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soqueroeu

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Everything posted by soqueroeu

  1. Tanks Guys! Normally I change some images I don't use the default LB directories Do you have any tips on which folders I should keep backed up?
  2. Sorry, I should have said: the message I received is when I try to update a BigBox theme.
  3. Guys, it's been a while since I've touched Launchbox. Every time I had to update BigBox, I received a warning to be careful about data loss. Does this still happen? What is the best way to update BigBox themes without losing data or settings?
  4. Guys, I have two questions about this topic: Can this theme automatically create banners with arts and game images? Do you have a link with a larger package that includes the largest number of banners possible?
  5. These backgrounds are designed to be controlled by shader parameters only. The Mega Bezel will attempt to match the internal resolution to the best aspect ratio values. It is possible to enlarge the entire screen, without significant loss of game content. However, the surrounding graphics (TV and background) may lose some definition when they enter values different from the native resolution of your monitor/TV. Look for this paremeter:
  6. Hey @viking , Please, would you have a version of the Super Nintendo US version? Thanks!
  7. I'm in favor of having a screenshot-only version, as long as gameplay videos are present. I like the videos a lot. But they end up slowing things down... Also, not all of us want to keep tons of video files stored. Colorful is a very beautiful theme and with images it is already amazing. Keep Going, my friend!
  8. Hi @viking and @faeran ! Guys, this is what I have now: Not sure if this is the intentional design, but honestly, I think this view could be better. It wouldn't be all bad, if the other items had a reduced size, so the selected one gained more prominence and didn't have to be cut around the edges. Any predictions to improve this? What happened to the good ideas we discussed in the past? Here, two design suggestions. What do you think?
  9. Yes, in the newest versions of Mega Bezel, it's possible! For those who want to increase the viewing area in my presets+backgrounds, it is possible with just one adjustment, in this parameter: . . Additionally, you may want to adjust the height, as I did in the image below. See now the edges of the TV reach the end above and below:
  10. Hey @Arcanthur , They are beautiful. Congratulations! But there's something wrong with the perspective, don't you think? We shouldn't be looking at the PCB from that angle. ๐Ÿคจ
  11. Hi @klyze_pt Some games (like MK) have unusual rate aspects. Unfortunately I don't have the clean files. But yes, an alternative pack, without the bezel. They still have the frame cut. Maybe it helps. I have updated the package now, please download it again. Maybe you have to adjust the parameters to increase the frame width and thus reach the sides. Alternatively, you can also modify the shader parameter to display the tube behind the clipped area of the overlay. I hope I can help you ๐Ÿ˜ƒ
  12. Olรก @retrospace ! Bom, daria um certo trabalho refazer o pack inteiro, pois sรฃo projetos diferentes. Mas existe uma forma de vocรช diminuir o impacto, fazendo um zoom na imagem, atravรฉs dos parรขmetros do shader. Veja onde alterar: Nesse parรขmetro vocรช ajusta o zoom. Vocรช pode aplicar mais zoom do que eu fiz e cortar as molduras da tela: Nesse outro (contorno rosa), vocรช pode ajustar a altura da imagem. ร‰ o que posso sugerir para o momento. Nรฃo รฉ muita coisa, mas talvez sirva. Comenta aรญ. Abraรงo!
  13. Yeah, the last update is from 2022-04-23. Do you have problems running this Soqueroeu TV pack?
  14. Hey @housello , sorry about that! You were absolutely right. ๐Ÿ˜Š Thanks for letting me know. I just updated the pack. Download again.
  15. Hey @faeran , Is there any standard followed required by the dev crew about these terms, or does that change with the theme?
  16. @AsparagusTrevor, thank you for your goodwill! As I said, Flikbox is beautiful and performs very well. I've been using it lately and found some interesting improvement points. Other points however are aesthetic and obviously you should approve. Well, let's start with the aesthetics: Maybe it was intentional, but I noticed none of the game view show their platform logo. Is that OK? The data/time item is interesting and many people want it. But I think at certain screen location end up limiting creativity. Maybe you could try other locations or even remove it completely. Now to the suggestions. The following images are mockups. I have no skill with creating themes. OK, let's go! Our theme focuses on black and uses beautiful dark gradients. I particularly love it so much. But it's important to create some kind of backlight for some objects, like these logos and box, so they don't mix too much with the black background: Next, most suggestions focus on selected objects. I increased the clear logo size and moved some object positions: The next view has a redundant element, which is the Clear Logo on top and on the wheel. You can add a selection ring to highlight the selected logo game or better, change the code to use another element on the wheel: In this wall view, the clear logo and the database game info are conflicting with the game boxes. All of them can dynamically change size or position depending on the selected game. So the area to their right should always stay clean. You could lock the clear logo area. But it can be bad for very wide logos. I encourage you to try the other wall views themes. If you still want to modify yours, I have two suggestions: Well, that's all for now! I hope you will consider some of these changes, really relevant points. Keep up your good work, my dear. This theme could get even better!
  17. Fantastic! Hey @AsparagusTrevor The theme is really beautiful and from the little I've tested it performs well. I found some points of improvement. I'm sure you probably know a lot of them. I ask you, are you open to feedback and suggestions for improvement?
  18. Hello everybody! I would like to ask the community for help, especially the devs, because my problem is really strange. Since this happens in more than one theme, I thought it was important to report to the community and not just the themes support page. There is something causing a slowdown when browsing arcade game lists, but only arcade games. This is happening in three of the new themes I tested, namely Pulse, Sleepstream and Playbox 6. . Important points in the analysis: No bugs in any other category of said themes No bug on recent Flikbox theme No bug on BigCouch theme No bug on Colorful theme No bug on Default BigBox theme My specs: Ryzen 3 - 2200G Nvidia GTX 1050 Kingston 16GB 2400MHZ SSD for installation All games and LaunchBox are on the same SSD. I made this video below, I used Pulse to demonstrate. Sorry for the bad mobile recorded video: BigBoxArcadeListPerformance.mp4
  19. OK. Thank you for your time. As my problem is not unique to a single theme, I will take the matter to the forum in general, because I fear I will have the same problem in future themes.
  20. Well I appreciate you. But I expected your longer answer. ๐Ÿ˜€ Just wanted to make sure the points I mentioned, because I really got lost with Pulse for the first few hours. I love Pulse and want to keep using it anyway. I have no intention of changing the theme. Honestly, Sleepstream is less beautiful in small details. However, I need some help from the community and from you, to understand what might be causing performance problems in arcade playlists. This does not happen with older themes. But I noticed that some of the new themes have the same problem. Pulse and also Sleepstream suffer from the same ailment. I just can't quickly browse arcade game playlists. I take about 3 switching between games. ๐Ÿ˜ฒ My games are installed on the same SSD as the BigBox. Everything works fine for other platforms and I browse through their lists without any slowdowns or stutters. Could you please help me with this?
  21. Hi All! I started using pulse effectively today. Really a great theme. Congratulations to author @Juketsu ,I just think theme deviates a little from the standards in the way of using images. This left me a bit confused and it took me a few hours to find myself. I still have a performance issue which I will bring up separately at some point. For now, could you help me with the questions below? Pulse does not use images from Banner or Fanart folders to platforms. That's right? Horizontal Wheel Views (1,2,3) do not consider Front Box image for the background as a second alternative. Was that intentional? Pulse uses devices images as background, instead of the Fanart folder. We have to use the ones that serve all the places where they appear. Do you intend to change that? Horizontal Wheel 1 and 2 are the same, except that on the second, there is a video transition from the center to the left and both use a box front wheel. One of your posted images , uses clear logos instead. How did you do it? It seems Wheel Platform 3, banners have lower image quality. Compared to the other views, they look a little blurry to me. Maybe it needs tweaking the code to render better. Could you guide me how to improve? I have a Platform called "Arcade All" which gathers all arcade games and was scraped as arcade. Pulse is using this platform's logo for all Playlist Arcade. It seems to be a problem specific to this theme. The curious thing, there are views where the logos appear correctly. See below, NeoGeo MVS playlist test. Do you intend to fix this? Thanks in advance!
  22. Ahhh, with the right information, things work fine now. Thank you very much @neil9000!! It's not enough to change the colors code, we need to change the platform name to match what the theme asks for. I had to change the lines below and then adjust the color value for both. I'll do this for all the other views. Before: After: @faeran , I wonder why we don't have these views based on the scraped name instead of the name given by the user. ๐Ÿคจ
  23. Guys, I could not correct the Super Nintendo Color. Apparently there is some bug with this platform. On my system it's called Nintendo Super NES and was duly scraped as Super Nintendo Entertainment System. I already changed the color code in the xaml and still nothing changes. Please, could someone help me to fix it?
  24. Thanks @neil9000, but I looked at all files where this information appears, even in the one you recommended, the color values are exactly as they should. But the colors still show the default green: EDIT: Yeah... the problem was case sensitive. But it is strange the PC Engine CD was No Case and had the correct colors. When in doubt, I renamed all Nec to NEC. It's OK now. Thanks anyway.
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