WinMaximize, ahk_exe rpcs3.exe Then you shouldn't need the Esc routine. (removed above)
  18. In BigBox, when you set Close the Active Window to Button 7 + Button 1 (or whatever #'s come up for your controller), they need to be pressed in that order. You can add another button combo for that action to help with 'tired fingers'. Have you tried telling it to start Full Screen in the emulator itself? Although if you're having to move it from the monitors it loads up on, I suppose this doesn't help. 😊 If this script is in your Running Script section of your RPCS3 emulator you setup in LaunchBox, it will work in BigBox as well. You may need to make some adjustments at the top of your script to allow time for RPCS3 to fully load before moving and resizing. Can you share what your script looks like?
  19. Yes. I tested with my Platform called Atari 2600 new and no RetroAchievement Badges appeared. As expected. I then went into “/LaunchBox/Plugins/RetroAchBadge/RetroBadge Files” and renamed the Atari 2600 subfolder to Atari 2600 new and all RetroAchievement Badges appeared. As hoped. This leads me to believe that your game Titles are not matching those from RetroAchievements. Which is a known issue (see above). To check this, look at a Platform_Name / Game_Title that you're having issues with. I'll use Atari 2600 / 3-D Tic-Tac-Toe as an example. Go to “/LaunchBox/Plugins/RetroAchBadge/RetroBadge Files/Atari 2600” Is the Platform Name in LaunchBox the same as the subfolder above? Inside the subfolder Atari 2600, look for a text file named "3-D Tic-Tac-Toe.txt" Is the games Title the exact same as the text file (minus ".txt)? If the games Title in LaunchBox is 3D Tic-Tac-Toe, then the RetroAchievement Badge will not show. If the games Title in LaunchBox is 3-D Tic-Tac-Toe (Hack Version), then the RetroAchievement Badge will not show.
  20. You did this with LaunchBox closed. Correct? And then restarted LaunchBox. If it's still not showing after you've UnBlocked the files placed the folder (with files) in your "E:\LaunchBox\Plugins\ImportGameBase\" folder and restarted LaunchBox Make sure you have Enable Debug Logs checked. (Tools, Options, Debugging) Exit, then restart LaunchBox. Wait for it to completely load. See if it appears in the Tools dropdown menu. If not, Exit LaunchBox, go to your "E:\LaunchBox\Logs\ folder and attach the most recent Debug,,,.log file, here.
  21. It would have shown at the bottom in your image #3. But it's not. Looks like the reason is you unzipped the folder (your image #2) into the ThirdParty folder. If you by chance missed step #2, you can right click on each of the 3 files (shown in your image #2) individually and select Properties and check UnBlock there (if it's not unblocked already).
  22. @dfsae313231 Here's a post that talks a little about combining Platforms.
  23. It's not possible through LaunchBox itself, but you can create a batch file to start your apps and start LaunchBox. Something like @echo off start "" D:\MyApps\App1.exe start "" D:\MyApps\App2.exe start "" D:\LaunchBox\LaunchBox.exe Or do the same thing using an AHK script.
  24. In hopes to not confuse matters more... Platform examples would be Arcade, Sega Model 3, Atari 2600, Nintendo 64, Gameboy Advance, Sony PSP, Pinball FX2, Visual Pinball (etc.). Platform Category examples would be: Arcade (consisting of Arcade and Sega Model 3 Platforms) Consoles (consisting of Atari 2600 and Nintendo 64 Platforms) Handhelds (consisting of Gameboy Advance and Sony PSP Platforms) Pinball (consisting of Pinball FX2 and Visual Pinball Platforms) I don't use Platform Categories because (again, this is just me) I prefer to see all the Platforms individually. Let's say I have a desire to play Pinball, I know I want to play something in VPX. So I scroll to "Visual Pinball", select it then select a table. Whereas of I had them in categories, I'd scroll to "Pinball" and select it, then scroll to "Visual Pinball" and select it, then select a table. This is just 1 man's opinion, but I really think what you want to do (what you're wanting to do) is import things into separate Platforms. Like the examples above. Then from there, you can create your Platform Categories, consolidating the various Platforms into a fewer number Categories.
  25. That's a personal preference. But that's how my cab's set up. I do have Playlist and Categories. However, I never even look at them. But that's just me. To keep it at 3 like you're wanting to see in BigBox, you may want to stick with Playlists or even better, Platform Categories. (Technically, that's what they are.) But of course, either works. How do you have your Platforms (the basis for all importing) setup? On mine, for Arcade Machines I have for example, separate Platforms for Arcade (using MAME) and Sega Model 3 (using Supermodel). For Pinball Platforms, I have FX2, FX3, Future Pinball and Visual Pinball. For Visual Pinball, I only have 1 VP9 table (Riverboat Gambler). All the rest I've been able to find in VPX. So there's just the 1 Platform for it. Essentially separating them all by emulator (except VP). If you've imported en masse, as an option you could "hide games" you don't want displayed in Big Box, then in Big Box 'don't show hidden games', and only show them in LaunchBox. But again, for how you're wanting to see them in BB, Platform Categories seems to be the way to go. I'll take a look at the plugin and see if it's possible to accommodate Playlists and/or Categories. But don't hold your breath. Until then, Press Select twice to launch your Jukebox.
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