-
Posts
4,585 -
Joined
-
Last visited
-
Days Won
14
Content Type
Profiles
Forums
Articles
Downloads
Gallery
Blogs
Everything posted by C-Beats
-
As far as I'm aware we have no reported issues with our emailer. We've had quite a few successful purchases and registrations as well so the system as a whole isn't down. I'd verify the email didn't land in your spam folder. If you still need further assistance you can email support@unbrokensoftware.com and see if they can assist you.
-
Disappearing game entries almost always happens because of two issues. First off, you have backup files in your data folder that don't belong. Newer versions of LB do a better job of ignoring these but still best practice is to ensure you don't have files that don't belong in your Data folder. Second is caused by having an Auto-Hide feature enabled. In LaunchBox go to View > Show/Hide and make sure you don't have any of the "Hides Games Missing..." features enabled.
-
Just depends on the scaling and such. Most themes probably CAN but depending on how you are scaling it can limit the space the theme can use. I only ever use my theme Omni so I'm not the best to ask. It has enough features in it you should be able to use it, but default may be a better experience since the whole details pane scrolls if the verticality gets pinched do to scaling
-
Believe it requires a premium license but yes you can with any theme. We basically translate the controller into a virtual mouse. That being said anything text based like search box or edit forms etc you'd need to have something set up to bring up an on screen keyboard so you could type. I don't believe we do that for you anywhere in app. I've never really had the interest to use the feature and it hasn't been changed since I joined the team so I'd have to dive in to give any more specific details. All of this can be found in the options menu though (Tools > Options). Toward the bottom is controller mappings section. Can peruse in there for what commands you can use via controller.
-
Np, as some one too lazy to scroll through the whole thread I fell into that trap and was slightly confused. I know it's a newer feature not everyone realizes we had so wanted to add the clarification.
-
Just so we are clear. LaunchBox does have support for marquee videos and will display them in the default marquee view for Big Box, there just isn't a way to automatically scrape for them in the application. You'd need to find the videos yourself and place them in the appropriate location or add them manually to the game via the Edit Game window.
-
zipped Several roms inside zip file, how to pick one
C-Beats replied to Code Witcher's topic in Noobs
LaunchBox by default isn't built to play games when there are several versions in the same zip file for the most part (MAME has a bit of an exception here). There is a community plugin called Archive Cache Manager that should let you do something similar to that though. -
Auto-import will auto-assign the imported games in question to the default emulator for the platform they are imported for. If one doesn't exist then an "unassigned emulator" flag is set on those games. If you attempt to play one it'll ask you to set up the emulator and give recommendations as to which to use if we have a recommendation. When you set up it up it'll ask you if you want to assign it to all games in that platform and if you press yes all of them migrate to it and can be played like normal.
-
I don't believe this has been touched, would assume at this point it's even less relevant a feature than it was a year ago given that most disc based systems have moved to CHD which last I knew does work with the RAHasher app we use. If you haven't already you could open a request ticket to ask it be looked into, I don't believe anything in that process has been touched since this post was made.
-
Yeah, those are values coming from your MAME games that have their own playmode already set that we use do to it being more descriptive/accurate. Fairly certain this is caused by the innacuracy of our database. Max Players comes from the GamesDB while the playmode is coming from MAME. Max Players I believe is in the MAME metadata so not entirely sure why we wouldn't pull it for that field as well. Most of these decisions pre-date me and so I'm not entirely sure of all the reasoning behind them. Yeah, I personally despise our genre system and have been working in my free time to more properly assign genre values to titles to help with this granularity (locally, the database doesn't support the values I've assigned). You can find that effort here
-
We don't use your account/API key to download media so not entirely sure why you'd be seeing that. I'm wondering if the error isn't actually a temp IP ban on Steam's part. They somewhat recently tightened their limits on API/Resource hits and it's entirely possible for a new build importing a large number of games to saturate that limit. We've changed some logic to help in that effort, but is totally doable still in the right circumstances.
-
If we find a match to a game in our database then yes, the DB ID of the game in question is attached to the game to allow for scraping. Correct, the ID you see in the web URL is I believe the actual key used by the underlying database and not the "database id" field used inside of LaunchBox. The difference is because of how the database was first created. It was an import of another database and the two columns wouldn't have always agreed and so the "Database ID" column was created to keep them the same so that scraping in the app didn't break when it migrated from the that other DB to our own. Playmode is derived from the Max Players and Cooperative? field. If Max Players is greater than 1, and cooperative is true, then playmode is Cooperative, if max players is greater than 1 and coop isn't true it's Multiplayer, if max players is 1 then it's single player. No, local edits to your metadata in the LB client do not get pushed back towards the database. Only way to push changes to the database is via the database website.
-
Launch box still says dependency files are missing
C-Beats replied to moname's topic in Troubleshooting
Would help if you posted up a picture of the error you are seeing. Also what operating system are you using? -
Launchbox does not detect Achievements on Win 11
C-Beats replied to dussmannwurst's topic in Troubleshooting
I'd try installing the Visual C++ runtime that can be found here -
Is Game Details stating "Unavailable" or are you getting errors when attempting to play? I've tried relative pathing and not had any issue. Where is LaunchBox installed? Also are you attempting to run LB as administrator? Doing so can cause issues with relative pathing so if are please stop.
-
Make sure you didn't turn off the auto-import functionality in Tools > Manage > Storefronts... Without a Steam API key entered we can only import games installed via the Steam Client. We are reading system files/registry to be able to see what's installed.
-
Did you update to beta 1? If so you'll want to download beta 2 to resolve that issue.
-
We have support for a primary screen and a single marquee screen native. There are community plugins that can be used to render to more screens if required LaunchBox has native LEDBlinky support that can be enabled for navigation while in the interface and can start a game's loadout for you. That being said custom per-game lighting still needs set up in LEDBlinky as we don't do it for you. Not via native settings. Most of those things have applications that come with them you need to install. Then in LB you add an "additional application" to the game in question that is set to launch before you launch the game. In that app you'd have it run that application and send it the appropriate command line which makes the change. LB then starts the game.
-
Sounds like potentially the "Game Discovery Center". It's an option available via the System Menu
-
Should be able to use Joe's plugin to do so last I recall
-
Option To View Games That Are Not In Playlists Yet.
C-Beats replied to Robin55's topic in Beta Testing
Yeah, you can -
Option To View Games That Are Not In Playlists Yet.
C-Beats replied to Robin55's topic in Beta Testing
You can manually add a game to a playlist without terrorizing your genre field. That being said if you still want to do that just select all your games and press CTRL+E to bring up bulk edit wizard. Press Next to get to the field drop down and select Genre. In the top box that asks what genre's you want to remove just check all the boxes. Once done press next until the wizard completes and then say "Done making changes". Be prepared for the deafening cry of all the metadata focused users who will feel a disturbance in the force after it happens though. Don't say I didn't warn you! -
I'd copy it again (or at least the "Core" folder). Sounds like the AV is quarantining/locking that DLL. We've had issues with that specific DLL getting blocked like that a lot lately since it's essential Chrome in DLL form. Lot of AVs block it since it allows the application to open websites and other web related activities.
-
Option To View Games That Are Not In Playlists Yet.
C-Beats replied to Robin55's topic in Beta Testing
This thread pretty exclusively talking about genre playlists where we have systems in place that help you create playlist by each genre automatically, you can then use the Genre sidebar filter and select "(NONE)" to see the games that don't have a genre at all. This option may need to be enabled in Options (I can't remember the default value). -
Playlists won't display in BigBox "Playlist view"
C-Beats replied to Fursphere's topic in Troubleshooting
Yeah, this solution predates all of these features and may need a revisit at some point. Ideally as we moved towards new solutions on other fronts we will likely move away from some of the sidebar systems in place as they tend to trip over themselves a lot. We have a lot of idea's fleshed out for future projects but it's kind of hard to inject them into LB currently because it'd be a pretty drastic change from the normal. Tagging @faeran so he can mull over what the best course of action is in the more immediate future.