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C-Beats

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Everything posted by C-Beats

  1. Yeah, that's just one of the unified themes. The thing in the background is the theme video I was talking about. Can grab em with EmuMovies in LB if you have premium LB and EmuMovies accounts. Believe Skraper has them if you use that as well.
  2. Not a name I've seen used in a long time. Man that theme was awesome when it first dropped. What error you getting? Sounds like you're just not cleanly removing the element.
  3. My guess would be those newer to the scene or that aren't real experienced with arcade emulation lump them. Those that have been around a while and understand the hardware differences (or set differences) probably then start going down the road of splitting some of them (especially ones that need an emulator that isn't MAME). That being said a LOT of users also still have no idea what each type of MAME set is and how they differ from another so many things like this we really have to straddle the line and play nice and work well for both camps in this scenario. Not saying there isn't room for improvement in the situation, but this is the type of thing we run up against with some of these features.
  4. Without knowing the exact theme in use I can't be 100% certain but yeah if you look at the root grid element (the first one you see) in the GameDetailsView.xaml file it PROBABLY has a background property. Remove that and you'd remove that translucent background on the element.
  5. Be better if you could show screenshots. Really what it sounds like you're talking about is any of the OG themes like Old Default or Critical Zone. They are using something called "Theme Videos" in the background though. The elements you see aren't actual theme elements and are just baked into the video that plays in the background. Each game has a diff video and so the theme elements in the video can be grossly different between each one.
  6. You could potentially just do: Interactive Fiction - Category - IF Games - Platform - Current Game playlists... - IF Audio - Category - Other IF Platforms
  7. To remove the text under the logo look for a text block with the PlatformReleaseDate binding in it and remove it. The video thing best you can do is set the background since I don't believe you can tell LB to stretch the video and it'll play aspect correct when possible. To add other details just take a look at how the current lines are being rendered and then do that with the bindings you want to add. Not really sure what theme this is to be able to help more. Looked like Beats but wasn't sure.
  8. THAT I'm not sure. I know we don't have any system in place in the Games Database to accept submissions like that. I'd ASSUME we can't have the various documents on the forums because of potential copyright infringement but that call ultimately will have to come from some one else. To be on the safe side I'd say not to until it gets the greenlight from management.
  9. @Retrofrogg may know. I know he was pretty vocal about this request and made it sound like he had some of those resources already gathered for his collection.
  10. That's just the default carousel control. You'd have to disable the 3D model entirely via Options to get it to do that. Themes don't have control over media priority in that.
  11. Please reach out to support@unbrokensoftware.com with your license file. Your error indicates something is wrong with it.
  12. Drop in frames in what exactly? Like some game you are running or in LaunchBox itself?
  13. Looks like you set it to wall view. If you have a binding for "Change View" (I typically set mine to V) you can change that to be what you want (one of the wheels I assume) and it'll save that change.
  14. Not a game I've ever even heard about but a pretty cool project nonetheless. Grats on getting this far and keep up the good work!
  15. If you're seeing this issue inside of Big Box then clear your image cache and let it rebuild and see if that helps. If not you can always set the stretch on that element to "Fill" or "UniformToFill" and then it'll make the image always fill up the space. Fill makes it stretch and UniformToFill will cut off what it needs to to make it fit.
  16. If this is a game played via RetroArch make sure you're not taking pics using the emulator since we scan it's screenshot folder on return. Another setting to check is in the RetroAchievement settings there is a setting where RetroArch will automatically take a screenshot of your game when you unlock an achievement. The feature can detect those as well.
  17. Shown that way because that's how it's set up in RetroAchievements and their API. They don't count softcore in your score and so it doesn't show as such in LaunchBox. I know we've been asked to show it anyway for a while so I'd ASSUME we have a feature request ticket for it you can vote on. If by some weird mishap there isn't you could add it. I know you DEFINATELY aren't the first to voice a similar desire.
  18. Just making sure you were aware, the plugin description listed out the process flow for using the Add/Edit screen a single game at a time. Wanted to make sure you knew that wasn't the ONLY way to adjust custom fields. I personally use custom fields quite heavily in my build and haven't noticed a HUGE time sink when saving (against a library of around 15k games) but as I said before I do agree a plugin could speed things up. Just making sure you knew you had options and glad you were able to find one that works best for you and your workflow (and sharing that option with others).
  19. Just commenting to make sure you're aware. You CAN alter Custom Fields via the Bulk Edit menu. Select several games at once you want to adjust the field on and then press CTRL+E and in the field drop down look for "Custom Field:..." (without quotes) and then set the values in the controls that appear after. Plugin like this would still reduce clicks required, but wanted to make sure you were aware.
  20. Good news is that library setup can be done entirely on the free version. Can just download it and see for yourself without losing much. I admit I'm a bit biased but personally feel LB is pretty easily one of the easiest front ends to set up. Point it to your ROMs and let it do every for ya. For most emulated systems it'll tell ya the recommended emulator and be able to grab it for ya. After you run the import and let it grab the emulator you just need to tweak any emulator settings you want and you should be up and running. As long as you're not going super complicated you should be able to go from install to launching games with LB within the hour (depending on how much media you grabbing ofc). If you decide to go down this rabbit hole and run into any specific issue forums are here to ask the community for help. We also have several videos on YT and Featurebase (Help and Support link at the top of the forums) has several help guides as well.
  21. You can add the folder to your exclusion list and see if that helps.
  22. Honestly sounds like you have an overzealous AV application quarantining files on you. If you have one running I'd shut if off and see if you still have the issue.
  23. Don't BELIEVE so. Was thinking we had code in place that says "Don't display lists with less than X items". I can't remember if it was a XAML property or something just baked in. Probably best to file a bug report for it. While you're waiting for a resolution maybe see about installing/adding some better games
  24. C# is cross platform. No need to port to a different language. The UI framework we use for LB Windows (WPF) is the thing that isn't cross platform and is the reason we can't just publish the app on Linux.
  25. Fairly certain even the regular ROM import checks Vita3ks digital hard drive and only allows you to import games properly installed to it. Vita3k last I knew won't even let you launch a game that hasn't been installed that way first via command line. If you REALLY were hell bent on manually shunting that txt file in and running things like that you can manually add the files one by one by simply using the Add New Game feature (press Ctrl+N) and manually setting the application path/emulator for the file in question. Doing so is pretty tedious in comparison but should make it at least possible for you to do so with your setup.
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