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izzishor

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  1. Yessir, it's the imageserver you provided in the link, I installed it, and then configured it and it works no mistake, now I made mqtt_settings.json READ ONLY, hopefully it will not change anymore. Ye, I feel you with the time management, HECTIC... Ty, that's just the Arcade dashboard, this is the Main one, with my house, I have it on various devices, but maily use it on PC or this iPad on that white closet (sry no other pic)
  2. It's weird I can only find config.json in the PLUGINS folder, not in the main folder, and that I already marked as read only, but it does not remember settings from time to time, without any updates to anything, it just looses my configuration :(( It's kinda of sad because it actually crashes my whole Launchbox when it's not able to connect to the MQTT Hoping you can fix, or atleast tell me what to make read only, because other than that the MQTT works perfectly. Later Edit: OK so I looked around more for the file, and I found the mqtt_settings.json, they were in the CORE folder of Launchbox, marked it as read only, hopefully it holds now ✨ Ty again for a wonderful plugin!
  3. Yes, it is, I have a shortcut made inside a game I don't play, that starts with A, that launches it when I launch that game, just add it in Additional APPS under LaunchBox. Or make another AHK script with chatGPT that runs the autorun script when you press a combo of buttons. So happy it works for you, I did this for myself in spare time, and glad it helps some peeps ❤️
  4. It must be ran with AHK 1.0 I believe, that's why the error is, I keep the scrips hidden in C:\ so there are no folders to path, maybe that's the error you're facing, try keeping it in the root of a HDD, hidden or not it doesn't matter, see if the error is still there, and the #NO ENV is due to AHK 2.0 i think, if you're using AKH 1.0 and have that error, you can delete the #noENV line from it.
  5. It's great, I made it work, HOWEVER sometimes it looses my settings for some reason and I get an error that crashes my Launchbox, when it says it can't connect to MQQT server. After I add the settings again, restart, it works again
  6. Thanks for reaching out, and for the kind words 🥹 I forgot I posted it here, I made it a bit more complex now, works with all platforms/playlists, just have to be VERTICAL SCROLLING, or you must tweak the AHK to send right arrows instead of down arrows. Try it out, tell me what you think, to make it close other emulators, just edit the ProcessList.txt and add whatever you want it to close in there. Updated the description and updated the files as well.
  7. Sweet baby Jesus, it runs so smooth for me ❤️❤️❤️ Amazing work, a very much needed but a MONUMENTAL effort 🙌🙌🙌 Thank you so much for all the great work.
  8. LE: Ty, I read UP, didn't see the message before, FIX works, thank yo Hi, latest LaunchBox Beta, broke it 😭 I get this error and can't see it's settings in Launchbox, and when I click it in BigBox, I get this crash error: BinaryFormatter serialization and deserialization have been removed. See https://aka.ms/binaryformatter for more information. App: Big Box Version: 13.19-beta-3 Theme: Pulse Type: System.PlatformNotSupportedException Site: System.Object Deserialize(System.IO.Stream) Source: System.Runtime.Serialization.Formatters at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize(Stream serializationStream) at System.Resources.ResourceReader.<>c__DisplayClass7_0`1.<CreateUntypedDelegate>b__0(Object obj, Stream stream) at System.Resources.ResourceReader.DeserializeObject(Int32 typeIndex) at System.Resources.ResourceReader._LoadObjectV2(Int32 pos, ResourceTypeCode& typeCode) at System.Resources.ResourceReader.LoadObjectV2(Int32 pos, ResourceTypeCode& typeCode) at System.Resources.ResourceReader.LoadObject(Int32 pos, ResourceTypeCode& typeCode) at System.Resources.RuntimeResourceSet.GetObject(String key, Boolean ignoreCase, Boolean isString) at System.Resources.ResourceManager.GetObject(String name, CultureInfo culture, Boolean wrapUnmanagedMemStream) at ThirdScreen.SettingsForm.InitializeComponent() at ThirdScreen.SettingsForm..ctor(ThirdScreen_MenuItem _parent) at ThirdScreen.ThirdScreen_MenuItem.Unbroken.LaunchBox.Plugins.ISystemMenuItemPlugin.OnSelected() at Unbroken.LaunchBox.Windows.BigBox.MenuActions.MethodMenuAction.StopRepository(Object) at Unbroken.LaunchBox.Windows.BigBox.MenuActions.MethodMenuAction.OnEnter() at Unbroken.LaunchBox.Windows.BigBox.ViewModels.SystemViewModel.RestartProcessor(Object) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.SystemViewModel.OnEnter() at Unbroken.LaunchBox.Windows.BigBox.NavigationManager.OnEnter() at EventState.ReflectCode(Object, EventState) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel.OnEnter() at ManagerState.ReflectCode(Object, ManagerState) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel.HandleKeyDown(KeyEventArgs e) at CodeParameter.ReflectCode(Object, KeyEventArgs e, CodeParameter) at Unbroken.LaunchBox.Windows.BigBox.Views.MainView.ConcatError(Object spec, KeyEventArgs cont) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args) at System.Windows.Input.InputManager.ProcessStagingArea() at System.Windows.Interop.HwndKeyboardInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawKeyboardActions actions, Int32 scanCode, Boolean isExtendedKey, Boolean isSystemKey, Int32 virtualKey) at System.Windows.Interop.HwndKeyboardInputProvider.ProcessKeyAction(MSG& msg, Boolean& handled) at System.Windows.Interop.HwndSource.CriticalTranslateAccelerator(MSG& msg, ModifierKeys modifiers) at System.Windows.Interop.HwndSource.OnPreprocessMessage(Object param) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) Recent Log: 6:11:15 PM Exception
  9. I'm glad this discussion is still ongoing, I love BigBox and Launchbox as a platform and as a passion project for a lot of us, and for the devs, you can see how many blood, sweat and tears were put in it 🫶 However, the issues of slowness and sluggishness still remains. I've resorted to making a Raid array just to make sure I won't lose my progress with my arcade. I was trying to find solutions still, updating VLC separately worked for a while, clearing the cache would fix it for a while as well, now with the latest versions, it's a bit better, . But what I did to fix it, is to put BigBox as High Priority process, since then it's 80-90% smooth. And locking up way less.
  10. It works, it had a problem 'finding videos' before, now it worked 🫶 Thank you!
  11. I would love it if someone could fix it, I've been using it in the past, and it was a godsend... I tried peeping in the source and gpting it, but alas, I'm dumb 🤣🤣
  12. Awf, this is my favorite theme, however I have issues with it lagging on my arcade... Most themes are fine, but this one is really slowing up the scrolling, hanging...
  13. I press that as well, I ommited to write that. I do press it, however it starts 'loading' and then after 10-15 minutes the progress bar disappears and it doesn't seem it's caching anymore (because my CPU fans and it SSD activity becomes idle) then I turn on the script and start the scrolling :))) ty for the answers.
  14. Should I move this chat in private? Or it's ok to talk here? I don't want to steal this post, but I do want to share my experience and perhaps get a bit of help. And to answer: No sir, I run nothing else than BigBox, it's database and roms from a fastish 2TB SSD I run W11 with modified services on a different SSD and I have 2 more HDD's just for PC Games Everything I don't need is turned off, I just have Fan Control, Xbox360ce and the SindenLightgun (in sleep mode) on startup, everything else (other than default win services) are off or manual. Everything is up to date and all auto-updates are off, for everything. I tried running BigBox as shell. Tried on fresh Win install ...So what I do to make it work is the following: -I delete the caches from BB and LB -I go in BB and select either Highest or High for images -Then I refresh the images from BB. Then I run an AHK script that just presses down arrow every 3 seconds, so that the images load for each game. I have to do this for all platforms, and you can feel and see the difference instantly when all games images are loaded, the second you cache the last one, it's butter smooth. And then time, or an update messes it up again...
  15. Personally I have already tried the "default theme" and "old default", as well as "critical zone", and I have the same issue, regardless of settings, or system I use, if a playlist/system has more than 1000 games, it's a lagfest. Only thing that fixes it is deleting bigbox cache and then going manually trough all the systems and go through all games, then it won't lag for a few weeks or untill the next update. Oh well. Ty for the answers.
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