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JoeViking245

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Everything posted by JoeViking245

  1. 1Joy14:: If GetkeyState("Joy11") WinClose, ahk_exe {{{StartupEXE}}} I think this one'll work. You'll need to press (and hold) Joy11 1st, then Joy14 (right away).
  2. After you enter a Platform to view its games, how do you go Back to viewing the Platforms via the touchscreen? If you go Back from within the Platforms view, that should put you in the Option menu which includes Exit and also Shutdown.
  3. What you're wanting to do is create a 'mirror' of your C:\LaunchBox folder to your external backup E:\LaunchBox folder. I use FreeFileSync for this on my cab. You set your source folder and destination folders and then have it compare File Name, Time and Size [default] (and/or more detailed comparisons) between the 2 folders. It will of course recurse through subfolders as well. Then for the synchronize options choose Mirror. This will: Add any files from the source that don't exist in the destination, to the destination. Replace any files in the destination that have the same name as one in the source but have a different file size or date stamp. Remove any files in the destination that don't exist in the source. (this is the part that solves your issue) Skip over any files that are the same (per your compare criteria).
  4. Glad you got it working! How did you map the numbered keys? (rhetorical) Launch a game. Press tab Select Input (this Machine) Select which control you want to change (highlight it and press Enter [not Enter on the 10-key]) and then press the key (or move your joystick) that you want to use for that action/movement I've never used the Intellivision controller but looking at pictures, it has 2 buttons on each side. Looking at the choices you have to configure in MAME for it, I'm going to guess that that the 2 top side buttons do the same thing (Upper). And the 2 lower buttons are separate (Lower-Left, Lower-Right). Essentially meaning you have 3 buttons to assign. The default joystick movement/assignment is pretty descriptive. X Analog Inc = [Kbd] Right. X Analog Dec = Left. If you think back to your math classes and plotting x-y coordinates, it's just like that. The 2 settings shown that don't have "Inc" or "Dec", as indicated are for using your mouse. When you're all done, press Escape twice to exit back to the game. You will now have in your /MAME/cfg/ folder, a file called "intv.cfg". Anytime you run an Intellivision game, MAME will load these controller settings.
  5. No. Belated thought... since your ROMs are in .int format, they're probably named after the games proper title. MAME looks for it 'short-name'. So for "Armor Battle", it's looking for "armorbtl". That's why they don't show as "Available". A different test: open the Windows Command Prompt to the location where you mame.exe file is located. Type in mame.exe intv -cart "D:\MAME\roms\intv\Armor Battle.int" Change the path and rom name to one that actually matches one you have. Press Enter. When (if?) that works... With using non MAME Software List ROMs, they'll still work. But you'll need to un-Check both Remove quotes and Remove file extension and full path in your emulator settings. You'll probably want to create a new instance of your MAME emulator in LaunchBox. Just add a new emulator and point to the same mame.exe. Uncheck those boxes. Then in Associated Platforms, set the platform (Mattel Intellivision?), the Default Command line to "intv -cart" and check Default.
  6. There's a really good explanation why copy/move ROMs is not part of the MAME full set import wizard anymore. But I don't know [fully] what it is. But I do know that once you've finished importing, you can select Tools, File Management, Export/Copy ROM files from selected games to new folder to do what it is you're wanting.
  7. That filer is looking for the Installed 'field'. In LaunchBox, edit one of your games. In the lower right hand corner you'll see Installed. It's a 3-state toggle. Shown is the middle 'maybe' ("Indeterminate") value which I believe is default. You'll need to manually change that for the games you want to see as Installed. (check mark) Installed was originally 'designed' for Steam games in which Steam's API can automagically tell LaunchBox whether you have it installed on your system or merely 'own' it through Steam. (this may be a lie, but I do know it has something to do with Steam 😊) The isn't really a [reasonable] way for LaunchBox to know if you have your eXoDOS games installed, so you'll need to set them manually. Those values will then be there in BigBox and your filter will work. You can bulk change the games you have installed by selecting each game in LaunchBox (click the 1st one, press and hold Ctrl, and click the others), and then click Edit to start the Bulk Editor Wizard. Or you can edit them one-by-one. Other than the custom filter, no. In your eXoDOS Platform, you could mark all 'those' games as Broken (checkbox left of Installed). Then select View, Hide Games, Marked Broken. I imagine there's a similar built-in filter option like this in BigBox as well.
  8. In your MAME folder should be a file "mame.ini". [With MAME not running...] Open it with a text editor (notepad or whatever) and look for the line that says rompath. On that line it may only have the name (folder, actually) roms. Change that last part to "roms;roms/intv" including the quotes and semi-colon (with no space after it) rompath "roms;roms/intv" Save, close, start MAME and try the afore mentioned steps again. If you don't find a mame.ini file (look in both MAME's root folder and in the ../MAME/ini/ folder), do this instead: Start MAME double click Configure Options double click Save Configruation Press Escape Press Escape again to exit MAME Now jump to the steps above to edit mame.ini
  9. Sometime between 0.212 and 0.244 MAME changed where high score files are stored. It was changed from the "hi" folder to "hiscore". That's more just for information because it doesn't answer why MAME is seeing/saving high scores and they're not being uploaded. Unless LaunchBox looks for both "hi" and "hiscore" folders (to accommodate older and newer versions of MAME) and it takes the 1st one it finds. Which in your case may be the "hi" folder. Assuming when you updated MAME, you also included the updated lua scripts which should direct .hi files to "hiscore".
  10. Did you look at "exception.txt"? (although it may look like jibberish) You may could do a search for "teknoparrot a task was cancelled". Or go to their GitHub page and look under "Issues" and see if there's something related listed there.
  11. ".int" format should work with standalone MAME. Try: Create an "intv" (lowercase i) folder inside your ../MAME/roms/ folder (MAME being the folder that has mame.exe in it) Place you Intellivision roms and bios files in it. (Bios files being "intv.zip" and "stic.zip") Start mame.exe. Type "intv" (no quotes) Select "Intellivision" On the left side of the screen, click "Available". Do you see a list of 'games'? If so, double click one of the games, see what happens and report back.
  12. Glad that worked for you. I'm sure it's possible, but I think it'd be more work (figuring it out and implementing it) than it's worth. You'd need to have an AHK script run (launch) before the emulator starts. The script would capture the mouse location on the screen, pause (Sleep) a little, then set the mouse location [back] to the spot that it captured. You can do this by setting up a "Run Before Main Application", but that's only available on a per game basis. Not per emulator. So every game in your platform would need an Additional App that launches this. You could create a script that does this AND launches your emulator/game for you and set that as the 'emulator' for the platform. But that's getting a bit excessive/obsessive. Another option is to figure out the exact coordinates (in pixels) on your monitor that starting point is, then adjust the above script to move the mouse to there. Sleep, 5000 CoordMode, Mouse, Screen MouseMove, 960, 540, 0 On a 1920x1080 monitor, this will place the cursor at center screen.
  13. Try putting a sleep timer in there before moving the cursor. Sleep, 5000 MouseMove, 0, 50, 0, R This will wait 5 seconds (5000 milliseconds) before moving the mouse. Depending on load time, you may need to increase it.
  14. In LaunchBox, go to Tools, Manage, Emulators, select your emulator. In the Running Script section, put Esc:: Send, ^q Click OK, Close. Launch a game. Press Escape. (Not tested)
  15. I have no idea what the < symbol is for. But the ^ is the 'shorthand' for Ctrl. ! is for Alt. !b:: send {Volume_Up 5} !n:: send {Volume_Down 5} Also, since you have other hotkeys in there, you don't need to have a "return". (it is implied) Alternatively, if you know the [volume] level that works best, you can simply set it to that. ; set volume level to 35% SoundSet, 35 Ideally, you should figure out how to keep it working with the BigBox bindings. Although I'm not sure if the Volume binding in BB remains active during emulation. And it may be that the emulator has other uses for Alt-b and Alt-n.?.
  16. You're welcome. Just wished I'd thought of that earlier. ../cfg/default.cfg
  17. It can work when setting the SetKeyDelay. Did you try it? You may need to adjust the "50" a bit. I didn't test this particular sequence. Edit: @garrett521 Did some testing and now remember why I don't do any AHK stuff for MAME. lol So Plan "B" (which in retrospect, should have been Plan "A" all along)... Change the default Toggle keys in MAME to "c". (Input General - User Interface - very last entry)
  18. Try adding a SetKeyDelay in there. SetKeyDelay, 0, 50 Send ^!{F5}
  19. I've used that before. It's a little weird at very 1st to figure what you're doing. But then seems ok. The last suggested search I gave, 1st hit shows pretty easily how to have a clickable image. Can even set it up to distinguish between Left, Middle and Right clicks.
  20. "ahk gui click image to run application"
  21. I never tried before in AHK either. This should get you started. "ahk add image to menu gui" When you test the guys script with your own .bmp image, you may need to change line #14. (remove the plus ( + ) symbol) ;before Gui, Show, +Hide, Menu Bitmaps ;after Gui, Show, Hide, Menu Bitmaps
  22. With a batch or ahk, you'll only need ever one (script) file. VS (once compiled) will be only 1 file. As far as files being an exe, you can convert ahk to exe, and .bat to .com (I think. It's been a while), .cmd or even convert it to a PowerShell file. Speaking of which, PowerShell is another language you can look into. But there's really no need to shoot for a specific executable file type. Create a shortcut to your completed file and you're done. Rhetorical question? A batch file can be somewhat generic (Sample here) Or a little more elaborate (Sample here) [can probably add icon/images somehow as well] AHK of course can do this as well. (a very generic "game menu") But it will all depend on your comfort level with either one of these and your ability to research. Visual Studio has a learning curve of its own. But again, if you can do a google search, you can find out how to do what you're wanting. Though you may need a little ingenuity and a lot of patience. But the answers are all out there. 2 versions of LB. Mess emu (ol' school). MAME emu. Also includes links to their respective folders plus 4 others.
  23. Sounds like what you want is a "LaunchBox Menu" of sorts. You run the program, which brings up a 'menu': LaunchBox Arcade LaunchBox Classics LaunchBox Modern Exit You click one of those LB options. Then when you exit LB, the menu reappears. The verdict is out regarding TaskKill. It's definitely bad if you add the /F parameter which will Force Kill the program. But I can't really find anything saying that running without /F is as safe as: painstakingly placing your hand on your mouse, sliding it with all-your-might to move the pointer all-the-way up to the upper right corner where the "X" is, and forcing your index finger to push down the left mouse button to "click the X". I think you'd be best off with a menu type thing. That can be made using a batch file, AHK script or Visual Studio.
  24. Error Message: Error Converting Name_of_File.cue The plugin will run the process to convert Name_of_File.cue to Name_of_File.chd using chdman.exe. After that process is complete (error or no error), it looks for Name_of_File.chd. If it can't find the CHD file, then the error message appears. Possible causes for the error: Using an old(er) version of chdman.exe** The ApplicationPath to Name_of_File.cue (game ROM) is incorrect The Name_of_File.cue file is corrupt/wrong The .bin file(s) the .cue points are missing (either don't exist or are in a different folder than the .cue file) Were the bin/cue files you tested for "Solar System (Europe)" [the one that caused the error in the plugin]? I believe you're saying they were. **Do you have more than 1 emulator setup in LaunchBox for (or using) MAME? If so, it's possible that it found one that has an older version of chdman.exe. If this is the case, delete the older versions of chdman.exe from the other copies/versions of MAME. Keeping only the most recent chdman.exe version. Thanks for that info. This shouldn't cause any issues. And as you said, some of them did get converted. I think this may only be an issue if the other drive is unavailable/offline, it's write-protected, it's on a Network drive (?) or the file path to the other drive/rom is super long. Hopefully something here helps to find a solution. Because if issue is not one of the 'possible causes' AND they get converted via the Command Prompt, I'm afraid I'm at a loss.
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