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Everything posted by JoeViking245
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Tiger Electronics - Where to put external artwork files?
JoeViking245 replied to azorean's topic in Troubleshooting
To get rid the game info screen, add to your MAME command line parameters "-skip_gameinfo". -skip_gameinfo -keyboardprovider dinput -rompath %romlocation% Next, download the No-Nag version of mame.exe that corresponds to your rom-set version. To get the bezels for these games, you need to find & download them and place the zip files in your ../MAME/artwork/ folder. The fact that they'll be named the exact same as their associated ROM is no coincidence. The images you have from the page you linked are just that. Images. The link says "artwork", but they're not MAME 'bezel artwork'. -
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Did you select Input Assignments (General)?
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Correct. Example for DigDug, 51xx.bin and 53xx.bin are the 2 required bios files. The rest are the games ROM files. Here is the MAME release 0.251 that corresponds to your 0.251 romset. This is for standalone MAME (vs. the RetroArch core). Click "mame0251b_64bit.exe" to download. Run the exe to extract the files to your folder-of-choice. Add the emulator to LaunchBox and in the Associated Platforms section, add your Platform (be sure it's spelled exactly the same as your actual platform [i.e. "Arcade" (without the quotes)]). Check the box for Default emulator. When adding it, if you name it "MAME", LaunchBox will set the appropriate check boxes and command lines for you. Double check the Associated Platform to make sure it's correct as noted above. Doing it this way, one thing you may need to add to the command line (if it isn't there) is "-rompath %romlocation%". So the minimum command-line parameters should be -keyboardprovider dinput -rompath %romlocation% You can add other parameters if you wish. Example: -artwork_crop -skip_gameinfo -nofilter -keyboardprovider dinput -rompath %romlocation%
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How to import Tiger Electronics handhelds to Launchbox?
JoeViking245 replied to azorean's topic in Noobs
Yes. Select the game(s) and click Delete. In Tools, Options, General, there's a checkbox to Allow deleting ROMs when deleting games. I'm pretty sure this is UN-checked by default. But either way, you'll get a prompt (or several) you sure you want to remove the games from LaunchBox?... you sure you want to delete the ROMs?... do you want to remove the images etc. too?... DON'T just glance at the prompts and start clicking!! Actually read them! -
LaunchBox database doesn't have video clips. But you can get them (along with manuals and images) from EmuMovies which is also integrated into LaunchBox. You'll 1st need a paid subscription to EmuMovies. Once you've confirmed you subscription is active, open LaunchBox go to Tools - Options - Integrations - EmuMovies and enter your credentials there. Click Test to make sure it works. Once that's all good, when you import games, edit a game or use Tools - Download - Update Metadata and Media..., on the Download Images/Media page you'll have 2 tabs. One for LaunchBox database/storefronts and another for EmuMovies. Click on the EmuMovies tab and select what you want downloaded. Note: not all games will have videos available.
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How to import Tiger Electronics handhelds to Launchbox?
JoeViking245 replied to azorean's topic in Noobs
It mostly depends on which MAME set you have. Merged. Non-Merged. Split. Here's some homework reading for ya. -
How to import Tiger Electronics handhelds to Launchbox?
JoeViking245 replied to azorean's topic in Noobs
If you're not putting them in the "Arcade" platform, be sure to tell the importer to Scrape as Arcade. Of course, set the emulator to MAME. If they're still not showing on the last screen (Ready to import), they may already have been imported [somewhere]. Click Back twice to the Would you like to specify any custom options screen. Check the 1st option, Force importing duplicate games. Click Next twice and see if they now show up. If they now appear, you can import them [again] or not. To find where they were previously imported to, on the left pane in LaunchBox select All. Then above that in the Search box type in the name of a TE handheld game. Like Apollo 13 or Battletoads. -
Animated GIF support for box art/backgrounds/clear logos, etc.?
JoeViking245 replied to dumlaox's topic in Noobs
This might not be what you were asking about, and you would have to edit the [LaunchBox] theme. In my test, I used the wait-spinning-circle animated gif as the games' Clear Logo ('cause I don't have any animated clear logo gif's 🙃). This is the top part of the games detail pane (right side). output.mp4 Using @faeran's Default Plus LaunchBox theme, Create a copy of the theme's folder, Edit GameDetailsView.xaml (in the Views subfolder) On line #11, insert a new line... xmlns:gif="clr-namespace:WpfAnimatedGif;assembly=Unbroken.LaunchBox.Windows" On line #238, comment out the that starts with <Image Source="{Binding Game.ClearLogoImagePath}"...... Insert a new line (or just replace the above line. same thing) <Image gif:ImageBehavior.AnimatedSource="{Binding Game.ClearLogoImagePath}" Height="110" MaxWidth="350" RenderTransformOrigin="0.5 0.5"> It should look like this Save and close. Start LB and set it to use the [copied] theme you just modified. -
possible? adding additional apps to multiple roms at once
JoeViking245 replied to d8thstar's topic in Noobs
@stino2004 You can't pass a variable to a Running Script, an Exit Script nor an Additional App. But you can get creative and find them. -
In order to help troubleshoot issues with MAME, please provide the following information: Do the games work when starting them directly through MAME? Start mame.exe, select a game and press Enter. Does it run? Or do you get error messages? If so, what game are you trying to run and what exactly is the error? [provide a screenshot if possible]) Screenshots Go to Tools, Manage, Emulators, select the emulator you’re using for MAME and provide a screenshot of the following sections Details Associated Platforms Select one of your Arcade (MAME) games and click Edit (or press Ctrl+E). Provide a screenshot of the following sections Metadata Launching Emulation
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You can just put them in the root folder ..\LaunchBox\Videos\Arcade\ Just make sure they're named the same as the games Title or ROM name.
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It should be there. When you click the little upside-down triangle, you'll need to scroll up the list of options to see it. Then for EmuMovies, once you've confirmed you subscription is active, in LB, go to Tools - Options - Integrations - EmuMovies and enter you credentials there. Then click test to make sure it works.
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In the left panel in LaunchBox, select from the dropdown, Games Missing Media. Then click on Games Missing Videos. If the 2 #'s at the bottom are the same, you have no videos.
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How to import Tiger Electronics handhelds to Launchbox?
JoeViking245 replied to azorean's topic in Noobs
Yes. They'll load/run just like the arcade games. Easy way is to use the Import MAME Arcade Full Set Wizard. When you get to the "How would you like to filter your games?" section, you need to un-check "Skip non-arcade games". But do keep all the other 'skips' checked. I don't know if this will import a bunch of other crap non-desirable games also. But that's where these handhelds are "hidden". However, with all the other skips checked, it may not be that big if a deal. Another way is to find a list of the ROM names and drag and drop those files [from your full set] onto LB and import them that way. Here's a list that @wallmachine procured. (scroll down to "Tiger Electronics") Unfortunately, the ROM names are all intermixed with the Arcade ROMs. -
This is not a LaunchBox/BigBox issue. Your controller/keyboard needs to be setup in the actual emulator that your games are running in. Side note: If "5" inserts a coin, try "1" to start the game.
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I'm not a theme expert by any means. Only know enough to be dangerous. 😊 So I may be troubleshooting the-long-way. Since it's set to Vertical Wheel 1 but displaying one of the Wall Views, do you have "Remember Separate View for Each Platform" checked? If not already, set a Keyboard and/or Controller Mapping for Switch View and then try using that while in the games view.
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The plugin looks for games pointing to the .cue file. Yours are pointing to the .bin file. (I'm almost surprised the game launch this way. But I'm not an expert in that.) For future, when importing games that have bin/cue files, you want to import just the .cue files. To test (assuming in your PS ROMs folder you have "Tekken 2 (USE).cue" as well as "Tekken 2 (USE).bin")... in your screen above, change .bin to .cue and click OK. Now run the plugin again. However, I'd suggest you NOT check "Delete old files when complete." just in case some other issue arises. Another "For future", (though not totally necessary) when having issues with a LaunchBox plugin, post them on the plugins "Get Support" page. You'll have a better chance of the plugin author seeing it and responding. This will also help others that may come across the same (or similar) issue with the plugin.
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Did you try changing it to Vertical Wheel 1? System Menu - Options - Views - Games List View
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Can you edit one of your Sony Playstation games and share a screenshot of the Launching section where it shows the Application Path?
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You didn't indicate what theme you're using. But regardless of which theme you're using (pretty sure it will work on any theme?), you can change and set the Image Group on a per platform basis in LaunchBox. But of course that won't reflect in BB. To do what (I think it is) you're wanting, you can prioritize the cart images above box fronts. The problem here is, if you want Nintendo 64 to show actual box fronts, and your N64 games have cart front images available, it'll show the carts in there. To remedy, remove the cart fronts from N64. But that's not ideal as your BB theme may have a spot to show them. Copying the images from 1 folder to another is probably the 'easiest' way. Note that the varying region subfolders shouldn't matter. Another option (a bit more involved) is to create a copy the BB View your using and rename and edit that view. You'll need to place the edited view in a new subfolder. You can see an example of this in the Default theme. \LaunchBox\Themes\Default\Views\Wall2GamesView Note that under \Views\, there's the subfolder \Wall2GamesView\. When using "Wall View 2", the platforms listed in this subfolder will have their game views overridden by their respective xaml file. Ones not listed in the subfolder will use the default \Views\Wall2GamesView.xaml view file. Continuing with N64 as an example, in the subfolder, there's "Nintendo 64.xaml". If you open that file and go to line #194, it has ImageType="Boxes". You can change that to Carts. <coverFlow:FlowImage x:Key="BoxImage" ImageType="Carts" Stretch="Uniform" CreateFallbackImage="False" HorizontalAlignment="Center" /> Save and close, start BB. Select the Default theme (actually make a copy of the Default theme folder and edit and use the "copy") and set your games view to Wall View 2. When you look at games in the various platforms, they'll show Box Front images (unless you changed the image priorities as noted above). But for N64, they show carts because of the above overriding change. You can do this for any of the games views and any platform. The method is the same, but the new subfolder and platform name will change accordingly.
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Huh. I'll be daw gon. Helps if I click on the High Score tab (on the LB theme I'm using) to see them. lol Two possibilities I can think of. 1) Somehow LB and hi2txt know about galaga88 and you didn't get on your local high scores (where you get to enter your initials) 2) Shad8w noticed the discrepancy in the hi2txt.zip and changed galaxy99 to galaxy88 (inside the zip). I'm not good enough to get on my local high scores to be able to test it. And the thing is, if you rename galaga99.xml to galaga88.xml, you need to launch the game from LB AND get onto you local high schore. Older high scores won't get uploaded.
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LaunchBox launching on top other programs
JoeViking245 replied to DeadVoivod's topic in Troubleshooting
OK. So it's only an issue when you 1st start LB. When it launches though, it is nice that is remembers its size and location. The only thing I know of you can do with the splash screen is use the script I showed above. Unlike the splash screen you see with say, MS Word, you can't minimize it manually or focus another window on top of it. The nice thing with this script is you don't actually have to do a full install of AHK as the program resides in /LaunchBox/ThirdParty/AutoHotkey. So that's a plus. As far as adding an innate option to launch the application minimized, that would probably need to be requested (bitbucket) and the developers deem it necessitated (or highly voted on). For me, it seems odd to open an app just to minimize it out of the way. But I understand your use case scenario. I do that similarly on occasion (3/4 window, Windows explorer, editing etc.) and make use of the minimize 'button' (minus sign) and more-so, Alt+Tab to switch between windows. In fact, I may make use of that script myself. If you make a bitbucket feature request, post a link here on the forums. I'll add a +1.