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Everything posted by soqueroeu
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Version 2.1
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Soqueroeu TV Backgrounds Backgrounds for Mega Bezel Shader on Retroarch ---------------------------------------------------------------------------- NOTE: This new package requires updated Retroarch versions (1.9.8 or higher) and Shader Mega Bezel pack V 0.9.097 (2022-01-05 Rev 2) or later. ------------------------------------- This is about my original TV backgrounds for use in conjuction with HyperspaceMadness Mega Bezel Reflection Shader. I think lots of people would be pleased to play old games using an actual CRT TV, so I created my own project as a nice way to have a simulated TV… INSIDE your actual TV or monitor. Believe me, this works pretty well! Please consider my work with this project as complete. New backgrounds may or may not eventually appear. Feedback is really welcome. I hope everybody enjoys SOQUEROEU – Mega Bezel TV Backgrounds! ----------------------------------------- What is SOQUEREU - Mega Bezel TV Backgrounds? My TV backgrounds are meant to be used with Retroarch. They are not conventional screen overlays: included presets automatically load configurations for Mega Bezel Reflection shader to obtain maximum retro-feeling. In fact, they are designed to work as an addon to the shader and cannot be used standalone like standard overlays as they don’t have any trasparent region for tube. Why? My idea is to develop special backgrounds to be used while playing close to big screens. Taking inspiration from other designers projects, I started creating my own backgrounds in Photoshop featuring simple TV images. They are intended to as little space for the image tube as possible, bringing comfort for those who play close to big screens. Users may find several spots to improve my work, after all I’m still tranining my skill with graphical tools! Btw, I tried to develop a wide variation of colors and shapes, so they wouldn’t result repetitive. I hope people will enjoy playing games and customizing their experience with my assets. What is Mega Bezel Reflection Shader? This is a collection of special shaders with lots of customization possibilities, as well as beautiful real-time tube reflections! They were developed by HyperSpaceMadness, with feedback from many people who like old games. In my opinion, this is one of the biggest contributions to the retrogaming emulation scene. Requirements Retroarch 1.9.8 or later with simple presets enabled. Slang shaders previously installed in your Retroarch (download from Retroarch’s update menu). Shader Mega Bezel pack V 0.9.097 (2022-01-05 Rev 2) or later. Features (v2.1) All backgrouns 16:9 @ 3840x2160 (4K) png format; Day and night presets for a comfortable experience (Night need normal preset for reference); No need for additional advanced preset adjustments; Flat and curve screen presets (NEW); Some graphics have color variations (NEW); Generic graphics for systems without their own TV (NEW); Added Nintendo Wii 16x9 preset (NEW); Added Sega Dreamcast preset (NEW); Systems included: 3DO Atari 2600 NEC PCE Super Grafx NEC PC Engine NEC PC Engine CD NEC PC Engine Duo NEC PC-FX NEC Turbo Duo NEC Turbo Grafx 16 NEC Turbo Grafx CD Nintendo Famicom Nintendo Famicom FDS Nintendo GameCube Nintendo N64 Nintendo NES Nintendo Super Famicom Nintendo Super Game Boy Nintendo Super NES Nintendo Wii (4x3 and 16x9) Sega Dreamcast Sega Mark III Sega Master System Sega Saturn Sega SG-1000 Sega CD Sega Genesis SNK NeoGeo AES Sony Playstation Sony Playstation 2 (4x3 only) To learn more about Mega Bezel Shader, please visit HSM's Forum Libretro page . ------------------------------------------- How to use these backgrounds? This guide assumes that you already use Mega Bezel shaders. It means you must have the Mega Bezel shader pack previously installed. If you haven't used these special shaders yet, look for additional information further down in this document. These backgrouns are in 16:9 @ 3840x2160 format. Presets will always use the Standard version of Mega Bezel. Please note, there are no presets with Advanced parameter in this package. Shader presets use relative path. You can then unzip this pack to any folder from the Retroarch root folder if you wish. If you choose a location other than this guide, consider the locations you determine to find shader presets. 1 - Inside the downloaded .zip you will see a folder called Soqueroeu-TV-Backgrounds_V2.1. Unzip this folder to Retroarch/shaders/ 2 - When a game is running, load a shader preset. Find presets in one of these directories: Retroarch/shaders/Soqueroeu-TV-Backgrounds_V2.1/presets/TV-Console Retroarch/shaders/Soqueroeu-TV-Backgrounds_V2.1/presets/TV-Console-Night Once applied, a shader preset might look like this: NOTE: Some shader generated bezels are combined with a bezel built into the graphic. If you want more freedom to create your own bezel, you can use "solid" graphics available for some of them. This may require editing the file paths in the preset. Beginning Users if it's your first experience with Mega Bezel Shaders, here the complete instructions: 1 - You must have Retroarch 1.9.8 or later (you will not be able to load in previous versions). 2 - You will need Slang shaders previously installed in your Retroarch. Download them from Retroarch's update menu. NOTE: You will only be able to see the Slang Shaders in the Retroarch download list if video drivers is set to Vulkan. It may be necessary to save changes and restart your Retroarch. 3 - You will need Shader Mega Bezel pack. Find the links on the MegaBezel page. 4 - If you have previous versions of Mega Bezel installed, you need to delete the old shader pack. Do not overwrite files, this can cause crashes. 5 - After downloading Mega Bezel pack, see inside the .zip there is a folder called bezel. Copy this folder into the following directory: Retroarch/shaders/shaders_slang. 6 - After downloading the TV Backgrounds pack, inside the .zip you will see a folder called Soqueroeu-TV-Backgrounds_V2.1. Unzip this folder to: Retroarch/shaders. 7 - Open Retroarch and go to driver options (Settings>Driver>Video). Set the video driver to Vulkan. It also works with GLCore, but seems to be faster with Vulkan. 8 - Still in Retroarch, go to Settings>Video>Scale. Set integer value scale to OFF. Set the screen aspect ratio to match your monitor, for example 16: 9. 9 - When a game is running, load a shader preset. Find presets in one of these directories: /Retroarch/shaders/Soqueroeu-TV-Backgrounds_V2.1/presets/TV-Console /Retroarch/shaders/Soqueroeu-TV-Backgrounds_V2.1/presets/TV-Console-Night Note: A shader preset can take between 5 and 10 seconds to load. On first use, small stutters may occur when navigating through the parameter menus. The loading time can also be a little longer. This happens because the shader is caching the changes. Wait and trust! 10 - If any background appears upside down, access the shader parameters and modify the Flip Viewport Vertical option, in the [FLIP & ROTATE] section. 11 - If you want to change shader parameters, you should know that MegaBezel offers several customization options. Once you have desired result, you can save preset to Core (active core), content directory or whole system. I recommend you save by applying to platform/console folder contents, as each system operates with different display resolutions and a customization may present unwanted results for some other core. IMPORTANT: When saving a preset, make sure you have the Simple Presets feature set to ON. This will save a preset that has a reference to the preset you loaded, along with any parameter changes you made. This is what will keep your presets loading correctly when the shader is updated in the future. Have a good time!- 29 comments
- 2 reviews
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Fantastic theme! Need care with dimensios png. Some are small, like Atari 2600 device. I've tested on 1080p monitor I Wonder, woud have bad resolution in larger displays ?
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My vote now is v4.2!
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All observations are valid totally. I liked so much your ideas, especially the logos grayscale. @viking, please reconsider!
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My vote to avoid all problems is TextGamesView V1 Hey @viking, WheelGamesView and Wheel2GamesView are very similar. What do you think of unifying the few differences and maintaining only one of them? I think we will have problems with very big names in the "About" area (circled in red). This empty space that seems inevitable (circled in yellow) was also not very aesthetic:
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If this view keeps platform colors, my vote is for it : By removing game name below screen solves big titles problem! Consider!
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Hi Bro! I liked everything, except for TextGamesView v2. It only makes sense when the box game fills its entire space, which would be impossible with the various existing media measures. Have you ever thought about creating something with a smaller video window in the upper central part of the screen? HorizontalWheel2GamesView can be a success if theme can use its own templates and, if any game did not have an art, use a generic one. Another detail can be considered for the whole theme is to try not to hide the entire scroll menu: Another thing I always thought it should be: why can't any existing themes always start with a welcome screen, followed by a category? It would be possible ? Man, I always found it strange, starts directly on some platform ...?
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Man, the images I found on the internet. The banner layout at the bottom was a tip from the theme's own author.
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Hey all! The best observations have already been made. I didn't like the side images on PlatformWheel3FiltersView. Perhaps using logos may be more intuitive, but the layout itself is not bad. If you adopt images there, a selection rectangle may look good or leave unselected items more opaque. For TextGamesView, I think separating the screen into two parts was very nice idea. It is interesting to think about the disposition of the information in a way that does not get ugly if there is no game box available. HorizontalWheel2GamesView is very beautiful. Just take care of very big names, as already mentioned And, please include Xbox / PS4 /Switch button layout for navigation.
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I am really enjoying this theme. @faeran, could you tell me where in the code should I modify to move the platform image to the space below?
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This is really cool. You took care to create the ideal measurements for each box format. Just rename these files with the exact name of your platform. It Works very well: I imagine I can modify or add other formats here, right? But, it seems that it doesn't work as expected, when we have several platforms together:
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This project intends to set a complete theme or is already finished ?
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Hi @faeran! Thanks for your time! I don't have an image from video in the game selected view, I just hear his audio. But honestly, I prefer not to have the video there. I liked having only the game box in that area. Is it possible to disable the audio / video completely?
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Hi @faeran! Congratulations for another excellent theme! What is expected to appear on this dark background? Do I have to configure something to show an image there?
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Nintendo Super Game Boy Color 2D Carts Pack
soqueroeu commented on ci2own's file in Nintendo Game Boy
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Hi All! Here's a joke using the Big Couch ?
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Do you still have problems with any of these texts? Could you tell me exactly in which view this occurs? About modifying files, I had to test each change in the alignment values of rows and columns. Some of these values are preset and cannot be modified without touching the code. I'm not a programmer, I didn't know exactly if it would work. I believe it is possible to improve further, however, it would take skill with codes. Adding text scrolling could be much better in some of these sessions and that, unfortunately, I don't know how to do. If anyone else can collaborate, it will be very good!
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Hello everybody! I'm uploading right here, attached to this post. Remember, these changes are not official and need to be tested. Here, so far, they are OK! I recommend a backup of your Views folder before replacing files. Unzip the files in: \ LaunchBox \ Themes \ BigCouch \ Views I wish you good luck! BigCouch_Theme_Update_Custom.zip
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Thanks for the comment! I @viking. About the Scanlines: I was not curious to check all the systems. But I already imagined that the scanlines were disabled for some good reason. About the specific videos for each theme, I was referring to the category videos only. These in specific cannot be associated with the theme and must be chosen in the global Launchbox options. Thus, they will be used for all themes, causing incompatibility and disparity. Any idea?
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Hi @Wally ! I apologize for the incomplete information. I edited my previous comment. See the added details for better understanding.
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Hello everyone! Nostalgia set and BigCouch make my favorite theme. I worked a time trying to fix some things in this beautiful theme. If @viking authorizes and wishes, I give him the modified view files to update the BigCouch theme version. In any case, it is worth testing by more people before releasing. Let's see what I got: Removed "about" content for all category view. Text alignment has been improved: To all platform views, I only kept the year release and manufacturer. Game views contain all data: PlatformWheel4FiltersView: This view has been fixed using the 1.5.2 version file: Increased character limit and best column spacing to all views. All fonts retain their original size. The "Games List" text often clogged has been replaced by discrete static side arrows: Supports database long names titles. Title game fills top rows. Increased characters limit and better spacing for "About" content: This view supports and centralizes very long names: The dark view was also adjusted. Selected game box received a small zoom increase. Note: The NeoGeo MVS game database shows both American and Japanese names. For something like this, I recommend keeping only one version name, to avoid using more than two rows. To do this, you must edit each title separately via Launchbox desktop mode. Below, I only adjusted text and moved the banner position. I didn't like it mixed with the list. The ideal would be to implement automatic scrolling text, so we could put the banner anywhere on the bottom page (but I don't know how to do it. I appreciate if anyone can help) ? That's all for now See you later! ?