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klepp0906

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Everything posted by klepp0906

  1. ok - got a weird'ish one for ya'll. ive found within the emulation community, by and large playing remotely is much more rare than I would have thought. However seeing as bigbox caters to such a scenario exceptionally well - I imagine theres at least a couple of guys around here that do so. without further adieu. I use the steam link app to stream to a shieldtv unit. I could never stream vulkan and had issues with a lot of retroarch cores streaming to a black screen. This was resolved by changing the buffer flipping mode from page flip to block transfer via the nvidia drivers OGL force blit ON flag. It solved every single issue I had as far as streaming goes, but forced me to remove the "hide all windows that are not in exclusive fullscreen mode" setting which created a bit of inconvenience with having to dial in startup load delays in some cases. Minor and I was over it quickly considering the tradeoff. Why changing the buffer flipping mode compromised the way full screen applications functioned is above my paygrade. Still it may have something to do with my current issue. I did notice that when closing an app previously (when buffer flipping was still set to page-flip as opposed to block-transfer aka copy) it would refresh. Flicker basically. When leaving and returning from monitor to monitor it behaved the same. Now, such a redraw/refresh does not occur. Its literally like I never left the display at all. and when closing, theres no flicker, it just POOF. On the surface of course, this is ideal. Seems much more smooth and less janky that way. Unfortunately the way it messes with either window focus detection, or full screen recognition (again, no clue hence why im here) it seems to be messing with shut down screens. If im playing remotely, I get the startup screen - fail none. I also get the pause screen, again - fail none. My problem begins with the shutdown screen. If i start something like retroarch, and end it immediately, via pause screen or controller combo, ill get the shutdown screen. However if i play for any length of time - shutting down via either avenue results in retroarch/the game disappearing, and me being back at the games list. No shutdown screen whatsoever. I havent quite dialed in on the length of time required, or any other variable that may be affecting its failure, but if i had to guess (without someone watching my pc screen as I quit remotely) it is displaying on the pc, but not being picked up/captured by steam. Operating under the assumption that that is in fact the case, and its related purely to remote gameplay - does anyone have any idea what would or could cause this behavior? Or anything I can try as a workaround? I have a ton more testing to do. I'm going to force myself to play for a length of time from the pc today to ensure it doesnt happen here. But im confident its only when streaming, only when set to block-transfer, and only after "something" whether it be length of time, or something that happens during that length of time. Its like the shut down screen stops rendering on top or something. Sorry, I know this isnt much to go on, and its a pretty fringe case. But i guess with everything LB/BB can do, and is used for - theres enough of that to go around in these parts
  2. do we know how this functions at this point? Little late to the party, but im considering a full refresh of metadata & media but dont want a re-search for obvious reasons. Definitely want to be 100% certain before I go ahead with clicking that button EDIT - powers-that-be ala discord have informed me that it will in fact, leave existing database associations alone.
  3. i think it has a different way of rendering, or a variable framerate or something. I notice if i have a plain background, and am not moving - it will peg it at 8-10fps if i start scrolling it will go up to 60. then return down if i stop. However if i have a background video playing, it will play at the fps of the background video (usually 30). Assume its simply the way it functions.
  4. the short answer: from within/using launchbox - no. the longer answer: thats a tall order. Ive been doing this for a long time and i have "my" best interpretation of a full-set for every platform ive worked with. Like you, I have ~60TB devoted to emulation (so far). For me, a full-set is every piece of licensed, physical media released in my region (USA) for a platform up until its EoL date. Making this happen with 100% accuracy is very close to impossible. Moreso with some platforms than others. Your first stop should be a datfile and a software like romcenter or clrmamepro. This will get you a good chunk of the way there - but a lot of datfiles are missing items if they havent been dumped yet. The larger/newer/more obscure the platform - the more likely it is to be missing entries. After that, your pretty much stuck referencing and cross referencing every relevant resource under the sun. Wiki lists, enthusiast sites, and databases like the lbdb. This will get you VERY close. At that point your up to the mercy of the creator of said resources. Lets take launchbox database for example. I have a few discs which were retail releases, and are in various databases as such - including redumps datfiles. Theyre not included in the lbdb due to being a "special edition" of a game that is already present. So who's right? is it 700 games including said disc, or is it 699? Depends on who you ask. I better than most, understand the desire to be complete, or finish off a set etc. Best advice I can give is to be reasonable. Once i find myself spending an insane amount of time on a few"maybes" and trying to find out if they do in fact, exist. Or if they should in fact be included or not... Thats the point its time to move on. Time is the most valuable resource of all - dont waste TOO much trying to have "every" game for a platform, because if your standards are as strict as mine - it'll end up taking over your life. My "set" is roughly 23000 games (only usa releases and only on consoles or handhelds that were released in the usa). That is spread across about 40 platforms from the oldest being late 70's stuff, up until the current generation. I imagine, in total across them all - im give or take 100 games or so. This is made up of things that have no existing good dumps and things that are up for debate on either side of the fence. Atari is notorious for that, many bootlegs and duplicates of the same game but with a different title. Pick your battles wisely.
  5. this very much. I happened across the post while googling for a way to remove it from the pause screen another suggestion would be a means to hide Launch With when a platform doesnt have multiple emulators associated with the platform! I promise, my OCD will make you wish i never found launchbox
  6. whelp, regardless that did it. both exit and pause hotkey combos seem to work fine from launchbox now thank you ❤️
  7. lol problem is, i have pause screens enabled that is what I use (or plan to use) to exit most of the time as opposed to a flat out exit combo. Ill give it a test as early as possible this AM and report back however. Again, appreciate your time looking into this very much.
  8. So i wasnt able to brute force my way into figuring this out. I edited this line in notepad++ BeginTime="00:00:2" Duration="00:00:8.000" RepeatBehavior="Forever" and changed it to BeginTime="00:00:2" Duration="00:00:30.000" RepeatBehavior="Forever" but instead of keeping the disc spinning for a longer time at the proper spin-up/spin speed - the result was the disc starting to spin up suuuuuuuper slowly and increasing over the longer duration. is it possible to simply extend the duration it spins instead of the current behavior which it stops spinning then starts up again?
  9. you bet I can. whatever it takes. incoming momentarily Hi, sorry for the delay. my pops stopped by so i was afk for a minute. yep, licensed as can be. Best purchase of my life (minor hyperbole but you get the idea) lol. Says licensed to My Name, right in the corner, and I have the license.xml in the launchbox folder. Now that you mention it, I'm not sure if you got my email at support or not, but I listed some other features that werent behaving quite like i expected and those could very well be "premium" features as well. Some of them are colorization things and the launchbox default background not taking my desktop background etc. any way we can confirm/explore that avenue? The licensing not "attaching" or behaving properly? Id imagine its probably not the case, it would be awfully coincidental for me and the other poster here to have the same issue, but stemming from different areas, but you'd know better than i.
  10. you bet I can. whatever it takes. incoming momentarily
  11. you bet. i appreciate you taking the time to look. InputBindings.xml
  12. ive tried several with no luck. Currently select(back) + B is my pause screen & select + A is my close emulator. ive tried several emulators as well. I had thought it might have been a RA thing, but that turned out to be a negative. Only time they work is in bigbox. Same controller connected the same way. If i swap to bigbox, im good, if i swap back to launchbox, theyre useless again if you have any known working/combo suggestions youd like me to try - certainly willing
  13. is there some kind of global disable-hotbutton combo type thing in launchbox? Still working in bigbox, but not from launchbox. select+b is set as my pause screen for RA still non functioning outside of BB. (like terminates, it maps just fine - just doesnt get to the emulator/work after emulation is started)
  14. yes same, its not just the exit emulator combo, even the pause screen combo wont work. Neither are affected/both working in bigbox so its exclusive to Launchbox mode (at least for me). sorry i had to be brief - kids doing... kid things. Will be back before long and read over this and see if theres anything terminates didnt cover. also did email a log to the support address. unsure if it holds anything helpful. I did notice a few exceptions but unsure if theyre input related or something else alltogether/par for the course
  15. nope. totally understandable. of course from that "finished" perspective - and for new users that miss the vid or w/e to save everyone trouble, if thats fixable - probably worth doing at some point. still - huge boon. Nuff cant be said, as it sits it makes a very unappealing/unreasonable job ezpz. Especially after the update it practically funcctions like it was baked in more or less. Props on adding the region stuff too ill be watching this thread like a hawk from now on lol
  16. anyone used this to any effect lately? Ive been smashing my head against it for the last couple days. While closemul is working to launch PT, it isnt as clean as ptloader would be best i can tell (with all the blacking out of the screen etc). closemul actually has texture from the windows explorer/project tempest pop through the startup screen which looks pretty janky. ptloader on the other hand does black out the screen properly, opens project tempest, but then opens my start menu and begins searching for the file (is this how its supposed to function O.o?) I can presumably see this due to having a second monitor with my taskbar there, otherwise i imagine it would be hidden behind ptloaders "blacked out" screen. Either way, for some reason the search is almost always preceded with an "f" it seems like so its not finding it much of the time and even when it does its not launching it, it then opens an explorer window in through project tempest and stops there more or less. Im trying to get it to load atari jaguar cd.cdi games fwiw.
  17. so it seems when a controller is connected via bluetooth - project tempest isnt too pleased. I cant map properly and ended up with a bunch of the same direction analog with no way to unmap or clear the bind etc. Theres no config.ini or similar in the emulators folder, just the executable. Where on earth is this stuff saved? I took a gander in programdata and appdata and didnt see anything that stood out as being related. EDIT: found em. Saved in the registry.
  18. awesome update and please - take your time on the vita plugin, if its anything like the PS3 one, its gonna be a legitimate godsend to the community. Appreciate this a ton EDIT: I assume/it appears the new version doesnt require an initial manual import of 1 game or does that requirement still stand?
  19. seems we're missing default 3d carts for 2600 7800 Lynx (but these things are basically flat so i can imagine their omission being out of necessity similar to discs? nm seems tg16 has them and those are flat too) colecovision nintendo GBA Virtual Boy Sega Game gear Neo Geo Pocket Color PSP (but unsure if you want to treat UMD the same as the cd/disc based systems. they technically are, but have some girth due to the plastic shroud that surrounds them so 3d is more practical i guess) PS Vita (Also psvita default cart image is incorrect. only PSP uses UMD. psvita is cartridge based) PSP Minis (no cart or 3d cart, but since they technically dont COME on a cart, not sure if you want to leave this alone as well - or use your obviously profound creativity to flesh it out :P) Sorry for the list. While I wish i had your skillset, I do have a horrendous case of ocd/perfectionism so i tend to be a massive thorn in guys like your side >.<
  20. I dont want to resort to begging - but sega CD 32X and my life (or at least my launchbox) is complete irrespective of all that, hats off to you. Mad respect for all the work this takes.
    most comprehensive set out there. literally everything i couldnt find, every single thing, you had covered. huge gratitude for taking the time to do this.
  21. well, im glad its in launchbox at least and not BB (knock on wood) lol.
  22. Theres a much easier way to accomplish this. Simply put your roms and the bios in a folder named cdimono1 wherever you want. Load the mame core in RA with some type of content that will allow you to access the options menu (or edit the core-options.cfg) and disable every last one of the options in there. Change media type from rom to cdrm. Import to LB like you would any other RA'able media. No special args or anything, simply point to the mame core and fire. the dummy file route of course works, but requires a bigger mess and has constraints. fortunately somebody has provided said dummy files so at least thats out of the way for people who prefer that method. But using it, your forced to use the softlist naming for your roms and if your like me and have them all named to redump standard or sourced them in such a fashion they arent named to match. Your going to be stuck doing a lot of renaming. the former way is as close to cookie-cutter as your gonna get with this awful platform. of course your life is further complicated (workarounds do exist of course) if you use mame for other platforms. Fortunately for me, i use fb for my arcade-ing
  23. So ive been messing a bit with the hide-mouse options and im wondering if theres a way to accomplish what im trying to accomplish. I use two displays, one is my primary to game on - the other is for browsing, discording, working etc. I use startup/shutdown screens in LB and since setting it up, ive left most things at default. i recently noticed that if I have it set to hide the mouse cursor, it does what it says, and works well - unfortunately too well. If i try to move my mouse to my second display to reply to someone in discord, or look up a game walkthrough, or do anything... the mouse is still mia This is contrary to where if i just load retroarch standalone, it wont show my mouse if i have the main screen focused but if i move my mouse offscreen, i can see it. Not sure if its the means RA uses to hide the cursor vs the means that LB does - but hoping an adjustment can be made. Ive found a sort of middle ground where if i enable the "hide mouse for startup screen" and disable "hide mouse in game in emulator options" will at least hide it while the startup is going, then it reappears after so i can use it offscreen. problem is if i stop the game, it doesnt re-hide it for the shutdown screen. Trying to have my cake n eat it too would love it hidden all the time except for if i move it to another display - do i have options?
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